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gpu_neon/psx_gpu: fix bad masking/alignment fault
author
notaz
<notasas@gmail.com>
Wed, 21 Dec 2011 20:37:56 +0000
(22:37 +0200)
committer
notaz
<notasas@gmail.com>
Wed, 21 Dec 2011 21:25:03 +0000
(23:25 +0200)
plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S
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diff --git
a/plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S
b/plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S
index
3551b59
..
54605b8
100644
(file)
--- a/
plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S
+++ b/
plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S
@@
-5122,7
+5122,7
@@
function(setup_sprite_16bpp)
ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ]
add block, psx_gpu, #psx_gpu_blocks_offset
- bic texture_offset_base, texture_offset_base, #0x
7
+ bic texture_offset_base, texture_offset_base, #0x
F
cmp block_width, #1
ldr texture_page_ptr, [ psx_gpu, #psx_gpu_texture_page_ptr_offset ]