#include "r3000a.h"
#include "psxmem.h"
#include "misc.h"
+#include "../frontend/plugin_lib.h" // in_keystate for D4
#include "cheat.h"
psxMu16ref(addr) = SWAPu16(val);
break;
+ case CHEAT_SCRATCHPAD16: // 1F
+ psxHs16ref(addr) = SWAPu16(val);
+ break;
+
case CHEAT_INC16:
psxMu16ref(addr) = SWAPu16(psxMu16(addr) + val);
break;
if (PSXMu16(addr) <= val)
j++; // skip the next code
break;
+
+ case CHEAT_BUTTONS1_16: { // D4
+ u16 keys = in_keystate[0];
+ keys = (keys << 8) | (keys >> 8);
+ if (keys != val)
+ j++; // skip the next code
+ break;
+ }
+
+ default:
+ SysPrintf("unhandled cheat %d,%d code %08X\n",
+ i, j, CheatCodes[j].Addr);
+ Cheats[i].WasEnabled = Cheats[i].Enabled = 0;
+ break;
}
}
}
p2 = code;
while (c) {
- unsigned int t1, t2;
+ unsigned int t1, t2, r;
while (*p2 != '\n' && *p2 != '\0')
p2++;
t1 = 0;
t2 = 0;
- sscanf(p1, "%x %x", &t1, &t2);
+ r = sscanf(p1, "%x %x", &t1, &t2);
- if (t1 > 0x10000000) {
+ if (r != 2)
+ SysPrintf("cheat %d: couldn't parse '%s'\n", NumCodes, p1);
+ else if (t1 >= 0x10000000) {
if (NumCodes >= NumCodesAllocated) {
NumCodesAllocated += ALLOC_INCREMENT;
#define PrevMu32(mem) (SWAP32(*(u32 *)PREVM(mem)))
// cheat types
-#define CHEAT_CONST8 0x30 /* 8-bit Constant Write */
-#define CHEAT_CONST16 0x80 /* 16-bit Constant Write */
-#define CHEAT_INC16 0x10 /* 16-bit Increment */
-#define CHEAT_DEC16 0x11 /* 16-bit Decrement */
-#define CHEAT_INC8 0x20 /* 8-bit Increment */
-#define CHEAT_DEC8 0x21 /* 8-bit Decrement */
-#define CHEAT_SLIDE 0x50 /* Slide Codes */
-#define CHEAT_MEMCPY 0xC2 /* Memory Copy */
-
-#define CHEAT_EQU8 0xE0 /* 8-bit Equal To */
-#define CHEAT_NOTEQU8 0xE1 /* 8-bit Not Equal To */
-#define CHEAT_LESSTHAN8 0xE2 /* 8-bit Less Than */
-#define CHEAT_GREATERTHAN8 0xE3 /* 8-bit Greater Than */
-#define CHEAT_EQU16 0xD0 /* 16-bit Equal To */
-#define CHEAT_NOTEQU16 0xD1 /* 16-bit Not Equal To */
-#define CHEAT_LESSTHAN16 0xD2 /* 16-bit Less Than */
+#define CHEAT_CONST8 0x30 /* 8-bit Constant Write */
+#define CHEAT_CONST16 0x80 /* 16-bit Constant Write */
+
+#define CHEAT_INC16 0x10 /* 16-bit Increment */
+#define CHEAT_DEC16 0x11 /* 16-bit Decrement */
+#define CHEAT_SCRATCHPAD16 0x1F /* 16-bit Scratchpad Write */
+#define CHEAT_INC8 0x20 /* 8-bit Increment */
+#define CHEAT_DEC8 0x21 /* 8-bit Decrement */
+#define CHEAT_SLIDE 0x50 /* Slide Codes */
+#define CHEAT_MEMCPY 0xC2 /* Memory Copy */
+
+// conditionals
+#define CHEAT_EQU16 0xD0 /* 16-bit Equal To */
+#define CHEAT_NOTEQU16 0xD1 /* 16-bit Not Equal To */
+#define CHEAT_LESSTHAN16 0xD2 /* 16-bit Less Than */
#define CHEAT_GREATERTHAN16 0xD3 /* 16-bit Greater Than */
+#define CHEAT_BUTTONS1_16 0xD4 /* button presses equate to YYYY */
+#define CHEAT_EQU8 0xE0 /* 8-bit Equal To */
+#define CHEAT_NOTEQU8 0xE1 /* 8-bit Not Equal To */
+#define CHEAT_LESSTHAN8 0xE2 /* 8-bit Less Than */
+#define CHEAT_GREATERTHAN8 0xE3 /* 8-bit Greater Than */
#ifdef __cplusplus
}