void psxHwWrite8(u32 add, u8 value) {
switch (add & 0x1fffffff) {
- case 0x1f801040: sioWrite8(value); break;\r
+ case 0x1f801040: sioWrite8(value); break;
+ case 0x1f8010f6:
+ // nocash documents it as forced w32, but still games use this?
+ break;
case 0x1f801800: cdrWrite0(value); break;
case 0x1f801801: cdrWrite1(value); break;
case 0x1f801802: cdrWrite2(value); break;
case 0x1f801803: cdrWrite3(value); break;
- case 0x1f801041: case 0x1f801042: case 0x1f801043:
- case 0x1f801044: case 0x1f801045:
- case 0x1f801046: case 0x1f801047:
- case 0x1f801048: case 0x1f801049:
- case 0x1f80104a: case 0x1f80104b:
- case 0x1f80104c: case 0x1f80104d:
- case 0x1f80104e: case 0x1f80104f:
- case 0x1f801050: case 0x1f801051:
- case 0x1f801054: case 0x1f801055:
- case 0x1f801058: case 0x1f801059:
- case 0x1f80105a: case 0x1f80105b:
- case 0x1f80105c: case 0x1f80105d:
- case 0x1f801100: case 0x1f801101:
- case 0x1f801104: case 0x1f801105:
- case 0x1f801108: case 0x1f801109:
- case 0x1f801110: case 0x1f801111:
- case 0x1f801114: case 0x1f801115:
- case 0x1f801118: case 0x1f801119:
- case 0x1f801120: case 0x1f801121:
- case 0x1f801124: case 0x1f801125:
- case 0x1f801128: case 0x1f801129:
case 0x1f801810: case 0x1f801811:
case 0x1f801812: case 0x1f801813:
case 0x1f801814: case 0x1f801815:
SPU_writeRegister(add, value, psxRegs.cycle);
return;
}
+ else if (0x1f801000 <= add && add < 0x1f801800)
+ log_unhandled("unhandled w8 %08x @%08x\n", add, psxRegs.pc);
psxHu8(add) = value;
#ifdef PSXHW_LOG