void DrawSprite(int *sprite, int **hc, int sh);\r
void DrawTilesFromCache(int *hc, int sh, int rlim);\r
void DrawSpritesFromCache(int *hc, int sh);\r
-void DrawLayer(int plane, int *hcache, int maxcells, int sh);\r
+void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells);\r
void FinalizeLineBGR444(int sh);\r
void FinalizeLineRGB555(int sh);\r
void blockcpy_or(void *dst, void *src, size_t n, int pat);\r
// --------------------------------------------\r
\r
#ifndef _ASM_DRAW_C\r
-static void DrawStrip(struct TileStrip *ts, int sh)\r
+static void DrawStrip(struct TileStrip *ts, int plane_sh, int cellskip)\r
{\r
- int tilex=0,dx=0,ty=0,code=0,addr=0,cells;\r
+ int tilex,dx,ty,code=0,addr=0,cells;\r
int oldcode=-1,blank=-1; // The tile we know is blank\r
- int pal=0;\r
+ int pal=0,sh;\r
\r
// Draw tiles across screen:\r
- tilex=(-ts->hscroll)>>3;\r
+ sh=(plane_sh<<5)&0x40;\r
+ tilex=((-ts->hscroll)>>3)+cellskip;\r
ty=(ts->line&7)<<1; // Y-Offset into tile\r
dx=((ts->hscroll-1)&7)+1;\r
- cells = ts->cells;\r
+ cells = ts->cells - cellskip;\r
if(dx != 8) cells++; // have hscroll, need to draw 1 cell more\r
+ dx+=cellskip<<3;\r
\r
- for (; cells; dx+=8,tilex++,cells--)\r
+ for (; cells > 0; dx+=8,tilex++,cells--)\r
{\r
int zero=0;\r
\r
addr+=ty;\r
if (code&0x1000) addr^=0xe; // Y-flip\r
\r
-// pal=Pico.cram+((code>>9)&0x30);\r
- pal=((code>>9)&0x30)|(sh<<6);\r
+ pal=((code>>9)&0x30)|sh;\r
}\r
\r
if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
}\r
\r
// this is messy\r
-void DrawStripVSRam(struct TileStrip *ts, int plane)\r
+void DrawStripVSRam(struct TileStrip *ts, int plane_sh, int cellskip)\r
{\r
- int tilex=0,dx=0,ty=0,code=0,addr=0,cell=0,nametabadd=0;\r
+ int tilex,dx,code=0,addr=0,cell=0;\r
int oldcode=-1,blank=-1; // The tile we know is blank\r
int pal=0,scan=Scanline;\r
\r
// Draw tiles across screen:\r
tilex=(-ts->hscroll)>>3;\r
dx=((ts->hscroll-1)&7)+1;\r
- if(dx != 8) {\r
- int vscroll, line;\r
- cell--; // have hscroll, start with negative cell\r
- // also calculate intial VS stuff\r
- vscroll=Pico.vsram[plane];\r
-\r
- // Find the line in the name table\r
- line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..\r
- nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]\r
- ty=(line&7)<<1; // Y-Offset into tile\r
- }\r
+ if(dx != 8) cell--; // have hscroll, start with negative cell\r
+ cell+=cellskip;\r
+ tilex+=cellskip;\r
+ dx+=cellskip<<3;\r
\r
for (; cell < ts->cells; dx+=8,tilex++,cell++)\r
{\r
- int zero=0;\r
+ int zero=0,nametabadd,ty;\r
\r
- if((cell&1)==0) {\r
+ //if((cell&1)==0)\r
+ {\r
int line,vscroll;\r
- vscroll=Pico.vsram[plane+(cell&~1)];\r
+ vscroll=Pico.vsram[(plane_sh&1)+(cell&~1)];\r
\r
// Find the line in the name table\r
line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..\r
addr=(code&0x7ff)<<4;\r
if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
\r
-// pal=Pico.cram+((code>>9)&0x30);\r
- pal=((code>>9)&0x30);\r
+ pal=((code>>9)&0x30)|((plane_sh<<5)&0x40);\r
}\r
\r
if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
// --------------------------------------------\r
\r
#ifndef _ASM_DRAW_C\r
-static void DrawLayer(int plane, int *hcache, int maxcells, int sh)\r
+static void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells)\r
{\r
struct PicoVideo *pvid=&Pico.video;\r
const char shift[4]={5,6,5,7}; // 32,64 or 128 sized tilemaps (2 is invalid)\r
else if(width>1) ymask =0x0ff;\r
\r
// Find name table:\r
- if (plane==0) ts.nametab=(pvid->reg[2]&0x38)<< 9; // A\r
- else ts.nametab=(pvid->reg[4]&0x07)<<12; // B\r
+ if (plane_sh&1) ts.nametab=(pvid->reg[4]&0x07)<<12; // B\r
+ else ts.nametab=(pvid->reg[2]&0x38)<< 9; // A\r
\r
htab=pvid->reg[13]<<9; // Horizontal scroll table address\r
if ( pvid->reg[11]&2) htab+=Scanline<<1; // Offset by line\r
if ((pvid->reg[11]&1)==0) htab&=~0xf; // Offset by tile\r
- htab+=plane; // A or B\r
+ htab+=plane_sh&1; // A or B\r
\r
// Get horizontal scroll value, will be masked later\r
ts.hscroll=Pico.vram[htab&0x7fff];\r
\r
if((pvid->reg[12]&6) == 6) {\r
// interlace mode 2\r
- vscroll=Pico.vsram[plane]; // Get vertical scroll value\r
+ vscroll=Pico.vsram[plane_sh&1]; // Get vertical scroll value\r
\r
// Find the line in the name table\r
ts.line=(vscroll+(Scanline<<1))&((ymask<<1)|1);\r
// shit, we have 2-cell column based vscroll\r
// luckily this doesn't happen too often\r
ts.line=ymask|(shift[width]<<24); // save some stuff instead of line\r
- DrawStripVSRam(&ts, plane);\r
+ DrawStripVSRam(&ts, plane_sh, cellskip);\r
} else {\r
- vscroll=Pico.vsram[plane]; // Get vertical scroll value\r
+ vscroll=Pico.vsram[plane_sh&1]; // Get vertical scroll value\r
\r
// Find the line in the name table\r
ts.line=(vscroll+Scanline)&ymask;\r
ts.nametab+=(ts.line>>3)<<shift[width];\r
\r
- DrawStrip(&ts, sh);\r
+ DrawStrip(&ts, plane_sh, cellskip);\r
}\r
}\r
\r
}\r
}\r
\r
- DrawLayer(1, HighCacheB, maxcells, sh);\r
+ DrawLayer(1|(sh<<1), HighCacheB, 0, maxcells);\r
if (hvwind == 1)\r
- DrawWindow(0, maxcells>>1, 0, sh); // HighCacheAW\r
+ DrawWindow(0, maxcells>>1, 0, sh);\r
else if (hvwind == 2) {\r
// ahh, we have vertical window\r
- DrawLayer(0, HighCacheA, (win&0x80) ? edge<<1 : maxcells, sh);\r
- DrawWindow((win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 0, sh); // HighCacheW\r
+ DrawLayer(0|(sh<<1), HighCacheA, (win&0x80) ? 0 : edge<<1, (win&0x80) ? edge<<1 : maxcells);\r
+ DrawWindow( (win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 0, sh);\r
} else\r
- DrawLayer(0, HighCacheA, maxcells, sh);\r
+ DrawLayer(0|(sh<<1), HighCacheA, 0, maxcells);\r
DrawAllSprites(HighCacheS, maxw, 0, sh);\r
\r
if (HighCacheB[0]) DrawTilesFromCache(HighCacheB, sh, 328);\r
if (hvwind == 1)\r
DrawWindow(0, maxcells>>1, 1, sh);\r
else if (hvwind == 2) {\r
- if(HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh, (win&0x80) ? edge<<4 : 0);\r
+ if(HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh, (win&0x80) ? edge<<4 : 328);\r
DrawWindow((win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 1, sh);\r
} else\r
if (HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh, 328);\r
@ int cells; // 0x14\r
@ };\r
\r
-@ int DrawLayer(int plane, int *hcache, int maxcells, int sh)\r
+@ void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells);\r
\r
-.global DrawLayer @ int plane, int *hcache, int maxcells, int sh\r
+.global DrawLayer\r
\r
DrawLayer:\r
stmfd sp!, {r4-r11,lr}\r
ldr r11, =(Pico+0x22228) @ Pico.video\r
mov r8, #1\r
\r
- ldrb r7, [r11, #16] @ ??hh??ww\r
+ ldrb r7, [r11, #16] @ ??vv??hh\r
\r
mov r6, r1 @ hcache\r
- orr r9, r2, r3, lsl #31 @ r9=maxcells|(sh<<31)\r
+ orr r9, r3, r0, lsl #30\r
+ orr r9, r9, r2, lsl #8 @ r9=sh[31]|cellskip[15:8]|maxcells[7:0] (tmp)\r
\r
mov r1, r7, lsl #4\r
orr r1, r1, #0x00ff\r
sub r5, r5, #1 @ r5=xmask\r
\r
@ Find name table:\r
- tst r0, r0\r
+ ands r0, r0, #1\r
ldreqb r12, [r11, #2]\r
ldrneb r12, [r11, #4]\r
\r
orrne r10,r10, #1<<23 @ r10=(cells<<24|sh<<23|hi_not_empty<<22|had_output<<21|ty)\r
movne r3, #0x40 @ default to shadowed pal on sh mode\r
\r
- mvn r9, #0 @ r9=prevcode=-1\r
-\r
cmp r7, #8\r
addne r10,r10, #0x01000000 @ we will loop cells+1 times if there is scroll\r
\r
+ and r9, r9, #0xff00\r
+ add r8, r8, r9, lsr #8 @ tilex+=cellskip\r
+ add r7, r7, r9, lsr #5 @ dx+=cellskip<<3;\r
+ sub r10,r10,r9, lsl #16 @ cells-=cellskip\r
+ mvn r9, #0 @ r9=prevcode=-1\r
+\r
@ cache some stuff to avoid mem access\r
ldr r11,=HighCol\r
mov r0, #0xf\r
rsb r8, r3, #0\r
mov r8, r8, lsr #3 @ r8=tilex=(-ts->hscroll)>>3\r
bic r8, r8, #0xff000000\r
- orr r8, r8, r5, lsl #25 @ r8=(xmask[31:25]|had_output[24]|tilex[15:0])\r
+ orr r8, r8, r5, lsl #25 @ r8=(xmask[31:25]|had_output[24]|tilex[23:0])\r
\r
ldr r4, =Scanline\r
orr r5, r1, r10, lsl #24\r
add r7, r1, #1 @ r7=dx=((ts->hscroll-1)&7)+1\r
\r
mov r10,r9, lsl #16\r
- tst r0, r0\r
+ tst r0, #1\r
orrne r10,r10, #0x8000\r
tst r9, #1<<31\r
mov r3, #0\r
orr r10,r10, #0xff000000 @ will be adjusted on entering loop\r
- orrne r10,r10, #1<<23 @ r10=(cells[31:24]|sh[23]|hi_not_empty[22]|cells_max[21:16]|plane[15]|ty[14:0])\r
+ orrne r10,r10, #1<<23 @ r10=(cell[31:24]|sh[23]|hi_not_empty[22]|cells_max[21:16]|plane[15]|ty[14:0])\r
movne r3, #0x40 @ default to shadowed pal on sh mode\r
\r
- mvn r9, #0 @ r9=prevcode=-1\r
+ cmp r7, #8\r
+ subne r10,r10, #0x01000000 @ have hscroll, start with negative cell\r
+\r
+ and r9, r9, #0xff00\r
+ add r8, r8, r9, lsr #8 @ tilex+=cellskip\r
+ add r7, r7, r9, lsr #5 @ dx+=cellskip<<3;\r
+ add r10,r10,r9, lsl #16 @ cell+=cellskip\r
+ mvn r9, #0 @ r9=prevcode=-1\r
\r
@ cache some stuff to avoid mem access\r
ldr r11,=HighCol\r
mov r0, #0xf\r
add r1, r11, r7 @ r1=pdest\r
\r
- cmp r7, #8\r
- subne r10,r10, #0x01000000 @ have hscroll, start with negative cell\r
-\r
\r
@ r4 & r7 are scratch in this loop\r
.dsloop_vs_subr1:\r