static retro_input_state_t input_state_cb;
static retro_environment_t environ_cb;
static retro_audio_sample_batch_t audio_batch_cb;
-static struct retro_rumble_interface rumble;
+static retro_set_rumble_state_t rumble_cb;
static struct retro_log_callback logging;
static retro_log_printf_t log_cb;
void plat_trigger_vibrate(int pad, int low, int high)
{
- if(in_enable_vibration)
+ if (!rumble_cb)
+ return;
+
+ if (in_enable_vibration)
{
- rumble.set_rumble_state(pad, RETRO_RUMBLE_STRONG, high << 8);
- rumble.set_rumble_state(pad, RETRO_RUMBLE_WEAK, low ? 0xffff : 0x0);
+ rumble_cb(pad, RETRO_RUMBLE_STRONG, high << 8);
+ rumble_cb(pad, RETRO_RUMBLE_WEAK, low ? 0xffff : 0x0);
}
}
void retro_init(void)
{
+ struct retro_rumble_interface rumble;
const char *bios[] = {
"SCPH101", "SCPH7001", "SCPH5501", "SCPH1001",
"scph101", "scph7001", "scph5501", "scph1001"
environ_cb(RETRO_ENVIRONMENT_GET_CAN_DUPE, &vout_can_dupe);
environ_cb(RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE, &disk_control);
- environ_cb(RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE, &rumble);
+
+ rumble_cb = NULL;
+ if (environ_cb(RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE, &rumble))
+ rumble_cb = rumble.set_rumble_state;
/* Set how much slower PSX CPU runs * 100 (so that 200 is 2 times)
* we have to do this because cache misses and some IO penalties