//RETRO_DEVICE_ID_LIGHTGUN_AUX_B
//Though not sure these are hooked up properly on the Pi
- //ToDo
- //Put the controller index back to port instead of hardcoding to 1 when the libretro overlay crash bug is fixed
- //This is required for 2 player
-
//GUNCON has 3 controls, Trigger,A,B which equal Circle,Start,Cross
// Trigger
//The 1 is hardcoded instead of port to prevent the overlay mouse button libretro crash bug
- if (input_state_cb(1, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT))
+ if (input_state_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT))
{
in_keystate[port] |= (1 << DKEY_CIRCLE);
}
// A
- if (input_state_cb(1, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_RIGHT))
+ if (input_state_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_RIGHT))
{
in_keystate[port] |= (1 << DKEY_START);
}
// B
- if (input_state_cb(1, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_MIDDLE))
+ if (input_state_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_MIDDLE))
{
in_keystate[port] |= (1 << DKEY_CROSS);
}
- //The 1 is hardcoded instead of port to prevent the overlay mouse button libretro crash bug
- int gunx = input_state_cb(1, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_X);
- int guny = input_state_cb(1, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_Y);
+ int gunx = input_state_cb(port, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_X);
+ int guny = input_state_cb(port, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_Y);
//Mouse range is -32767 -> 32767
//1% is about 655
//Use the left analog stick field to store the absolute coordinates
- in_analog_left[0][0] = (gunx * GunconAdjustRatioX) + (GunconAdjustX * 655);
- in_analog_left[0][1] = (guny * GunconAdjustRatioY) + (GunconAdjustY * 655);
+ in_analog_left[port][0] = (gunx * GunconAdjustRatioX) + (GunconAdjustX * 655);
+ in_analog_left[port][1] = (guny * GunconAdjustRatioY) + (GunconAdjustY * 655);
}
static void update_input_negcon(int port, int ret)