// VSync irq.
if( hSyncCount == VBlankStart[Config.PsxType] )
{
- //if( !(HW_GPU_STATUS & PSXGPU_ILACE) ) // hmh
+ if( !(HW_GPU_STATUS & PSXGPU_ILACE) )
HW_GPU_STATUS |= PSXGPU_LCF;
- // For the best times. :D
- //setIrq( 0x01 );
+ setIrq( 0x01 );
+
+ EmuUpdate();
+ GPU_updateLace();
}
// Update lace. (with InuYasha fix)
hSyncCount = 0;
frame_counter++;
- setIrq( 0x01 );
-
- EmuUpdate();
- GPU_updateLace();
-
HW_GPU_STATUS &= ~PSXGPU_LCF;
if( HW_GPU_STATUS & PSXGPU_ILACE )
HW_GPU_STATUS |= frame_counter << 31;