//#include "gpu_inner_blend.h"
//#endif
-// TODO: use the arm-optimized gpu_inner_blends for arm builds
#include "gpu_inner_blend.h"
+#ifdef __arm__
+#include "gpu_inner_blend_arm.h"
+#define gpuBlending gpuBlendingARM
+#else
+#define gpuBlending gpuBlendingGeneric
+#endif
+
#include "gpu_inner_quantization.h"
#include "gpu_inner_light.h"
+#ifdef __arm__
+#include "gpu_inner_light_arm.h"
+#define gpuLightingRGB gpuLightingRGBARM
+#define gpuLightingTXT gpuLightingTXTARM
+#define gpuLightingTXTGouraud gpuLightingTXTGouraudARM
+#else
+#define gpuLightingRGB gpuLightingRGBGeneric
+#define gpuLightingTXT gpuLightingTXTGeneric
+#define gpuLightingTXTGouraud gpuLightingTXTGouraudGeneric
+#endif
+
+
// If defined, Gouraud colors are fixed-point 5.11, otherwise they are 8.16
// This is only for debugging/verification of low-precision colors in C.
// Low-precision Gouraud is intended for use by SIMD-optimized inner drivers
// Where '0' is zero-padding, and '-' is don't care
////////////////////////////////////////////////////////////////////////////////
template <int BLENDMODE, bool SKIP_USRC_MSB_MASK>
-GPU_INLINE u16 gpuBlending(u16 uSrc, u16 uDst)
+GPU_INLINE u16 gpuBlendingGeneric(u16 uSrc, u16 uDst)
{
// These use Blargg's bitwise modulo-clamping:
// http://blargg.8bitalley.com/info/rgb_mixing.html
--- /dev/null
+#ifndef _OP_BLEND_ARM_H_
+#define _OP_BLEND_ARM_H_
+
+////////////////////////////////////////////////////////////////////////////////
+// Blend bgr555 color in 'uSrc' (foreground) with bgr555 color
+// in 'uDst' (background), returning resulting color.
+//
+// INPUT:
+// 'uSrc','uDst' input: -bbbbbgggggrrrrr
+// ^ bit 16
+// OUTPUT:
+// u16 output: 0bbbbbgggggrrrrr
+// ^ bit 16
+// RETURNS:
+// Where '0' is zero-padding, and '-' is don't care
+////////////////////////////////////////////////////////////////////////////////
+template <int BLENDMODE, bool SKIP_USRC_MSB_MASK>
+GPU_INLINE u16 gpuBlendingARM(u16 uSrc, u16 uDst)
+{
+ // These use Blargg's bitwise modulo-clamping:
+ // http://blargg.8bitalley.com/info/rgb_mixing.html
+ // http://blargg.8bitalley.com/info/rgb_clamped_add.html
+ // http://blargg.8bitalley.com/info/rgb_clamped_sub.html
+
+
+ u16 mix;
+
+ asm ("bic %[uDst], %[uDst], #0x8000" : [uDst] "+r" (uDst));
+
+ if (BLENDMODE == 3) {
+ asm ("and %[uSrc], %[mask], %[uSrc], lsr #0x2" : [uSrc] "+r" (uSrc) : [mask] "r" (0x1ce7));
+ } else if (!SKIP_USRC_MSB_MASK) {
+ asm ("bic %[uSrc], %[uSrc], #0x8000" : [uSrc] "+r" (uSrc));
+ }
+
+
+ // 0.5 x Back + 0.5 x Forward
+ if (BLENDMODE==0) {
+ // mix = ((uSrc + uDst) - ((uSrc ^ uDst) & 0x0421)) >> 1;
+ asm ("eor %[mix], %[uSrc], %[uDst]\n\t"
+ "and %[mix], %[mix], %[mask]\n\t"
+ "sub %[mix], %[uDst], %[mix]\n\t"
+ "add %[mix], %[uSrc], %[mix]\n\t"
+ "mov %[mix], %[mix], lsr #0x1\n\t"
+ : [mix] "=&r" (mix)
+ : [uSrc] "r" (uSrc), [uDst] "r" (uDst), [mask] "r" (0x0421));
+ }
+
+ if (BLENDMODE == 1 || BLENDMODE == 3) {
+ // u32 sum = uSrc + uDst;
+ // u32 low_bits = (uSrc ^ uDst) & 0x0421;
+ // u32 carries = (sum - low_bits) & 0x8420;
+ // u32 modulo = sum - carries;
+ // u32 clamp = carries - (carries >> 5);
+ // mix = modulo | clamp;
+
+ u32 sum;
+
+ asm ("add %[sum], %[uSrc], %[uDst]\n\t"
+ "eor %[mix], %[uSrc], %[uDst]\n\t"
+ "and %[mix], %[mix], %[mask]\n\t"
+ "sub %[mix], %[sum], %[mix]\n\t"
+ "and %[mix], %[mix], %[mask], lsl #0x05\n\t"
+ "sub %[sum], %[sum], %[mix] \n\t"
+ "sub %[mix], %[mix], %[mix], lsr #0x05\n\t"
+ "orr %[mix], %[sum], %[mix]"
+ : [sum] "=&r" (sum), [mix] "=&r" (mix)
+ : [uSrc] "r" (uSrc), [uDst] "r" (uDst), [mask] "r" (0x0421));
+ }
+
+ // 1.0 x Back - 1.0 x Forward
+ if (BLENDMODE==2) {
+ u32 diff;
+ // u32 diff = uDst - uSrc + 0x8420;
+ // u32 low_bits = (uDst ^ uSrc) & 0x8420;
+ // u32 borrows = (diff - low_bits) & 0x8420;
+ // u32 modulo = diff - borrows;
+ // u32 clamp = borrows - (borrows >> 5);
+ // mix = modulo & clamp;
+ asm ("sub %[diff], %[uDst], %[uSrc]\n\t"
+ "add %[diff], %[diff], %[mask]\n\t"
+ "eor %[mix], %[uDst], %[uSrc]\n\t"
+ "and %[mix], %[mix], %[mask]\n\t"
+ "sub %[mix], %[diff], %[mix]\n\t"
+ "and %[mix], %[mix], %[mask]\n\t"
+ "sub %[diff], %[diff], %[mix]\n\t"
+ "sub %[mix], %[mix], %[mix], lsr #0x05\n\t"
+ "and %[mix], %[diff], %[mix]"
+ : [diff] "=&r" (diff), [mix] "=&r" (mix)
+ : [uSrc] "r" (uSrc), [uDst] "r" (uDst), [mask] "r" (0x8420));
+ }
+
+ return mix;
+}
+
+#endif //_OP_BLEND_ARM_H_
// ^ bit 16
// Where 'r,g,b' are integer bits of colors, 'X' fixed-pt, and '0' zero
////////////////////////////////////////////////////////////////////////////////
-GPU_INLINE u16 gpuLightingRGB(u32 gCol)
+GPU_INLINE u16 gpuLightingRGBGeneric(u32 gCol)
{
return ((gCol<< 5)&0x7C00) |
((gCol>>11)&0x03E0) |
// u16 output: 0bbbbbgggggrrrrr
// Where 'X' are fixed-pt bits, '0' is zero-padding, and '-' is don't care
////////////////////////////////////////////////////////////////////////////////
-GPU_INLINE u16 gpuLightingTXT(u16 uSrc, u8 r5, u8 g5, u8 b5)
+GPU_INLINE u16 gpuLightingTXTGeneric(u16 uSrc, u8 r5, u8 g5, u8 b5)
{
return (gpu_unai.LightLUT[((uSrc&0x7C00)>>5) | b5] << 10) |
(gpu_unai.LightLUT[ (uSrc&0x03E0) | g5] << 5) |
// u16 output: 0bbbbbgggggrrrrr
// Where 'X' are fixed-pt bits, '0' is zero-padding, and '-' is don't care
////////////////////////////////////////////////////////////////////////////////
-GPU_INLINE u16 gpuLightingTXTGouraud(u16 uSrc, u32 gCol)
+GPU_INLINE u16 gpuLightingTXTGouraudGeneric(u16 uSrc, u32 gCol)
{
return (gpu_unai.LightLUT[((uSrc&0x7C00)>>5) | ((gCol>> 5)&0x1F)]<<10) |
(gpu_unai.LightLUT[ (uSrc&0x03E0) | ((gCol>>16)&0x1F)]<< 5) |
--- /dev/null
+#ifndef _OP_LIGHT_ARM_H_
+#define _OP_LIGHT_ARM_H_
+
+////////////////////////////////////////////////////////////////////////////////
+// Extract bgr555 color from Gouraud u32 fixed-pt 8.3:8.3:8.2 rgb triplet
+//
+// INPUT:
+// 'gCol' input: rrrrrrrrXXXggggggggXXXbbbbbbbbXX
+// ^ bit 31
+// RETURNS:
+// u16 output: 0bbbbbgggggrrrrr
+// ^ bit 16
+// Where 'r,g,b' are integer bits of colors, 'X' fixed-pt, and '0' zero
+////////////////////////////////////////////////////////////////////////////////
+GPU_INLINE u16 gpuLightingRGBARM(u32 gCol)
+{
+ u16 out = 0x03E0; // don't need the mask after starting to write output
+ u32 tmp;
+
+ asm ("and %[tmp], %[gCol], %[out]\n\t" // tmp holds 0x000000bbbbb00000
+ "and %[out], %[out], %[gCol], lsr #0x0B\n\t" // out holds 0x000000ggggg00000
+ "orr %[tmp], %[out], %[tmp], lsl #0x05\n\t" // tmp holds 0x0bbbbbggggg00000
+ "orr %[out], %[tmp], %[gCol], lsr #0x1B\n\t" // out holds 0x0bbbbbgggggrrrrr
+ : [out] "+&r" (out), [tmp] "=&r" (tmp)
+ : [gCol] "r" (gCol)
+ );
+
+ return out;
+}
+
+
+GPU_INLINE u16 gpuLightingTXTARM(u16 uSrc, u8 r5, u8 g5, u8 b5)
+{
+ u16 out = 0x03E0;
+ u32 db, dg;
+ asm ("and %[dg], %[out], %[src] \n\t"
+ "orr %[dg], %[dg], %[g5] \n\t"
+ "and %[db], %[out], %[src], lsr #0x05 \n\t"
+ "ldrb %[dg], [%[lut], %[dg]] \n\t"
+ "and %[out], %[out], %[src], lsl #0x05 \n\t"
+ "orr %[out], %[out], %[r5] \n\t"
+ "orr %[db], %[db], %[b5] \n\t"
+ "ldrb %[out], [%[lut], %[out]] \n\t"
+ "ldrb %[db], [%[lut], %[db]] \n\t"
+ "orr %[out], %[out], %[dg], lsl #0x05 \n\t"
+ "orr %[out], %[out], %[db], lsl #0x0A \n\t"
+ : [out] "=&r" (out), [db] "=&r" (db), [dg] "=&r" (dg)
+ : [r5] "r" (r5), [g5] "r" (g5), [b5] "r" (b5),
+ [lut] "r" (gpu_unai.LightLUT), [src] "r" (uSrc), "0" (out)
+ : "cc");
+ return out;
+}
+
+GPU_INLINE u16 gpuLightingTXTGouraudARM(u16 uSrc, u32 gCol)
+{
+ u16 out = 0x03E0; // don't need the mask after starting to write output
+ u32 db,dg,gtmp;
+ asm ("and %[dg], %[out], %[src] \n\t"
+ "and %[gtmp],%[out], %[gCol], lsr #0x0B \n\t"
+ "and %[db], %[out], %[src], lsr #0x05 \n\t"
+ "orr %[dg], %[dg], %[gtmp], lsr #0x05 \n\t"
+ "and %[gtmp],%[out], %[gCol] \n\t"
+ "ldrb %[dg], [%[lut], %[dg]] \n\t"
+ "and %[out], %[out], %[src], lsl #0x05 \n\t"
+ "orr %[out], %[out], %[gCol], lsr #0x1B \n\t"
+ "orr %[db], %[db], %[gtmp], lsr #0x05 \n\t"
+ "ldrb %[out], [%[lut], %[out]] \n\t"
+ "ldrb %[db], [%[lut], %[db]] \n\t"
+ "orr %[out], %[out], %[dg], lsl #0x05 \n\t"
+ "orr %[out], %[out], %[db], lsl #0x0A \n\t"
+ : [out] "=&r" (out), [db] "=&r" (db), [dg] "=&r" (dg),
+ [gtmp] "=&r" (gtmp) \
+ : [gCol] "r" (gCol), [lut] "r" (gpu_unai.LightLUT), "0" (out), [src] "r" (uSrc)
+ : "cc");
+
+ return out;
+}
+
+#endif //_OP_LIGHT_ARM_H_