CC = $(CROSS_COMPILE)gcc
+CXX = $(CROSS_COMPILE)g++
+CC_ = $(CC)
ARCH = $(shell $(CC) -v 2>&1 | grep -i 'target:' | awk '{print $$2}' | awk -F '-' '{print $$1}')
CFLAGS += -ggdb -Wall -fPIC -O2
CFLAGS += -fno-strict-aliasing
-LDFLAGS += -shared -Wl,-soname,$(TARGET)
SRC += gpu.c
ifeq "$(ARCH)" "arm"
-TARGET = gpu_neon.so
CFLAGS += -mcpu=cortex-a8 -mtune=cortex-a8 -mfpu=neon -mfloat-abi=softfp
SRC += vout_fb.c ../../frontend/cspace_neon.s
-else
-TARGET = gpu_neon.so.x86
+EXT = so
+endif
+ifeq "$(ARCH)" "x86_64"
CFLAGS += `sdl-config --cflags` -m32
LDFLAGS += `sdl-config --libs`
SRC += vout_sdl.c
+EXT = so.x86
endif
-PEOPS=1
-ifndef PEOPS
-SRC += psx_gpu_if.c
-else
-SRC += peops_if.c
-endif
-all: $(TARGET)
+TARGETS = gpu_neon.$(EXT) gpu_peops.$(EXT) gpu_unai.$(EXT)
+
+gpu_neon.$(EXT): SRC += psx_gpu_if.c
+gpu_neon.$(EXT): CFLAGS += -fno-strict-aliasing
+gpu_peops.$(EXT): SRC += peops_if.c
+gpu_peops.$(EXT): CFLAGS += -fno-strict-aliasing
+gpu_unai.$(EXT): SRC += unai_if.cpp
+gpu_unai.$(EXT): CC_ = $(CXX)
+
+all: $(TARGETS)
-$(TARGET): $(SRC)
- $(CC) -o $@ $^ $(CFLAGS) $(LDFLAGS)
+$(TARGETS): $(SRC)
+ $(CC_) -o $@ $(SRC) $(CFLAGS) $(LDFLAGS) -shared -Wl,-soname,$@
clean:
- $(RM) $(TARGET)
+ $(RM) $(TARGETS)
--- /dev/null
+/***************************************************************************
+* Copyright (C) 2010 PCSX4ALL Team *
+* Copyright (C) 2010 Unai *
+* Copyright (C) 2011 notaz *
+* *
+* This program is free software; you can redistribute it and/or modify *
+* it under the terms of the GNU General Public License as published by *
+* the Free Software Foundation; either version 2 of the License, or *
+* (at your option) any later version. *
+* *
+* This program is distributed in the hope that it will be useful, *
+* but WITHOUT ANY WARRANTY; without even the implied warranty of *
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+* GNU General Public License for more details. *
+* *
+* You should have received a copy of the GNU General Public License *
+* along with this program; if not, write to the *
+* Free Software Foundation, Inc., *
+* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
+***************************************************************************/
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "gpu.h"
+
+#define u8 uint8_t
+#define s8 int8_t
+#define u16 uint16_t
+#define s16 int16_t
+#define u32 uint32_t
+#define s32 int32_t
+#define s64 int64_t
+
+#define INLINE
+
+#define FRAME_BUFFER_SIZE (1024*512*2)
+#define FRAME_WIDTH 1024
+#define FRAME_HEIGHT 512
+#define FRAME_OFFSET(x,y) (((y)<<10)+(x))
+
+//#define VIDEO_WIDTH 320
+
+static bool isSkip = false; /* skip frame (info coming from GPU) */
+static int linesInterlace = 0; /* internal lines interlace */
+
+#define alt_fps 0
+
+static bool light = true; /* lighting */
+static bool blend = true; /* blending */
+static bool FrameToRead = false; /* load image in progress */
+static bool FrameToWrite = false; /* store image in progress */
+
+static bool enableAbbeyHack = false; /* Abe's Odyssey hack */
+
+static u8 BLEND_MODE;
+static u8 TEXT_MODE;
+static u8 Masking;
+
+static u16 PixelMSB;
+static u16 PixelData;
+
+///////////////////////////////////////////////////////////////////////////////
+// GPU Global data
+///////////////////////////////////////////////////////////////////////////////
+
+// Dma Transfers info
+static s32 px,py;
+static s32 x_end,y_end;
+static u16* pvram;
+
+static s32 PacketCount;
+static s32 PacketIndex;
+
+// Rasterizer status
+static u32 TextureWindow [4];
+static u32 DrawingArea [4];
+static u32 DrawingOffset [2];
+
+static u16* TBA;
+static u16* CBA;
+
+// Inner Loops
+static s32 u4, du4;
+static s32 v4, dv4;
+static s32 r4, dr4;
+static s32 g4, dg4;
+static s32 b4, db4;
+static u32 lInc;
+static u32 tInc, tMsk;
+
+union GPUPacket
+{
+ u32 *U4;
+ s32 *S4;
+ u16 *U2;
+ s16 *S2;
+ u8 *U1;
+ s8 *S1;
+};
+
+static GPUPacket PacketBuffer;
+static u16 *GPU_FrameBuffer;
+static u32 GPU_GP1;
+
+///////////////////////////////////////////////////////////////////////////////
+
+#include "../gpu_unai/gpu_fixedpoint.h"
+
+// Inner loop driver instanciation file
+#include "../gpu_unai/gpu_inner.h"
+
+// GPU Raster Macros
+#define GPU_RGB16(rgb) ((((rgb)&0xF80000)>>9)|(((rgb)&0xF800)>>6)|(((rgb)&0xF8)>>3))
+
+#define GPU_EXPANDSIGN_POLY(x) (((s32)(x)<<20)>>20)
+//#define GPU_EXPANDSIGN_POLY(x) (((s32)(x)<<21)>>21)
+#define GPU_EXPANDSIGN_SPRT(x) (((s32)(x)<<21)>>21)
+
+//#define GPU_TESTRANGE(x) { if((u32)(x+1024) > 2047) return; }
+#define GPU_TESTRANGE(x) { if ((x<-1023) || (x>1023)) return; }
+
+#define GPU_SWAP(a,b,t) {(t)=(a);(a)=(b);(b)=(t);}
+
+// GPU internal image drawing functions
+#include "../gpu_unai/gpu_raster_image.h"
+
+// GPU internal line drawing functions
+#include "../gpu_unai/gpu_raster_line.h"
+
+// GPU internal polygon drawing functions
+#include "../gpu_unai/gpu_raster_polygon.h"
+
+// GPU internal sprite drawing functions
+#include "../gpu_unai/gpu_raster_sprite.h"
+
+// GPU command buffer execution/store
+#include "../gpu_unai/gpu_command.h"
+
+#define unai_do_prim(cmd, list) \
+ PacketBuffer.U4 = list; \
+ gpuSendPacketFunction(cmd)
+
+/////////////////////////////////////////////////////////////////////////////
+
+int renderer_init(void)
+{
+ GPU_FrameBuffer = (u16 *)gpu.vram;
+
+ // s_invTable
+ for(int i=1;i<=(1<<TABLE_BITS);++i)
+ {
+ double v = 1.0 / double(i);
+ #ifdef GPU_TABLE_10_BITS
+ v *= double(0xffffffff>>1);
+ #else
+ v *= double(0x80000000);
+ #endif
+ s_invTable[i-1]=s32(v);
+ }
+
+ return 0;
+}
+
+extern const unsigned char cmd_lengths[256];
+
+void do_cmd_list(unsigned int *list, int list_len)
+{
+ unsigned int cmd, len;
+
+ unsigned int *list_end = list + list_len;
+
+ for (; list < list_end; list += 1 + len)
+ {
+ short *slist = (short *)list;
+ cmd = *list >> 24;
+ len = cmd_lengths[cmd];
+
+ unai_do_prim(cmd, list);
+
+ switch(cmd)
+ {
+ case 0x48 ... 0x4F:
+ {
+ u32 num_vertexes = 1;
+ u32 *list_position = &(list[2]);
+
+ while(1)
+ {
+ if((*list_position & 0xf000f000) == 0x50005000 || list_position >= list_end)
+ break;
+
+ list_position++;
+ num_vertexes++;
+ }
+
+ if(num_vertexes > 2)
+ len += (num_vertexes - 2);
+
+ break;
+ }
+
+ case 0x58 ... 0x5F:
+ {
+ u32 num_vertexes = 1;
+ u32 *list_position = &(list[2]);
+
+ while(1)
+ {
+ if((*list_position & 0xf000f000) == 0x50005000 || list_position >= list_end)
+ break;
+
+ list_position += 2;
+ num_vertexes++;
+ }
+
+ if(num_vertexes > 2)
+ len += ((num_vertexes * 2) - 2);
+
+ break;
+ }
+
+ case 0xA0: // sys -> vid
+ {
+ u32 load_width = slist[4];
+ u32 load_height = slist[5];
+ u32 load_size = load_width * load_height;
+
+ len += load_size / 2;
+ break;
+ }
+ }
+ }
+}
+
+void renderer_sync_ecmds(uint32_t *ecmds)
+{
+ unai_do_prim(0xe1, &ecmds[1]);
+ unai_do_prim(0xe2, &ecmds[2]);
+ unai_do_prim(0xe3, &ecmds[3]);
+ unai_do_prim(0xe4, &ecmds[4]);
+ unai_do_prim(0xe5, &ecmds[5]);
+ unai_do_prim(0xe6, &ecmds[6]);
+}
+
+void renderer_invalidate_caches(int x, int y, int w, int h)
+{
+}
+
+void renderer_flush_queues(void)
+{
+}