}
}
+ // advance "stopped" channels that can cause irqs
+ // (all chans are always playing on the real thing..)
+ if(!bIRQReturn && (spuCtrl&CTRL_IRQ))
+ for(ch=0;ch<MAXCHAN;ch++)
+ {
+ if(dwChannelOn&(1<<ch)) continue; // already handled
+ if(s_chan[ch].pCurr == (unsigned char *)-1)
+ continue;
+ if(s_chan[ch].pCurr > pSpuIrq && s_chan[ch].pLoop > pSpuIrq)
+ continue;
+
+ if(s_chan[ch].iActFreq!=s_chan[ch].iUsedFreq) // new psx frequency?
+ VoiceChangeFrequency(ch);
+
+ s_chan[ch].spos += s_chan[ch].sinc * NSSIZE;
+ while(s_chan[ch].spos >= 28 * 0x10000)
+ {
+ unsigned char *start=s_chan[ch].pCurr;
+ int flags = start[1];
+
+ // Tron Bonne hack, probably wrong (could be wrong memory contents..)
+ if(flags & ~7) flags = 0;
+
+ if(start == pSpuIrq)
+ {
+ do_irq();
+ bIRQReturn = 1;
+ }
+ else if((flags & 1) && start == s_chan[ch].pLoop)
+ {
+ // looping on self
+ s_chan[ch].pCurr=(unsigned char *)-1;
+ break;
+ }
+
+ if((flags&4) && !s_chan[ch].bIgnoreLoop)
+ s_chan[ch].pLoop=start;
+
+ s_chan[ch].pCurr += 16;
+
+ if(flags & 1)
+ s_chan[ch].pCurr = s_chan[ch].pLoop;
+
+ s_chan[ch].spos -= 28 * 0x10000;
+ }
+ }
+
if(bIRQReturn && iSPUIRQWait) // special return for "spu irq - wait for cpu action"
{
iSpuAsyncWait=1;