only partially works but oh well
*h = g_layer_h;
}
+extern int UseFrameSkip; // hmh
+
const struct rearmed_cbs pl_rearmed_cbs = {
pl_get_layer_pos,
pl_fbdev_open,
pl_fbdev_set_mode,
pl_fbdev_flip,
pl_fbdev_close,
+ &UseFrameSkip,
};
int (*pl_fbdev_set_mode)(int w, int h, int bpp);
void *(*pl_fbdev_flip)(void);
void (*pl_fbdev_close)(void);
+ int *fskip_option;
};
extern const struct rearmed_cbs pl_rearmed_cbs;
else // non-skipping mode:
{
if(UseFrameLimit) FrameCap(); // -> do it
- if(ulKeybits&KEY_SHOWFPS) calcfps(); // -> and calc fps display
+ /*if(ulKeybits&KEY_SHOWFPS)*/ calcfps(); // -> and calc fps display
}
}
if (!fb_dirty || (GPU_GP1&0x08800000))
return;
- blit();
+ if (!isSkip) {
+ blit();
+
+ fb_dirty = false;
+ if (*cbs->fskip_option)
+ isSkip = true;
+ }
+ else
+ isSkip = false;
}
long GPUopen(unsigned long *, char *, char *)