make sure you enable "Accurate timing", "Emulate Z80" and use "16bit accurate\r
renderer". This way you will get the best compatibility this emulator can\r
provide.\r
+For possible Sega/Mega CD problems, see "Other important stuff" section below.\r
\r
\r
How to run Sega/Mega CD games\r
int JoyBinds[4][32];
int PicoAutoRgnOrder;
int PicoCDBuffers;
- int scaling; // 0=center, 1=hscale, 2=hvscale, 3=hsoftscale
+ int scaling; // gp2x: 0=center, 1=hscale, 2=hvscale, 3=hsoftscale; psp: bilinear filtering
+ float scale; // psp: screen scale
+ float hscale32, hscale40; // psp: horizontal scale
} currentConfig_t;
MA_OPT_CPU_CLOCKS,
MA_OPT_SCD_OPTS,
MA_OPT_ADV_OPTS,
+ MA_OPT_DISP_OPTS, /* psp */
MA_OPT_SAVECFG,
MA_OPT_SAVECFG_GAME,
MA_OPT_LOADCFG,
MA_OPT2_RAMTIMINGS, /* gp2x */
MA_OPT2_SQUIDGEHACK, /* gp2x */
MA_OPT2_DONE,
+ MA_OPT3_SCALE, /* psp (all OPT3) */
+ MA_OPT3_HSCALE32,
+ MA_OPT3_HSCALE40,
+ MA_OPT3_PRES_NOSCALE,
+ MA_OPT3_PRES_FULLSCR,
+ MA_OPT3_FILTERING,
+ MA_OPT3_DONE,
MA_CDOPT_TESTBIOS_USA,
MA_CDOPT_TESTBIOS_EUR,
MA_CDOPT_TESTBIOS_JAP,
#ifndef PORT_CONFIG_H\r
#define PORT_CONFIG_H\r
\r
-#define CPU_CALL\r
-\r
// draw.c\r
#define OVERRIDE_HIGHCOL 0\r
\r
#ifndef PORT_CONFIG_H
#define PORT_CONFIG_H
-#define CPU_CALL
#define NO_SYNC
// draw2.c
\r
\r
CFLAGS += -I../.. -I. -D_UNZIP_SUPPORT -DNO_SYNC # -DBENCHMARK\r
-CFLAGS += -Wall -Winline\r
+CFLAGS += -Wall -Winline -G0\r
ifeq ($(DEBUG),)\r
-CFLAGS += -O2 -G0 -ftracer -fstrength-reduce -ffast-math\r
+CFLAGS += -O2 -ftracer -fstrength-reduce -ffast-math\r
else\r
CFLAGS += -ggdb\r
endif\r
OBJS += ../../Pico/sound/sn76496.o ../../Pico/sound/ym2612.o\r
# zlib (hacked)\r
OBJS += ../../zlib/gzio.o ../../zlib/inffast.o ../../zlib/inflate.o ../../zlib/inftrees.o ../../zlib/trees.o \\r
- ../../zlib/deflate.o ../../zlib/crc32.o ../../zlib/adler32.o ../../zlib/zutil.o ../../zlib/compress.o\r
+ ../../zlib/deflate.o ../../zlib/crc32.o ../../zlib/adler32.o ../../zlib/zutil.o ../../zlib/compress.o \\r
+ ../../zlib/uncompr.o\r
# unzip\r
OBJS += ../../unzip/unzip.o ../../unzip/unzip_stream.o\r
# CPU cores\r
else\r
$(error nothing here!)\r
endif\r
+# bg images\r
+OBJS += data/bg32.o data/bg40.o\r
\r
\r
LIBS += -lpng -lm -lpspgu -lpsppower -Wl,-Map=PicoDrive.map # -lpspaudio -lpsphprm\r
@echo ">>>" $<\r
$(CC) $(CFLAGS) -Wno-unused -c $< -o $@\r
\r
-# ?\r
+data/bg32.o: data/bg32.bin\r
+ bin2o -i $< $@ bgdatac32\r
+\r
+data/bg40.o: data/bg40.bin\r
+ bin2o -i $< $@ bgdatac40\r
+\r
+#\r
up: EBOOT.PBP\r
@cp -v $^ /media/disk/PSP/GAME/PicoDrive/\r
\r
#include "../../Pico/PicoInt.h"
#ifdef BENCHMARK
-#define OSD_FPS_X 220
+#define OSD_FPS_X 380
#else
-#define OSD_FPS_X 260
+#define OSD_FPS_X 420
#endif
char romFileName[PATH_MAX];
int reset_timing = 0; // do we need this?
-static void blit(const char *fps, const char *notice);
+static void blit2(const char *fps, const char *notice);
static void clearArea(int full);
void emu_noticeMsgUpdated(void)
if (len > 0) *dst = 0;
}
-static void emu_msg_cb(const char *msg)
+static void osd_text(int x, const char *text, int is_active)
{
- void *fb = psp_video_get_active_fb();
+ unsigned short *screen = is_active ? psp_video_get_active_fb() : psp_screen;
+ int len = strlen(text) * 8 / 2;
+ int *p, h;
+ void *tmp;
+ for (h = 0; h < 8; h++) {
+ p = (int *) (screen+x+512*(264+h));
+ p = (int *) ((int)p & ~3); // align
+ memset32(p, 0, len);
+ }
+ if (is_active) { tmp = psp_screen; psp_screen = screen; } // nasty pointer tricks
+ emu_textOut16(x, 264, text);
+ if (is_active) psp_screen = tmp;
+}
- memset32((int *)((char *)fb + 512*264*2), 0, 512*8*2/4);
- emu_textOut16(4, 264, msg);
+void emu_msg_cb(const char *msg)
+{
+ osd_text(4, msg, 1);
noticeMsgTime = sceKernelGetSystemTimeLow() - 2000000;
/* assumption: emu_msg_cb gets called only when something slow is about to happen */
reset_timing = 1;
}
-void emu_stateCb(const char *str)
-{
- clearArea(0);
- blit("", str);
-}
-
static void emu_msg_tray_open(void)
{
strcpy(noticeMsg, "CD tray opened");
currentConfig.KeyBinds[13] = 1<<5;
currentConfig.KeyBinds[15] = 1<<6;
currentConfig.KeyBinds[ 3] = 1<<7;
- currentConfig.KeyBinds[23] = 1<<26; // switch rend
currentConfig.KeyBinds[ 8] = 1<<27; // save state
currentConfig.KeyBinds[ 9] = 1<<28; // load state
currentConfig.PicoCDBuffers = 0;
- currentConfig.scaling = 0;
+ currentConfig.scaling = 1; // bilinear filtering for psp
+ currentConfig.scale = currentConfig.hscale32 = currentConfig.hscale40 = 1.0;
}
-static unsigned short __attribute__((aligned(16))) localPal[0x100];
+extern void amips_clut(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);
struct Vertex
{
short x,y,z;
};
-static void EmuScanPrepare(void)
+static struct Vertex __attribute__((aligned(4))) g_vertices[2];
+static unsigned short __attribute__((aligned(16))) localPal[0x100];
+static int dynamic_palette = 0, need_pal_upload = 0, blit_16bit_mode = 0;
+static int fbimg_offs = 0;
+
+static void set_scaling_params(void)
{
- HighCol = VRAM_STUFF;
+ int src_width, fbimg_width, fbimg_height, fbimg_xoffs, fbimg_yoffs;
+ g_vertices[0].x = g_vertices[0].y =
+ g_vertices[0].z = g_vertices[1].z = 0;
+
+ fbimg_height = (int)(240.0 * currentConfig.scale + 0.5);
+ if (Pico.video.reg[12] & 1) {
+ fbimg_width = (int)(320.0 * currentConfig.scale * currentConfig.hscale40 + 0.5);
+ src_width = 320;
+ } else {
+ fbimg_width = (int)(256.0 * currentConfig.scale * currentConfig.hscale32 + 0.5);
+ src_width = 256;
+ }
-#if 0
- sceGuSync(0,0); // sync with prev
- sceGuStart(GU_DIRECT, guCmdList);
-// sceGuDispBuffer(480, 272, psp_screen == VRAM_FB0 ? VRAMOFFS_FB1 : VRAMOFFS_FB0, 512);
- sceGuDrawBuffer(GU_PSM_5650, psp_screen == VRAM_FB0 ? VRAMOFFS_FB0 : VRAMOFFS_FB1, 512); // point to back fb?
- sceGuFinish();
-#endif
+ if (fbimg_width >= 480) {
+ g_vertices[0].u = (fbimg_width-480)/2;
+ g_vertices[1].u = src_width - (fbimg_width-480)/2;
+ fbimg_width = 480;
+ fbimg_xoffs = 0;
+ } else {
+ g_vertices[0].u = 0;
+ g_vertices[1].u = src_width;
+ fbimg_xoffs = 240 - fbimg_width/2;
+ }
+
+ if (fbimg_height >= 272) {
+ g_vertices[0].v = (fbimg_height-272)/2;
+ g_vertices[1].v = 240 - (fbimg_height-272)/2;
+ fbimg_height = 272;
+ fbimg_yoffs = 0;
+ } else {
+ g_vertices[0].v = 0;
+ g_vertices[1].v = 240;
+ fbimg_yoffs = 136 - fbimg_height/2;
+ }
+
+ g_vertices[1].x = fbimg_width;
+ g_vertices[1].y = fbimg_height;
+ if (fbimg_xoffs < 0) fbimg_xoffs = 0;
+ if (fbimg_yoffs < 0) fbimg_yoffs = 0;
+ fbimg_offs = (fbimg_yoffs*512 + fbimg_xoffs) * 2; // dst is always 16bit
+
+ lprintf("set_scaling_params:\n");
+ lprintf("offs: %i, %i\n", fbimg_xoffs, fbimg_yoffs);
+ lprintf("xy0, xy1: %i, %i; %i, %i\n", g_vertices[0].x, g_vertices[0].y, g_vertices[1].x, g_vertices[1].y);
+ lprintf("uv0, uv1: %i, %i; %i, %i\n", g_vertices[0].u, g_vertices[0].v, g_vertices[1].u, g_vertices[1].v);
}
-static int EmuScan16(unsigned int num, void *sdata)
+static void do_slowmode_pal(void)
{
-// struct Vertex* vertices;
-
- if (!(Pico.video.reg[1]&8)) num += 8;
- //DrawLineDest = (unsigned short *) psp_screen + 512*(num+1);
- HighCol = (unsigned char *)psp_screen + num*512;
+ unsigned int *spal=(void *)Pico.cram;
+ unsigned int *dpal=(void *)localPal;
+ int i;
-#if 0
- sceGuSync(0,0); // sync with prev
- sceGuStart(GU_DIRECT, guCmdList);
+ for (i = 0x3f/2; i >= 0; i--)
+ dpal[i] = ((spal[i]&0x000f000f)<< 1)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)<<4);
- if (Pico.m.dirtyPal) {
- int i, *dpal = (void *)localPal, *spal = (int *)Pico.cram;
- Pico.m.dirtyPal = 0;
+ if (Pico.video.reg[0xC]&8) // shadow/hilight?
+ {
+ // shadowed pixels
for (i = 0x3f/2; i >= 0; i--)
- dpal[i] = ((spal[i]&0x000f000f)<< 1)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)<<4);
-
- sceGuClutLoad((256/8), localPal); // upload 32*8 entries (256)
+ dpal[0x20|i] = dpal[0x60|i] = (spal[i]>>1)&0x738e738e;
+ // hilighted pixels
+ for (i = 0x3f; i >= 0; i--) {
+ int t=localPal[i]&0xe71c;t+=0x4208;
+ if (t&0x20) t|=0x1c;
+ if (t&0x800) t|=0x700;
+ if (t&0x10000) t|=0xe000;
+ t&=0xe71c;
+ localPal[0x80|i]=(unsigned short)t;
+ }
+ localPal[0xe0] = 0;
}
+ Pico.m.dirtyPal = 0;
+ need_pal_upload = 1;
+}
- // setup CLUT texture
+static void do_slowmode_lines(int line_to)
+{
+ int line = 0, line_len = (Pico.video.reg[12]&1) ? 320 : 256;
+ unsigned short *dst = (unsigned short *)VRAM_STUFF + 512*240/2;
+ unsigned char *src = (unsigned char *)VRAM_CACHED_STUFF + 16;
+ if (!(Pico.video.reg[1]&8)) { line = 8; dst += 512*8; src += 512*8; }
-// sceGuClutMode(GU_PSM_5650,0,0xff,0);
-// sceGuClutLoad((256/8), localPal); // upload 32*8 entries (256)
-// sceGuTexMode(GU_PSM_T8,0,0,0); // 8-bit image
-// sceGuTexImage(0,512,1/*512*/,512,VRAM_STUFF);
-// sceGuTexFunc(GU_TFX_REPLACE,GU_TCC_RGB);
-// sceGuTexFilter(GU_LINEAR,GU_LINEAR);
-// sceGuTexScale(1.0f,1.0f);
-// sceGuTexOffset(0.0f,0.0f);
-// sceGuAmbientColor(0xffffffff);
+ for (; line < line_to; line++, dst+=512, src+=512)
+ amips_clut(dst, src, localPal, line_len);
+}
- // render sprite
+static void EmuScanPrepare(void)
+{
+ HighCol = (unsigned char *)VRAM_CACHED_STUFF + 8;
+ if (!(Pico.video.reg[1]&8)) HighCol += 8*512;
-// sceGuColor(0xffffffff);
- vertices = (struct Vertex*)sceGuGetMemory(2 * sizeof(struct Vertex));
- vertices[0].u = 0; vertices[0].v = 0;
- vertices[0].x = 0; vertices[0].y = num; vertices[0].z = 0;
- vertices[1].u = 320; vertices[1].v = 512;
- vertices[1].x = 320; vertices[1].y = num+1; vertices[1].z = 0;
- //sceGuDrawArray(GU_SPRITES,GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D,2,0,vertices);
+ dynamic_palette = 0;
+ if (Pico.m.dirtyPal)
+ do_slowmode_pal();
+}
+
+static int EmuScanSlow(unsigned int num, void *sdata)
+{
+ if (!(Pico.video.reg[1]&8)) num += 8;
+
+ if (Pico.m.dirtyPal) {
+ if (!dynamic_palette) {
+ do_slowmode_lines(num);
+ dynamic_palette = 1;
+ }
+ do_slowmode_pal();
+ }
+
+ if (dynamic_palette) {
+ int line_len = (Pico.video.reg[12]&1) ? 320 : 256;
+ void *dst = (char *)VRAM_STUFF + 512*240 + 512*2*num;
+ amips_clut(dst, HighCol + 8, localPal, line_len);
+ } else
+ HighCol = (unsigned char *)VRAM_CACHED_STUFF + (num+1)*512 + 8;
- sceGuFinish();
-#endif
return 0;
}
-
-static void draw2_clut(void)
+static void blitscreen_clut(void)
{
- struct Vertex* vertices;
- int x;
+ int offs = fbimg_offs;
+ offs += (psp_screen == VRAM_FB0) ? VRAMOFFS_FB0 : VRAMOFFS_FB1;
- sceKernelDcacheWritebackAll(); // for PicoDraw2FB
+ sceKernelDcacheWritebackAll();
sceGuSync(0,0); // sync with prev
sceGuStart(GU_DIRECT, guCmdList);
-// sceGuDispBuffer(480, 272, psp_screen == VRAM_FB0 ? VRAMOFFS_FB1 : VRAMOFFS_FB0, 512);
- sceGuDrawBuffer(GU_PSM_5650, psp_screen == VRAM_FB0 ? VRAMOFFS_FB0 : VRAMOFFS_FB1, 512); // point to back fb?
+ sceGuDrawBuffer(GU_PSM_5650, (void *)offs, 512); // point to back buffer
- if (Pico.m.dirtyPal) {
- int i, *dpal = (void *)localPal, *spal = (int *)Pico.cram;
- Pico.m.dirtyPal = 0;
- for (i = 0x3f/2; i >= 0; i--)
- dpal[i] = ((spal[i]&0x000f000f)<< 1)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)<<4);
+ if (dynamic_palette)
+ {
+ if (!blit_16bit_mode) {
+ sceGuTexMode(GU_PSM_5650, 0, 0, 0);
+ sceGuTexImage(0,512,512,512,(char *)VRAM_STUFF + 512*240);
- sceGuClutLoad((256/8), localPal); // upload 32*8 entries (256)
+ blit_16bit_mode = 1;
+ }
}
-
- #define SLICE_WIDTH 32
-
- for (x = 0; x < 320; x += SLICE_WIDTH)
+ else
{
- // render sprite
- vertices = (struct Vertex*)sceGuGetMemory(2 * sizeof(struct Vertex));
- vertices[0].u = vertices[0].x = x;
- vertices[0].v = vertices[0].y = 0;
- vertices[0].z = 0;
- vertices[1].u = vertices[1].x = x + SLICE_WIDTH;
- vertices[1].v = vertices[1].y = 224;
- vertices[1].z = 0;
- sceGuDrawArray(GU_SPRITES,GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D,2,0,vertices);
- }
-
- sceGuFinish();
-}
-
+ if (blit_16bit_mode) {
+ sceGuClutMode(GU_PSM_5650,0,0xff,0);
+ sceGuTexMode(GU_PSM_T8,0,0,0); // 8-bit image
+ sceGuTexImage(0,512,512,512,(char *)VRAM_STUFF + 16);
+ blit_16bit_mode = 0;
+ }
+ if ((PicoOpt&0x10) && Pico.m.dirtyPal)
+ {
+ int i, *dpal = (void *)localPal, *spal = (int *)Pico.cram;
+ for (i = 0x3f/2; i >= 0; i--)
+ dpal[i] = ((spal[i]&0x000f000f)<< 1)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)<<4);
+ localPal[0xe0] = 0;
+ Pico.m.dirtyPal = 0;
+ need_pal_upload = 1;
+ }
-static int EmuScan8(unsigned int num, void *sdata)
-{
- // draw like the fast renderer
- // TODO?
- //if (!(Pico.video.reg[1]&8)) num += 8;
- //HighCol = gfx_buffer + 328*(num+1);
+ if (need_pal_upload) {
+ need_pal_upload = 0;
+ sceGuClutLoad((256/8), localPal); // upload 32*8 entries (256)
+ }
+ }
- return 0;
-}
+#if 1
+ if (g_vertices[0].u == 0 && g_vertices[1].u == g_vertices[1].x)
+ {
+ struct Vertex* vertices;
+ int x;
-static void osd_text(int x, const char *text)
-{
- int len = strlen(text) * 8 / 2;
- int *p, h;
- for (h = 0; h < 8; h++) {
- p = (int *) ((unsigned short *) psp_screen+x+512*(264+h));
- p = (int *) ((int)p & ~3); // align
- memset32(p, 0, len);
+ #define SLICE_WIDTH 32
+ for (x = 0; x < g_vertices[1].x; x += SLICE_WIDTH)
+ {
+ // render sprite
+ vertices = (struct Vertex*)sceGuGetMemory(2 * sizeof(struct Vertex));
+ memcpy(vertices, g_vertices, 2 * sizeof(struct Vertex));
+ vertices[0].u = vertices[0].x = x;
+ vertices[1].u = vertices[1].x = x + SLICE_WIDTH;
+ sceGuDrawArray(GU_SPRITES,GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D,2,0,vertices);
+ }
+ // lprintf("listlen: %iB\n", sceGuCheckList()); // ~480 only
}
- emu_textOut16(x, 264, text);
+ else
+#endif
+ sceGuDrawArray(GU_SPRITES,GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D,2,0,g_vertices);
+
+ sceGuFinish();
}
}
-static void blit(const char *fps, const char *notice)
+static void dbg_text(void)
{
- int emu_opt = currentConfig.EmuOpt;
+ int *p, h, len;
+ char text[128];
- if (PicoOpt&0x10)
- {
-#if 1
- draw2_clut();
-#else
- extern void amips_clut(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);
- int i; // , lines_flags = 224;
- unsigned short *pd = psp_screen;
- unsigned char *ps = PicoDraw2FB+328*8+8;
- // 8bit fast renderer
- if (Pico.m.dirtyPal) {
- int *dpal = (void *)localPal;
- int *spal = (int *)Pico.cram;
- Pico.m.dirtyPal = 0;
- for (i = 0x3f/2; i >= 0; i--)
- dpal[i] = ((spal[i]&0x000f000f)<< 1)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)<<4);
- }
- // if (!(Pico.video.reg[12]&1)) lines_flags|=0x10000;
- // if (currentConfig.EmuOpt&0x4000)
- // lines_flags|=0x40000; // (Pico.m.frame_count&1)?0x20000:0x40000;
- //vidCpy8to16((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, lines_flags);
- for (i = 224; i > 0; i--, pd+=512, ps+=328)
- amips_clut(pd, ps, localPal, 320);
-#endif
+ sprintf(text, "sl: %i, 16b: %i", g_vertices[0].u == 0 && g_vertices[1].u == g_vertices[1].x, blit_16bit_mode);
+ len = strlen(text) * 8 / 2;
+ for (h = 0; h < 8; h++) {
+ p = (int *) ((unsigned short *) psp_screen+2+512*(256+h));
+ p = (int *) ((int)p & ~3); // align
+ memset32(p, 0, len);
}
-#if 0
- else if (!(emu_opt&0x80))
+ emu_textOut16(2, 256, text);
+}
+
+
+/* called after rendering is done, but frame emulation is not finished */
+void blit1(void)
+{
+ if (PicoOpt&0x10)
{
- int lines_flags;
- // 8bit accurate renderer
- if (Pico.m.dirtyPal) {
- Pico.m.dirtyPal = 0;
- vidConvCpyRGB565(localPal, Pico.cram, 0x40);
- if (Pico.video.reg[0xC]&8) { // shadow/hilight mode
- //vidConvCpyRGB32sh(localPal+0x40, Pico.cram, 0x40);
- //vidConvCpyRGB32hi(localPal+0x80, Pico.cram, 0x40); // TODO?
- blockcpy(localPal+0xc0, localPal+0x40, 0x40*2);
- localPal[0xc0] = 0x0600;
- localPal[0xd0] = 0xc000;
- localPal[0xe0] = 0x0000; // reserved pixels for OSD
- localPal[0xf0] = 0xffff;
- }
- /* no support
- else if (rendstatus & 0x20) { // mid-frame palette changes
- vidConvCpyRGB565(localPal+0x40, HighPal, 0x40);
- vidConvCpyRGB565(localPal+0x80, HighPal+0x40, 0x40);
- } */
- }
- lines_flags = (Pico.video.reg[1]&8) ? 240 : 224;
- if (!(Pico.video.reg[12]&1)) lines_flags|=0x10000;
- if (currentConfig.EmuOpt&0x4000)
- lines_flags|=0x40000; // (Pico.m.frame_count&1)?0x20000:0x40000;
- vidCpy8to16((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, lines_flags);
+ int i;
+ unsigned char *pd;
+ // clear top and bottom trash
+ for (pd = PicoDraw2FB+8, i = 8; i > 0; i--, pd += 512)
+ memset32((int *)pd, 0xe0e0e0e0, 320/4);
+ for (pd = PicoDraw2FB+512*232+8, i = 8; i > 0; i--, pd += 512)
+ memset32((int *)pd, 0xe0e0e0e0, 320/4);
}
-#endif
+
+ blitscreen_clut();
+}
+
+
+static void blit2(const char *fps, const char *notice)
+{
+ int emu_opt = currentConfig.EmuOpt;
+
+ sceGuSync(0,0);
if (notice || (emu_opt & 2)) {
- if (notice) osd_text(4, notice);
- if (emu_opt & 2) osd_text(OSD_FPS_X, fps);
+ if (notice) osd_text(4, notice, 0);
+ if (emu_opt & 2) osd_text(OSD_FPS_X, fps, 0);
}
+ dbg_text();
+
if ((emu_opt & 0x400) && (PicoMCD & 1))
cd_leds();
- sceGuSync(0,0);
psp_video_flip(0);
}
memset32(psp_screen, 0, 512*272*2/4);
psp_video_flip(0);
memset32(psp_screen, 0, 512*272*2/4);
+ memset32(VRAM_CACHED_STUFF, 0xe0e0e0e0, 512*240/4);
+ memset32((int *)VRAM_CACHED_STUFF+512*240/4, 0, 512*240*2/4);
} else {
void *fb = psp_video_get_active_fb();
memset32((int *)((char *)psp_screen + 512*264*2), 0, 512*8*2/4);
sceGuStart(GU_DIRECT, guCmdList);
sceGuClutMode(GU_PSM_5650,0,0xff,0);
- //sceGuClutLoad((256/8), localPal); // upload 32*8 entries (256)
sceGuTexMode(GU_PSM_T8,0,0,0); // 8-bit image
sceGuTexFunc(GU_TFX_REPLACE,GU_TCC_RGB);
- sceGuTexFilter(GU_LINEAR,GU_LINEAR);
+ if (currentConfig.scaling)
+ sceGuTexFilter(GU_LINEAR, GU_LINEAR);
+ else sceGuTexFilter(GU_NEAREST, GU_NEAREST);
sceGuTexScale(1.0f,1.0f);
sceGuTexOffset(0.0f,0.0f);
- sceGuAmbientColor(0xffffffff);
- sceGuColor(0xffffffff);
-
- if (PicoOpt&0x10) {
- sceGuTexImage(0,512,512,512,(char *)VRAM_STUFF + 8*512+16);
+ sceGuTexImage(0,512,512,512,(char *)VRAM_STUFF + 16);
- } else if (currentConfig.EmuOpt&0x80) {
- PicoDrawSetColorFormat(/*1*/-1);
- PicoScan = EmuScan16;
+ // slow rend.
+ PicoDrawSetColorFormat(-1);
+ PicoScan = EmuScanSlow;
- sceGuTexImage(0,512,1/*512*/,512,VRAM_STUFF);
-
- } else {
- PicoDrawSetColorFormat(-1);
- PicoScan = EmuScan8;
- }
- if ((PicoOpt&0x10) || !(currentConfig.EmuOpt&0x80)) {
- // setup pal for 8-bit modes
- localPal[0xc0] = 0x0600;
- localPal[0xd0] = 0xc000;
- localPal[0xe0] = 0x0000; // reserved pixels for OSD
- localPal[0xf0] = 0xffff;
- }
+ localPal[0xe0] = 0;
Pico.m.dirtyPal = 1;
+ blit_16bit_mode = dynamic_palette = 0;
sceGuFinish();
+ set_scaling_params();
sceGuSync(0,0);
-
- clearArea(1);
}
+
/*
static void updateSound(int len)
{
PicoOpt |= 0x4080; // soft_scale | acc_sprites
currentConfig.EmuOpt |= 0x80;
- PicoDrawSetColorFormat(1);
- PicoScan = EmuScan16;
+ vidResetMode();
+ memset32(VRAM_CACHED_STUFF, 0xe0e0e0e0, 512*8/4); // borders
+ memset32((int *)VRAM_CACHED_STUFF + 512*232/4, 0xe0e0e0e0, 512*8/4);
+
+ PicoDrawSetColorFormat(-1);
+ PicoScan = EmuScanSlow;
EmuScanPrepare();
- Pico.m.dirtyPal = 1;
PicoFrameDrawOnly();
+ blit1();
+ sceGuSync(0,0);
PicoOpt = po_old;
currentConfig.EmuOpt = eo_old;
(!(which & 0x1000) && (currentConfig.EmuOpt & 0x200))) ) // save
{
int keys;
- blit("", (which & 0x1000) ? "LOAD STATE? (X=yes, O=no)" : "OVERWRITE SAVE? (X=yes, O=no)");
+ blit2("", (which & 0x1000) ? "LOAD STATE? (X=yes, O=no)" : "OVERWRITE SAVE? (X=yes, O=no)");
while( !((keys = psp_pad_read(1)) & (BTN_X|BTN_CIRCLE)) )
psp_msleep(50);
if (keys & BTN_CIRCLE) do_it = 0;
if (do_it)
{
- osd_text(4, (which & 0x1000) ? "LOADING GAME" : "SAVING GAME");
- PicoStateProgressCB = emu_stateCb;
+ osd_text(4, (which & 0x1000) ? "LOADING GAME" : "SAVING GAME", 1);
+ PicoStateProgressCB = emu_msg_cb;
emu_SaveLoadGame((which & 0x1000) >> 12, 0);
PicoStateProgressCB = NULL;
psp_msleep(0);
// make sure we are in correct mode
vidResetMode();
+ clearArea(1);
Pico.m.dirtyPal = 1;
oldmodes = ((Pico.video.reg[12]&1)<<2) ^ 0xc;
find_combos();
if (modes != oldmodes) {
oldmodes = modes;
clearArea(1);
+ set_scaling_params();
}
// second passed?
PicoFrame();
- blit(fpsbuff, notice);
+ blit2(fpsbuff, notice);
// check time
tval = sceKernelGetSystemTimeLow();
*/
// save SRAM
if ((currentConfig.EmuOpt & 1) && SRam.changed) {
- emu_stateCb("Writing SRAM/BRAM..");
+ emu_msg_cb("Writing SRAM/BRAM..");
emu_SaveLoadGame(0, 1);
SRam.changed = 0;
}
void emu_ResetGame(void);
void emu_forcedFrame(void);
-void emu_stateCb(const char *str);
+void emu_msg_cb(const char *msg);
// don't like to use loads of #ifdefs, so duplicating GP2X code
// horribly instead
-//#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <wchar.h>
#include <pspdisplay.h>
#include <pspgu.h>
#include <pspiofilemgr.h>
+#include <psputils.h>
#include "psp.h"
#include "emu.h"
pspKeyUnkn, pspKeyUnkn, pspKeyUnkn, pspKeyUnkn, pspKeyUnkn, pspKeyUnkn, pspKeyUnkn, pspKeyUnkn
};
-static unsigned char bg_buffer[480*272*2] __attribute__((aligned(16))); // TODO: move to vram?
+static unsigned short bg_buffer[480*272] __attribute__((aligned(16)));
#define menu_screen psp_screen
static void menu_darken_bg(void *dst, const void *src, int pixels, int darker);
-static void menu_prepare_bg(int use_game_bg);
+static void menu_prepare_bg(int use_game_bg, int use_back_buff);
static unsigned int inp_prev = 0;
}
}
+static void *get_oldstate_for_preview(void)
+{
+ unsigned char *ptr = malloc(sizeof(Pico.vram) + sizeof(Pico.cram) + sizeof(Pico.vsram) + sizeof(Pico.video));
+ if (ptr == NULL) return NULL;
+
+ memcpy(ptr, Pico.vram, sizeof(Pico.vram));
+ memcpy(ptr + sizeof(Pico.vram), Pico.cram, sizeof(Pico.cram));
+ memcpy(ptr + sizeof(Pico.vram) + sizeof(Pico.cram), Pico.vsram, sizeof(Pico.vsram));
+ memcpy(ptr + sizeof(Pico.vram) + sizeof(Pico.cram) + sizeof(Pico.vsram), &Pico.video, sizeof(Pico.video));
+ return ptr;
+}
+
+static void restore_oldstate(void *ptrx)
+{
+ unsigned char *ptr = ptrx;
+ memcpy(Pico.vram, ptr, sizeof(Pico.vram));
+ memcpy(Pico.cram, ptr + sizeof(Pico.vram), sizeof(Pico.cram));
+ memcpy(Pico.vsram, ptr + sizeof(Pico.vram) + sizeof(Pico.cram), sizeof(Pico.vsram));
+ memcpy(&Pico.video,ptr + sizeof(Pico.vram) + sizeof(Pico.cram) + sizeof(Pico.vsram), sizeof(Pico.video));
+ free(ptrx);
+}
+
static void draw_savestate_bg(int slot)
{
- struct PicoVideo tmp_pv;
- unsigned short tmp_cram[0x40];
- unsigned short tmp_vsram[0x40];
- void *tmp_vram, *file;
+ void *file, *oldstate;
char *fname;
fname = emu_GetSaveFName(1, 0, slot);
if (!fname) return;
- tmp_vram = malloc(sizeof(Pico.vram));
- if (tmp_vram == NULL) return;
-
- memcpy(tmp_vram, Pico.vram, sizeof(Pico.vram));
- memcpy(tmp_cram, Pico.cram, sizeof(Pico.cram));
- memcpy(tmp_vsram, Pico.vsram, sizeof(Pico.vsram));
- memcpy(&tmp_pv, &Pico.video, sizeof(Pico.video));
+ oldstate = get_oldstate_for_preview();
+ if (oldstate == NULL) return;
if (strcmp(fname + strlen(fname) - 3, ".gz") == 0) {
file = gzopen(fname, "rb");
}
emu_forcedFrame();
- menu_prepare_bg(1);
+ menu_prepare_bg(1, 1);
- memcpy(Pico.vram, tmp_vram, sizeof(Pico.vram));
- memcpy(Pico.cram, tmp_cram, sizeof(Pico.cram));
- memcpy(Pico.vsram, tmp_vsram, sizeof(Pico.vsram));
- memcpy(&Pico.video, &tmp_pv, sizeof(Pico.video));
- free(tmp_vram);
+ restore_oldstate(oldstate);
}
static void draw_savestate_menu(int menu_sel, int is_loading)
if(inp & BTN_X) { // save/load
if (menu_sel < 10) {
state_slot = menu_sel;
- PicoStateProgressCB = emu_stateCb; /* also suitable for menu */
+ PicoStateProgressCB = emu_msg_cb; /* also suitable for menu */
if (emu_SaveLoadGame(is_loading, 0)) {
strcpy(menuErrorMsg, is_loading ? "Load failed" : "Save failed");
return 1;
}
}
+// --------- display options ----------
+
+menu_entry opt3_entries[] =
+{
+ { NULL, MB_NONE, MA_OPT3_SCALE, NULL, 0, 0, 0, 1 },
+ { NULL, MB_NONE, MA_OPT3_HSCALE32, NULL, 0, 0, 0, 1 },
+ { NULL, MB_NONE, MA_OPT3_HSCALE40, NULL, 0, 0, 0, 1 },
+ { NULL, MB_ONOFF, MA_OPT3_FILTERING, ¤tConfig.scaling, 1, 0, 0, 1 },
+ { "Set to unscaled centered", MB_NONE, MA_OPT3_PRES_NOSCALE, NULL, 0, 0, 0, 1 },
+ { "Set to fullscreen", MB_NONE, MA_OPT3_PRES_FULLSCR, NULL, 0, 0, 0, 1 },
+ { "done", MB_NONE, MA_OPT3_DONE, NULL, 0, 0, 0, 1 },
+};
+
+#define OPT3_ENTRY_COUNT (sizeof(opt3_entries) / sizeof(opt3_entries[0]))
+
+
+static void menu_opt3_cust_draw(const menu_entry *entry, int x, int y, void *param)
+{
+ switch (entry->id)
+ {
+ case MA_OPT3_SCALE:
+ text_out16(x, y, "Scale factor: %.2f", currentConfig.scale);
+ break;
+ case MA_OPT3_HSCALE32:
+ text_out16(x, y, "Hor. scale (for low res. games): %.2f", currentConfig.hscale32);
+ break;
+ case MA_OPT3_HSCALE40:
+ text_out16(x, y, "Hor. scale (for hi res. games): %.2f", currentConfig.hscale40);
+ break;
+ case MA_OPT3_FILTERING:
+ text_out16(x, y, "Bilinear filtering %s", currentConfig.scaling?"ON":"OFF");
+ break;
+ default: break;
+ }
+}
+
+static void menu_opt3_preview(int is_32col)
+{
+ void *oldstate = NULL;
+
+ if (rom_data == NULL || ((Pico.video.reg[12]&1)^1) != is_32col)
+ {
+ extern char bgdatac32_start[], bgdatac40_start[];
+ extern int bgdatac32_size, bgdatac40_size;
+ void *bgdata = is_32col ? bgdatac32_start : bgdatac40_start;
+ unsigned long insize = is_32col ? bgdatac32_size : bgdatac40_size, outsize = 65856;
+ int ret;
+ lprintf("%p %p %i %i (n %p)\n", bgdatac32_start, bgdatac40_start, bgdatac32_size, bgdatac40_size, &engineState);
+ ret = uncompress((Bytef *)bg_buffer, &outsize, bgdata, insize);
+ if (ret == 0)
+ {
+ if (rom_data != NULL) oldstate = get_oldstate_for_preview();
+ memcpy(Pico.vram, bg_buffer, sizeof(Pico.vram));
+ memcpy(Pico.cram, (char *)bg_buffer + 0x10000, 0x40*2);
+ memcpy(Pico.vsram, (char *)bg_buffer + 0x10080, 0x40*2);
+ memcpy(&Pico.video,(char *)bg_buffer + 0x10100, 0x40);
+ }
+ else
+ lprintf("uncompress returned %i\n", ret);
+ }
+
+ memset32(psp_screen, 0, 512*272*2/4);
+ emu_forcedFrame();
+ menu_prepare_bg(1, 1);
+
+ if (oldstate) restore_oldstate(oldstate);
+}
+
+static void draw_dispmenu_options(int menu_sel)
+{
+ int tl_x = 80+25, tl_y = 16+50;
+
+ menu_draw_begin();
+
+ menu_draw_selection(tl_x - 16, tl_y + menu_sel*10, 252);
+
+ me_draw(opt3_entries, OPT3_ENTRY_COUNT, tl_x, tl_y, menu_opt3_cust_draw, NULL);
+
+ menu_draw_end();
+}
+
+static void dispmenu_loop_options(void)
+{
+ static int menu_sel = 0;
+ int menu_sel_max, is_32col = 0;
+ unsigned long inp = 0;
+ menu_id selected_id;
+
+ menu_sel_max = me_count_enabled(opt3_entries, OPT3_ENTRY_COUNT) - 1;
+
+ for(;;)
+ {
+ draw_dispmenu_options(menu_sel);
+ inp = wait_for_input(BTN_UP|BTN_DOWN|BTN_LEFT|BTN_RIGHT|BTN_X|BTN_CIRCLE);
+ if (inp & BTN_UP ) { menu_sel--; if (menu_sel < 0) menu_sel = menu_sel_max; }
+ if (inp & BTN_DOWN) { menu_sel++; if (menu_sel > menu_sel_max) menu_sel = 0; }
+ selected_id = me_index2id(opt3_entries, OPT3_ENTRY_COUNT, menu_sel);
+ if (selected_id == MA_OPT3_HSCALE40 && is_32col) { is_32col = 0; menu_opt3_preview(is_32col); }
+ if (selected_id == MA_OPT3_HSCALE32 && !is_32col) { is_32col = 1; menu_opt3_preview(is_32col); }
+
+ if (inp & (BTN_LEFT|BTN_RIGHT)) // multi choise
+ {
+ float *setting = NULL;
+ me_process(opt3_entries, OPT3_ENTRY_COUNT, selected_id, (inp&BTN_RIGHT) ? 1 : 0);
+ switch (selected_id) {
+ case MA_OPT3_SCALE: setting = ¤tConfig.scale; break;
+ case MA_OPT3_HSCALE40: setting = ¤tConfig.hscale40; is_32col = 0; break;
+ case MA_OPT3_HSCALE32: setting = ¤tConfig.hscale32; is_32col = 1; break;
+ case MA_OPT3_FILTERING:menu_opt3_preview(is_32col); break;
+ default: break;
+ }
+ if (setting != NULL) {
+ while ((inp = psp_pad_read(0)) & (BTN_LEFT|BTN_RIGHT)) {
+ *setting += (inp & BTN_LEFT) ? -0.01 : 0.01;
+ menu_opt3_preview(is_32col);
+ draw_dispmenu_options(menu_sel); // will wait vsync
+ }
+ }
+ }
+ if (inp & BTN_X) { // toggleable options
+ me_process(opt3_entries, OPT3_ENTRY_COUNT, selected_id, 1);
+ switch (selected_id) {
+ case MA_OPT3_DONE:
+ return;
+ case MA_OPT3_PRES_NOSCALE:
+ currentConfig.scale = currentConfig.hscale40 = currentConfig.hscale32 = 1.0;
+ menu_opt3_preview(is_32col);
+ break;
+ case MA_OPT3_PRES_FULLSCR:
+ currentConfig.scale = 1.20;
+ currentConfig.hscale40 = 1.25;
+ currentConfig.hscale32 = 1.56;
+ menu_opt3_preview(is_32col);
+ break;
+ case MA_OPT3_FILTERING:
+ menu_opt3_preview(is_32col);
+ break;
+ default: break;
+ }
+ }
+ if (inp & BTN_CIRCLE) return;
+ }
+}
+
// --------- advanced options ----------
{ "Emulate Z80", MB_ONOFF, MA_OPT2_ENABLE_Z80, ¤tConfig.PicoOpt,0x0004, 0, 0, 1 },
{ "Emulate YM2612 (FM)", MB_ONOFF, MA_OPT2_ENABLE_YM2612, ¤tConfig.PicoOpt,0x0001, 0, 0, 1 },
{ "Emulate SN76496 (PSG)", MB_ONOFF, MA_OPT2_ENABLE_SN76496,¤tConfig.PicoOpt,0x0002, 0, 0, 1 },
-// { "Double buffering", MB_ONOFF, MA_OPT2_DBLBUFF, ¤tConfig.EmuOpt, 0x8000, 0, 0, 1 },
-// { "Wait for V-sync (slow)", MB_ONOFF, MA_OPT2_VSYNC, ¤tConfig.EmuOpt, 0x2000, 0, 0, 1 },
{ "gzip savestates", MB_ONOFF, MA_OPT2_GZIP_STATES, ¤tConfig.EmuOpt, 0x0008, 0, 0, 1 },
{ "Don't save last used ROM", MB_ONOFF, MA_OPT2_NO_LAST_ROM, ¤tConfig.EmuOpt, 0x0020, 0, 0, 1 },
{ "done", MB_NONE, MA_OPT2_DONE, NULL, 0, 0, 0, 1 },
if (inp & (BTN_LEFT|BTN_RIGHT)) { // multi choise
if (!me_process(opt2_entries, OPT2_ENTRY_COUNT, selected_id, (inp&BTN_RIGHT) ? 1 : 0) &&
selected_id == MA_OPT2_GAMMA) {
- while ((inp = psp_pad_read(1)) & (BTN_LEFT|BTN_RIGHT)) {
- currentConfig.gamma += (inp & BTN_LEFT) ? -1 : 1;
- if (currentConfig.gamma < 1) currentConfig.gamma = 1;
- if (currentConfig.gamma > 300) currentConfig.gamma = 300;
- draw_amenu_options(menu_sel);
- psp_msleep(18);
- }
+ // TODO?
}
}
if (inp & BTN_X) { // toggleable options
{ NULL, MB_NONE, MA_OPT_CONFIRM_STATES,NULL, 0, 0, 0, 1 },
{ "Save slot", MB_RANGE, MA_OPT_SAVE_SLOT, &state_slot, 0, 0, 9, 1 },
{ NULL, MB_NONE, MA_OPT_CPU_CLOCKS, NULL, 0, 0, 0, 1 },
+ { "[Display options]", MB_NONE, MA_OPT_DISP_OPTS, NULL, 0, 0, 0, 1 },
{ "[Sega/Mega CD options]", MB_NONE, MA_OPT_SCD_OPTS, NULL, 0, 0, 0, 1 },
- { "[advanced options]", MB_NONE, MA_OPT_ADV_OPTS, NULL, 0, 0, 0, 1 },
+ { "[Advanced options]", MB_NONE, MA_OPT_ADV_OPTS, NULL, 0, 0, 0, 1 },
{ NULL, MB_NONE, MA_OPT_SAVECFG, NULL, 0, 0, 0, 1 },
{ "Save cfg for current game only",MB_NONE,MA_OPT_SAVECFG_GAME,NULL, 0, 0, 0, 1 },
{ NULL, MB_NONE, MA_OPT_LOADCFG, NULL, 0, 0, 0, 1 },
}
-
static void draw_menu_options(int menu_sel)
{
int tl_x = 80+25, tl_y = 16+24;
{
switch (selected_id)
{
+ case MA_OPT_DISP_OPTS:
+ dispmenu_loop_options();
+ break;
case MA_OPT_SCD_OPTS:
cd_menu_loop_options();
if (engineState == PGS_ReloadRom)
me_draw(main_entries, MAIN_ENTRY_COUNT, tl_x, tl_y, NULL, NULL);
// error
- if (menuErrorMsg[0]) {
- // memset((char *)menu_screen + 321*224*2, 0, 321*16*2);
- text_out16(5, 258, menuErrorMsg);
- }
+ if (menuErrorMsg[0])
+ text_out16(10, 252, menuErrorMsg);
menu_draw_end();
}
}
}
-static void menu_prepare_bg(int use_game_bg)
+static void menu_prepare_bg(int use_game_bg, int use_back_buff)
{
- memset(bg_buffer, 0, sizeof(bg_buffer));
-
if (use_game_bg)
{
// darken the active framebuffer
- /*
- memset(bg_buffer, 0, 321*8*2);
- menu_darken_bg(bg_buffer + 321*8*2, (char *)giz_screen + 321*8*2, 321*224, 1);
- memset(bg_buffer + 321*232*2, 0, 321*8*2);
- */
+ unsigned short *dst = bg_buffer;
+ unsigned short *src = use_back_buff ? psp_screen : psp_video_get_active_fb();
+ int i;
+ for (i = 272; i > 0; i--, dst += 480, src += 512)
+ menu_darken_bg(dst, src, 480, 1);
+ //memset32((int *)(bg_buffer + 480*264), 0, 480*8*2/4);
}
else
{
// should really only happen once, on startup..
+ memset32((int *)(void *)bg_buffer, 0, sizeof(bg_buffer)/4);
readpng(bg_buffer, "skin/background.png", READPNG_BG);
}
+ sceKernelDcacheWritebackAll();
}
static void menu_gfx_prepare(void)
{
- menu_prepare_bg(rom_data != NULL);
+ menu_prepare_bg(rom_data != NULL, 0);
menu_draw_begin();
menu_draw_end();
#ifndef PORT_CONFIG_H\r
#define PORT_CONFIG_H\r
\r
-#define CPU_CALL\r
-\r
// draw.c\r
#define USE_BGR555 1\r
#define OVERRIDE_HIGHCOL 1\r
#define DRAW2_OVERRIDE_LINE_WIDTH 512\r
\r
// pico.c\r
+extern void blit1(void);\r
+#define DRAW_FINISH_FUNC blit1\r
#define CAN_HANDLE_240_LINES 1\r
\r
// logging emu events\r
sceGuInit();
sceGuStart(GU_DIRECT, guCmdList);
- sceGuDrawBuffer(GU_PSM_5650, VRAMOFFS_FB0, 512); // point to back fb?
- sceGuDispBuffer(480, 272, VRAMOFFS_FB1, 512);
+ sceGuDrawBuffer(GU_PSM_5650, (void *)VRAMOFFS_FB0, 512);
+ sceGuDispBuffer(480, 272, (void *)VRAMOFFS_FB1, 512); // don't care
sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT);
- sceGuDepthBuffer(VRAMOFFS_DEPTH, 512);
+ sceGuDepthBuffer((void *)VRAMOFFS_DEPTH, 512);
sceGuOffset(2048 - (480 / 2), 2048 - (272 / 2));
sceGuViewport(2048, 2048, 480, 272);
sceGuDepthRange(0xc350, 0x2710);
sceGuScissor(0, 0, 480, 272);
sceGuEnable(GU_SCISSOR_TEST);
-// sceGuAlphaFunc(GU_GREATER, 0, 0xff);
-// sceGuEnable(GU_ALPHA_TEST);
-// sceGuDepthFunc(GU_ALWAYS); // GU_GEQUAL);
-// sceGuEnable(GU_DEPTH_TEST);
sceGuDepthMask(0xffff);
sceGuDisable(GU_DEPTH_TEST);
sceGuFrontFace(GU_CW);
-// sceGuShadeModel(GU_SMOOTH);
-// sceGuEnable(GU_CULL_FACE);
sceGuEnable(GU_TEXTURE_2D);
-// sceGuEnable(GU_CLIP_PLANES);
- sceGuTexMode(GU_PSM_5650, 0, 0, 0);
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
- sceGuTexFilter(GU_NEAREST, GU_NEAREST);
-// sceGuAmbientColor(0xffffffff);
-// sceGuEnable(GU_BLEND);
-// sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
+ sceGuAmbientColor(0xffffffff);
+ sceGuColor(0xffffffff);
sceGuFinish();
sceGuSync(0, 0);
// 000000-044000 fb0
// 044000-088000 fb1
// 088000-0cc000 depth (?)
-// 0cc000-0??000 stuff
+// 0cc000-126000 emu draw buffers: 512*240 + 512*240*2
-#define VRAMOFFS_FB0 ((void *) 0x00000000)
-#define VRAMOFFS_FB1 ((void *) 0x00044000)
-#define VRAMOFFS_DEPTH ((void *) 0x00088000)
+#define VRAMOFFS_FB0 0x00000000
+#define VRAMOFFS_FB1 0x00044000
+#define VRAMOFFS_DEPTH 0x00088000
+#define VRAMOFFS_STUFF 0x000cc000
-#define VRAM_FB0 ((void *) 0x44000000)
-#define VRAM_FB1 ((void *) 0x44044000)
-#define VRAM_STUFF ((void *) 0x440cc000)
+#define VRAM_FB0 ((void *) (0x44000000+VRAMOFFS_FB0))
+#define VRAM_FB1 ((void *) (0x44000000+VRAMOFFS_FB1))
+#define VRAM_STUFF ((void *) (0x44000000+VRAMOFFS_STUFF))
-#define VRAM_CACHED_STUFF ((void *) 0x040cc000)
+#define VRAM_CACHED_STUFF ((void *) (0x04000000+VRAMOFFS_STUFF))
-#define GU_CMDLIST_SIZE (16*1024) // TODO: adjust
+#define GU_CMDLIST_SIZE (16*1024)
extern unsigned int guCmdList[GU_CMDLIST_SIZE];
#define BTN_SQUARE PSP_CTRL_SQUARE
#define BTN_SELECT PSP_CTRL_SELECT
#define BTN_START PSP_CTRL_START
-#define BTN_NOTE PSP_CTRL_NOTE
+#define BTN_NOTE PSP_CTRL_NOTE // doesn't seem to work?