static char static_buff[64];\r
static int menu_error_time = 0;\r
char menu_error_msg[64] = { 0, };\r
+// g_menuscreen is the current output buffer the menu is rendered to.\r
void *g_menuscreen_ptr;\r
-void *g_menubg_src_ptr;\r
+// g_menubg is the menu background and has the same w/h as g_menuscreen, but\r
+// pp=w. It is filled on menu entry from file or from g_menubg_src if available.\r
void *g_menubg_ptr;\r
+// g_menubg_src points to a buffer containing a bg image. This is usually either\r
+// the emulator screen buffer or the host frame buffer.\r
+void *g_menubg_src_ptr;\r
\r
int g_menuscreen_w;\r
int g_menuscreen_h;\r
int g_menuscreen_pp;\r
+int g_menubg_src_w;\r
+int g_menubg_src_h;\r
+int g_menubg_src_pp;\r
\r
int g_autostateld_opt;\r
\r
extern me_bind_action me_ctrl_actions[];
extern me_bind_action emuctrl_actions[]; // platform code
-extern void *g_menubg_src_ptr;
-extern void *g_menubg_ptr;
extern void *g_menuscreen_ptr;
+extern void *g_menubg_ptr;
+extern void *g_menubg_src_ptr;
+
extern int g_menuscreen_w;
extern int g_menuscreen_h;
extern int g_menuscreen_pp; // pitch (in pixels)
+extern int g_menubg_src_w;
+extern int g_menubg_src_h;
+extern int g_menubg_src_pp;
extern int g_autostateld_opt;