gvaddq_u32(u_block, u_block, block_span); \
gvld1q_u32(block_span, psx_gpu->v_block_span.e); \
gvaddq_u32(v_block, v_block, block_span); \
+ (void)(span_b_offset); \
} \
#define setup_blocks_span_initialize_unshaded_untextured() \
+ (void)(span_uvrg_offset); \
+ (void)(span_b_offset) \
#define setup_blocks_texture_swizzled() \
{ \
} \
#define setup_blocks_store_draw_mask_untextured_direct(_block, bits) \
+ (void)(_block) \
#define setup_blocks_uv_adj_hack_untextured(_block, edge_data, uvrg_offset) \