# default stuff goes here, so that config can override
TARGET ?= pcsx
CFLAGS += -Wall -Iinclude -ffast-math
-ifeq ($(DEBUG), 1)
-CFLAGS += -O0 -ggdb
-else
-ifeq ($(platform), $(filter $(platform), vita ctr))
-CFLAGS += -O3 -DNDEBUG
-else
-CFLAGS += -O2 -DNDEBUG
+
+DEBUG ?= 0
+DEBUG_SYMS ?= 0
+ASSERTS ?= 0
+ifneq ($(DEBUG)$(DEBUG_SYMS), 00)
+CFLAGS += -ggdb
+endif
+ifneq ($(DEBUG), 1)
+CFLAGS += -O2
+ifneq ($(ASSERTS), 1)
+CFLAGS += -DNDEBUG
endif
endif
ifeq ($(DEBUG_ASAN), 1)
libpcsxcore/psxevents.o libpcsxcore/r3000a.o \
libpcsxcore/sio.o libpcsxcore/spu.o libpcsxcore/gpu.o
OBJS += libpcsxcore/gte.o libpcsxcore/gte_nf.o libpcsxcore/gte_divider.o
-
-ifeq ($(DEBUG), 1)
-#OBJS += libpcsxcore/debug.o libpcsxcore/socket.o libpcsxcore/disr3000a.o
-endif
+#OBJS += libpcsxcore/debug.o libpcsxcore/socket.o libpcsxcore/disr3000a.o
ifeq ($(WANT_ZLIB),1)
ZLIB_DIR = deps/libchdr/deps/zlib-1.3.1
$(ZLIB_DIR)/zutil.o
$(ZLIB_DIR)/%.o: CFLAGS += -DHAVE_UNISTD_H
endif
+
ifeq "$(ARCH)" "arm"
OBJS += libpcsxcore/gte_arm.o
endif
OBJS += plugins/gpulib/gpulib_thread_if.o
endif
endif
+ifeq "$(BUILTIN_GPU)" "unai_old"
+OBJS += plugins/gpu_unai_old/gpulib_if.o
+ifeq "$(ARCH)" "arm"
+OBJS += plugins/gpu_unai_old/gpu_arm.o
+endif
+plugins/gpu_unai_old/gpulib_if.o: CFLAGS += -DREARMED -O3
+CC_LINK = $(CXX)
+endif
+
ifeq "$(BUILTIN_GPU)" "unai"
CFLAGS += -DGPU_UNAI
CFLAGS += -DUSE_GPULIB=1
-#CFLAGS += -DINLINE="static __inline__"
-#CFLAGS += -Dasm="__asm__ __volatile__"
OBJS += plugins/gpu_unai/gpulib_if.o
ifeq "$(ARCH)" "arm"
OBJS += plugins/gpu_unai/gpu_arm.o
CFLAGS += -DTHREAD_RENDERING
OBJS += plugins/gpulib/gpulib_thread_if.o
endif
-plugins/gpu_unai/gpulib_if.o: CFLAGS += -DREARMED -O3
+plugins/gpu_unai/gpulib_if.o: CFLAGS += -DREARMED -DUSE_GPULIB=1 -O3
CC_LINK = $(CXX)
endif
OBJS += $(LCHDR)/src/libchdr_chd.o
OBJS += $(LCHDR)/src/libchdr_flac.o
OBJS += $(LCHDR)/src/libchdr_huffman.o
-$(LCHDR)/src/%.o: CFLAGS += -Wno-unused -std=gnu11
+$(LCHDR)/src/%.o: CFLAGS += -Wno-unused -Wno-maybe-uninitialized -std=gnu11
OBJS += $(LCHDR_LZMA)/src/Alloc.o
OBJS += $(LCHDR_LZMA)/src/CpuArch.o
OBJS += $(LCHDR_LZMA)/src/Delta.o
$(LCHDR)/src/%.o: CFLAGS += -I$(LCHDR_ZSTD)
libpcsxcore/cdriso.o: CFLAGS += -Wno-unused-function
CFLAGS += -DHAVE_CHD -I$(LCHDR)/include
-LDFLAGS += -lm
endif
# frontend/gui
CFLAGS += -DUSE_LIBRETRO_VFS
endif
OBJS += frontend/libretro.o
-CFLAGS += -Ideps/libretro-common/include
CFLAGS += -DFRONTEND_SUPPORTS_RGB565
-CFLAGS += -DHAVE_LIBRETRO
ifneq ($(DYNAREC),lightrec)
ifeq ($(MMAP_WIN32),1)
%.o: %.S
$(CC_AS) $(CFLAGS) -c $^ -o $@
-%.o: %.cpp
- $(CXX) $(CXXFLAGS) -c -o $@ $<
-
-%.o: %.c
- $(CC) $(CFLAGS) -c -o $@ $<
target_: $(TARGET)
.PHONY: all clean target_ plugins_ clean_plugins FORCE
+ifneq "$(PLATFORM)" "pandora"
+ifdef CPATH
+$(warning warning: CPATH is defined)
+endif
+endif
+
# ----------- release -----------
VER ?= $(shell git describe --always HEAD)
CFLAGS += -O3 -fomit-frame-pointer -ffast-math -I$(DEVKITPRO)/libnx/include/ -fPIE -Wl,--allow-multiple-definition # -include $(LIBNX)/include/switch.h
CFLAGS += -specs=$(DEVKITPRO)/libnx/switch.specs -DNO_DYLIB -D__arm64__ -D__ARM_NEON__
CFLAGS += -D__SWITCH__ -DHAVE_LIBNX
- CFLAGS += -DARM -D__aarch64__=1 -march=armv8-a -mtune=cortex-a57 -mtp=soft -DHAVE_INTTYPES -DLSB_FIRST -ffast-math -mcpu=cortex-a57+crc+fp+simd -ffunction-sections
+ CFLAGS += -DARM -D__aarch64__=1 -march=armv8-a -mtune=cortex-a57 -mtp=soft -DHAVE_INTTYPES -DLSB_FIRST -ffast-math -mcpu=cortex-a57+crc+fp+simd
CFLAGS += -ftree-vectorize
CFLAGS += -Ifrontend/switch -ftree-vectorize
NO_POSIX_MEMALIGN := 1
else ifeq ($(platform), vita)
TARGET := $(TARGET_NAME)_libretro_vita.a
CFLAGS += -DVITA
- CFLAGS += -mcpu=cortex-a8 -mtune=cortex-a8 -mfpu=neon -marm
+ CFLAGS += -mcpu=cortex-a9 -mtune=cortex-a9 -mfpu=neon -marm
CFLAGS += -fsingle-precision-constant -mword-relocations -fno-unwind-tables
CFLAGS += -fno-asynchronous-unwind-tables -ftree-vectorize -funroll-loops
CFLAGS += -fno-optimize-sibling-calls
CFLAGS += -I$(VITASDK)/include -Ifrontend/vita
CFLAGS += -DNO_DYLIB
- ASFLAGS += -mcpu=cortex-a8 -mtune=cortex-a8 -mfpu=neon
+ CFLAGS_LAST += -O3
+ ASFLAGS += -mcpu=cortex-a9 -mtune=cortex-a9 -mfpu=neon
-# CFLAGS += -U__ARM_NEON__
HAVE_NEON = 1
HAVE_NEON_ASM = 1
BUILTIN_GPU = neon
CFLAGS += -march=armv6k -mtune=mpcore -mfloat-abi=hard -marm -mfpu=vfp -mtp=soft
CFLAGS += -Wall -mword-relocations
CFLAGS += -fomit-frame-pointer
+ CFLAGS_LAST += -O3
# CFLAGS += -funroll-loops # ~500K of bloat
CFLAGS += -Ifrontend/3ds -I$(CTRULIB)/include
CFLAGS += -Werror=implicit-function-declaration
ifeq (,$(findstring $(platform),win32))
MAIN_LDFLAGS += -Wl,-version-script=frontend/link.T
endif
- ifneq ($(STATIC_LINKING), 1)
- CFLAGS += -ffunction-sections -fdata-sections
- endif
-MAIN_LDFLAGS += -Wl,--gc-sections -Wl,--no-undefined
+MAIN_LDFLAGS += -Wl,--no-undefined
endif
ifdef ALLOW_LIGHTREC_ON_ARM
CFLAGS += -DALLOW_LIGHTREC_ON_ARM
platform_list="generic pandora maemo caanoo libretro"
platform="generic"
-builtin_gpu_list="neon peops unai"
+builtin_gpu_list="neon peops unai unai_old"
+dynarec_list="ari64 lightrec none"
builtin_gpu=""
sound_driver_list="oss alsa pulseaudio sdl libretro"
sound_drivers=""
plugins="plugins/spunull/spunull.so \
-plugins/dfxvideo/gpu_peops.so plugins/gpu_unai/gpu_unai.so"
+plugins/dfxvideo/gpu_peops.so plugins/gpu_unai_old/gpu_unai_old.so plugins/gpu_unai/gpu_unai.so"
drc_cache_base="no"
have_armv5=""
have_armv6=""
have_tslib=""
have_gles=""
have_c64x_dsp=""
-enable_dynarec="yes"
+dynarec=""
need_sdl="no"
need_xlib="no"
need_libpicofe="yes"
;;
--disable-neon) have_arm_neon="no"
;;
- --disable-dynarec) enable_dynarec="no"
+ --dynarec=*) dynarec="$optarg"
+ ;;
+ --disable-dynarec) dynarec="no"
;;
*) echo "ERROR: unknown option $opt"; show_help="yes"
;;
echo " available: $sound_driver_list"
echo " --enable-neon"
echo " --disable-neon enable/disable ARM NEON optimizations [guessed]"
- echo " --disable-dynarec disable dynamic recompiler"
- echo " (dynarec is only available and enabled on ARM)"
+ echo " --dynarec=NAME select dynamic recompiler [guessed]"
+ echo " available: $dynarec_list"
echo "influential environment variables:"
echo " CROSS_COMPILE CC CXX AS AR CFLAGS ASFLAGS LDFLAGS LDLIBS"
exit 1
have_armv5=`check_define HAVE_ARMV5 && echo yes` || true
fi
+ if [ "x$dynarec" = "x" ]; then
+ dynarec="ari64"
+ fi
+
if [ "x$builtin_gpu" = "x" ]; then
if [ "$have_arm_neon" = "yes" ]; then
builtin_gpu="neon"
elif [ "$have_armv7" != "yes" ]; then
# pre-ARMv7 hardware is usually not fast enough for peops
- builtin_gpu="unai"
+ builtin_gpu="unai_old"
else
builtin_gpu="peops"
fi
aarch64)
have_arm_neon="yes"
have_arm_neon_asm="no"
+ if [ "x$dynarec" = "x" ]; then
+ dynarec="ari64"
+ fi
if [ "x$builtin_gpu" = "x" ]; then
builtin_gpu="neon"
fi
;;
x86_64)
- enable_dynarec="no"
+ if [ "x$dynarec" = "x" ]; then
+ dynarec="lightrec"
+ fi
if [ "x$builtin_gpu" = "x" ]; then
builtin_gpu="neon"
fi
;;
*)
- # dynarec only available on ARM
- enable_dynarec="no"
+ if [ "x$dynarec" = "x" ]; then
+ dynarec="lightrec"
+ fi
;;
esac
echo "C compiler flags $CFLAGS"
echo "libraries $MAIN_LDLIBS"
echo "linker flags $LDFLAGS$MAIN_LDFLAGS"
-echo "enable dynarec $enable_dynarec"
+echo "dynarec $dynarec"
if [ "$ARCH" = "arm" -o "$ARCH" = "aarch64" ]; then
echo "enable ARM NEON $have_arm_neon"
fi
echo "CFLAGS_GLES = $CFLAGS_GLES" >> $config_mak
echo "LDLIBS_GLES = $LDLIBS_GLES" >> $config_mak
fi
-if [ "$enable_dynarec" = "yes" ]; then
- echo "DYNAREC = ari64" >> $config_mak
-fi
+echo "DYNAREC = $dynarec" >> $config_mak
if [ "$drc_cache_base" = "yes" ]; then
echo "BASE_ADDR_DYNAMIC = 1" >> $config_mak
fi
if (t != 1)
sscanf(linebuf, " FILE %255s", tmpb);
- tmp = strrchr(tmpb, '\\');
- if (tmp == NULL)
- tmp = strrchr(tmpb, '/');
- if (tmp != NULL)
- tmp++;
- else
- tmp = tmpb;
- strncpy(incue_fname, tmp, incue_max_len);
- ti[numtracks + 1].handle = fopen(filepath, "rb");
+ // absolute path?
+ ti[numtracks + 1].handle = fopen(tmpb, "rb");
+ if (ti[numtracks + 1].handle == NULL) {
+ // relative to .cue?
+ tmp = strrchr(tmpb, '\\');
+ if (tmp == NULL)
+ tmp = strrchr(tmpb, '/');
+ if (tmp != NULL)
+ tmp++;
+ else
+ tmp = tmpb;
+ strncpy(incue_fname, tmp, incue_max_len);
+ ti[numtracks + 1].handle = fopen(filepath, "rb");
+ }
// update global offset if this is not first file in this .cue
if (numtracks + 1 > 1) {
numtracks = 0;
memset(ti, 0, sizeof(ti));
- while (1)
- {
- struct {
- char type[64];
- char subtype[32];
- char pgtype[32];
- char pgsub[32];
- uint32_t track;
- uint32_t frames;
- uint32_t pregap;
- uint32_t postgap;
- } md = {};
- char meta[256];
- uint32_t meta_size = 0;
-
- if (chd_get_metadata(chd_img->chd, CDROM_TRACK_METADATA2_TAG, numtracks, meta, sizeof(meta), &meta_size, NULL, NULL) == CHDERR_NONE)
- sscanf(meta, CDROM_TRACK_METADATA2_FORMAT, &md.track, md.type, md.subtype, &md.frames, &md.pregap, md.pgtype, md.pgsub, &md.postgap);
- else if (chd_get_metadata(chd_img->chd, CDROM_TRACK_METADATA_TAG, numtracks, meta, sizeof(meta), &meta_size, NULL, NULL) == CHDERR_NONE)
- sscanf(meta, CDROM_TRACK_METADATA_FORMAT, &md.track, md.type, md.subtype, &md.frames);
- else
- break;
+ while (1)
+ {
+ struct {
+ char type[64];
+ char subtype[32];
+ char pgtype[32];
+ char pgsub[32];
+ uint32_t track;
+ uint32_t frames;
+ uint32_t pregap;
+ uint32_t postgap;
+ } md = {};
+ char meta[256];
+ uint32_t meta_size = 0;
+
+ if (chd_get_metadata(chd_img->chd, CDROM_TRACK_METADATA2_TAG, numtracks, meta, sizeof(meta), &meta_size, NULL, NULL) == CHDERR_NONE)
+ sscanf(meta, CDROM_TRACK_METADATA2_FORMAT, &md.track, md.type, md.subtype, &md.frames, &md.pregap, md.pgtype, md.pgsub, &md.postgap);
+ else if (chd_get_metadata(chd_img->chd, CDROM_TRACK_METADATA_TAG, numtracks, meta, sizeof(meta), &meta_size, NULL, NULL) == CHDERR_NONE)
+ sscanf(meta, CDROM_TRACK_METADATA_FORMAT, &md.track, md.type, md.subtype, &md.frames);
+ else
+ break;
SysPrintf("chd: %s\n", meta);
--- /dev/null
+CFLAGS += -ggdb -Wall -O3 -ffast-math
+CFLAGS += -DREARMED
+CFLAGS += -I../../include
+
+include ../../config.mak
+
+SRC_STANDALONE += gpu.cpp
+SRC_GPULIB += gpulib_if.cpp
+
+ifeq "$(ARCH)" "arm"
+SRC += gpu_arm.s
+endif
+
+#BIN_STANDALONE = gpuPCSX4ALL.so
+BIN_GPULIB = gpu_unai_old.so
+include ../gpulib/gpulib.mak
--- /dev/null
+/***************************************************************************
+* Copyright (C) 2010 PCSX4ALL Team *
+* Copyright (C) 2010 Unai *
+* *
+* This program is free software; you can redistribute it and/or modify *
+* it under the terms of the GNU General Public License as published by *
+* the Free Software Foundation; either version 2 of the License, or *
+* (at your option) any later version. *
+* *
+* This program is distributed in the hope that it will be useful, *
+* but WITHOUT ANY WARRANTY; without even the implied warranty of *
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+* GNU General Public License for more details. *
+* *
+* You should have received a copy of the GNU General Public License *
+* along with this program; if not, write to the *
+* Free Software Foundation, Inc., *
+* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
+***************************************************************************/
+
+#include "port.h"
+#include "gpu.h"
+#include "profiler.h"
+#include "debug.h"
+
+int skipCount = 2; /* frame skip (0,1,2,3...) */
+int skCount = 0; /* internal frame skip */
+int linesInterlace = 0; /* internal lines interlace */
+int linesInterlace_user = 0; /* Lines interlace */
+
+bool isSkip = false; /* skip frame (info coming from GPU) */
+bool wasSkip = false;
+bool skipFrame = false; /* skip frame (according to frame skip) */
+bool alt_fps = false; /* Alternative FPS algorithm */
+bool show_fps = false; /* Show FPS statistics */
+
+bool isPAL = false; /* PAL video timing */
+bool progressInterlace_flag = false; /* Progressive interlace flag */
+bool progressInterlace = false; /* Progressive interlace option*/
+bool frameLimit = false; /* frames to wait */
+
+bool light = true; /* lighting */
+bool blend = true; /* blending */
+bool FrameToRead = false; /* load image in progress */
+bool FrameToWrite = false; /* store image in progress */
+bool fb_dirty = false;
+
+bool enableAbbeyHack = false; /* Abe's Odyssey hack */
+
+u8 BLEND_MODE;
+u8 TEXT_MODE;
+u8 Masking;
+
+u16 PixelMSB;
+u16 PixelData;
+
+///////////////////////////////////////////////////////////////////////////////
+// GPU Global data
+///////////////////////////////////////////////////////////////////////////////
+
+///////////////////////////////////////////////////////////////////////////////
+// Dma Transfers info
+s32 px,py;
+s32 x_end,y_end;
+u16* pvram;
+
+u32 GP0;
+s32 PacketCount;
+s32 PacketIndex;
+
+///////////////////////////////////////////////////////////////////////////////
+// Display status
+u32 DisplayArea [6];
+
+///////////////////////////////////////////////////////////////////////////////
+// Rasterizer status
+u32 TextureWindow [4];
+u32 DrawingArea [4];
+u32 DrawingOffset [2];
+
+///////////////////////////////////////////////////////////////////////////////
+// Rasterizer status
+
+u16* TBA;
+u16* CBA;
+
+///////////////////////////////////////////////////////////////////////////////
+// Inner Loops
+s32 u4, du4;
+s32 v4, dv4;
+s32 r4, dr4;
+s32 g4, dg4;
+s32 b4, db4;
+u32 lInc;
+u32 tInc, tMsk;
+
+GPUPacket PacketBuffer;
+// FRAME_BUFFER_SIZE is defined in bytes; 512K is guard memory for out of range reads
+u16 GPU_FrameBuffer[(FRAME_BUFFER_SIZE+512*1024)/2] __attribute__((aligned(2048)));
+u32 GPU_GP1;
+
+///////////////////////////////////////////////////////////////////////////////
+// Inner loop driver instanciation file
+#include "gpu_inner.h"
+
+///////////////////////////////////////////////////////////////////////////////
+// GPU Raster Macros
+#define GPU_RGB16(rgb) ((((rgb)&0xF80000)>>9)|(((rgb)&0xF800)>>6)|(((rgb)&0xF8)>>3))
+
+#define GPU_EXPANDSIGN(x) (((s32)(x)<<21)>>21)
+
+#define CHKMAX_X 1024
+#define CHKMAX_Y 512
+
+#define GPU_SWAP(a,b,t) {(t)=(a);(a)=(b);(b)=(t);}
+
+///////////////////////////////////////////////////////////////////////////////
+// GPU internal image drawing functions
+#include "gpu_raster_image.h"
+
+///////////////////////////////////////////////////////////////////////////////
+// GPU internal line drawing functions
+#include "gpu_raster_line.h"
+
+///////////////////////////////////////////////////////////////////////////////
+// GPU internal polygon drawing functions
+#include "gpu_raster_polygon.h"
+
+///////////////////////////////////////////////////////////////////////////////
+// GPU internal sprite drawing functions
+#include "gpu_raster_sprite.h"
+
+///////////////////////////////////////////////////////////////////////////////
+// GPU command buffer execution/store
+#include "gpu_command.h"
+
+///////////////////////////////////////////////////////////////////////////////
+INLINE void gpuReset(void)
+{
+ GPU_GP1 = 0x14802000;
+ TextureWindow[0] = 0;
+ TextureWindow[1] = 0;
+ TextureWindow[2] = 255;
+ TextureWindow[3] = 255;
+ DrawingArea[2] = 256;
+ DrawingArea[3] = 240;
+ DisplayArea[2] = 256;
+ DisplayArea[3] = 240;
+ DisplayArea[5] = 240;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+bool GPU_init(void)
+{
+ gpuReset();
+
+ // s_invTable
+ for(int i=1;i<=(1<<TABLE_BITS);++i)
+ {
+ double v = 1.0 / double(i);
+ #ifdef GPU_TABLE_10_BITS
+ v *= double(0xffffffff>>1);
+ #else
+ v *= double(0x80000000);
+ #endif
+ s_invTable[i-1]=s32(v);
+ }
+ return (0);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+void GPU_shutdown(void)
+{
+}
+
+///////////////////////////////////////////////////////////////////////////////
+long GPU_freeze(unsigned int bWrite, GPUFreeze_t* p2)
+{
+ if (!p2) return (0);
+ if (p2->Version != 1) return (0);
+
+ if (bWrite)
+ {
+ p2->GPU_gp1 = GPU_GP1;
+ memset(p2->Control, 0, sizeof(p2->Control));
+ // save resolution and registers for P.E.Op.S. compatibility
+ p2->Control[3] = (3 << 24) | ((GPU_GP1 >> 23) & 1);
+ p2->Control[4] = (4 << 24) | ((GPU_GP1 >> 29) & 3);
+ p2->Control[5] = (5 << 24) | (DisplayArea[0] | (DisplayArea[1] << 10));
+ p2->Control[6] = (6 << 24) | (2560 << 12);
+ p2->Control[7] = (7 << 24) | (DisplayArea[4] | (DisplayArea[5] << 10));
+ p2->Control[8] = (8 << 24) | ((GPU_GP1 >> 17) & 0x3f) | ((GPU_GP1 >> 10) & 0x40);
+ memcpy(p2->FrameBuffer, (u16*)GPU_FrameBuffer, FRAME_BUFFER_SIZE);
+ return (1);
+ }
+ else
+ {
+ GPU_GP1 = p2->GPU_gp1;
+ memcpy((u16*)GPU_FrameBuffer, p2->FrameBuffer, FRAME_BUFFER_SIZE);
+ GPU_writeStatus((5 << 24) | p2->Control[5]);
+ GPU_writeStatus((7 << 24) | p2->Control[7]);
+ GPU_writeStatus((8 << 24) | p2->Control[8]);
+ gpuSetTexture(GPU_GP1);
+ return (1);
+ }
+ return (0);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// GPU DMA comunication
+
+///////////////////////////////////////////////////////////////////////////////
+u8 PacketSize[256] =
+{
+ 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0-15
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 16-31
+ 3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 32-47
+ 5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11, // 48-63
+ 2, 2, 2, 2, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, // 64-79
+ 3, 3, 3, 3, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, // 80-95
+ 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 2, 2, 2, 2, // 96-111
+ 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, // 112-127
+ 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 128-
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 144
+ 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 160
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
+ 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 //
+};
+
+///////////////////////////////////////////////////////////////////////////////
+INLINE void gpuSendPacket()
+{
+#ifdef DEBUG_ANALYSIS
+ dbg_anacnt_GPU_sendPacket++;
+#endif
+ gpuSendPacketFunction(PacketBuffer.U4[0]>>24);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+INLINE void gpuCheckPacket(u32 uData)
+{
+ if (PacketCount)
+ {
+ PacketBuffer.U4[PacketIndex++] = uData;
+ --PacketCount;
+ }
+ else
+ {
+ PacketBuffer.U4[0] = uData;
+ PacketCount = PacketSize[uData >> 24];
+ PacketIndex = 1;
+ }
+ if (!PacketCount) gpuSendPacket();
+}
+
+///////////////////////////////////////////////////////////////////////////////
+void GPU_writeDataMem(u32* dmaAddress, s32 dmaCount)
+{
+#ifdef DEBUG_ANALYSIS
+ dbg_anacnt_GPU_writeDataMem++;
+#endif
+ pcsx4all_prof_pause(PCSX4ALL_PROF_CPU);
+ pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
+ u32 data;
+ const u16 *VIDEO_END=(GPU_FrameBuffer+(FRAME_BUFFER_SIZE/2)-1);
+ GPU_GP1 &= ~0x14000000;
+
+ while (dmaCount)
+ {
+ if (FrameToWrite)
+ {
+ while (dmaCount)
+ {
+ dmaCount--;
+ data = *dmaAddress++;
+ if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
+ pvram[px] = data;
+ if (++px>=x_end)
+ {
+ px = 0;
+ pvram += 1024;
+ if (++py>=y_end)
+ {
+ FrameToWrite = false;
+ GPU_GP1 &= ~0x08000000;
+ break;
+ }
+ }
+ if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
+ pvram[px] = data>>16;
+ if (++px>=x_end)
+ {
+ px = 0;
+ pvram += 1024;
+ if (++py>=y_end)
+ {
+ FrameToWrite = false;
+ GPU_GP1 &= ~0x08000000;
+ break;
+ }
+ }
+ }
+ }
+ else
+ {
+ data = *dmaAddress++;
+ dmaCount--;
+ gpuCheckPacket(data);
+ }
+ }
+
+ GPU_GP1 = (GPU_GP1 | 0x14000000) & ~0x60000000;
+ fb_dirty = true;
+ pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
+ pcsx4all_prof_resume(PCSX4ALL_PROF_CPU);
+}
+
+u32 *lUsedAddr[3];
+INLINE int CheckForEndlessLoop(u32 *laddr)
+{
+ if(laddr==lUsedAddr[1]) return 1;
+ if(laddr==lUsedAddr[2]) return 1;
+
+ if(laddr<lUsedAddr[0]) lUsedAddr[1]=laddr;
+ else lUsedAddr[2]=laddr;
+ lUsedAddr[0]=laddr;
+ return 0;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+long GPU_dmaChain(u32* baseAddr, u32 dmaVAddr)
+{
+#ifdef DEBUG_ANALYSIS
+ dbg_anacnt_GPU_dmaChain++;
+#endif
+ pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
+ u32 data, *address, count, offset;
+ unsigned int DMACommandCounter = 0;
+ long dma_words = 0;
+
+ GPU_GP1 &= ~0x14000000;
+ lUsedAddr[0]=lUsedAddr[1]=lUsedAddr[2]=(u32*)0x1fffff;
+ dmaVAddr &= 0x001FFFFF;
+ while (dmaVAddr != 0x1FFFFF)
+ {
+ address = (baseAddr + (dmaVAddr >> 2));
+ if(DMACommandCounter++ > 2000000) break;
+ if(CheckForEndlessLoop(address)) break;
+ data = *address++;
+ count = (data >> 24);
+ offset = data & 0x001FFFFF;
+ if (dmaVAddr != offset) dmaVAddr = offset;
+ else dmaVAddr = 0x1FFFFF;
+
+ if(count>0) GPU_writeDataMem(address,count);
+ dma_words += 1 + count;
+ }
+ GPU_GP1 = (GPU_GP1 | 0x14000000) & ~0x60000000;
+ pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
+
+ return dma_words;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+void GPU_writeData(u32 data)
+{
+ const u16 *VIDEO_END=(GPU_FrameBuffer+(FRAME_BUFFER_SIZE/2)-1);
+#ifdef DEBUG_ANALYSIS
+ dbg_anacnt_GPU_writeData++;
+#endif
+ pcsx4all_prof_pause(PCSX4ALL_PROF_CPU);
+ pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
+ GPU_GP1 &= ~0x14000000;
+
+ if (FrameToWrite)
+ {
+ if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
+ pvram[px]=(u16)data;
+ if (++px>=x_end)
+ {
+ px = 0;
+ pvram += 1024;
+ if (++py>=y_end)
+ {
+ FrameToWrite = false;
+ GPU_GP1 &= ~0x08000000;
+ }
+ }
+ if (FrameToWrite)
+ {
+ if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
+ pvram[px]=data>>16;
+ if (++px>=x_end)
+ {
+ px = 0;
+ pvram += 1024;
+ if (++py>=y_end)
+ {
+ FrameToWrite = false;
+ GPU_GP1 &= ~0x08000000;
+ }
+ }
+ }
+ }
+ else
+ {
+ gpuCheckPacket(data);
+ }
+ GPU_GP1 |= 0x14000000;
+ fb_dirty = true;
+ pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
+ pcsx4all_prof_resume(PCSX4ALL_PROF_CPU);
+
+}
+
+
+///////////////////////////////////////////////////////////////////////////////
+void GPU_readDataMem(u32* dmaAddress, s32 dmaCount)
+{
+ const u16 *VIDEO_END=(GPU_FrameBuffer+(FRAME_BUFFER_SIZE/2)-1);
+#ifdef DEBUG_ANALYSIS
+ dbg_anacnt_GPU_readDataMem++;
+#endif
+ if(!FrameToRead) return;
+
+ pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
+ GPU_GP1 &= ~0x14000000;
+ do
+ {
+ if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
+ // lower 16 bit
+ u32 data = pvram[px];
+
+ if (++px>=x_end)
+ {
+ px = 0;
+ pvram += 1024;
+ }
+
+ if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
+ // higher 16 bit (always, even if it's an odd width)
+ data |= (u32)(pvram[px])<<16;
+
+ *dmaAddress++ = data;
+
+ if (++px>=x_end)
+ {
+ px = 0;
+ pvram += 1024;
+ if (++py>=y_end)
+ {
+ FrameToRead = false;
+ GPU_GP1 &= ~0x08000000;
+ break;
+ }
+ }
+ } while (--dmaCount);
+
+ GPU_GP1 = (GPU_GP1 | 0x14000000) & ~0x60000000;
+ pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
+}
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+u32 GPU_readData(void)
+{
+ const u16 *VIDEO_END=(GPU_FrameBuffer+(FRAME_BUFFER_SIZE/2)-1);
+#ifdef DEBUG_ANALYSIS
+ dbg_anacnt_GPU_readData++;
+#endif
+ pcsx4all_prof_pause(PCSX4ALL_PROF_CPU);
+ pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_READ);
+ GPU_GP1 &= ~0x14000000;
+ if (FrameToRead)
+ {
+ if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
+ GP0 = pvram[px];
+ if (++px>=x_end)
+ {
+ px = 0;
+ pvram += 1024;
+ if (++py>=y_end)
+ {
+ FrameToRead = false;
+ GPU_GP1 &= ~0x08000000;
+ }
+ }
+ if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
+ GP0 |= pvram[px]<<16;
+ if (++px>=x_end)
+ {
+ px = 0;
+ pvram +=1024;
+ if (++py>=y_end)
+ {
+ FrameToRead = false;
+ GPU_GP1 &= ~0x08000000;
+ }
+ }
+
+ }
+ GPU_GP1 |= 0x14000000;
+
+ pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_READ);
+ pcsx4all_prof_resume(PCSX4ALL_PROF_CPU);
+ return (GP0);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+u32 GPU_readStatus(void)
+{
+#ifdef DEBUG_ANALYSIS
+ dbg_anacnt_GPU_readStatus++;
+#endif
+ return GPU_GP1;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+void GPU_writeStatus(u32 data)
+{
+#ifdef DEBUG_ANALYSIS
+ dbg_anacnt_GPU_writeStatus++;
+#endif
+ pcsx4all_prof_pause(PCSX4ALL_PROF_CPU);
+ pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
+ switch (data >> 24) {
+ case 0x00:
+ gpuReset();
+ break;
+ case 0x01:
+ GPU_GP1 &= ~0x08000000;
+ PacketCount = 0; FrameToRead = FrameToWrite = false;
+ break;
+ case 0x02:
+ GPU_GP1 &= ~0x08000000;
+ PacketCount = 0; FrameToRead = FrameToWrite = false;
+ break;
+ case 0x03:
+ GPU_GP1 = (GPU_GP1 & ~0x00800000) | ((data & 1) << 23);
+ break;
+ case 0x04:
+ if (data == 0x04000000)
+ PacketCount = 0;
+ GPU_GP1 = (GPU_GP1 & ~0x60000000) | ((data & 3) << 29);
+ break;
+ case 0x05:
+ DisplayArea[0] = (data & 0x000003FF); //(short)(data & 0x3ff);
+ DisplayArea[1] = ((data & 0x0007FC00)>>10); //(data & 0x000FFC00) >> 10; //(short)((data>>10)&0x1ff);
+ fb_dirty = true;
+ wasSkip = isSkip;
+ if (isSkip)
+ isSkip = false;
+ else
+ isSkip = skipFrame;
+ break;
+ case 0x07:
+ DisplayArea[4] = data & 0x000003FF; //(short)(data & 0x3ff);
+ DisplayArea[5] = (data & 0x000FFC00) >> 10; //(short)((data>>10) & 0x3ff);
+ fb_dirty = true;
+ break;
+ case 0x08:
+ {
+ GPU_GP1 = (GPU_GP1 & ~0x007F0000) | ((data & 0x3F) << 17) | ((data & 0x40) << 10);
+ static u32 HorizontalResolution[8] = { 256, 368, 320, 384, 512, 512, 640, 640 };
+ DisplayArea[2] = HorizontalResolution[(GPU_GP1 >> 16) & 7];
+ static u32 VerticalResolution[4] = { 240, 480, 256, 480 };
+ DisplayArea[3] = VerticalResolution[(GPU_GP1 >> 19) & 3];
+ isPAL = (data & 0x08) ? true : false; // if 1 - PAL mode, else NTSC
+ }
+ fb_dirty = true;
+ break;
+ case 0x10:
+ switch (data & 0xffff) {
+ case 0:
+ case 1:
+ case 3:
+ GP0 = (DrawingArea[1] << 10) | DrawingArea[0];
+ break;
+ case 4:
+ GP0 = ((DrawingArea[3]-1) << 10) | (DrawingArea[2]-1);
+ break;
+ case 6:
+ case 5:
+ GP0 = (DrawingOffset[1] << 11) | DrawingOffset[0];
+ break;
+ case 7:
+ GP0 = 2;
+ break;
+ default:
+ GP0 = 0;
+ }
+ break;
+ }
+ pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
+ pcsx4all_prof_resume(PCSX4ALL_PROF_CPU);
+}
+
+#ifndef REARMED
+
+// Blitting functions
+#include "gpu_blit.h"
+
+INLINE void gpuVideoOutput(void)
+{
+ static s16 old_res_horz, old_res_vert, old_rgb24;
+ s16 h0, x0, y0, w0, h1;
+
+ x0 = DisplayArea[0];
+ y0 = DisplayArea[1];
+
+ w0 = DisplayArea[2];
+ h0 = DisplayArea[3]; // video mode
+
+ h1 = DisplayArea[5] - DisplayArea[4]; // display needed
+ if (h0 == 480) h1 = Min2(h1*2,480);
+
+ u16* dest_screen16 = SCREEN;
+ u16* src_screen16 = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0,y0)];
+ u32 isRGB24 = (GPU_GP1 & 0x00200000 ? 32 : 0);
+
+ /* Clear the screen if resolution changed to prevent interlacing and clipping to clash */
+ if( (w0 != old_res_horz || h1 != old_res_vert || (s16)isRGB24 != old_rgb24) )
+ {
+ // Update old resolution
+ old_res_horz = w0;
+ old_res_vert = h1;
+ old_rgb24 = (s16)isRGB24;
+ // Finally, clear the screen for this special case
+ video_clear();
+ }
+
+ // Height centering
+ int sizeShift = 1;
+ if(h0==256) h0 = 240; else if(h0==480) sizeShift = 2;
+ if(h1>h0) { src_screen16 += ((h1-h0)>>sizeShift)*1024; h1 = h0; }
+ else if(h1<h0) dest_screen16 += ((h0-h1)>>sizeShift)*VIDEO_WIDTH;
+
+ /* Main blitter */
+ int incY = (h0==480) ? 2 : 1;
+ h0=(h0==480 ? 2048 : 1024);
+
+ {
+ const int li=linesInterlace;
+ bool pi=progressInterlace;
+ bool pif=progressInterlace_flag;
+ switch ( w0 )
+ {
+ case 256:
+ for(int y1=y0+h1; y0<y1; y0+=incY)
+ {
+ if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWWDWW( src_screen16, dest_screen16, isRGB24);
+ dest_screen16 += VIDEO_WIDTH;
+ src_screen16 += h0;
+ }
+ break;
+ case 368:
+ for(int y1=y0+h1; y0<y1; y0+=incY)
+ {
+ if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWWWWWWWWS( src_screen16, dest_screen16, isRGB24, 4);
+ dest_screen16 += VIDEO_WIDTH;
+ src_screen16 += h0;
+ }
+ break;
+ case 320:
+ for(int y1=y0+h1; y0<y1; y0+=incY)
+ {
+ if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWW( src_screen16, dest_screen16, isRGB24);
+ dest_screen16 += VIDEO_WIDTH;
+ src_screen16 += h0;
+ }
+ break;
+ case 384:
+ for(int y1=y0+h1; y0<y1; y0+=incY)
+ {
+ if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWWWWWS( src_screen16, dest_screen16, isRGB24);
+ dest_screen16 += VIDEO_WIDTH;
+ src_screen16 += h0;
+ }
+ break;
+ case 512:
+ for(int y1=y0+h1; y0<y1; y0+=incY)
+ {
+ if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWWSWWSWS( src_screen16, dest_screen16, isRGB24);
+ dest_screen16 += VIDEO_WIDTH;
+ src_screen16 += h0;
+ }
+ break;
+ case 640:
+ for(int y1=y0+h1; y0<y1; y0+=incY)
+ {
+ if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWS( src_screen16, dest_screen16, isRGB24);
+ dest_screen16 += VIDEO_WIDTH;
+ src_screen16 += h0;
+ }
+ break;
+ }
+ progressInterlace_flag=!progressInterlace_flag;
+ }
+ video_flip();
+}
+
+///////////////////////////////////////////////////////////////////////////////
+void GPU_updateLace(void)
+{
+#ifdef ENABLE_GPU_LOG_SUPPORT
+ fprintf(stdout,"GPU_updateLace()\n");
+#endif
+#ifdef DEBUG_ANALYSIS
+ dbg_anacnt_GPU_updateLace++;
+#endif
+ pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_COUNTERS);
+#ifdef PROFILER_PCSX4ALL
+ pcsx4all_prof_frames++;
+#endif
+#ifdef DEBUG_FRAME
+ if(isdbg_frame())
+ {
+ static int passed=0;
+ if (!passed) dbg_enable();
+ else pcsx4all_exit();
+ passed++;
+ }
+#endif
+
+ // Frame skip table
+ static const unsigned char skipTable[12][12] =
+ {
+ { 0,0,0,0,0,0,0,0,0,0,0,0 },
+ { 0,0,0,0,0,0,0,0,0,0,0,1 },
+ { 0,0,0,0,0,1,0,0,0,0,0,1 },
+ { 0,0,0,1,0,0,0,1,0,0,0,1 },
+ { 0,0,1,0,0,1,0,0,1,0,0,1 },
+ { 0,1,0,0,1,0,1,0,0,1,0,1 },
+ { 0,1,0,1,0,1,0,1,0,1,0,1 },
+ { 0,1,0,1,1,0,1,0,1,1,0,1 },
+ { 0,1,1,0,1,1,0,1,1,0,1,1 },
+ { 0,1,1,1,0,1,1,1,0,1,1,1 },
+ { 0,1,1,1,1,1,0,1,1,1,1,1 },
+ { 0,1,1,1,1,1,1,1,1,1,1,1 }
+ };
+
+ // Interlace bit toggle
+ GPU_GP1 ^= 0x80000000;
+
+ // Update display
+ if ((!skipFrame) && (!isSkip) && (fb_dirty) && (!(((GPU_GP1&0x08000000))||((GPU_GP1&0x00800000)))))
+ {
+ gpuVideoOutput(); // Display updated
+
+ if (DisplayArea[3] == 480)
+ {
+ if (linesInterlace_user) linesInterlace = 3; // 1/4 of lines
+ else linesInterlace = 1; // if 480 we only need half of lines
+ }
+ else if (linesInterlace != linesInterlace_user)
+ {
+ linesInterlace = linesInterlace_user; // resolution changed from 480 to lower one
+ video_clear();
+ }
+ }
+
+ // Limit FPS
+ if (frameLimit)
+ {
+ static unsigned next=get_ticks();
+ if (!skipFrame)
+ {
+ unsigned now=get_ticks();
+ if (now<next) wait_ticks(next-now);
+ }
+ next+=(isPAL?(1000000/50):((unsigned)(1000000.0/59.94)));
+ }
+
+ // Show FPS statistics
+ if (show_fps)
+ {
+ static u32 real_fps=0;
+ static u32 prev=get_ticks();
+ static char msg[32]="FPS=000/00 SPD=000%";
+ u32 now=get_ticks();
+ real_fps++;
+ if ((now-prev)>=1000000)
+ {
+ u32 expected_fps=(isPAL?50:60);
+ sprintf(msg,"FPS=%3d/%2d SPD=%3d%%",((real_fps*(12-skipCount))/12),((expected_fps*(12-skipCount))/12),((real_fps*100)/expected_fps));
+ prev=now;
+ real_fps=0;
+ }
+ port_printf(5,5,msg);
+ }
+
+ // Update frame-skip
+ if (!alt_fps)
+ {
+ // Video frame-skip
+ skipFrame=skipTable[skipCount][skCount];
+ skCount--; if (skCount<0) skCount=11;
+ isSkip=skipFrame;
+ }
+ else
+ {
+ // Game frame-skip
+ if (!isSkip)
+ {
+ skipFrame=skipTable[skipCount][skCount];
+ skCount--; if (skCount<0) skCount=11;
+ isSkip=true;
+ }
+ }
+ fb_dirty=false;
+
+ pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_COUNTERS);
+}
+
+#else
+
+#include "../../frontend/plugin_lib.h"
+
+extern "C" {
+
+static const struct rearmed_cbs *cbs;
+static s16 old_res_horz, old_res_vert, old_rgb24;
+
+static void blit(void)
+{
+ u16 *base = (u16 *)GPU_FrameBuffer;
+ s16 isRGB24 = (GPU_GP1 & 0x00200000) ? 1 : 0;
+ s16 h0, x0, y0, w0, h1;
+
+ x0 = DisplayArea[0] & ~1; // alignment needed by blitter
+ y0 = DisplayArea[1];
+ base += FRAME_OFFSET(x0, y0);
+
+ w0 = DisplayArea[2];
+ h0 = DisplayArea[3]; // video mode
+
+ h1 = DisplayArea[5] - DisplayArea[4]; // display needed
+ if (h0 == 480) h1 = Min2(h1*2,480);
+
+ if (h1 <= 0)
+ return;
+
+ if (w0 != old_res_horz || h1 != old_res_vert || isRGB24 != old_rgb24)
+ {
+ old_res_horz = w0;
+ old_res_vert = h1;
+ old_rgb24 = (s16)isRGB24;
+ cbs->pl_vout_set_mode(w0, h1, w0, h1, isRGB24 ? 24 : 16);
+ }
+
+ cbs->pl_vout_flip(base, 1024, isRGB24, w0, h1);
+}
+
+void GPU_updateLace(void)
+{
+ // Interlace bit toggle
+ GPU_GP1 ^= 0x80000000;
+
+ if (!fb_dirty || (GPU_GP1&0x08800000))
+ return;
+
+ if (!wasSkip) {
+ blit();
+ fb_dirty = false;
+ skCount = 0;
+ }
+ else {
+ skCount++;
+ if (skCount >= 8)
+ wasSkip = isSkip = 0;
+ }
+
+ skipFrame = cbs->fskip_advice || cbs->frameskip == 1;
+}
+
+long GPUopen(unsigned long *, char *, char *)
+{
+ cbs->pl_vout_open();
+ return 0;
+}
+
+long GPUclose(void)
+{
+ cbs->pl_vout_close();
+ return 0;
+}
+
+long GPUfreeze(unsigned int ulGetFreezeData, GPUFreeze_t* p2)
+{
+ if (ulGetFreezeData > 1)
+ return 0;
+
+ return GPU_freeze(ulGetFreezeData, p2);
+}
+
+void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_)
+{
+ enableAbbeyHack = cbs_->gpu_unai.abe_hack;
+ light = !cbs_->gpu_unai.no_light;
+ blend = !cbs_->gpu_unai.no_blend;
+ if (cbs_->pl_vout_set_raw_vram)
+ cbs_->pl_vout_set_raw_vram((void *)GPU_FrameBuffer);
+
+ cbs = cbs_;
+ if (cbs->pl_set_gpu_caps)
+ cbs->pl_set_gpu_caps(0);
+}
+
+} /* extern "C" */
+
+#endif
--- /dev/null
+/***************************************************************************
+* Copyright (C) 2010 PCSX4ALL Team *
+* Copyright (C) 2010 Unai *
+* *
+* This program is free software; you can redistribute it and/or modify *
+* it under the terms of the GNU General Public License as published by *
+* the Free Software Foundation; either version 2 of the License, or *
+* (at your option) any later version. *
+* *
+* This program is distributed in the hope that it will be useful, *
+* but WITHOUT ANY WARRANTY; without even the implied warranty of *
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+* GNU General Public License for more details. *
+* *
+* You should have received a copy of the GNU General Public License *
+* along with this program; if not, write to the *
+* Free Software Foundation, Inc., *
+* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
+***************************************************************************/
+
+#ifndef NEW_GPU_H
+#define NEW_GPU_H
+
+///////////////////////////////////////////////////////////////////////////////
+// GPU global definitions
+#define FRAME_BUFFER_SIZE (1024*512*2)
+#define FRAME_WIDTH 1024
+#define FRAME_HEIGHT 512
+#define FRAME_OFFSET(x,y) (((y)<<10)+(x))
+
+#define VIDEO_WIDTH 320
+
+typedef char s8;
+typedef signed short s16;
+typedef signed int s32;
+typedef signed long long s64;
+
+typedef unsigned char u8;
+typedef unsigned short u16;
+typedef unsigned int u32;
+typedef unsigned long long u64;
+
+#include "gpu_fixedpoint.h"
+
+///////////////////////////////////////////////////////////////////////////////
+// Tweaks and Hacks
+extern int skipCount;
+extern bool enableAbbeyHack;
+extern bool show_fps;
+extern bool alt_fps;
+
+///////////////////////////////////////////////////////////////////////////////
+// interlaced rendering
+extern int linesInterlace_user;
+extern bool progressInterlace;
+
+extern bool light;
+extern bool blend;
+
+typedef struct {
+ u32 Version;
+ u32 GPU_gp1;
+ u32 Control[256];
+ unsigned char FrameBuffer[1024*512*2];
+} GPUFreeze_t;
+
+struct GPUPacket
+{
+ union
+ {
+ u32 U4[16];
+ s32 S4[16];
+ u16 U2[32];
+ s16 S2[32];
+ u8 U1[64];
+ s8 S1[64];
+ };
+};
+
+///////////////////////////////////////////////////////////////////////////////
+// Compile Options
+
+//#define ENABLE_GPU_NULL_SUPPORT // Enables NullGPU support
+//#define ENABLE_GPU_LOG_SUPPORT // Enables gpu logger, very slow only for windows debugging
+
+///////////////////////////////////////////////////////////////////////////////
+#endif // NEW_GPU_H
--- /dev/null
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void draw_spr16_full(u16 *d, void *s, u16 *pal, int lines);
+
+#ifdef __cplusplus
+}
+#endif
--- /dev/null
+/*
+ * (C) Gražvydas "notaz" Ignotas, 2011
+ *
+ * This work is licensed under the terms of GNU GPL, version 2 or later.
+ * See the COPYING file in the top-level directory.
+ */
+
+
+.text
+.align 2
+
+@ in: r0=dst, r2=pal, r12=0x1e
+@ trashes r6-r8,lr,flags
+.macro do_4_pixels rs ibase obase
+.if \ibase - 1 < 0
+ and r6, r12, \rs, lsl #1
+.else
+ and r6, r12, \rs, lsr #\ibase-1
+.endif
+ and r7, r12, \rs, lsr #\ibase+3
+ and r8, r12, \rs, lsr #\ibase+7
+ and lr, r12, \rs, lsr #\ibase+11
+ ldrh r6, [r2, r6]
+ ldrh r7, [r2, r7]
+ ldrh r8, [r2, r8]
+ ldrh lr, [r2, lr]
+ tst r6, r6
+ strneh r6, [r0, #\obase+0]
+ tst r7, r7
+ strneh r7, [r0, #\obase+2]
+ tst r8, r8
+ strneh r8, [r0, #\obase+4]
+ tst lr, lr
+ strneh lr, [r0, #\obase+6]
+.endm
+
+.global draw_spr16_full @ (u16 *d, void *s, u16 *pal, int lines)
+draw_spr16_full:
+ stmfd sp!, {r4-r8,lr}
+ mov r12, #0x1e @ empty pixel
+
+0:
+ ldmia r1, {r4,r5}
+ do_4_pixels r4, 0, 0
+ do_4_pixels r4, 16, 8
+ do_4_pixels r5, 0, 16
+ do_4_pixels r5, 16, 24
+ subs r3, r3, #1
+ add r0, r0, #2048
+ add r1, r1, #2048
+ bgt 0b
+
+ ldmfd sp!, {r4-r8,pc}
+
+@ vim:filetype=armasm
--- /dev/null
+/***************************************************************************
+* Copyright (C) 2010 PCSX4ALL Team *
+* Copyright (C) 2010 Unai *
+* *
+* This program is free software; you can redistribute it and/or modify *
+* it under the terms of the GNU General Public License as published by *
+* the Free Software Foundation; either version 2 of the License, or *
+* (at your option) any later version. *
+* *
+* This program is distributed in the hope that it will be useful, *
+* but WITHOUT ANY WARRANTY; without even the implied warranty of *
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+* GNU General Public License for more details. *
+* *
+* You should have received a copy of the GNU General Public License *
+* along with this program; if not, write to the *
+* Free Software Foundation, Inc., *
+* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
+***************************************************************************/
+
+#ifndef _INNER_BLIT_H_
+#define _INNER_BLIT_H_
+
+#ifndef USE_BGR15
+#define RGB24(R,G,B) (((((R)&0xF8)<<8)|(((G)&0xFC)<<3)|(((B)&0xF8)>>3)))
+#define RGB16X2(C) (((C)&(0x1f001f<<10))>>10) | (((C)&(0x1f001f<<5))<<1) | (((C)&(0x1f001f<<0))<<11)
+#define RGB16(C) (((C)&(0x1f<<10))>>10) | (((C)&(0x1f<<5))<<1) | (((C)&(0x1f<<0))<<11)
+#else
+#define RGB24(R,G,B) ((((R)&0xF8)>>3)|(((G)&0xF8)<<2)|(((B)&0xF8)<<7))
+#endif
+
+///////////////////////////////////////////////////////////////////////////////
+// GPU Blitting code with rescale and interlace support.
+
+INLINE void GPU_BlitWW(const void* src, u16* dst16, u32 isRGB24)
+{
+ u32 uCount;
+ if(isRGB24 == 0)
+ {
+ #ifndef USE_BGR15
+ uCount = 20;
+ const u32* src32 = (const u32*) src;
+ u32* dst32 = (u32*)(void*) dst16;
+ do{
+ dst32[0] = RGB16X2(src32[0]);
+ dst32[1] = RGB16X2(src32[1]);
+ dst32[2] = RGB16X2(src32[2]);
+ dst32[3] = RGB16X2(src32[3]);
+ dst32[4] = RGB16X2(src32[4]);
+ dst32[5] = RGB16X2(src32[5]);
+ dst32[6] = RGB16X2(src32[6]);
+ dst32[7] = RGB16X2(src32[7]);
+ dst32 += 8;
+ src32 += 8;
+ }while(--uCount);
+ #else
+ memcpy(dst16,src,640);
+ #endif
+ }
+ else
+ {
+ uCount = 20;
+ const u8* src8 = (const u8*)src;
+ do{
+ dst16[ 0] = RGB24(src8[ 0], src8[ 1], src8[ 2] );
+ dst16[ 1] = RGB24(src8[ 3], src8[ 4], src8[ 5] );
+ dst16[ 2] = RGB24(src8[ 6], src8[ 7], src8[ 8] );
+ dst16[ 3] = RGB24(src8[ 9], src8[10], src8[11] );
+ dst16[ 4] = RGB24(src8[12], src8[13], src8[14] );
+ dst16[ 5] = RGB24(src8[15], src8[16], src8[17] );
+ dst16[ 6] = RGB24(src8[18], src8[19], src8[20] );
+ dst16[ 7] = RGB24(src8[21], src8[22], src8[23] );
+
+ dst16[ 8] = RGB24(src8[24], src8[25], src8[26] );
+ dst16[ 9] = RGB24(src8[27], src8[28], src8[29] );
+ dst16[10] = RGB24(src8[30], src8[31], src8[32] );
+ dst16[11] = RGB24(src8[33], src8[34], src8[35] );
+ dst16[12] = RGB24(src8[36], src8[37], src8[38] );
+ dst16[13] = RGB24(src8[39], src8[40], src8[41] );
+ dst16[14] = RGB24(src8[42], src8[43], src8[44] );
+ dst16[15] = RGB24(src8[45], src8[46], src8[47] );
+ dst16 += 16;
+ src8 += 48;
+ }while(--uCount);
+ }
+}
+
+INLINE void GPU_BlitWWSWWSWS(const void* src, u16* dst16, u32 isRGB24)
+{
+ u32 uCount;
+ if(isRGB24 == 0)
+ {
+ #ifndef USE_BGR15
+ uCount = 32;
+ const u16* src16 = (const u16*) src;
+ do{
+ dst16[ 0] = RGB16(src16[0]);
+ dst16[ 1] = RGB16(src16[1]);
+ dst16[ 2] = RGB16(src16[3]);
+ dst16[ 3] = RGB16(src16[4]);
+ dst16[ 4] = RGB16(src16[6]);
+ dst16[ 5] = RGB16(src16[8]);
+ dst16[ 6] = RGB16(src16[9]);
+ dst16[ 7] = RGB16(src16[11]);
+ dst16[ 8] = RGB16(src16[12]);
+ dst16[ 9] = RGB16(src16[14]);
+ dst16 += 10;
+ src16 += 16;
+ }while(--uCount);
+ #else
+ uCount = 64;
+ const u16* src16 = (const u16*) src;
+ do{
+ *dst16++ = *src16++;
+ *dst16++ = *src16;
+ src16+=2;
+ *dst16++ = *src16++;
+ *dst16++ = *src16;
+ src16+=2;
+ *dst16++ = *src16;
+ src16+=2;
+ }while(--uCount);
+ #endif
+ }
+ else
+ {
+ uCount = 32;
+ const u8* src8 = (const u8*)src;
+ do{
+ dst16[ 0] = RGB24(src8[ 0], src8[ 1], src8[ 2] );
+ dst16[ 1] = RGB24(src8[ 3], src8[ 4], src8[ 5] );
+ dst16[ 2] = RGB24(src8[ 9], src8[10], src8[11] );
+ dst16[ 3] = RGB24(src8[12], src8[13], src8[14] );
+ dst16[ 4] = RGB24(src8[18], src8[19], src8[20] );
+
+ dst16[ 5] = RGB24(src8[24], src8[25], src8[26] );
+ dst16[ 6] = RGB24(src8[27], src8[28], src8[29] );
+ dst16[ 7] = RGB24(src8[33], src8[34], src8[35] );
+ dst16[ 8] = RGB24(src8[36], src8[37], src8[38] );
+ dst16[ 9] = RGB24(src8[42], src8[43], src8[44] );
+
+ dst16 += 10;
+ src8 += 48;
+ }while(--uCount);
+ }
+}
+
+INLINE void GPU_BlitWWWWWS(const void* src, u16* dst16, u32 isRGB24)
+{
+ u32 uCount;
+ if(isRGB24 == 0)
+ {
+ #ifndef USE_BGR15
+ uCount = 32;
+ const u16* src16 = (const u16*) src;
+ do{
+ dst16[ 0] = RGB16(src16[0]);
+ dst16[ 1] = RGB16(src16[1]);
+ dst16[ 2] = RGB16(src16[2]);
+ dst16[ 3] = RGB16(src16[3]);
+ dst16[ 4] = RGB16(src16[4]);
+ dst16[ 5] = RGB16(src16[6]);
+ dst16[ 6] = RGB16(src16[7]);
+ dst16[ 7] = RGB16(src16[8]);
+ dst16[ 8] = RGB16(src16[9]);
+ dst16[ 9] = RGB16(src16[10]);
+ dst16 += 10;
+ src16 += 12;
+ }while(--uCount);
+ #else
+ uCount = 64;
+ const u16* src16 = (const u16*) src;
+ do{
+ *dst16++ = *src16++;
+ *dst16++ = *src16++;
+ *dst16++ = *src16++;
+ *dst16++ = *src16++;
+ *dst16++ = *src16;
+ src16+=2;
+ }while(--uCount);
+ #endif
+ }
+ else
+ {
+ uCount = 32;
+ const u8* src8 = (const u8*)src;
+ do{
+ dst16[0] = RGB24(src8[ 0], src8[ 1], src8[ 2] );
+ dst16[1] = RGB24(src8[ 3], src8[ 4], src8[ 5] );
+ dst16[2] = RGB24(src8[ 6], src8[ 7], src8[ 8] );
+ dst16[3] = RGB24(src8[ 9], src8[10], src8[11] );
+ dst16[4] = RGB24(src8[12], src8[13], src8[14] );
+ dst16[5] = RGB24(src8[18], src8[19], src8[20] );
+ dst16[6] = RGB24(src8[21], src8[22], src8[23] );
+ dst16[7] = RGB24(src8[24], src8[25], src8[26] );
+ dst16[8] = RGB24(src8[27], src8[28], src8[29] );
+ dst16[9] = RGB24(src8[30], src8[31], src8[32] );
+ dst16 += 10;
+ src8 += 36;
+ }while(--uCount);
+ }
+}
+
+INLINE void GPU_BlitWWWWWWWWS(const void* src, u16* dst16, u32 isRGB24, u32 uClip_src)
+{
+ u32 uCount;
+ if(isRGB24 == 0)
+ {
+ #ifndef USE_BGR15
+ uCount = 20;
+ const u16* src16 = ((const u16*) src) + uClip_src;
+ do{
+ dst16[ 0] = RGB16(src16[0]);
+ dst16[ 1] = RGB16(src16[1]);
+ dst16[ 2] = RGB16(src16[2]);
+ dst16[ 3] = RGB16(src16[3]);
+ dst16[ 4] = RGB16(src16[4]);
+ dst16[ 5] = RGB16(src16[5]);
+ dst16[ 6] = RGB16(src16[6]);
+ dst16[ 7] = RGB16(src16[7]);
+
+ dst16[ 8] = RGB16(src16[9]);
+ dst16[ 9] = RGB16(src16[10]);
+ dst16[10] = RGB16(src16[11]);
+ dst16[11] = RGB16(src16[12]);
+ dst16[12] = RGB16(src16[13]);
+ dst16[13] = RGB16(src16[14]);
+ dst16[14] = RGB16(src16[15]);
+ dst16[15] = RGB16(src16[16]);
+ dst16 += 16;
+ src16 += 18;
+ }while(--uCount);
+ #else
+ uCount = 40;
+ const u16* src16 = ((const u16*) src) + uClip_src;
+ do{
+ *dst16++ = *src16++;
+ *dst16++ = *src16++;
+ *dst16++ = *src16++;
+ *dst16++ = *src16++;
+ *dst16++ = *src16++;
+ *dst16++ = *src16++;
+ *dst16++ = *src16++;
+ *dst16++ = *src16;
+ src16+=2;
+ }while(--uCount);
+ #endif
+ }
+ else
+ {
+ uCount = 20;
+ const u8* src8 = (const u8*)src + (uClip_src<<1) + uClip_src;
+ do{
+ dst16[ 0] = RGB24(src8[ 0], src8[ 1], src8[ 2] );
+ dst16[ 1] = RGB24(src8[ 3], src8[ 4], src8[ 5] );
+ dst16[ 2] = RGB24(src8[ 6], src8[ 7], src8[ 8] );
+ dst16[ 3] = RGB24(src8[ 9], src8[10], src8[11] );
+ dst16[ 4] = RGB24(src8[12], src8[13], src8[14] );
+ dst16[ 5] = RGB24(src8[15], src8[16], src8[17] );
+ dst16[ 6] = RGB24(src8[18], src8[19], src8[20] );
+ dst16[ 7] = RGB24(src8[21], src8[22], src8[23] );
+
+ dst16[ 8] = RGB24(src8[27], src8[28], src8[29] );
+ dst16[ 9] = RGB24(src8[30], src8[31], src8[32] );
+ dst16[10] = RGB24(src8[33], src8[34], src8[35] );
+ dst16[11] = RGB24(src8[36], src8[37], src8[38] );
+ dst16[12] = RGB24(src8[39], src8[40], src8[41] );
+ dst16[13] = RGB24(src8[42], src8[43], src8[44] );
+ dst16[14] = RGB24(src8[45], src8[46], src8[47] );
+ dst16[15] = RGB24(src8[48], src8[49], src8[50] );
+ dst16 += 16;
+ src8 += 54;
+ }while(--uCount);
+ }
+}
+
+INLINE void GPU_BlitWWDWW(const void* src, u16* dst16, u32 isRGB24)
+{
+ u32 uCount;
+ if(isRGB24 == 0)
+ {
+ #ifndef USE_BGR15
+ uCount = 32;
+ const u16* src16 = (const u16*) src;
+ do{
+ dst16[ 0] = RGB16(src16[0]);
+ dst16[ 1] = RGB16(src16[1]);
+ dst16[ 2] = dst16[1];
+ dst16[ 3] = RGB16(src16[2]);
+ dst16[ 4] = RGB16(src16[3]);
+ dst16[ 5] = RGB16(src16[4]);
+ dst16[ 6] = RGB16(src16[5]);
+ dst16[ 7] = dst16[6];
+ dst16[ 8] = RGB16(src16[6]);
+ dst16[ 9] = RGB16(src16[7]);
+ dst16 += 10;
+ src16 += 8;
+ }while(--uCount);
+ #else
+ uCount = 64;
+ const u16* src16 = (const u16*) src;
+ do{
+ *dst16++ = *src16++;
+ *dst16++ = *src16;
+ *dst16++ = *src16++;
+ *dst16++ = *src16++;
+ *dst16++ = *src16++;
+ }while(--uCount);
+ #endif
+ }
+ else
+ {
+ uCount = 32;
+ const u8* src8 = (const u8*)src;
+ do{
+ dst16[ 0] = RGB24(src8[0], src8[ 1], src8[ 2] );
+ dst16[ 1] = RGB24(src8[3], src8[ 4], src8[ 5] );
+ dst16[ 2] = dst16[1];
+ dst16[ 3] = RGB24(src8[6], src8[ 7], src8[ 8] );
+ dst16[ 4] = RGB24(src8[9], src8[10], src8[11] );
+
+ dst16[ 5] = RGB24(src8[12], src8[13], src8[14] );
+ dst16[ 6] = RGB24(src8[15], src8[16], src8[17] );
+ dst16[ 7] = dst16[6];
+ dst16[ 8] = RGB24(src8[18], src8[19], src8[20] );
+ dst16[ 9] = RGB24(src8[21], src8[22], src8[23] );
+ dst16 += 10;
+ src8 += 24;
+ }while(--uCount);
+ }
+}
+
+
+INLINE void GPU_BlitWS(const void* src, u16* dst16, u32 isRGB24)
+{
+ u32 uCount;
+ if(isRGB24 == 0)
+ {
+ #ifndef USE_BGR15
+ uCount = 20;
+ const u16* src16 = (const u16*) src;
+ do{
+ dst16[ 0] = RGB16(src16[0]);
+ dst16[ 1] = RGB16(src16[2]);
+ dst16[ 2] = RGB16(src16[4]);
+ dst16[ 3] = RGB16(src16[6]);
+
+ dst16[ 4] = RGB16(src16[8]);
+ dst16[ 5] = RGB16(src16[10]);
+ dst16[ 6] = RGB16(src16[12]);
+ dst16[ 7] = RGB16(src16[14]);
+
+ dst16[ 8] = RGB16(src16[16]);
+ dst16[ 9] = RGB16(src16[18]);
+ dst16[10] = RGB16(src16[20]);
+ dst16[11] = RGB16(src16[22]);
+
+ dst16[12] = RGB16(src16[24]);
+ dst16[13] = RGB16(src16[26]);
+ dst16[14] = RGB16(src16[28]);
+ dst16[15] = RGB16(src16[30]);
+
+ dst16 += 16;
+ src16 += 32;
+ }while(--uCount);
+ #else
+ uCount = 320;
+ const u16* src16 = (const u16*) src;
+ do{
+ *dst16++ = *src16; src16+=2;
+ }while(--uCount);
+ #endif
+ }
+ else
+ {
+ uCount = 20;
+ const u8* src8 = (const u8*) src;
+ do{
+ dst16[ 0] = RGB24(src8[ 0], src8[ 1], src8[ 2] );
+ dst16[ 1] = RGB24(src8[ 6], src8[ 7], src8[ 8] );
+ dst16[ 2] = RGB24(src8[12], src8[13], src8[14] );
+ dst16[ 3] = RGB24(src8[18], src8[19], src8[20] );
+
+ dst16[ 4] = RGB24(src8[24], src8[25], src8[26] );
+ dst16[ 5] = RGB24(src8[30], src8[31], src8[32] );
+ dst16[ 6] = RGB24(src8[36], src8[37], src8[38] );
+ dst16[ 7] = RGB24(src8[42], src8[43], src8[44] );
+
+ dst16[ 8] = RGB24(src8[48], src8[49], src8[50] );
+ dst16[ 9] = RGB24(src8[54], src8[55], src8[56] );
+ dst16[10] = RGB24(src8[60], src8[61], src8[62] );
+ dst16[11] = RGB24(src8[66], src8[67], src8[68] );
+
+ dst16[12] = RGB24(src8[72], src8[73], src8[74] );
+ dst16[13] = RGB24(src8[78], src8[79], src8[80] );
+ dst16[14] = RGB24(src8[84], src8[85], src8[86] );
+ dst16[15] = RGB24(src8[90], src8[91], src8[92] );
+
+ dst16 += 16;
+ src8 += 96;
+ }while(--uCount);
+ }
+}
+
+#endif //_INNER_BLIT_H_
--- /dev/null
+/***************************************************************************
+* Copyright (C) 2010 PCSX4ALL Team *
+* Copyright (C) 2010 Unai *
+* *
+* This program is free software; you can redistribute it and/or modify *
+* it under the terms of the GNU General Public License as published by *
+* the Free Software Foundation; either version 2 of the License, or *
+* (at your option) any later version. *
+* *
+* This program is distributed in the hope that it will be useful, *
+* but WITHOUT ANY WARRANTY; without even the implied warranty of *
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+* GNU General Public License for more details. *
+* *
+* You should have received a copy of the GNU General Public License *
+* along with this program; if not, write to the *
+* Free Software Foundation, Inc., *
+* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
+***************************************************************************/
+
+///////////////////////////////////////////////////////////////////////////////
+INLINE void gpuSetTexture(u16 tpage)
+{
+ u32 tp;
+ u32 tx, ty;
+ GPU_GP1 = (GPU_GP1 & ~0x1FF) | (tpage & 0x1FF);
+
+ TextureWindow[0]&= ~TextureWindow[2];
+ TextureWindow[1]&= ~TextureWindow[3];
+
+ tp = (tpage >> 7) & 3;
+ tx = (tpage & 0x0F) << 6;
+ ty = (tpage & 0x10) << 4;
+ if (tp == 3) tp = 2;
+
+ tx += (TextureWindow[0] >> (2 - tp));
+ ty += TextureWindow[1];
+
+ BLEND_MODE = (((tpage>>5)&0x3) ) << 3;
+ TEXT_MODE = (((tpage>>7)&0x3) + 1 ) << 5; // +1 el cero no lo usamos
+
+ TBA = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(tx, ty)];
+
+}
+
+///////////////////////////////////////////////////////////////////////////////
+INLINE void gpuSetCLUT(u16 clut)
+{
+ CBA = &((u16*)GPU_FrameBuffer)[(clut & 0x7FFF) << 4];
+}
+
+#ifdef ENABLE_GPU_NULL_SUPPORT
+#define NULL_GPU() break
+#else
+#define NULL_GPU()
+#endif
+
+#ifdef ENABLE_GPU_LOG_SUPPORT
+#define DO_LOG(expr) printf expr
+#else
+#define DO_LOG(expr) {}
+#endif
+
+#define Blending (((PRIM&0x2)&&(blend))?(PRIM&0x2):0)
+#define Blending_Mode (((PRIM&0x2)&&(blend))?BLEND_MODE:0)
+#define Lighting (((~PRIM)&0x1)&&(light))
+
+void gpuSendPacketFunction(const int PRIM)
+{
+ //printf("0x%x\n",PRIM);
+
+ switch (PRIM)
+ {
+ case 0x02:
+ NULL_GPU();
+ gpuClearImage(); // prim handles updateLace && skip
+ DO_LOG(("gpuClearImage(0x%x)\n",PRIM));
+ break;
+ case 0x20:
+ case 0x21:
+ case 0x22:
+ case 0x23:
+ if (!isSkip)
+ {
+ NULL_GPU();
+ gpuDrawF3(gpuPolySpanDrivers [Blending_Mode | Masking | Blending | PixelMSB]);
+ DO_LOG(("gpuDrawF3(0x%x)\n",PRIM));
+ }
+ break;
+ case 0x24:
+ case 0x25:
+ case 0x26:
+ case 0x27:
+ if (!isSkip)
+ {
+ NULL_GPU();
+ gpuSetCLUT (PacketBuffer.U4[2] >> 16);
+ gpuSetTexture (PacketBuffer.U4[4] >> 16);
+ if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F))
+ gpuDrawFT3(gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | PixelMSB]);
+ else
+ gpuDrawFT3(gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | PixelMSB]);
+ DO_LOG(("gpuDrawFT3(0x%x)\n",PRIM));
+ }
+ break;
+ case 0x28:
+ case 0x29:
+ case 0x2A:
+ case 0x2B:
+ if (!isSkip)
+ {
+ NULL_GPU();
+ const PP gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | Masking | Blending | PixelMSB];
+ //--PacketBuffer.S2[6];
+ gpuDrawF3(gpuPolySpanDriver);
+ PacketBuffer.U4[1] = PacketBuffer.U4[4];
+ //--PacketBuffer.S2[2];
+ gpuDrawF3(gpuPolySpanDriver);
+ DO_LOG(("gpuDrawF4(0x%x)\n",PRIM));
+ }
+ break;
+ case 0x2C:
+ case 0x2D:
+ case 0x2E:
+ case 0x2F:
+ if (!isSkip)
+ {
+ NULL_GPU();
+ gpuSetCLUT (PacketBuffer.U4[2] >> 16);
+ gpuSetTexture (PacketBuffer.U4[4] >> 16);
+ PP gpuPolySpanDriver;
+ if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F))
+ gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | PixelMSB];
+ else
+ gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | PixelMSB];
+ //--PacketBuffer.S2[6];
+ gpuDrawFT3(gpuPolySpanDriver);
+ PacketBuffer.U4[1] = PacketBuffer.U4[7];
+ PacketBuffer.U4[2] = PacketBuffer.U4[8];
+ //--PacketBuffer.S2[2];
+ gpuDrawFT3(gpuPolySpanDriver);
+ DO_LOG(("gpuDrawFT4(0x%x)\n",PRIM));
+ }
+ break;
+ case 0x30:
+ case 0x31:
+ case 0x32:
+ case 0x33:
+ if (!isSkip)
+ {
+ NULL_GPU();
+ gpuDrawG3(gpuPolySpanDrivers [Blending_Mode | Masking | Blending | 129 | PixelMSB]);
+ DO_LOG(("gpuDrawG3(0x%x)\n",PRIM));
+ }
+ break;
+ case 0x34:
+ case 0x35:
+ case 0x36:
+ case 0x37:
+ if (!isSkip)
+ {
+ NULL_GPU();
+ gpuSetCLUT (PacketBuffer.U4[2] >> 16);
+ gpuSetTexture (PacketBuffer.U4[5] >> 16);
+ gpuDrawGT3(gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | ((Lighting)?129:0) | PixelMSB]);
+ DO_LOG(("gpuDrawGT3(0x%x)\n",PRIM));
+ }
+ break;
+ case 0x38:
+ case 0x39:
+ case 0x3A:
+ case 0x3B:
+ if (!isSkip)
+ {
+ NULL_GPU();
+ const PP gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | Masking | Blending | 129 | PixelMSB];
+ //--PacketBuffer.S2[6];
+ gpuDrawG3(gpuPolySpanDriver);
+ PacketBuffer.U4[0] = PacketBuffer.U4[6];
+ PacketBuffer.U4[1] = PacketBuffer.U4[7];
+ //--PacketBuffer.S2[2];
+ gpuDrawG3(gpuPolySpanDriver);
+ DO_LOG(("gpuDrawG4(0x%x)\n",PRIM));
+ }
+ break;
+ case 0x3C:
+ case 0x3D:
+ case 0x3E:
+ case 0x3F:
+ if (!isSkip)
+ {
+ NULL_GPU();
+ gpuSetCLUT (PacketBuffer.U4[2] >> 16);
+ gpuSetTexture (PacketBuffer.U4[5] >> 16);
+ const PP gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | ((Lighting)?129:0) | PixelMSB];
+ //--PacketBuffer.S2[6];
+ gpuDrawGT3(gpuPolySpanDriver);
+ PacketBuffer.U4[0] = PacketBuffer.U4[9];
+ PacketBuffer.U4[1] = PacketBuffer.U4[10];
+ PacketBuffer.U4[2] = PacketBuffer.U4[11];
+ //--PacketBuffer.S2[2];
+ gpuDrawGT3(gpuPolySpanDriver);
+ DO_LOG(("gpuDrawGT4(0x%x)\n",PRIM));
+ }
+ break;
+ case 0x40:
+ case 0x41:
+ case 0x42:
+ case 0x43:
+ if (!isSkip)
+ {
+ NULL_GPU();
+ gpuDrawLF(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
+ DO_LOG(("gpuDrawLF(0x%x)\n",PRIM));
+ }
+ break;
+ case 0x48:
+ case 0x49:
+ case 0x4A:
+ case 0x4B:
+ case 0x4C:
+ case 0x4D:
+ case 0x4E:
+ case 0x4F:
+ if (!isSkip)
+ {
+ NULL_GPU();
+ gpuDrawLF(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
+ DO_LOG(("gpuDrawLF(0x%x)\n",PRIM));
+ }
+ if ((PacketBuffer.U4[3] & 0xF000F000) != 0x50005000)
+ {
+ PacketBuffer.U4[1] = PacketBuffer.U4[2];
+ PacketBuffer.U4[2] = PacketBuffer.U4[3];
+ PacketCount = 1;
+ PacketIndex = 3;
+ }
+ break;
+ case 0x50:
+ case 0x51:
+ case 0x52:
+ case 0x53:
+ if (!isSkip)
+ {
+ NULL_GPU();
+ gpuDrawLG(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
+ DO_LOG(("gpuDrawLG(0x%x)\n",PRIM));
+ }
+ break;
+ case 0x58:
+ case 0x59:
+ case 0x5A:
+ case 0x5B:
+ case 0x5C:
+ case 0x5D:
+ case 0x5E:
+ case 0x5F:
+ if (!isSkip)
+ {
+ NULL_GPU();
+ gpuDrawLG(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
+ DO_LOG(("gpuDrawLG(0x%x)\n",PRIM));
+ }
+ if ((PacketBuffer.U4[4] & 0xF000F000) != 0x50005000)
+ {
+ PacketBuffer.U1[3 + (2 * 4)] = PacketBuffer.U1[3 + (0 * 4)];
+ PacketBuffer.U4[0] = PacketBuffer.U4[2];
+ PacketBuffer.U4[1] = PacketBuffer.U4[3];
+ PacketBuffer.U4[2] = PacketBuffer.U4[4];
+ PacketCount = 2;
+ PacketIndex = 3;
+ }
+ break;
+ case 0x60:
+ case 0x61:
+ case 0x62:
+ case 0x63:
+ if (!isSkip)
+ {
+ NULL_GPU();
+ gpuDrawT(gpuTileSpanDrivers [Blending_Mode | Masking | Blending | (PixelMSB>>3)]);
+ DO_LOG(("gpuDrawT(0x%x)\n",PRIM));
+ }
+ break;
+ case 0x64:
+ case 0x65:
+ case 0x66:
+ case 0x67:
+ if (!isSkip)
+ {
+ NULL_GPU();
+ gpuSetCLUT (PacketBuffer.U4[2] >> 16);
+ gpuSetTexture (GPU_GP1);
+ if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F))
+ gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | (enableAbbeyHack<<7) | PixelMSB]);
+ else
+ gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | (enableAbbeyHack<<7) | PixelMSB]);
+ DO_LOG(("gpuDrawS(0x%x)\n",PRIM));
+ }
+ break;
+ case 0x68:
+ case 0x69:
+ case 0x6A:
+ case 0x6B:
+ if (!isSkip)
+ {
+ NULL_GPU();
+ PacketBuffer.U4[2] = 0x00010001;
+ gpuDrawT(gpuTileSpanDrivers [Blending_Mode | Masking | Blending | (PixelMSB>>3)]);
+ DO_LOG(("gpuDrawT(0x%x)\n",PRIM));
+ }
+ break;
+ case 0x70:
+ case 0x71:
+ case 0x72:
+ case 0x73:
+ if (!isSkip)
+ {
+ NULL_GPU();
+ PacketBuffer.U4[2] = 0x00080008;
+ gpuDrawT(gpuTileSpanDrivers [Blending_Mode | Masking | Blending | (PixelMSB>>3)]);
+ DO_LOG(("gpuDrawT(0x%x)\n",PRIM));
+ }
+ break;
+ case 0x74:
+ case 0x75:
+ case 0x76:
+ case 0x77:
+ if (!isSkip)
+ {
+ NULL_GPU();
+ PacketBuffer.U4[3] = 0x00080008;
+ gpuSetCLUT (PacketBuffer.U4[2] >> 16);
+ gpuSetTexture (GPU_GP1);
+ if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F))
+ gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | (enableAbbeyHack<<7) | PixelMSB]);
+ else
+ gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | (enableAbbeyHack<<7) | PixelMSB]);
+ DO_LOG(("gpuDrawS(0x%x)\n",PRIM));
+ }
+ break;
+ case 0x78:
+ case 0x79:
+ case 0x7A:
+ case 0x7B:
+ if (!isSkip)
+ {
+ NULL_GPU();
+ PacketBuffer.U4[2] = 0x00100010;
+ gpuDrawT(gpuTileSpanDrivers [Blending_Mode | Masking | Blending | (PixelMSB>>3)]);
+ DO_LOG(("gpuDrawT(0x%x)\n",PRIM));
+ }
+ break;
+ case 0x7C:
+ case 0x7D:
+#ifdef __arm__
+ if ((GPU_GP1 & 0x180) == 0 && (Masking | PixelMSB) == 0)
+ {
+ gpuSetCLUT (PacketBuffer.U4[2] >> 16);
+ gpuSetTexture (GPU_GP1);
+ gpuDrawS16();
+ break;
+ }
+ // fallthrough
+#endif
+ case 0x7E:
+ case 0x7F:
+ if (!isSkip)
+ {
+ NULL_GPU();
+ PacketBuffer.U4[3] = 0x00100010;
+ gpuSetCLUT (PacketBuffer.U4[2] >> 16);
+ gpuSetTexture (GPU_GP1);
+ if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F))
+ gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | (enableAbbeyHack<<7) | PixelMSB]);
+ else
+ gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | (enableAbbeyHack<<7) | PixelMSB]);
+ DO_LOG(("gpuDrawS(0x%x)\n",PRIM));
+ }
+ break;
+ case 0x80: // vid -> vid
+ gpuMoveImage(); // prim handles updateLace && skip
+ DO_LOG(("gpuMoveImage(0x%x)\n",PRIM));
+ break;
+ case 0xA0: // sys ->vid
+ gpuLoadImage(); // prim handles updateLace && skip
+#ifndef isSkip // not a define
+ if (alt_fps) isSkip=false;
+#endif
+ DO_LOG(("gpuLoadImage(0x%x)\n",PRIM));
+ break;
+ case 0xC0: // vid -> sys
+ gpuStoreImage(); // prim handles updateLace && skip
+ DO_LOG(("gpuStoreImage(0x%x)\n",PRIM));
+ break;
+ case 0xE1:
+ {
+ const u32 temp = PacketBuffer.U4[0];
+ GPU_GP1 = (GPU_GP1 & ~0x000007FF) | (temp & 0x000007FF);
+ gpuSetTexture(temp);
+ DO_LOG(("gpuSetTexture(0x%x)\n",PRIM));
+ }
+ break;
+ case 0xE2:
+ {
+ static const u8 TextureMask[32] = {
+ 255, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7, //
+ 127, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7 //
+ };
+ const u32 temp = PacketBuffer.U4[0];
+ TextureWindow[0] = ((temp >> 10) & 0x1F) << 3;
+ TextureWindow[1] = ((temp >> 15) & 0x1F) << 3;
+ TextureWindow[2] = TextureMask[(temp >> 0) & 0x1F];
+ TextureWindow[3] = TextureMask[(temp >> 5) & 0x1F];
+ gpuSetTexture(GPU_GP1);
+ //isSkip = false;
+ DO_LOG(("TextureWindow(0x%x)\n",PRIM));
+ }
+ break;
+ case 0xE3:
+ {
+ const u32 temp = PacketBuffer.U4[0];
+ DrawingArea[0] = temp & 0x3FF;
+ DrawingArea[1] = (temp >> 10) & 0x3FF;
+ //isSkip = false;
+ DO_LOG(("DrawingArea_Pos(0x%x)\n",PRIM));
+ }
+ break;
+ case 0xE4:
+ {
+ const u32 temp = PacketBuffer.U4[0];
+ DrawingArea[2] = (temp & 0x3FF) + 1;
+ DrawingArea[3] = ((temp >> 10) & 0x3FF) + 1;
+ //isSkip = false;
+ DO_LOG(("DrawingArea_Size(0x%x)\n",PRIM));
+ }
+ break;
+ case 0xE5:
+ {
+ const u32 temp = PacketBuffer.U4[0];
+ DrawingOffset[0] = ((s32)temp<<(32-11))>>(32-11);
+ DrawingOffset[1] = ((s32)temp<<(32-22))>>(32-11);
+ //isSkip = false;
+ DO_LOG(("DrawingOffset(0x%x)\n",PRIM));
+ }
+ break;
+ case 0xE6:
+ {
+ const u32 temp = PacketBuffer.U4[0];
+ //GPU_GP1 = (GPU_GP1 & ~0x00001800) | ((temp&3) << 11);
+ Masking = (temp & 0x2) << 1;
+ PixelMSB =(temp & 0x1) << 8;
+ DO_LOG(("SetMask(0x%x)\n",PRIM));
+ }
+ break;
+ }
+}
--- /dev/null
+/***************************************************************************
+ * Copyright (C) 2010 PCSX4ALL Team *
+ * Copyright (C) 2010 Unai *
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ * *
+ * This program is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+ * GNU General Public License for more details. *
+ * *
+ * You should have received a copy of the GNU General Public License *
+ * along with this program; if not, write to the *
+ * Free Software Foundation, Inc., *
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
+ ***************************************************************************/
+
+#ifndef FIXED_H
+#define FIXED_H
+
+#include "arm_features.h"
+
+typedef s32 fixed;
+
+#ifdef GPU_TABLE_10_BITS
+#define TABLE_BITS 10
+#else
+#define TABLE_BITS 16
+#endif
+
+#define FIXED_BITS 16
+
+#define fixed_ZERO ((fixed)0)
+#define fixed_ONE ((fixed)1<<FIXED_BITS)
+#define fixed_TWO ((fixed)2<<FIXED_BITS)
+#define fixed_HALF ((fixed)((1<<FIXED_BITS)>>1))
+
+// big precision inverse table.
+s32 s_invTable[(1<<TABLE_BITS)];
+
+INLINE fixed i2x(const int _x) { return ((_x)<<FIXED_BITS); }
+INLINE fixed x2i(const fixed _x) { return ((_x)>>FIXED_BITS); }
+
+/*
+INLINE u32 Log2(u32 _a)
+{
+ u32 c = 0; // result of log2(v) will go here
+ if (_a & 0xFFFF0000) { _a >>= 16; c |= 16; }
+ if (_a & 0xFF00) { _a >>= 8; c |= 8; }
+ if (_a & 0xF0) { _a >>= 4; c |= 4; }
+ if (_a & 0xC) { _a >>= 2; c |= 2; }
+ if (_a & 0x2) { _a >>= 1; c |= 1; }
+ return c;
+}
+*/
+
+#ifdef HAVE_ARMV5
+INLINE u32 Log2(u32 x) { u32 res; asm("clz %0,%1" : "=r" (res) : "r" (x)); return 32-res; }
+#else
+INLINE u32 Log2(u32 x) { u32 i = 0; for ( ; x > 0; ++i, x >>= 1); return i - 1; }
+#endif
+
+#ifdef GPU_TABLE_10_BITS
+INLINE void xInv (const fixed _b, s32& iFactor_, s32& iShift_)
+{
+ u32 uD = (_b<0) ? -_b : _b ;
+ u32 uLog = Log2(uD);
+ uLog = uLog>(TABLE_BITS-1) ? uLog-(TABLE_BITS-1) : 0;
+ u32 uDen = uD>>uLog;
+ iFactor_ = s_invTable[uDen];
+ iFactor_ = (_b<0) ? -iFactor_ :iFactor_;
+ iShift_ = 15+uLog;
+}
+#else
+INLINE void xInv (const fixed _b, s32& iFactor_, s32& iShift_)
+{
+ u32 uD = (_b<0) ? -_b : _b;
+ if(uD>1)
+ {
+ u32 uLog = Log2(uD);
+ uLog = uLog>(TABLE_BITS-1) ? uLog-(TABLE_BITS-1) : 0;
+ u32 uDen = (uD>>uLog)-1;
+ iFactor_ = s_invTable[uDen];
+ iFactor_ = (_b<0) ? -iFactor_ :iFactor_;
+ iShift_ = 15+uLog;
+ }
+ else
+ {
+ iFactor_=_b;
+ iShift_ = 0;
+ }
+}
+#endif
+
+INLINE fixed xInvMulx (const fixed _a, const s32 _iFact, const s32 _iShift)
+{
+ #ifdef __arm__
+ s64 res;
+ asm ("smull %Q0, %R0, %1, %2" : "=&r" (res) : "r"(_a) , "r"(_iFact));
+ return fixed(res>>_iShift);
+ #else
+ return fixed( ((s64)(_a)*(s64)(_iFact))>>(_iShift) );
+ #endif
+}
+
+INLINE fixed xLoDivx (const fixed _a, const fixed _b)
+{
+ s32 iFact, iShift;
+ xInv(_b, iFact, iShift);
+ return xInvMulx(_a, iFact, iShift);
+}
+
+///////////////////////////////////////////////////////////////////////////
+template<typename T>
+INLINE T Min2 (const T _a, const T _b) { return (_a<_b)?_a:_b; }
+
+template<typename T>
+INLINE T Min3 (const T _a, const T _b, const T _c) { return Min2(Min2(_a,_b),_c); }
+
+///////////////////////////////////////////////////////////////////////////
+template<typename T>
+INLINE T Max2 (const T _a, const T _b) { return (_a>_b)?_a:_b; }
+
+template<typename T>
+INLINE T Max3 (const T _a, const T _b, const T _c) { return Max2(Max2(_a,_b),_c); }
+
+///////////////////////////////////////////////////////////////////////////
+#endif //FIXED_H
--- /dev/null
+/***************************************************************************
+* Copyright (C) 2010 PCSX4ALL Team *
+* Copyright (C) 2010 Unai *
+* *
+* This program is free software; you can redistribute it and/or modify *
+* it under the terms of the GNU General Public License as published by *
+* the Free Software Foundation; either version 2 of the License, or *
+* (at your option) any later version. *
+* *
+* This program is distributed in the hope that it will be useful, *
+* but WITHOUT ANY WARRANTY; without even the implied warranty of *
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+* GNU General Public License for more details. *
+* *
+* You should have received a copy of the GNU General Public License *
+* along with this program; if not, write to the *
+* Free Software Foundation, Inc., *
+* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
+***************************************************************************/
+
+///////////////////////////////////////////////////////////////////////////////
+// Inner loop driver instanciation file
+
+///////////////////////////////////////////////////////////////////////////////
+// Option Masks
+#define L ((CF>>0)&1)
+#define B ((CF>>1)&1)
+#define M ((CF>>2)&1)
+#define BM ((CF>>3)&3)
+#define TM ((CF>>5)&3)
+#define G ((CF>>7)&1)
+
+#define AH ((CF>>7)&1)
+
+#define MB ((CF>>8)&1)
+
+#include "gpu_inner_blend.h"
+#include "gpu_inner_light.h"
+
+///////////////////////////////////////////////////////////////////////////////
+// GPU Pixel opperations generator
+template<const int CF>
+INLINE void gpuPixelFn(u16 *pixel,const u16 data)
+{
+ if ((!M)&&(!B))
+ {
+ if(MB) { *pixel = data | 0x8000; }
+ else { *pixel = data; }
+ }
+ else if ((M)&&(!B))
+ {
+ if (!(*pixel&0x8000))
+ {
+ if(MB) { *pixel = data | 0x8000; }
+ else { *pixel = data; }
+ }
+ }
+ else
+ {
+ u16 uDst = *pixel;
+ if(M) { if (uDst&0x8000) return; }
+ u16 uSrc = data;
+ u32 uMsk; if (BM==0) uMsk=0x7BDE;
+ if (BM==0) gpuBlending00(uSrc, uDst);
+ if (BM==1) gpuBlending01(uSrc, uDst);
+ if (BM==2) gpuBlending02(uSrc, uDst);
+ if (BM==3) gpuBlending03(uSrc, uDst);
+ if(MB) { *pixel = uSrc | 0x8000; }
+ else { *pixel = uSrc; }
+ }
+}
+///////////////////////////////////////////////////////////////////////////////
+
+///////////////////////////////////////////////////////////////////////////////
+// Pixel drawing drivers, for lines (only blending)
+typedef void (*PD)(u16 *pixel,const u16 data);
+const PD gpuPixelDrivers[32] = // We only generate pixel op for MASKING/BLEND_ENABLE/BLEND_MODE
+{
+ gpuPixelFn<0x00<<1>,gpuPixelFn<0x01<<1>,gpuPixelFn<0x02<<1>,gpuPixelFn<0x03<<1>,
+ NULL,gpuPixelFn<0x05<<1>,NULL,gpuPixelFn<0x07<<1>,
+ NULL,gpuPixelFn<0x09<<1>,NULL,gpuPixelFn<0x0B<<1>,
+ NULL,gpuPixelFn<0x0D<<1>,NULL,gpuPixelFn<0x0F<<1>,
+
+ gpuPixelFn<(0x00<<1)|256>,gpuPixelFn<(0x01<<1)|256>,gpuPixelFn<(0x02<<1)|256>,gpuPixelFn<(0x03<<1)|256>,
+ NULL,gpuPixelFn<(0x05<<1)|256>,NULL,gpuPixelFn<(0x07<<1)|256>,
+ NULL,gpuPixelFn<(0x09<<1)|256>,NULL,gpuPixelFn<(0x0B<<1)|256>,
+ NULL,gpuPixelFn<(0x0D<<1)|256>,NULL,gpuPixelFn<(0x0F<<1)|256>
+};
+
+///////////////////////////////////////////////////////////////////////////////
+// GPU Tiles innerloops generator
+
+template<const int CF>
+INLINE void gpuTileSpanFn(u16 *pDst, u32 count, u16 data)
+{
+ if ((!M)&&(!B))
+ {
+ if (MB) { data = data | 0x8000; }
+ do { *pDst++ = data; } while (--count);
+ }
+ else if ((M)&&(!B))
+ {
+ if (MB) { data = data | 0x8000; }
+ do { if (!(*pDst&0x8000)) { *pDst = data; } pDst++; } while (--count);
+ }
+ else
+ {
+ u16 uSrc;
+ u16 uDst;
+ u32 uMsk; if (BM==0) uMsk=0x7BDE;
+ do
+ {
+ // MASKING
+ uDst = *pDst;
+ if(M) { if (uDst&0x8000) goto endtile; }
+ uSrc = data;
+
+ // BLEND
+ if (BM==0) gpuBlending00(uSrc, uDst);
+ if (BM==1) gpuBlending01(uSrc, uDst);
+ if (BM==2) gpuBlending02(uSrc, uDst);
+ if (BM==3) gpuBlending03(uSrc, uDst);
+
+ if (MB) { *pDst = uSrc | 0x8000; }
+ else { *pDst = uSrc; }
+ endtile: pDst++;
+ }
+ while (--count);
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Tiles innerloops driver
+typedef void (*PT)(u16 *pDst, u32 count, u16 data);
+const PT gpuTileSpanDrivers[64] =
+{
+ gpuTileSpanFn<0x00>,NULL,gpuTileSpanFn<0x02>,NULL, gpuTileSpanFn<0x04>,NULL,gpuTileSpanFn<0x06>,NULL, NULL,NULL,gpuTileSpanFn<0x0A>,NULL, NULL,NULL,gpuTileSpanFn<0x0E>,NULL,
+ NULL,NULL,gpuTileSpanFn<0x12>,NULL, NULL,NULL,gpuTileSpanFn<0x16>,NULL, NULL,NULL,gpuTileSpanFn<0x1A>,NULL, NULL,NULL,gpuTileSpanFn<0x1E>,NULL,
+
+ gpuTileSpanFn<0x100>,NULL,gpuTileSpanFn<0x102>,NULL, gpuTileSpanFn<0x104>,NULL,gpuTileSpanFn<0x106>,NULL, NULL,NULL,gpuTileSpanFn<0x10A>,NULL, NULL,NULL,gpuTileSpanFn<0x10E>,NULL,
+ NULL,NULL,gpuTileSpanFn<0x112>,NULL, NULL,NULL,gpuTileSpanFn<0x116>,NULL, NULL,NULL,gpuTileSpanFn<0x11A>,NULL, NULL,NULL,gpuTileSpanFn<0x11E>,NULL,
+};
+
+///////////////////////////////////////////////////////////////////////////////
+// GPU Sprites innerloops generator
+
+template<const int CF>
+INLINE void gpuSpriteSpanFn(u16 *pDst, u32 count, u32 u0, const u32 mask)
+{
+ u16 uSrc;
+ u16 uDst;
+ const u16* pTxt = TBA+(u0&~0x1ff); u0=u0&0x1ff;
+ const u16 *_CBA; if(TM!=3) _CBA=CBA;
+ u32 lCol; if(L) { lCol = ((u32)(b4<< 2)&(0x03ff)) | ((u32)(g4<<13)&(0x07ff<<10)) | ((u32)(r4<<24)&(0x07ff<<21)); }
+ u8 rgb; if (TM==1) rgb = ((u8*)pTxt)[u0>>1];
+ u32 uMsk; if ((B)&&(BM==0)) uMsk=0x7BDE;
+
+ do
+ {
+ // MASKING
+ if(M) { uDst = *pDst; if (uDst&0x8000) { u0=(u0+1)&mask; goto endsprite; } }
+
+ // TEXTURE MAPPING
+ if (TM==1) { if (!(u0&1)) rgb = ((u8*)pTxt)[u0>>1]; uSrc = _CBA[(rgb>>((u0&1)<<2))&0xf]; u0=(u0+1)&mask; }
+ if (TM==2) { uSrc = _CBA[((u8*)pTxt)[u0]]; u0=(u0+1)&mask; }
+ if (TM==3) { uSrc = pTxt[u0]; u0=(u0+1)&mask; }
+ if(!AH) { if (!uSrc) goto endsprite; }
+
+ // BLEND
+ if(B)
+ {
+ if(uSrc&0x8000)
+ {
+ // LIGHTING CALCULATIONS
+ if(L) { gpuLightingTXT(uSrc, lCol); }
+
+ if(!M) { uDst = *pDst; }
+ if (BM==0) gpuBlending00(uSrc, uDst);
+ if (BM==1) gpuBlending01(uSrc, uDst);
+ if (BM==2) gpuBlending02(uSrc, uDst);
+ if (BM==3) gpuBlending03(uSrc, uDst);
+ }
+ else
+ {
+ // LIGHTING CALCULATIONS
+ if(L) { gpuLightingTXT(uSrc, lCol); }
+ }
+ }
+ else
+ {
+ // LIGHTING CALCULATIONS
+ if(L) { gpuLightingTXT(uSrc, lCol); } else
+ { if(!MB) uSrc&= 0x7fff; }
+ }
+
+ if (MB) { *pDst = uSrc | 0x8000; }
+ else { *pDst = uSrc; }
+
+ endsprite: pDst++;
+ }
+ while (--count);
+}
+///////////////////////////////////////////////////////////////////////////////
+
+///////////////////////////////////////////////////////////////////////////////
+// Sprite innerloops driver
+typedef void (*PS)(u16 *pDst, u32 count, u32 u0, const u32 mask);
+const PS gpuSpriteSpanDrivers[512] =
+{
+ NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,
+ NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,
+ gpuSpriteSpanFn<0x20>,gpuSpriteSpanFn<0x21>,gpuSpriteSpanFn<0x22>,gpuSpriteSpanFn<0x23>, gpuSpriteSpanFn<0x24>,gpuSpriteSpanFn<0x25>,gpuSpriteSpanFn<0x26>,gpuSpriteSpanFn<0x27>, NULL,NULL,gpuSpriteSpanFn<0x2A>,gpuSpriteSpanFn<0x2B>, NULL,NULL,gpuSpriteSpanFn<0x2E>,gpuSpriteSpanFn<0x2F>,
+ NULL,NULL,gpuSpriteSpanFn<0x32>,gpuSpriteSpanFn<0x33>, NULL,NULL,gpuSpriteSpanFn<0x36>,gpuSpriteSpanFn<0x37>, NULL,NULL,gpuSpriteSpanFn<0x3A>,gpuSpriteSpanFn<0x3B>, NULL,NULL,gpuSpriteSpanFn<0x3E>,gpuSpriteSpanFn<0x3F>,
+ gpuSpriteSpanFn<0x40>,gpuSpriteSpanFn<0x41>,gpuSpriteSpanFn<0x42>,gpuSpriteSpanFn<0x43>, gpuSpriteSpanFn<0x44>,gpuSpriteSpanFn<0x45>,gpuSpriteSpanFn<0x46>,gpuSpriteSpanFn<0x47>, NULL,NULL,gpuSpriteSpanFn<0x4A>,gpuSpriteSpanFn<0x4B>, NULL,NULL,gpuSpriteSpanFn<0x4E>,gpuSpriteSpanFn<0x4F>,
+ NULL,NULL,gpuSpriteSpanFn<0x52>,gpuSpriteSpanFn<0x53>, NULL,NULL,gpuSpriteSpanFn<0x56>,gpuSpriteSpanFn<0x57>, NULL,NULL,gpuSpriteSpanFn<0x5A>,gpuSpriteSpanFn<0x5B>, NULL,NULL,gpuSpriteSpanFn<0x5E>,gpuSpriteSpanFn<0x5F>,
+ gpuSpriteSpanFn<0x60>,gpuSpriteSpanFn<0x61>,gpuSpriteSpanFn<0x62>,gpuSpriteSpanFn<0x63>, gpuSpriteSpanFn<0x64>,gpuSpriteSpanFn<0x65>,gpuSpriteSpanFn<0x66>,gpuSpriteSpanFn<0x67>, NULL,NULL,gpuSpriteSpanFn<0x6A>,gpuSpriteSpanFn<0x6B>, NULL,NULL,gpuSpriteSpanFn<0x6E>,gpuSpriteSpanFn<0x6F>,
+ NULL,NULL,gpuSpriteSpanFn<0x72>,gpuSpriteSpanFn<0x73>, NULL,NULL,gpuSpriteSpanFn<0x76>,gpuSpriteSpanFn<0x77>, NULL,NULL,gpuSpriteSpanFn<0x7A>,gpuSpriteSpanFn<0x7B>, NULL,NULL,gpuSpriteSpanFn<0x7E>,gpuSpriteSpanFn<0x7F>,
+
+ NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,
+ NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,
+ gpuSpriteSpanFn<0xa0>,gpuSpriteSpanFn<0xa1>,gpuSpriteSpanFn<0xa2>,gpuSpriteSpanFn<0xa3>, gpuSpriteSpanFn<0xa4>,gpuSpriteSpanFn<0xa5>,gpuSpriteSpanFn<0xa6>,gpuSpriteSpanFn<0xa7>, NULL,NULL,gpuSpriteSpanFn<0xaA>,gpuSpriteSpanFn<0xaB>, NULL,NULL,gpuSpriteSpanFn<0xaE>,gpuSpriteSpanFn<0xaF>,
+ NULL,NULL,gpuSpriteSpanFn<0xb2>,gpuSpriteSpanFn<0xb3>, NULL,NULL,gpuSpriteSpanFn<0xb6>,gpuSpriteSpanFn<0xb7>, NULL,NULL,gpuSpriteSpanFn<0xbA>,gpuSpriteSpanFn<0xbB>, NULL,NULL,gpuSpriteSpanFn<0xbE>,gpuSpriteSpanFn<0xbF>,
+ gpuSpriteSpanFn<0xc0>,gpuSpriteSpanFn<0xc1>,gpuSpriteSpanFn<0xc2>,gpuSpriteSpanFn<0xc3>, gpuSpriteSpanFn<0xc4>,gpuSpriteSpanFn<0xc5>,gpuSpriteSpanFn<0xc6>,gpuSpriteSpanFn<0xc7>, NULL,NULL,gpuSpriteSpanFn<0xcA>,gpuSpriteSpanFn<0xcB>, NULL,NULL,gpuSpriteSpanFn<0xcE>,gpuSpriteSpanFn<0xcF>,
+ NULL,NULL,gpuSpriteSpanFn<0xd2>,gpuSpriteSpanFn<0xd3>, NULL,NULL,gpuSpriteSpanFn<0xd6>,gpuSpriteSpanFn<0xd7>, NULL,NULL,gpuSpriteSpanFn<0xdA>,gpuSpriteSpanFn<0xdB>, NULL,NULL,gpuSpriteSpanFn<0xdE>,gpuSpriteSpanFn<0xdF>,
+ gpuSpriteSpanFn<0xe0>,gpuSpriteSpanFn<0xe1>,gpuSpriteSpanFn<0xe2>,gpuSpriteSpanFn<0xe3>, gpuSpriteSpanFn<0xe4>,gpuSpriteSpanFn<0xe5>,gpuSpriteSpanFn<0xe6>,gpuSpriteSpanFn<0xe7>, NULL,NULL,gpuSpriteSpanFn<0xeA>,gpuSpriteSpanFn<0xeB>, NULL,NULL,gpuSpriteSpanFn<0xeE>,gpuSpriteSpanFn<0xeF>,
+ NULL,NULL,gpuSpriteSpanFn<0xf2>,gpuSpriteSpanFn<0xf3>, NULL,NULL,gpuSpriteSpanFn<0xf6>,gpuSpriteSpanFn<0xf7>, NULL,NULL,gpuSpriteSpanFn<0xfA>,gpuSpriteSpanFn<0xfB>, NULL,NULL,gpuSpriteSpanFn<0xfE>,gpuSpriteSpanFn<0xfF>,
+
+ NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,
+ NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,
+ gpuSpriteSpanFn<0x120>,gpuSpriteSpanFn<0x121>,gpuSpriteSpanFn<0x122>,gpuSpriteSpanFn<0x123>, gpuSpriteSpanFn<0x124>,gpuSpriteSpanFn<0x125>,gpuSpriteSpanFn<0x126>,gpuSpriteSpanFn<0x127>, NULL,NULL,gpuSpriteSpanFn<0x12A>,gpuSpriteSpanFn<0x12B>, NULL,NULL,gpuSpriteSpanFn<0x12E>,gpuSpriteSpanFn<0x12F>,
+ NULL,NULL,gpuSpriteSpanFn<0x132>,gpuSpriteSpanFn<0x133>, NULL,NULL,gpuSpriteSpanFn<0x136>,gpuSpriteSpanFn<0x137>, NULL,NULL,gpuSpriteSpanFn<0x13A>,gpuSpriteSpanFn<0x13B>, NULL,NULL,gpuSpriteSpanFn<0x13E>,gpuSpriteSpanFn<0x13F>,
+ gpuSpriteSpanFn<0x140>,gpuSpriteSpanFn<0x141>,gpuSpriteSpanFn<0x142>,gpuSpriteSpanFn<0x143>, gpuSpriteSpanFn<0x144>,gpuSpriteSpanFn<0x145>,gpuSpriteSpanFn<0x146>,gpuSpriteSpanFn<0x147>, NULL,NULL,gpuSpriteSpanFn<0x14A>,gpuSpriteSpanFn<0x14B>, NULL,NULL,gpuSpriteSpanFn<0x14E>,gpuSpriteSpanFn<0x14F>,
+ NULL,NULL,gpuSpriteSpanFn<0x152>,gpuSpriteSpanFn<0x153>, NULL,NULL,gpuSpriteSpanFn<0x156>,gpuSpriteSpanFn<0x157>, NULL,NULL,gpuSpriteSpanFn<0x15A>,gpuSpriteSpanFn<0x15B>, NULL,NULL,gpuSpriteSpanFn<0x15E>,gpuSpriteSpanFn<0x15F>,
+ gpuSpriteSpanFn<0x160>,gpuSpriteSpanFn<0x161>,gpuSpriteSpanFn<0x162>,gpuSpriteSpanFn<0x163>, gpuSpriteSpanFn<0x164>,gpuSpriteSpanFn<0x165>,gpuSpriteSpanFn<0x166>,gpuSpriteSpanFn<0x167>, NULL,NULL,gpuSpriteSpanFn<0x16A>,gpuSpriteSpanFn<0x16B>, NULL,NULL,gpuSpriteSpanFn<0x16E>,gpuSpriteSpanFn<0x16F>,
+ NULL,NULL,gpuSpriteSpanFn<0x172>,gpuSpriteSpanFn<0x173>, NULL,NULL,gpuSpriteSpanFn<0x176>,gpuSpriteSpanFn<0x177>, NULL,NULL,gpuSpriteSpanFn<0x17A>,gpuSpriteSpanFn<0x17B>, NULL,NULL,gpuSpriteSpanFn<0x17E>,gpuSpriteSpanFn<0x17F>,
+
+ NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,
+ NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,
+ gpuSpriteSpanFn<0x1a0>,gpuSpriteSpanFn<0x1a1>,gpuSpriteSpanFn<0x1a2>,gpuSpriteSpanFn<0x1a3>, gpuSpriteSpanFn<0x1a4>,gpuSpriteSpanFn<0x1a5>,gpuSpriteSpanFn<0x1a6>,gpuSpriteSpanFn<0x1a7>, NULL,NULL,gpuSpriteSpanFn<0x1aA>,gpuSpriteSpanFn<0x1aB>, NULL,NULL,gpuSpriteSpanFn<0x1aE>,gpuSpriteSpanFn<0x1aF>,
+ NULL,NULL,gpuSpriteSpanFn<0x1b2>,gpuSpriteSpanFn<0x1b3>, NULL,NULL,gpuSpriteSpanFn<0x1b6>,gpuSpriteSpanFn<0x1b7>, NULL,NULL,gpuSpriteSpanFn<0x1bA>,gpuSpriteSpanFn<0x1bB>, NULL,NULL,gpuSpriteSpanFn<0x1bE>,gpuSpriteSpanFn<0x1bF>,
+ gpuSpriteSpanFn<0x1c0>,gpuSpriteSpanFn<0x1c1>,gpuSpriteSpanFn<0x1c2>,gpuSpriteSpanFn<0x1c3>, gpuSpriteSpanFn<0x1c4>,gpuSpriteSpanFn<0x1c5>,gpuSpriteSpanFn<0x1c6>,gpuSpriteSpanFn<0x1c7>, NULL,NULL,gpuSpriteSpanFn<0x1cA>,gpuSpriteSpanFn<0x1cB>, NULL,NULL,gpuSpriteSpanFn<0x1cE>,gpuSpriteSpanFn<0x1cF>,
+ NULL,NULL,gpuSpriteSpanFn<0x1d2>,gpuSpriteSpanFn<0x1d3>, NULL,NULL,gpuSpriteSpanFn<0x1d6>,gpuSpriteSpanFn<0x1d7>, NULL,NULL,gpuSpriteSpanFn<0x1dA>,gpuSpriteSpanFn<0x1dB>, NULL,NULL,gpuSpriteSpanFn<0x1dE>,gpuSpriteSpanFn<0x1dF>,
+ gpuSpriteSpanFn<0x1e0>,gpuSpriteSpanFn<0x1e1>,gpuSpriteSpanFn<0x1e2>,gpuSpriteSpanFn<0x1e3>, gpuSpriteSpanFn<0x1e4>,gpuSpriteSpanFn<0x1e5>,gpuSpriteSpanFn<0x1e6>,gpuSpriteSpanFn<0x1e7>, NULL,NULL,gpuSpriteSpanFn<0x1eA>,gpuSpriteSpanFn<0x1eB>, NULL,NULL,gpuSpriteSpanFn<0x1eE>,gpuSpriteSpanFn<0x1eF>,
+ NULL,NULL,gpuSpriteSpanFn<0x1f2>,gpuSpriteSpanFn<0x1f3>, NULL,NULL,gpuSpriteSpanFn<0x1f6>,gpuSpriteSpanFn<0x1f7>, NULL,NULL,gpuSpriteSpanFn<0x1fA>,gpuSpriteSpanFn<0x1fB>, NULL,NULL,gpuSpriteSpanFn<0x1fE>,gpuSpriteSpanFn<0x1fF>
+};
+
+///////////////////////////////////////////////////////////////////////////////
+// GPU Polygon innerloops generator
+template<const int CF>
+INLINE void gpuPolySpanFn(u16 *pDst, u32 count)
+{
+ if (!TM)
+ {
+ // NO TEXTURE
+ if (!G)
+ {
+ // NO GOURAUD
+ u16 data;
+ if (L) { u32 lCol=((u32)(b4<< 2)&(0x03ff)) | ((u32)(g4<<13)&(0x07ff<<10)) | ((u32)(r4<<24)&(0x07ff<<21)); gpuLightingRGB(data,lCol); }
+ else data=PixelData;
+ if ((!M)&&(!B))
+ {
+ if (MB) { data = data | 0x8000; }
+ do { *pDst++ = data; } while (--count);
+ }
+ else if ((M)&&(!B))
+ {
+ if (MB) { data = data | 0x8000; }
+ do { if (!(*pDst&0x8000)) { *pDst = data; } pDst++; } while (--count);
+ }
+ else
+ {
+ u16 uSrc;
+ u16 uDst;
+ u32 uMsk; if (BM==0) uMsk=0x7BDE;
+ do
+ {
+ // masking
+ uDst = *pDst;
+ if(M) { if (uDst&0x8000) goto endtile; }
+ uSrc = data;
+ // blend
+ if (BM==0) gpuBlending00(uSrc, uDst);
+ if (BM==1) gpuBlending01(uSrc, uDst);
+ if (BM==2) gpuBlending02(uSrc, uDst);
+ if (BM==3) gpuBlending03(uSrc, uDst);
+ if (MB) { *pDst = uSrc | 0x8000; }
+ else { *pDst = uSrc; }
+ endtile: pDst++;
+ }
+ while (--count);
+ }
+ }
+ else
+ {
+ // GOURAUD
+ u16 uDst;
+ u16 uSrc;
+ u32 linc=lInc;
+ u32 lCol=((u32)(b4>>14)&(0x03ff)) | ((u32)(g4>>3)&(0x07ff<<10)) | ((u32)(r4<<8)&(0x07ff<<21));
+ u32 uMsk; if ((B)&&(BM==0)) uMsk=0x7BDE;
+ do
+ {
+ // masking
+ if(M) { uDst = *pDst; if (uDst&0x8000) goto endgou; }
+ // blend
+ if(B)
+ {
+ // light
+ gpuLightingRGB(uSrc,lCol);
+ if(!M) { uDst = *pDst; }
+ if (BM==0) gpuBlending00(uSrc, uDst);
+ if (BM==1) gpuBlending01(uSrc, uDst);
+ if (BM==2) gpuBlending02(uSrc, uDst);
+ if (BM==3) gpuBlending03(uSrc, uDst);
+ }
+ else
+ {
+ // light
+ gpuLightingRGB(uSrc,lCol);
+ }
+ if (MB) { *pDst = uSrc | 0x8000; }
+ else { *pDst = uSrc; }
+ endgou: pDst++; lCol=(lCol+linc);
+ }
+ while (--count);
+ }
+ }
+ else
+ {
+ // TEXTURE
+ u16 uDst;
+ u16 uSrc;
+ u32 linc; if (L&&G) linc=lInc;
+ u32 tinc=tInc;
+ u32 tmsk=tMsk;
+ u32 tCor = ((u32)( u4<<7)&0x7fff0000) | ((u32)( v4>>9)&0x00007fff); tCor&= tmsk;
+ const u16* _TBA=TBA;
+ const u16* _CBA; if (TM!=3) _CBA=CBA;
+ u32 lCol;
+ if(L && !G) { lCol = ((u32)(b4<< 2)&(0x03ff)) | ((u32)(g4<<13)&(0x07ff<<10)) | ((u32)(r4<<24)&(0x07ff<<21)); }
+ else if(L && G) { lCol = ((u32)(b4>>14)&(0x03ff)) | ((u32)(g4>>3)&(0x07ff<<10)) | ((u32)(r4<<8)&(0x07ff<<21)); }
+ u32 uMsk; if ((B)&&(BM==0)) uMsk=0x7BDE;
+ do
+ {
+ // masking
+ if(M) { uDst = *pDst; if (uDst&0x8000) goto endpoly; }
+ // texture
+ if (TM==1) { u32 tu=(tCor>>23); u32 tv=(tCor<<4)&(0xff<<11); u8 rgb=((u8*)_TBA)[tv+(tu>>1)]; uSrc=_CBA[(rgb>>((tu&1)<<2))&0xf]; if(!uSrc) goto endpoly; }
+ if (TM==2) { uSrc = _CBA[(((u8*)_TBA)[(tCor>>23)+((tCor<<4)&(0xff<<11))])]; if(!uSrc) goto endpoly; }
+ if (TM==3) { uSrc = _TBA[(tCor>>23)+((tCor<<3)&(0xff<<10))]; if(!uSrc) goto endpoly; }
+ // blend
+ if(B)
+ {
+ if (uSrc&0x8000)
+ {
+ // light
+ if(L) gpuLightingTXT(uSrc, lCol);
+ if(!M) { uDst = *pDst; }
+ if (BM==0) gpuBlending00(uSrc, uDst);
+ if (BM==1) gpuBlending01(uSrc, uDst);
+ if (BM==2) gpuBlending02(uSrc, uDst);
+ if (BM==3) gpuBlending03(uSrc, uDst);
+ }
+ else
+ {
+ // light
+ if(L) gpuLightingTXT(uSrc, lCol);
+ }
+ }
+ else
+ {
+ // light
+ if(L) { gpuLightingTXT(uSrc, lCol); } else if(!MB) { uSrc&= 0x7fff; }
+ }
+ if (MB) { *pDst = uSrc | 0x8000; }
+ else { *pDst = uSrc; }
+ endpoly: pDst++;
+ tCor=(tCor+tinc)&tmsk;
+ if (L&&G) lCol=(lCol+linc);
+ }
+ while (--count);
+ }
+}
+
+// supposedly shouldn't be called?
+static void gpuPolySpanFn_NULL_(u16 *pDst, u32 count)
+{
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+///////////////////////////////////////////////////////////////////////////////
+// Polygon innerloops driver
+typedef void (*PP)(u16 *pDst, u32 count);
+const PP gpuPolySpanDrivers[512] =
+{
+ gpuPolySpanFn<0x00>,gpuPolySpanFn<0x01>,gpuPolySpanFn<0x02>,gpuPolySpanFn<0x03>, gpuPolySpanFn<0x04>,gpuPolySpanFn<0x05>,gpuPolySpanFn<0x06>,gpuPolySpanFn<0x07>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x0A>,gpuPolySpanFn<0x0B>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x0E>,gpuPolySpanFn<0x0F>,
+ gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x12>,gpuPolySpanFn<0x13>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x16>,gpuPolySpanFn<0x17>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1A>,gpuPolySpanFn<0x1B>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1E>,gpuPolySpanFn<0x1F>,
+ gpuPolySpanFn<0x20>,gpuPolySpanFn<0x21>,gpuPolySpanFn<0x22>,gpuPolySpanFn<0x23>, gpuPolySpanFn<0x24>,gpuPolySpanFn<0x25>,gpuPolySpanFn<0x26>,gpuPolySpanFn<0x27>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x2A>,gpuPolySpanFn<0x2B>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x2E>,gpuPolySpanFn<0x2F>,
+ gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x32>,gpuPolySpanFn<0x33>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x36>,gpuPolySpanFn<0x37>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x3A>,gpuPolySpanFn<0x3B>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x3E>,gpuPolySpanFn<0x3F>,
+ gpuPolySpanFn<0x40>,gpuPolySpanFn<0x41>,gpuPolySpanFn<0x42>,gpuPolySpanFn<0x43>, gpuPolySpanFn<0x44>,gpuPolySpanFn<0x45>,gpuPolySpanFn<0x46>,gpuPolySpanFn<0x47>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x4A>,gpuPolySpanFn<0x4B>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x4E>,gpuPolySpanFn<0x4F>,
+ gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x52>,gpuPolySpanFn<0x53>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x56>,gpuPolySpanFn<0x57>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x5A>,gpuPolySpanFn<0x5B>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x5E>,gpuPolySpanFn<0x5F>,
+ gpuPolySpanFn<0x60>,gpuPolySpanFn<0x61>,gpuPolySpanFn<0x62>,gpuPolySpanFn<0x63>, gpuPolySpanFn<0x64>,gpuPolySpanFn<0x65>,gpuPolySpanFn<0x66>,gpuPolySpanFn<0x67>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x6A>,gpuPolySpanFn<0x6B>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x6E>,gpuPolySpanFn<0x6F>,
+ gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x72>,gpuPolySpanFn<0x73>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x76>,gpuPolySpanFn<0x77>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x7A>,gpuPolySpanFn<0x7B>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x7E>,gpuPolySpanFn<0x7F>,
+
+ gpuPolySpanFn_NULL_,gpuPolySpanFn<0x81>,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x83>, gpuPolySpanFn_NULL_,gpuPolySpanFn<0x85>,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x87>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x8B>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x8F>,
+ gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x93>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x97>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x9B>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x9F>,
+ gpuPolySpanFn_NULL_,gpuPolySpanFn<0xa1>,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xa3>, gpuPolySpanFn_NULL_,gpuPolySpanFn<0xa5>,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xa7>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xaB>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xaF>,
+ gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xb3>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xb7>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xbB>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xbF>,
+ gpuPolySpanFn_NULL_,gpuPolySpanFn<0xc1>,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xc3>, gpuPolySpanFn_NULL_,gpuPolySpanFn<0xc5>,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xc7>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xcB>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xcF>,
+ gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xd3>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xd7>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xdB>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xdF>,
+ gpuPolySpanFn_NULL_,gpuPolySpanFn<0xe1>,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xe3>, gpuPolySpanFn_NULL_,gpuPolySpanFn<0xe5>,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xe7>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xeB>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xeF>,
+ gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xf3>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xf7>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xfB>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xfF>,
+
+ gpuPolySpanFn<0x100>,gpuPolySpanFn<0x101>,gpuPolySpanFn<0x102>,gpuPolySpanFn<0x103>, gpuPolySpanFn<0x104>,gpuPolySpanFn<0x105>,gpuPolySpanFn<0x106>,gpuPolySpanFn<0x107>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x10A>,gpuPolySpanFn<0x10B>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x10E>,gpuPolySpanFn<0x10F>,
+ gpuPolySpanFn_NULL_, gpuPolySpanFn_NULL_, gpuPolySpanFn<0x112>,gpuPolySpanFn<0x113>, gpuPolySpanFn_NULL_, gpuPolySpanFn_NULL_, gpuPolySpanFn<0x116>,gpuPolySpanFn<0x117>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x11A>,gpuPolySpanFn<0x11B>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x11E>,gpuPolySpanFn<0x11F>,
+ gpuPolySpanFn<0x120>,gpuPolySpanFn<0x121>,gpuPolySpanFn<0x122>,gpuPolySpanFn<0x123>, gpuPolySpanFn<0x124>,gpuPolySpanFn<0x125>,gpuPolySpanFn<0x126>,gpuPolySpanFn<0x127>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x12A>,gpuPolySpanFn<0x12B>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x12E>,gpuPolySpanFn<0x12F>,
+ gpuPolySpanFn_NULL_, gpuPolySpanFn_NULL_, gpuPolySpanFn<0x132>,gpuPolySpanFn<0x133>, gpuPolySpanFn_NULL_, gpuPolySpanFn_NULL_, gpuPolySpanFn<0x136>,gpuPolySpanFn<0x137>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x13A>,gpuPolySpanFn<0x13B>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x13E>,gpuPolySpanFn<0x13F>,
+ gpuPolySpanFn<0x140>,gpuPolySpanFn<0x141>,gpuPolySpanFn<0x142>,gpuPolySpanFn<0x143>, gpuPolySpanFn<0x144>,gpuPolySpanFn<0x145>,gpuPolySpanFn<0x146>,gpuPolySpanFn<0x147>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x14A>,gpuPolySpanFn<0x14B>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x14E>,gpuPolySpanFn<0x14F>,
+ gpuPolySpanFn_NULL_, gpuPolySpanFn_NULL_, gpuPolySpanFn<0x152>,gpuPolySpanFn<0x153>, gpuPolySpanFn_NULL_, gpuPolySpanFn_NULL_, gpuPolySpanFn<0x156>,gpuPolySpanFn<0x157>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x15A>,gpuPolySpanFn<0x15B>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x15E>,gpuPolySpanFn<0x15F>,
+ gpuPolySpanFn<0x160>,gpuPolySpanFn<0x161>,gpuPolySpanFn<0x162>,gpuPolySpanFn<0x163>, gpuPolySpanFn<0x164>,gpuPolySpanFn<0x165>,gpuPolySpanFn<0x166>,gpuPolySpanFn<0x167>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x16A>,gpuPolySpanFn<0x16B>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x16E>,gpuPolySpanFn<0x16F>,
+ gpuPolySpanFn_NULL_, gpuPolySpanFn_NULL_, gpuPolySpanFn<0x172>,gpuPolySpanFn<0x173>, gpuPolySpanFn_NULL_, gpuPolySpanFn_NULL_, gpuPolySpanFn<0x176>,gpuPolySpanFn<0x177>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x17A>,gpuPolySpanFn<0x17B>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x17E>,gpuPolySpanFn<0x17F>,
+
+ gpuPolySpanFn_NULL_,gpuPolySpanFn<0x181>,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x183>, gpuPolySpanFn_NULL_,gpuPolySpanFn<0x185>,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x187>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x18B>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x18F>,
+ gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_, gpuPolySpanFn_NULL_,gpuPolySpanFn<0x193>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_, gpuPolySpanFn_NULL_,gpuPolySpanFn<0x197>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x19B>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x19F>,
+ gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1a1>,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1a3>, gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1a5>,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1a7>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1aB>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1aF>,
+ gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_, gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1b3>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_, gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1b7>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1bB>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1bF>,
+ gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1c1>,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1c3>, gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1c5>,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1c7>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1cB>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1cF>,
+ gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_, gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1d3>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_, gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1d7>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1dB>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1dF>,
+ gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1e1>,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1e3>, gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1e5>,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1e7>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1eB>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1eF>,
+ gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_, gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1f3>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_, gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1f7>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1fB>, gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1fF>
+};
--- /dev/null
+/***************************************************************************
+* Copyright (C) 2010 PCSX4ALL Team *
+* Copyright (C) 2010 Unai *
+* *
+* This program is free software; you can redistribute it and/or modify *
+* it under the terms of the GNU General Public License as published by *
+* the Free Software Foundation; either version 2 of the License, or *
+* (at your option) any later version. *
+* *
+* This program is distributed in the hope that it will be useful, *
+* but WITHOUT ANY WARRANTY; without even the implied warranty of *
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+* GNU General Public License for more details. *
+* *
+* You should have received a copy of the GNU General Public License *
+* along with this program; if not, write to the *
+* Free Software Foundation, Inc., *
+* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
+***************************************************************************/
+
+#ifndef _OP_BLEND_H_
+#define _OP_BLEND_H_
+
+// GPU Blending operations functions
+
+#ifdef __arm__
+#define gpuBlending00(uSrc,uDst) \
+{ \
+ asm ("and %[src], %[src], %[msk]\n" \
+ "and %[dst], %[dst], %[msk]\n" \
+ "add %[src], %[dst], %[src]\n" \
+ "mov %[src], %[src], lsr #1\n" \
+ : [src] "=&r" (uSrc), [dst] "=&r" (uDst) : "0" (uSrc), "1" (uDst), [msk] "r" (uMsk)); \
+}
+#else
+#define gpuBlending00(uSrc,uDst) \
+{ \
+ uSrc = (((uDst & uMsk) + (uSrc & uMsk)) >> 1); \
+}
+#endif
+
+// 1.0 x Back + 1.0 x Forward
+#ifdef __arm__
+#define gpuBlending01(uSrc,uDst) \
+{ \
+ u32 st,dt,out; \
+ asm ("and %[dt], %[dst], #0x7C00\n" \
+ "and %[st], %[src], #0x7C00\n" \
+ "add %[out], %[dt], %[st] \n" \
+ "cmp %[out], #0x7C00 \n" \
+ "movhi %[out], #0x7C00 \n" \
+ "and %[dt], %[dst], #0x03E0\n" \
+ "and %[st], %[src], #0x03E0\n" \
+ "add %[dt], %[dt], %[st] \n" \
+ "cmp %[dt], #0x03E0 \n" \
+ "movhi %[dt], #0x03E0 \n" \
+ "orr %[out], %[out], %[dt] \n" \
+ "and %[dt], %[dst], #0x001F\n" \
+ "and %[st], %[src], #0x001F\n" \
+ "add %[dt], %[dt], %[st] \n" \
+ "cmp %[dt], #0x001F \n" \
+ "movhi %[dt], #0x001F \n" \
+ "orr %[src], %[out], %[dt] \n" \
+ : [src] "=r" (uSrc), [st] "=&r" (st), [dt] "=&r" (dt), [out] "=&r" (out) \
+ : [dst] "r" (uDst), "0" (uSrc) : "cc"); \
+}
+#else
+#define gpuBlending01(uSrc,uDst) \
+{ \
+ u16 rr, gg, bb; \
+ bb = (uDst & 0x7C00) + (uSrc & 0x7C00); if (bb > 0x7C00) bb = 0x7C00; \
+ gg = (uDst & 0x03E0) + (uSrc & 0x03E0); if (gg > 0x03E0) gg = 0x03E0; bb |= gg; \
+ rr = (uDst & 0x001F) + (uSrc & 0x001F); if (rr > 0x001F) rr = 0x001F; bb |= rr; \
+ uSrc = bb; \
+}
+#endif
+
+// 1.0 x Back - 1.0 x Forward */
+#ifdef __arm__
+#define gpuBlending02(uSrc,uDst) \
+{ \
+ u32 st,dt,out; \
+ asm ("and %[dt], %[dst], #0x7C00\n" \
+ "and %[st], %[src], #0x7C00\n" \
+ "subs %[out], %[dt], %[st] \n" \
+ "movmi %[out], #0x0000 \n" \
+ "and %[dt], %[dst], #0x03E0\n" \
+ "and %[st], %[src], #0x03E0\n" \
+ "subs %[dt], %[dt], %[st] \n" \
+ "orrpl %[out], %[out], %[dt] \n" \
+ "and %[dt], %[dst], #0x001F\n" \
+ "and %[st], %[src], #0x001F\n" \
+ "subs %[dt], %[dt], %[st] \n" \
+ "orrpl %[out], %[out], %[dt] \n" \
+ "mov %[src], %[out] \n" \
+ : [src] "=r" (uSrc), [st] "=&r" (st), [dt] "=&r" (dt), [out] "=&r" (out) \
+ : [dst] "r" (uDst), "0" (uSrc) : "cc"); \
+}
+
+int btest(int s, int d)
+{
+ gpuBlending02(s, d);
+ return s;
+}
+#else
+#define gpuBlending02(uSrc,uDst) \
+{ \
+ s32 rr, gg, bb; \
+ bb = (uDst & 0x7C00) - (uSrc & 0x7C00); if (bb < 0) bb = 0; \
+ gg = (uDst & 0x03E0) - (uSrc & 0x03E0); if (gg > 0) bb |= gg; \
+ rr = (uDst & 0x001F) - (uSrc & 0x001F); if (rr > 0) bb |= rr; \
+ uSrc = bb; \
+}
+#endif
+
+// 1.0 x Back + 0.25 x Forward */
+#ifdef __arm__
+#define gpuBlending03(uSrc,uDst) \
+{ \
+ u32 st,dt,out; \
+ asm ("mov %[src], %[src], lsr #2 \n" \
+ "and %[dt], %[dst], #0x7C00\n" \
+ "and %[st], %[src], #0x1C00\n" \
+ "add %[out], %[dt], %[st] \n" \
+ "cmp %[out], #0x7C00 \n" \
+ "movhi %[out], #0x7C00 \n" \
+ "and %[dt], %[dst], #0x03E0\n" \
+ "and %[st], %[src], #0x00E0\n" \
+ "add %[dt], %[dt], %[st] \n" \
+ "cmp %[dt], #0x03E0 \n" \
+ "movhi %[dt], #0x03E0 \n" \
+ "orr %[out], %[out], %[dt] \n" \
+ "and %[dt], %[dst], #0x001F\n" \
+ "and %[st], %[src], #0x0007\n" \
+ "add %[dt], %[dt], %[st] \n" \
+ "cmp %[dt], #0x001F \n" \
+ "movhi %[dt], #0x001F \n" \
+ "orr %[src], %[out], %[dt] \n" \
+ : [src] "=r" (uSrc), [st] "=&r" (st), [dt] "=&r" (dt), [out] "=&r" (out) \
+ : [dst] "r" (uDst), "0" (uSrc) : "cc"); \
+}
+#else
+#define gpuBlending03(uSrc,uDst) \
+{ \
+ u16 rr, gg, bb; \
+ uSrc >>= 2; \
+ bb = (uDst & 0x7C00) + (uSrc & 0x1C00); if (bb > 0x7C00) bb = 0x7C00; \
+ gg = (uDst & 0x03E0) + (uSrc & 0x00E0); if (gg > 0x03E0) gg = 0x03E0; bb |= gg; \
+ rr = (uDst & 0x001F) + (uSrc & 0x0007); if (rr > 0x001F) rr = 0x001F; bb |= rr; \
+ uSrc = bb; \
+}
+#endif
+
+#endif //_OP_BLEND_H_
--- /dev/null
+/***************************************************************************
+* Copyright (C) 2010 PCSX4ALL Team *
+* Copyright (C) 2010 Unai *
+* *
+* This program is free software; you can redistribute it and/or modify *
+* it under the terms of the GNU General Public License as published by *
+* the Free Software Foundation; either version 2 of the License, or *
+* (at your option) any later version. *
+* *
+* This program is distributed in the hope that it will be useful, *
+* but WITHOUT ANY WARRANTY; without even the implied warranty of *
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+* GNU General Public License for more details. *
+* *
+* You should have received a copy of the GNU General Public License *
+* along with this program; if not, write to the *
+* Free Software Foundation, Inc., *
+* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
+***************************************************************************/
+
+#ifndef _OP_LIGHT_H_
+#define _OP_LIGHT_H_
+
+// GPU color operations for lighting calculations
+
+#ifdef __arm__
+#define gpuLightingRGB(uSrc,lCol) \
+{ \
+ u32 cb,cg; \
+ asm ("and %[cb], %[lCol], #0x7C00/32 \n" \
+ "and %[cg], %[lCol], #0x03E0*2048 \n" \
+ "mov %[res], %[lCol], lsr #27\n" \
+ "orr %[res], %[res], %[cb], lsl #5 \n" \
+ "orr %[res], %[res], %[cg], lsr #11\n" \
+ : [res] "=&r" (uSrc), [cb] "=&r" (cb), [cg] "=&r" (cg) \
+ : [lCol] "r" (lCol)); \
+}
+#else
+#define gpuLightingRGB(uSrc,lCol) uSrc=((lCol<<5)&0x7C00) | ((lCol>>11)&0x3E0) | (lCol>>27)
+#endif
+
+INLINE void gpuLightingTXT(u16 &uSrc, u32 &lCol)
+{
+ // Pixelops Table
+ static const u8 _gpuLitT[32*32] = {
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
+ 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5,
+ 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7,
+ 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9,
+ 0, 0, 0, 1, 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9,10,10,10,11,11,
+ 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9,10,10,10,11,11,12,12,13,13,
+ 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9,10,10,11,11,12,12,13,13,14,14,15,15,
+ 0, 0, 1, 1, 2, 2, 3, 3, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9,10,10,11,11,12,12,13,14,14,15,15,16,16,17,
+ 0, 0, 1, 1, 2, 3, 3, 4, 5, 5, 6, 6, 7, 8, 8, 9,10,10,11,11,12,13,13,14,15,15,16,16,17,18,18,19,
+ 0, 0, 1, 2, 2, 3, 4, 4, 5, 6, 6, 7, 8, 8, 9,10,11,11,12,13,13,14,15,15,16,17,17,18,19,19,20,21,
+ 0, 0, 1, 2, 3, 3, 4, 5, 6, 6, 7, 8, 9, 9,10,11,12,12,13,14,15,15,16,17,18,18,19,20,21,21,22,23,
+ 0, 0, 1, 2, 3, 4, 4, 5, 6, 7, 8, 8, 9,10,11,12,13,13,14,15,16,17,17,18,19,20,21,21,22,23,24,25,
+ 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 8, 9,10,11,12,13,14,14,15,16,17,18,19,20,21,21,22,23,24,25,26,27,
+ 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,
+ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,
+ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,31,
+ 0, 1, 2, 3, 4, 5, 6, 7, 9,10,11,12,13,14,15,16,18,19,20,21,22,23,24,25,27,28,29,30,31,31,31,31,
+ 0, 1, 2, 3, 4, 5, 7, 8, 9,10,11,13,14,15,16,17,19,20,21,22,23,24,26,27,28,29,30,31,31,31,31,31,
+ 0, 1, 2, 3, 5, 6, 7, 8,10,11,12,13,15,16,17,18,20,21,22,23,25,26,27,28,30,31,31,31,31,31,31,31,
+ 0, 1, 2, 3, 5, 6, 7, 9,10,11,13,14,15,17,18,19,21,22,23,24,26,27,28,30,31,31,31,31,31,31,31,31,
+ 0, 1, 2, 4, 5, 6, 8, 9,11,12,13,15,16,17,19,20,22,23,24,26,27,28,30,31,31,31,31,31,31,31,31,31,
+ 0, 1, 2, 4, 5, 7, 8,10,11,12,14,15,17,18,20,21,23,24,25,27,28,30,31,31,31,31,31,31,31,31,31,31,
+ 0, 1, 3, 4, 6, 7, 9,10,12,13,15,16,18,19,21,22,24,25,27,28,30,31,31,31,31,31,31,31,31,31,31,31,
+ 0, 1, 3, 4, 6, 7, 9,10,12,14,15,17,18,20,21,23,25,26,28,29,31,31,31,31,31,31,31,31,31,31,31,31,
+ 0, 1, 3, 4, 6, 8, 9,11,13,14,16,17,19,21,22,24,26,27,29,30,31,31,31,31,31,31,31,31,31,31,31,31,
+ 0, 1, 3, 5, 6, 8,10,11,13,15,16,18,20,21,23,25,27,28,30,31,31,31,31,31,31,31,31,31,31,31,31,31,
+ 0, 1, 3, 5, 7, 8,10,12,14,15,17,19,21,22,24,26,28,29,31,31,31,31,31,31,31,31,31,31,31,31,31,31,
+ 0, 1, 3, 5, 7, 9,10,12,14,16,18,19,21,23,25,27,29,30,31,31,31,31,31,31,31,31,31,31,31,31,31,31,
+ 0, 1, 3, 5, 7, 9,11,13,15,16,18,20,22,24,26,28,30,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,
+ 0, 1, 3, 5, 7, 9,11,13,15,17,19,21,23,25,27,29,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31
+ };
+ uSrc = (_gpuLitT[((uSrc&0x7C00)>>5)|((lCol>>5)&0x1f)]<<10)|(_gpuLitT[(uSrc&0x03E0)|((lCol>>16)&0x1f)]<<5)|(_gpuLitT[((uSrc&0x001F)<<5)|(lCol>>27)]);
+}
+
+#endif //_OP_LIGHT_H_
--- /dev/null
+/***************************************************************************
+ * Copyright (C) 2010 PCSX4ALL Team *
+ * Copyright (C) 2010 Unai *
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ * *
+ * This program is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+ * GNU General Public License for more details. *
+ * *
+ * You should have received a copy of the GNU General Public License *
+ * along with this program; if not, write to the *
+ * Free Software Foundation, Inc., *
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
+ ***************************************************************************/
+
+///////////////////////////////////////////////////////////////////////////////
+INLINE void gpuLoadImage(void)
+{
+ u16 x0, y0, w0, h0;
+ x0 = PacketBuffer.U2[2] & 1023;
+ y0 = PacketBuffer.U2[3] & 511;
+ w0 = PacketBuffer.U2[4];
+ h0 = PacketBuffer.U2[5];
+
+ if ((y0 + h0) > FRAME_HEIGHT)
+ {
+ h0 = FRAME_HEIGHT - y0;
+ }
+
+ FrameToWrite = ((w0)&&(h0));
+
+ px = 0;
+ py = 0;
+ x_end = w0;
+ y_end = h0;
+ pvram = &((u16*)GPU_FrameBuffer)[x0+(y0*1024)];
+
+ GPU_GP1 |= 0x08000000;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+INLINE void gpuStoreImage(void)
+{
+ u16 x0, y0, w0, h0;
+ x0 = PacketBuffer.U2[2] & 1023;
+ y0 = PacketBuffer.U2[3] & 511;
+ w0 = PacketBuffer.U2[4];
+ h0 = PacketBuffer.U2[5];
+
+ if ((y0 + h0) > FRAME_HEIGHT)
+ {
+ h0 = FRAME_HEIGHT - y0;
+ }
+ FrameToRead = ((w0)&&(h0));
+
+ px = 0;
+ py = 0;
+ x_end = w0;
+ y_end = h0;
+ pvram = &((u16*)GPU_FrameBuffer)[x0+(y0*1024)];
+
+ GPU_GP1 |= 0x08000000;
+}
+
+INLINE void gpuMoveImage(void)
+{
+ u32 x0, y0, x1, y1;
+ s32 w0, h0;
+ x0 = PacketBuffer.U2[2] & 1023;
+ y0 = PacketBuffer.U2[3] & 511;
+ x1 = PacketBuffer.U2[4] & 1023;
+ y1 = PacketBuffer.U2[5] & 511;
+ w0 = PacketBuffer.U2[6];
+ h0 = PacketBuffer.U2[7];
+
+ if( (x0==x1) && (y0==y1) ) return;
+ if ((w0<=0) || (h0<=0)) return;
+
+ if (((y0+h0)>512)||((x0+w0)>1024)||((y1+h0)>512)||((x1+w0)>1024))
+ {
+ u16 *psxVuw=GPU_FrameBuffer;
+ s32 i,j;
+ for(j=0;j<h0;j++)
+ for(i=0;i<w0;i++)
+ psxVuw [(1024*((y1+j)&511))+((x1+i)&0x3ff)]=
+ psxVuw[(1024*((y0+j)&511))+((x0+i)&0x3ff)];
+ }
+ else if ((x0&1)||(x1&1))
+ {
+ u16 *lpDst, *lpSrc;
+ lpDst = lpSrc = (u16*)GPU_FrameBuffer;
+ lpSrc += FRAME_OFFSET(x0, y0);
+ lpDst += FRAME_OFFSET(x1, y1);
+ x1 = FRAME_WIDTH - w0;
+ do {
+ x0=w0;
+ do { *lpDst++ = *lpSrc++; } while (--x0);
+ lpDst += x1;
+ lpSrc += x1;
+ } while (--h0);
+ }
+ else
+ {
+ u32 *lpDst, *lpSrc;
+ lpDst = lpSrc = (u32*)(void*)GPU_FrameBuffer;
+ lpSrc += ((FRAME_OFFSET(x0, y0))>>1);
+ lpDst += ((FRAME_OFFSET(x1, y1))>>1);
+ if (w0&1)
+ {
+ x1 = (FRAME_WIDTH - w0 +1)>>1;
+ w0>>=1;
+ if (!w0) {
+ do {
+ *((u16*)lpDst) = *((u16*)lpSrc);
+ lpDst += x1;
+ lpSrc += x1;
+ } while (--h0);
+ } else
+ do {
+ x0=w0;
+ do { *lpDst++ = *lpSrc++; } while (--x0);
+ *((u16*)lpDst) = *((u16*)lpSrc);
+ lpDst += x1;
+ lpSrc += x1;
+ } while (--h0);
+ }
+ else
+ {
+ x1 = (FRAME_WIDTH - w0)>>1;
+ w0>>=1;
+ do {
+ x0=w0;
+ do { *lpDst++ = *lpSrc++; } while (--x0);
+ lpDst += x1;
+ lpSrc += x1;
+ } while (--h0);
+ }
+ }
+}
+
+INLINE void gpuClearImage(void)
+{
+ s32 x0, y0, w0, h0;
+ x0 = PacketBuffer.S2[2];
+ y0 = PacketBuffer.S2[3];
+ w0 = PacketBuffer.S2[4] & 0x3ff;
+ h0 = PacketBuffer.S2[5] & 0x3ff;
+
+ w0 += x0;
+ if (x0 < 0) x0 = 0;
+ if (w0 > FRAME_WIDTH) w0 = FRAME_WIDTH;
+ w0 -= x0;
+ if (w0 <= 0) return;
+ h0 += y0;
+ if (y0 < 0) y0 = 0;
+ if (h0 > FRAME_HEIGHT) h0 = FRAME_HEIGHT;
+ h0 -= y0;
+ if (h0 <= 0) return;
+
+ if (x0&1)
+ {
+ u16* pixel = (u16*)GPU_FrameBuffer + FRAME_OFFSET(x0, y0);
+ u16 rgb = GPU_RGB16(PacketBuffer.S4[0]);
+ y0 = FRAME_WIDTH - w0;
+ do {
+ x0=w0;
+ do { *pixel++ = rgb; } while (--x0);
+ pixel += y0;
+ } while (--h0);
+ }
+ else
+ {
+ u32* pixel = (u32*)(void*)GPU_FrameBuffer + ((FRAME_OFFSET(x0, y0))>>1);
+ u32 rgb = GPU_RGB16(PacketBuffer.S4[0]);
+ rgb |= (rgb<<16);
+ if (w0&1)
+ {
+ y0 = (FRAME_WIDTH - w0 +1)>>1;
+ w0>>=1;
+ do {
+ x0=w0;
+ do { *pixel++ = rgb; } while (--x0);
+ *((u16*)pixel) = (u16)rgb;
+ pixel += y0;
+ } while (--h0);
+ }
+ else
+ {
+ y0 = (FRAME_WIDTH - w0)>>1;
+ w0>>=1;
+ do {
+ x0=w0;
+ do { *pixel++ = rgb; } while (--x0);
+ pixel += y0;
+ } while (--h0);
+ }
+ }
+}
--- /dev/null
+/***************************************************************************
+* Copyright (C) 2010 PCSX4ALL Team *
+* Copyright (C) 2010 Unai *
+* *
+* This program is free software; you can redistribute it and/or modify *
+* it under the terms of the GNU General Public License as published by *
+* the Free Software Foundation; either version 2 of the License, or *
+* (at your option) any later version. *
+* *
+* This program is distributed in the hope that it will be useful, *
+* but WITHOUT ANY WARRANTY; without even the implied warranty of *
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+* GNU General Public License for more details. *
+* *
+* You should have received a copy of the GNU General Public License *
+* along with this program; if not, write to the *
+* Free Software Foundation, Inc., *
+* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
+***************************************************************************/
+
+#define GPU_TESTRANGE(x) { if((u32)(x+1024) > 2047) return; }
+
+///////////////////////////////////////////////////////////////////////////////
+// GPU internal line drawing functions
+
+#define GPU_DIGITS 16
+#define GPU_DIGITSC (GPU_DIGITS+3)
+
+INLINE s32 GPU_DIV(s32 rs, s32 rt)
+{
+ return rt ? (rs / rt) : (0);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+void gpuDrawLF(const PD gpuPixelDriver)
+{
+ s32 temp;
+ s32 xmin, xmax;
+ s32 ymin, ymax;
+ s32 x0, x1, dx;
+ s32 y0, y1, dy;
+
+ x0 = PacketBuffer.S2[2] + DrawingOffset[0]; GPU_TESTRANGE(x0);
+ y0 = PacketBuffer.S2[3] + DrawingOffset[1]; GPU_TESTRANGE(y0);
+ x1 = PacketBuffer.S2[4] + DrawingOffset[0]; GPU_TESTRANGE(x1);
+ y1 = PacketBuffer.S2[5] + DrawingOffset[1]; GPU_TESTRANGE(y1);
+
+ xmin = DrawingArea[0]; xmax = DrawingArea[2];
+ ymin = DrawingArea[1]; ymax = DrawingArea[3];
+ const u16 pixeldata = GPU_RGB16(PacketBuffer.U4[0]);
+
+ dy = (y1 - y0);
+ if (dy < 0) dy = -dy;
+ dx = (x1 - x0);
+ if (dx < 0) dx = -dx;
+ if (dx > dy) {
+ if (x0 > x1) {
+ GPU_SWAP(x0, x1, temp);
+ GPU_SWAP(y0, y1, temp);
+ }
+ y1 = GPU_DIV((y1 - y0) << GPU_DIGITS, dx);
+ y0 <<= GPU_DIGITS;
+ temp = xmin - x0;
+ if (temp > 0) {
+ x0 = xmin;
+ y0 += (y1 * temp);
+ }
+ if (x1 > xmax) x1 = xmax;
+ x1 -= x0;
+ if (x1 < 0) x1 = 0;
+
+ const int li=linesInterlace;
+ for (; x1; x1--) {
+ temp = y0 >> GPU_DIGITS;
+ if( 0 == (temp&li) ) {
+ if ((u32) (temp - ymin) < (u32) (ymax - ymin)) {
+ gpuPixelDriver(&((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0, temp)],pixeldata);
+ }
+ }
+ x0++;
+ y0 += y1;
+ }
+ } else if (dy) {
+ if (y0 > y1) {
+ GPU_SWAP(x0, x1, temp);
+ GPU_SWAP(y0, y1, temp);
+ }
+ x1 = GPU_DIV((x1 - x0) << GPU_DIGITS, dy);
+ x0 <<= GPU_DIGITS;
+ temp = ymin - y0;
+ if (temp > 0) {
+ y0 = ymin;
+ x0 += (x1 * temp);
+ }
+ if (y1 > ymax) y1 = ymax;
+ y1 -= y0;
+ if (y1 < 0) y1 = 0;
+
+ const int li=linesInterlace;
+ for (; y1; y1--) {
+ if( 0 == (y0&li) ) {
+ temp = x0 >> GPU_DIGITS;
+ if ((u32) (temp - xmin) < (u32) (xmax - xmin)) {
+ gpuPixelDriver(&((u16*)GPU_FrameBuffer)[FRAME_OFFSET(temp, y0)],pixeldata);
+ }
+ }
+ y0++;
+ x0 += x1;
+ }
+
+ } else {
+ if( 0 == (y0&linesInterlace) ) {
+ if ((u32) (x0 - xmin) < (u32) (xmax - xmin)) {
+ if ((u32) (y0 - ymin) < (u32) (ymax - ymin)) {
+ gpuPixelDriver(&((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0, y0)],pixeldata);
+ }
+ }
+ }
+ }
+}
+
+/*----------------------------------------------------------------------
+GF
+----------------------------------------------------------------------*/
+
+///////////////////////////////////////////////////////////////////////////////
+void gpuDrawLG(const PD gpuPixelDriver)
+{
+ s32 temp;
+ s32 xmin, xmax;
+ s32 ymin, ymax;
+ s32 x0, x1, dx;
+ s32 y0, y1, dy;
+ s32 r0, r1;
+ s32 g0, g1;
+ s32 b0, b1;
+
+ x0 = PacketBuffer.S2[2] + DrawingOffset[0]; GPU_TESTRANGE(x0);
+ y0 = PacketBuffer.S2[3] + DrawingOffset[1]; GPU_TESTRANGE(y0);
+ x1 = PacketBuffer.S2[6] + DrawingOffset[0]; GPU_TESTRANGE(x1);
+ y1 = PacketBuffer.S2[7] + DrawingOffset[1]; GPU_TESTRANGE(y1);
+
+ r0 = PacketBuffer.U1[0]; g0 = PacketBuffer.U1[1]; b0 = PacketBuffer.U1[2];
+ r1 = PacketBuffer.U1[8]; g1 = PacketBuffer.U1[9]; b1 = PacketBuffer.U1[10];
+
+ xmin = DrawingArea[0]; xmax = DrawingArea[2];
+ ymin = DrawingArea[1]; ymax = DrawingArea[3];
+
+ dy = (y1 - y0);
+ if (dy < 0)
+ dy = -dy;
+ dx = (x1 - x0);
+ if (dx < 0)
+ dx = -dx;
+ if (dx > dy) {
+ if (x0 > x1) {
+ GPU_SWAP(x0, x1, temp);
+ GPU_SWAP(y0, y1, temp);
+ GPU_SWAP(r0, r1, temp);
+ GPU_SWAP(g0, g1, temp);
+ GPU_SWAP(b0, b1, temp);
+ }
+ y1 = GPU_DIV((y1 - y0) << GPU_DIGITS, dx);
+ r1 = GPU_DIV((r1 - r0) << GPU_DIGITS, dx);
+ g1 = GPU_DIV((g1 - g0) << GPU_DIGITS, dx);
+ b1 = GPU_DIV((b1 - b0) << GPU_DIGITS, dx);
+ y0 <<= GPU_DIGITS;
+ r0 <<= GPU_DIGITS;
+ g0 <<= GPU_DIGITS;
+ b0 <<= GPU_DIGITS;
+ temp = xmin - x0;
+ if (temp > 0) {
+ x0 = xmin;
+ y0 += (y1 * temp);
+ r0 += (r1 * temp);
+ g0 += (g1 * temp);
+ b0 += (b1 * temp);
+ }
+ if (x1 > xmax) x1 = xmax;
+ x1 -= x0;
+ if (x1 < 0) x1 = 0;
+
+ const int li=linesInterlace;
+ for (; x1; x1--) {
+ temp = y0 >> GPU_DIGITS;
+ if( 0 == (temp&li) ) {
+ if ((u32) (temp - ymin) < (u32) (ymax - ymin)) {
+ gpuPixelDriver (
+ &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0, temp)],
+ (((b0>>GPU_DIGITSC)&0x1F)<<10) | (((g0>>GPU_DIGITSC)&0x1F)<< 5) | ((r0>>GPU_DIGITSC)&0x1F)
+ );
+ }
+ }
+ x0++;
+ y0 += y1;
+ r0 += r1;
+ g0 += g1;
+ b0 += b1;
+ }
+ } else if (dy) {
+ if (y0 > y1) {
+ GPU_SWAP(x0, x1, temp);
+ GPU_SWAP(y0, y1, temp);
+ GPU_SWAP(r0, r1, temp);
+ GPU_SWAP(g0, g1, temp);
+ GPU_SWAP(b0, b1, temp);
+ }
+ x1 = GPU_DIV((x1 - x0) << GPU_DIGITS, dy);
+ r1 = GPU_DIV((r1 - r0) << GPU_DIGITS, dy);
+ g1 = GPU_DIV((g1 - g0) << GPU_DIGITS, dy);
+ b1 = GPU_DIV((b1 - b0) << GPU_DIGITS, dy);
+ x0 <<= GPU_DIGITS;
+ r0 <<= GPU_DIGITS;
+ g0 <<= GPU_DIGITS;
+ b0 <<= GPU_DIGITS;
+ temp = ymin - y0;
+ if (temp > 0) {
+ y0 = ymin;
+ x0 += (x1 * temp);
+ r0 += (r1 * temp);
+ g0 += (g1 * temp);
+ b0 += (b1 * temp);
+ }
+ if (y1 > ymax) y1 = ymax;
+ y1 -= y0;
+ if (y1 < 0) y1 = 0;
+
+ const int li=linesInterlace;
+ for (; y1; y1--) {
+ if( 0 == (y0&li) ) {
+ temp = x0 >> GPU_DIGITS;
+ if ((u32) (temp - xmin) < (u32) (xmax - xmin)) {
+ gpuPixelDriver (
+ &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(temp, y0)],
+ (((b0>>GPU_DIGITSC)&0x1F)<<10) | (((g0>>GPU_DIGITSC)&0x1F)<< 5) | ((r0>>GPU_DIGITSC)&0x1F)
+ );
+ }
+ }
+ y0++;
+ x0 += x1;
+ r0 += r1;
+ g0 += g1;
+ b0 += b1;
+ }
+ } else {
+ if( 0 == (y0&linesInterlace) ) {
+ if ((u32) (x0 - xmin) < (u32) (xmax - xmin)) {
+ if ((u32) (y0 - ymin) < (u32) (ymax - ymin)) {
+ gpuPixelDriver (
+ &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0, y0)],
+ (((b0>>GPU_DIGITSC)&0x1F)<<10) | (((g0>>GPU_DIGITSC)&0x1F)<< 5) | ((r0>>GPU_DIGITSC)&0x1F)
+ );
+ }
+ }
+ }
+ }
+}
--- /dev/null
+/***************************************************************************
+* Copyright (C) 2010 PCSX4ALL Team *
+* Copyright (C) 2010 Unai *
+* *
+* This program is free software; you can redistribute it and/or modify *
+* it under the terms of the GNU General Public License as published by *
+* the Free Software Foundation; either version 2 of the License, or *
+* (at your option) any later version. *
+* *
+* This program is distributed in the hope that it will be useful, *
+* but WITHOUT ANY WARRANTY; without even the implied warranty of *
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+* GNU General Public License for more details. *
+* *
+* You should have received a copy of the GNU General Public License *
+* along with this program; if not, write to the *
+* Free Software Foundation, Inc., *
+* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
+***************************************************************************/
+
+#define GPU_TESTRANGE3() \
+{ \
+ if(x0<0) { if((x1-x0)>CHKMAX_X) return; if((x2-x0)>CHKMAX_X) return; } \
+ if(x1<0) { if((x0-x1)>CHKMAX_X) return; if((x2-x1)>CHKMAX_X) return; } \
+ if(x2<0) { if((x0-x2)>CHKMAX_X) return; if((x1-x2)>CHKMAX_X) return; } \
+ if(y0<0) { if((y1-y0)>CHKMAX_Y) return; if((y2-y0)>CHKMAX_Y) return; } \
+ if(y1<0) { if((y0-y1)>CHKMAX_Y) return; if((y2-y1)>CHKMAX_Y) return; } \
+ if(y2<0) { if((y0-y2)>CHKMAX_Y) return; if((y1-y2)>CHKMAX_Y) return; } \
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// GPU internal polygon drawing functions
+
+///////////////////////////////////////////////////////////////////////////////
+void gpuDrawF3(const PP gpuPolySpanDriver)
+{
+ const int li=linesInterlace;
+ s32 temp;
+ s32 xa, xb, xmin, xmax;
+ s32 ya, yb, ymin, ymax;
+ s32 x0, x1, x2, x3, dx3=0, x4, dx4=0, dx;
+ s32 y0, y1, y2;
+
+ x0 = GPU_EXPANDSIGN(PacketBuffer.S2[2]);
+ y0 = GPU_EXPANDSIGN(PacketBuffer.S2[3]);
+ x1 = GPU_EXPANDSIGN(PacketBuffer.S2[4]);
+ y1 = GPU_EXPANDSIGN(PacketBuffer.S2[5]);
+ x2 = GPU_EXPANDSIGN(PacketBuffer.S2[6]);
+ y2 = GPU_EXPANDSIGN(PacketBuffer.S2[7]);
+
+ GPU_TESTRANGE3();
+
+ x0 += DrawingOffset[0]; x1 += DrawingOffset[0]; x2 += DrawingOffset[0];
+ y0 += DrawingOffset[1]; y1 += DrawingOffset[1]; y2 += DrawingOffset[1];
+
+ xmin = DrawingArea[0]; xmax = DrawingArea[2];
+ ymin = DrawingArea[1]; ymax = DrawingArea[3];
+
+ {
+ int rx0 = Max2(xmin,Min3(x0,x1,x2));
+ int ry0 = Max2(ymin,Min3(y0,y1,y2));
+ int rx1 = Min2(xmax,Max3(x0,x1,x2));
+ int ry1 = Min2(ymax,Max3(y0,y1,y2));
+ if( rx0>=rx1 || ry0>=ry1) return;
+ }
+
+ PixelData = GPU_RGB16(PacketBuffer.U4[0]);
+
+ if (y0 >= y1)
+ {
+ if( y0!=y1 || x0>x1 )
+ {
+ GPU_SWAP(x0, x1, temp);
+ GPU_SWAP(y0, y1, temp);
+ }
+ }
+ if (y1 >= y2)
+ {
+ if( y1!=y2 || x1>x2 )
+ {
+ GPU_SWAP(x1, x2, temp);
+ GPU_SWAP(y1, y2, temp);
+ }
+ }
+ if (y0 >= y1)
+ {
+ if( y0!=y1 || x0>x1 )
+ {
+ GPU_SWAP(x0, x1, temp);
+ GPU_SWAP(y0, y1, temp);
+ }
+ }
+
+ ya = y2 - y0;
+ yb = y2 - y1;
+ dx =(x2 - x1) * ya - (x2 - x0) * yb;
+
+ for (s32 loop0 = 2; loop0; --loop0)
+ {
+ if (loop0 == 2)
+ {
+ ya = y0;
+ yb = y1;
+ x3 = i2x(x0);
+ x4 = y0!=y1 ? x3 : i2x(x1);
+ if (dx < 0)
+ {
+ dx3 = xLoDivx((x2 - x0), (y2 - y0));
+ dx4 = xLoDivx((x1 - x0), (y1 - y0));
+ }
+ else
+ {
+ dx3 = xLoDivx((x1 - x0), (y1 - y0));
+ dx4 = xLoDivx((x2 - x0), (y2 - y0));
+ }
+ }
+ else
+ {
+ ya = y1;
+ yb = y2;
+ if (dx < 0)
+ {
+ x4 = i2x(x1);
+ x3 = i2x(x0) + (dx3 * (y1 - y0));
+ dx4 = xLoDivx((x2 - x1), (y2 - y1));
+ }
+ else
+ {
+ x3 = i2x(x1);
+ x4 = i2x(x0) + (dx4 * (y1 - y0));
+ dx3 = xLoDivx((x2 - x1), (y2 - y1));
+ }
+ }
+
+ temp = ymin - ya;
+ if (temp > 0)
+ {
+ ya = ymin;
+ x3 += dx3*temp;
+ x4 += dx4*temp;
+ }
+ if (yb > ymax) yb = ymax;
+ if (ya>=yb) continue;
+
+ x3+= fixed_HALF;
+ x4+= fixed_HALF;
+
+ u16* PixelBase = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(0, ya)];
+
+ for(;ya<yb;++ya, PixelBase += FRAME_WIDTH, x3+=dx3, x4+=dx4)
+ {
+ if (ya&li) continue;
+ xa = x2i(x3);
+ xb = x2i(x4);
+ if( (xa>xmax) || (xb<xmin) ) continue;
+ if(xa < xmin) xa = xmin;
+ if(xb > xmax) xb = xmax;
+ xb-=xa;
+ if(xb>0) gpuPolySpanDriver(PixelBase + xa,xb);
+ }
+ }
+}
+
+/*----------------------------------------------------------------------
+FT3
+----------------------------------------------------------------------*/
+
+void gpuDrawFT3(const PP gpuPolySpanDriver)
+{
+ const int li=linesInterlace;
+ s32 temp;
+ s32 xa, xb, xmin, xmax;
+ s32 ya, yb, ymin, ymax;
+ s32 x0, x1, x2, x3, dx3=0, x4, dx4=0, dx;
+ s32 y0, y1, y2;
+ s32 u0, u1, u2, u3, du3=0;
+ s32 v0, v1, v2, v3, dv3=0;
+
+ x0 = GPU_EXPANDSIGN(PacketBuffer.S2[2] );
+ y0 = GPU_EXPANDSIGN(PacketBuffer.S2[3] );
+ x1 = GPU_EXPANDSIGN(PacketBuffer.S2[6] );
+ y1 = GPU_EXPANDSIGN(PacketBuffer.S2[7] );
+ x2 = GPU_EXPANDSIGN(PacketBuffer.S2[10]);
+ y2 = GPU_EXPANDSIGN(PacketBuffer.S2[11]);
+
+ GPU_TESTRANGE3();
+
+ x0 += DrawingOffset[0]; x1 += DrawingOffset[0]; x2 += DrawingOffset[0];
+ y0 += DrawingOffset[1]; y1 += DrawingOffset[1]; y2 += DrawingOffset[1];
+
+ xmin = DrawingArea[0]; xmax = DrawingArea[2];
+ ymin = DrawingArea[1]; ymax = DrawingArea[3];
+
+ {
+ int rx0 = Max2(xmin,Min3(x0,x1,x2));
+ int ry0 = Max2(ymin,Min3(y0,y1,y2));
+ int rx1 = Min2(xmax,Max3(x0,x1,x2));
+ int ry1 = Min2(ymax,Max3(y0,y1,y2));
+ if( rx0>=rx1 || ry0>=ry1) return;
+ }
+
+ u0 = PacketBuffer.U1[8]; v0 = PacketBuffer.U1[9];
+ u1 = PacketBuffer.U1[16]; v1 = PacketBuffer.U1[17];
+ u2 = PacketBuffer.U1[24]; v2 = PacketBuffer.U1[25];
+
+ r4 = s32(PacketBuffer.U1[0]);
+ g4 = s32(PacketBuffer.U1[1]);
+ b4 = s32(PacketBuffer.U1[2]);
+ dr4 = dg4 = db4 = 0;
+
+ if (y0 >= y1)
+ {
+ if( y0!=y1 || x0>x1 )
+ {
+ GPU_SWAP(x0, x1, temp);
+ GPU_SWAP(y0, y1, temp);
+ GPU_SWAP(u0, u1, temp);
+ GPU_SWAP(v0, v1, temp);
+ }
+ }
+ if (y1 >= y2)
+ {
+ if( y1!=y2 || x1>x2 )
+ {
+ GPU_SWAP(x1, x2, temp);
+ GPU_SWAP(y1, y2, temp);
+ GPU_SWAP(u1, u2, temp);
+ GPU_SWAP(v1, v2, temp);
+ }
+ }
+ if (y0 >= y1)
+ {
+ if( y0!=y1 || x0>x1 )
+ {
+ GPU_SWAP(x0, x1, temp);
+ GPU_SWAP(y0, y1, temp);
+ GPU_SWAP(u0, u1, temp);
+ GPU_SWAP(v0, v1, temp);
+ }
+ }
+
+ ya = y2 - y0;
+ yb = y2 - y1;
+ dx = (x2 - x1) * ya - (x2 - x0) * yb;
+ du4 = (u2 - u1) * ya - (u2 - u0) * yb;
+ dv4 = (v2 - v1) * ya - (v2 - v0) * yb;
+
+ s32 iF,iS;
+ xInv( dx, iF, iS);
+ du4 = xInvMulx( du4, iF, iS);
+ dv4 = xInvMulx( dv4, iF, iS);
+ tInc = ((u32)(du4<<7)&0x7fff0000) | ((u32)(dv4>>9)&0x00007fff);
+ tMsk = (TextureWindow[2]<<23) | (TextureWindow[3]<<7) | 0x00ff00ff;
+
+ for (s32 loop0 = 2; loop0; --loop0)
+ {
+ if (loop0 == 2)
+ {
+ ya = y0;
+ yb = y1;
+ u3 = i2x(u0);
+ v3 = i2x(v0);
+ x3 = i2x(x0);
+ x4 = y0!=y1 ? x3 : i2x(x1);
+ if (dx < 0)
+ {
+ xInv( (y2 - y0), iF, iS);
+ dx3 = xInvMulx( (x2 - x0), iF, iS);
+ du3 = xInvMulx( (u2 - u0), iF, iS);
+ dv3 = xInvMulx( (v2 - v0), iF, iS);
+ dx4 = xLoDivx ( (x1 - x0), (y1 - y0));
+ }
+ else
+ {
+ xInv( (y1 - y0), iF, iS);
+ dx3 = xInvMulx( (x1 - x0), iF, iS);
+ du3 = xInvMulx( (u1 - u0), iF, iS);
+ dv3 = xInvMulx( (v1 - v0), iF, iS);
+ dx4 = xLoDivx ( (x2 - x0), (y2 - y0));
+ }
+ }
+ else
+ {
+ ya = y1;
+ yb = y2;
+ if (dx < 0)
+ {
+ temp = y1 - y0;
+ u3 = i2x(u0) + (du3 * temp);
+ v3 = i2x(v0) + (dv3 * temp);
+ x3 = i2x(x0) + (dx3 * temp);
+ x4 = i2x(x1);
+ dx4 = xLoDivx((x2 - x1), (y2 - y1));
+ }
+ else
+ {
+ u3 = i2x(u1);
+ v3 = i2x(v1);
+ x3 = i2x(x1);
+ x4 = i2x(x0) + (dx4 * (y1 - y0));
+ xInv( (y2 - y1), iF, iS);
+ dx3 = xInvMulx( (x2 - x1), iF, iS);
+ du3 = xInvMulx( (u2 - u1), iF, iS);
+ dv3 = xInvMulx( (v2 - v1), iF, iS);
+ }
+ }
+
+ temp = ymin - ya;
+ if (temp > 0)
+ {
+ ya = ymin;
+ x3 += dx3*temp;
+ x4 += dx4*temp;
+ u3 += du3*temp;
+ v3 += dv3*temp;
+ }
+ if (yb > ymax) yb = ymax;
+ if (ya>=yb) continue;
+
+ x3+= fixed_HALF;
+ x4+= fixed_HALF;
+ u3+= fixed_HALF;
+ v4+= fixed_HALF;
+
+ u16* PixelBase = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(0, ya)];
+
+ for(;ya<yb;++ya, PixelBase += FRAME_WIDTH, x3+=dx3, x4+=dx4, u3+=du3, v3+=dv3)
+ {
+ if (ya&li) continue;
+ xa = x2i(x3);
+ xb = x2i(x4);
+ if( (xa>xmax) || (xb<xmin) ) continue;
+
+ temp = xmin - xa;
+ if(temp > 0)
+ {
+ xa = xmin;
+ u4 = u3 + du4*temp;
+ v4 = v3 + dv4*temp;
+ }
+ else
+ {
+ u4 = u3;
+ v4 = v3;
+ }
+ if(xb > xmax) xb = xmax;
+ xb-=xa;
+ if(xb>0) gpuPolySpanDriver(PixelBase + xa,xb);
+ }
+ }
+}
+
+/*----------------------------------------------------------------------
+G3
+----------------------------------------------------------------------*/
+
+void gpuDrawG3(const PP gpuPolySpanDriver)
+{
+ const int li=linesInterlace;
+ s32 temp;
+ s32 xa, xb, xmin, xmax;
+ s32 ya, yb, ymin, ymax;
+ s32 x0, x1, x2, x3, dx3=0, x4, dx4=0, dx;
+ s32 y0, y1, y2;
+ s32 r0, r1, r2, r3, dr3=0;
+ s32 g0, g1, g2, g3, dg3=0;
+ s32 b0, b1, b2, b3, db3=0;
+
+ x0 = GPU_EXPANDSIGN(PacketBuffer.S2[2] );
+ y0 = GPU_EXPANDSIGN(PacketBuffer.S2[3] );
+ x1 = GPU_EXPANDSIGN(PacketBuffer.S2[6] );
+ y1 = GPU_EXPANDSIGN(PacketBuffer.S2[7] );
+ x2 = GPU_EXPANDSIGN(PacketBuffer.S2[10]);
+ y2 = GPU_EXPANDSIGN(PacketBuffer.S2[11]);
+
+ GPU_TESTRANGE3();
+
+ x0 += DrawingOffset[0]; x1 += DrawingOffset[0]; x2 += DrawingOffset[0];
+ y0 += DrawingOffset[1]; y1 += DrawingOffset[1]; y2 += DrawingOffset[1];
+
+ xmin = DrawingArea[0]; xmax = DrawingArea[2];
+ ymin = DrawingArea[1]; ymax = DrawingArea[3];
+
+ {
+ int rx0 = Max2(xmin,Min3(x0,x1,x2));
+ int ry0 = Max2(ymin,Min3(y0,y1,y2));
+ int rx1 = Min2(xmax,Max3(x0,x1,x2));
+ int ry1 = Min2(ymax,Max3(y0,y1,y2));
+ if( rx0>=rx1 || ry0>=ry1) return;
+ }
+
+ r0 = PacketBuffer.U1[0]; g0 = PacketBuffer.U1[1]; b0 = PacketBuffer.U1[2];
+ r1 = PacketBuffer.U1[8]; g1 = PacketBuffer.U1[9]; b1 = PacketBuffer.U1[10];
+ r2 = PacketBuffer.U1[16]; g2 = PacketBuffer.U1[17]; b2 = PacketBuffer.U1[18];
+
+ if (y0 >= y1)
+ {
+ if( y0!=y1 || x0>x1 )
+ {
+ GPU_SWAP(x0, x1, temp); GPU_SWAP(y0, y1, temp);
+ GPU_SWAP(r0, r1, temp); GPU_SWAP(g0, g1, temp); GPU_SWAP(b0, b1, temp);
+ }
+ }
+ if (y1 >= y2)
+ {
+ if( y1!=y2 || x1>x2 )
+ {
+ GPU_SWAP(x1, x2, temp); GPU_SWAP(y1, y2, temp);
+ GPU_SWAP(r1, r2, temp); GPU_SWAP(g1, g2, temp); GPU_SWAP(b1, b2, temp);
+ }
+ }
+ if (y0 >= y1)
+ {
+ if( y0!=y1 || x0>x1 )
+ {
+ GPU_SWAP(x0, x1, temp); GPU_SWAP(y0, y1, temp);
+ GPU_SWAP(r0, r1, temp); GPU_SWAP(g0, g1, temp); GPU_SWAP(b0, b1, temp);
+ }
+ }
+
+ ya = y2 - y0;
+ yb = y2 - y1;
+ dx = (x2 - x1) * ya - (x2 - x0) * yb;
+ dr4 = (r2 - r1) * ya - (r2 - r0) * yb;
+ dg4 = (g2 - g1) * ya - (g2 - g0) * yb;
+ db4 = (b2 - b1) * ya - (b2 - b0) * yb;
+
+ s32 iF,iS;
+ xInv( dx, iF, iS);
+ dr4 = xInvMulx( dr4, iF, iS);
+ dg4 = xInvMulx( dg4, iF, iS);
+ db4 = xInvMulx( db4, iF, iS);
+ u32 dr = (u32)(dr4<< 8)&(0xffffffff<<21); if(dr4<0) dr+= 1<<21;
+ u32 dg = (u32)(dg4>> 3)&(0xffffffff<<10); if(dg4<0) dg+= 1<<10;
+ u32 db = (u32)(db4>>14)&(0xffffffff ); if(db4<0) db+= 1<< 0;
+ lInc = db + dg + dr;
+
+ for (s32 loop0 = 2; loop0; --loop0)
+ {
+ if (loop0 == 2)
+ {
+ ya = y0;
+ yb = y1;
+ r3 = i2x(r0);
+ g3 = i2x(g0);
+ b3 = i2x(b0);
+ x3 = i2x(x0);
+ x4 = y0!=y1 ? x3 : i2x(x1);
+ if (dx < 0)
+ {
+ xInv( (y2 - y0), iF, iS);
+ dx3 = xInvMulx( (x2 - x0), iF, iS);
+ dr3 = xInvMulx( (r2 - r0), iF, iS);
+ dg3 = xInvMulx( (g2 - g0), iF, iS);
+ db3 = xInvMulx( (b2 - b0), iF, iS);
+ dx4 = xLoDivx ( (x1 - x0), (y1 - y0));
+ }
+ else
+ {
+ xInv( (y1 - y0), iF, iS);
+ dx3 = xInvMulx( (x1 - x0), iF, iS);
+ dr3 = xInvMulx( (r1 - r0), iF, iS);
+ dg3 = xInvMulx( (g1 - g0), iF, iS);
+ db3 = xInvMulx( (b1 - b0), iF, iS);
+ dx4 = xLoDivx ( (x2 - x0), (y2 - y0));
+ }
+ }
+ else
+ {
+ ya = y1;
+ yb = y2;
+ if (dx < 0)
+ {
+ temp = y1 - y0;
+ r3 = i2x(r0) + (dr3 * temp);
+ g3 = i2x(g0) + (dg3 * temp);
+ b3 = i2x(b0) + (db3 * temp);
+ x3 = i2x(x0) + (dx3 * temp);
+ x4 = i2x(x1);
+ dx4 = xLoDivx((x2 - x1), (y2 - y1));
+ }
+ else
+ {
+ r3 = i2x(r1);
+ g3 = i2x(g1);
+ b3 = i2x(b1);
+ x3 = i2x(x1);
+ x4 = i2x(x0) + (dx4 * (y1 - y0));
+
+ xInv( (y2 - y1), iF, iS);
+ dx3 = xInvMulx( (x2 - x1), iF, iS);
+ dr3 = xInvMulx( (r2 - r1), iF, iS);
+ dg3 = xInvMulx( (g2 - g1), iF, iS);
+ db3 = xInvMulx( (b2 - b1), iF, iS);
+ }
+ }
+
+ temp = ymin - ya;
+ if (temp > 0)
+ {
+ ya = ymin;
+ x3 += dx3*temp; x4 += dx4*temp;
+ r3 += dr3*temp; g3 += dg3*temp; b3 += db3*temp;
+ }
+ if (yb > ymax) yb = ymax;
+ if (ya>=yb) continue;
+
+ x3+= fixed_HALF; x4+= fixed_HALF;
+ r3+= fixed_HALF; g3+= fixed_HALF; b3+= fixed_HALF;
+
+ u16* PixelBase = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(0, ya)];
+
+ for(;ya<yb;++ya, PixelBase += FRAME_WIDTH, x3+=dx3, x4+=dx4, r3+=dr3, g3+=dg3, b3+=db3)
+ {
+ if (ya&li) continue;
+ xa = x2i(x3);
+ xb = x2i(x4);
+ if( (xa>xmax) || (xb<xmin) ) continue;
+
+ temp = xmin - xa;
+ if(temp > 0)
+ {
+ xa = xmin;
+ r4 = r3 + dr4*temp; g4 = g3 + dg4*temp; b4 = b3 + db4*temp;
+ }
+ else
+ {
+ r4 = r3; g4 = g3; b4 = b3;
+ }
+ if(xb > xmax) xb = xmax;
+ xb-=xa;
+ if(xb>0) gpuPolySpanDriver(PixelBase + xa,xb);
+ }
+ }
+}
+
+/*----------------------------------------------------------------------
+GT3
+----------------------------------------------------------------------*/
+
+void gpuDrawGT3(const PP gpuPolySpanDriver)
+{
+ const int li=linesInterlace;
+ s32 temp;
+ s32 xa, xb, xmin, xmax;
+ s32 ya, yb, ymin, ymax;
+ s32 x0, x1, x2, x3, dx3=0, x4, dx4=0, dx;
+ s32 y0, y1, y2;
+ s32 u0, u1, u2, u3, du3=0;
+ s32 v0, v1, v2, v3, dv3=0;
+ s32 r0, r1, r2, r3, dr3=0;
+ s32 g0, g1, g2, g3, dg3=0;
+ s32 b0, b1, b2, b3, db3=0;
+
+ x0 = GPU_EXPANDSIGN(PacketBuffer.S2[2] );
+ y0 = GPU_EXPANDSIGN(PacketBuffer.S2[3] );
+ x1 = GPU_EXPANDSIGN(PacketBuffer.S2[8] );
+ y1 = GPU_EXPANDSIGN(PacketBuffer.S2[9] );
+ x2 = GPU_EXPANDSIGN(PacketBuffer.S2[14]);
+ y2 = GPU_EXPANDSIGN(PacketBuffer.S2[15]);
+
+ GPU_TESTRANGE3();
+
+ x0 += DrawingOffset[0]; x1 += DrawingOffset[0]; x2 += DrawingOffset[0];
+ y0 += DrawingOffset[1]; y1 += DrawingOffset[1]; y2 += DrawingOffset[1];
+
+ xmin = DrawingArea[0]; xmax = DrawingArea[2];
+ ymin = DrawingArea[1]; ymax = DrawingArea[3];
+
+ {
+ int rx0 = Max2(xmin,Min3(x0,x1,x2));
+ int ry0 = Max2(ymin,Min3(y0,y1,y2));
+ int rx1 = Min2(xmax,Max3(x0,x1,x2));
+ int ry1 = Min2(ymax,Max3(y0,y1,y2));
+ if( rx0>=rx1 || ry0>=ry1) return;
+ }
+
+ r0 = PacketBuffer.U1[0]; g0 = PacketBuffer.U1[1]; b0 = PacketBuffer.U1[2];
+ u0 = PacketBuffer.U1[8]; v0 = PacketBuffer.U1[9];
+ r1 = PacketBuffer.U1[12]; g1 = PacketBuffer.U1[13]; b1 = PacketBuffer.U1[14];
+ u1 = PacketBuffer.U1[20]; v1 = PacketBuffer.U1[21];
+ r2 = PacketBuffer.U1[24]; g2 = PacketBuffer.U1[25]; b2 = PacketBuffer.U1[26];
+ u2 = PacketBuffer.U1[32]; v2 = PacketBuffer.U1[33];
+
+ if (y0 >= y1)
+ {
+ if( y0!=y1 || x0>x1 )
+ {
+ GPU_SWAP(x0, x1, temp); GPU_SWAP(y0, y1, temp);
+ GPU_SWAP(u0, u1, temp); GPU_SWAP(v0, v1, temp);
+ GPU_SWAP(r0, r1, temp); GPU_SWAP(g0, g1, temp); GPU_SWAP(b0, b1, temp);
+ }
+ }
+ if (y1 >= y2)
+ {
+ if( y1!=y2 || x1>x2 )
+ {
+ GPU_SWAP(x1, x2, temp); GPU_SWAP(y1, y2, temp);
+ GPU_SWAP(u1, u2, temp); GPU_SWAP(v1, v2, temp);
+ GPU_SWAP(r1, r2, temp); GPU_SWAP(g1, g2, temp); GPU_SWAP(b1, b2, temp);
+ }
+ }
+ if (y0 >= y1)
+ {
+ if( y0!=y1 || x0>x1 )
+ {
+ GPU_SWAP(x0, x1, temp); GPU_SWAP(y0, y1, temp);
+ GPU_SWAP(u0, u1, temp); GPU_SWAP(v0, v1, temp);
+ GPU_SWAP(r0, r1, temp); GPU_SWAP(g0, g1, temp); GPU_SWAP(b0, b1, temp);
+ }
+ }
+
+ ya = y2 - y0;
+ yb = y2 - y1;
+ dx = (x2 - x1) * ya - (x2 - x0) * yb;
+ du4 = (u2 - u1) * ya - (u2 - u0) * yb;
+ dv4 = (v2 - v1) * ya - (v2 - v0) * yb;
+ dr4 = (r2 - r1) * ya - (r2 - r0) * yb;
+ dg4 = (g2 - g1) * ya - (g2 - g0) * yb;
+ db4 = (b2 - b1) * ya - (b2 - b0) * yb;
+
+ s32 iF,iS;
+
+ xInv( dx, iF, iS);
+ du4 = xInvMulx( du4, iF, iS);
+ dv4 = xInvMulx( dv4, iF, iS);
+ dr4 = xInvMulx( dr4, iF, iS);
+ dg4 = xInvMulx( dg4, iF, iS);
+ db4 = xInvMulx( db4, iF, iS);
+ u32 dr = (u32)(dr4<< 8)&(0xffffffff<<21); if(dr4<0) dr+= 1<<21;
+ u32 dg = (u32)(dg4>> 3)&(0xffffffff<<10); if(dg4<0) dg+= 1<<10;
+ u32 db = (u32)(db4>>14)&(0xffffffff ); if(db4<0) db+= 1<< 0;
+ lInc = db + dg + dr;
+ tInc = ((u32)(du4<<7)&0x7fff0000) | ((u32)(dv4>>9)&0x00007fff);
+ tMsk = (TextureWindow[2]<<23) | (TextureWindow[3]<<7) | 0x00ff00ff;
+
+ for (s32 loop0 = 2; loop0; --loop0)
+ {
+ if (loop0 == 2)
+ {
+ ya = y0;
+ yb = y1;
+ u3 = i2x(u0);
+ v3 = i2x(v0);
+ r3 = i2x(r0);
+ g3 = i2x(g0);
+ b3 = i2x(b0);
+ x3 = i2x(x0);
+ x4 = y0!=y1 ? x3 : i2x(x1);
+ if (dx < 0)
+ {
+ xInv( (y2 - y0), iF, iS);
+ dx3 = xInvMulx( (x2 - x0), iF, iS);
+ du3 = xInvMulx( (u2 - u0), iF, iS);
+ dv3 = xInvMulx( (v2 - v0), iF, iS);
+ dr3 = xInvMulx( (r2 - r0), iF, iS);
+ dg3 = xInvMulx( (g2 - g0), iF, iS);
+ db3 = xInvMulx( (b2 - b0), iF, iS);
+ dx4 = xLoDivx ( (x1 - x0), (y1 - y0));
+ }
+ else
+ {
+ xInv( (y1 - y0), iF, iS);
+ dx3 = xInvMulx( (x1 - x0), iF, iS);
+ du3 = xInvMulx( (u1 - u0), iF, iS);
+ dv3 = xInvMulx( (v1 - v0), iF, iS);
+ dr3 = xInvMulx( (r1 - r0), iF, iS);
+ dg3 = xInvMulx( (g1 - g0), iF, iS);
+ db3 = xInvMulx( (b1 - b0), iF, iS);
+ dx4 = xLoDivx ( (x2 - x0), (y2 - y0));
+ }
+ }
+ else
+ {
+ ya = y1;
+ yb = y2;
+ if (dx < 0)
+ {
+ temp = y1 - y0;
+ u3 = i2x(u0) + (du3 * temp);
+ v3 = i2x(v0) + (dv3 * temp);
+ r3 = i2x(r0) + (dr3 * temp);
+ g3 = i2x(g0) + (dg3 * temp);
+ b3 = i2x(b0) + (db3 * temp);
+ x3 = i2x(x0) + (dx3 * temp);
+ x4 = i2x(x1);
+ dx4 = xLoDivx((x2 - x1), (y2 - y1));
+ }
+ else
+ {
+ u3 = i2x(u1);
+ v3 = i2x(v1);
+ r3 = i2x(r1);
+ g3 = i2x(g1);
+ b3 = i2x(b1);
+ x3 = i2x(x1);
+ x4 = i2x(x0) + (dx4 * (y1 - y0));
+
+ xInv( (y2 - y1), iF, iS);
+ dx3 = xInvMulx( (x2 - x1), iF, iS);
+ du3 = xInvMulx( (u2 - u1), iF, iS);
+ dv3 = xInvMulx( (v2 - v1), iF, iS);
+ dr3 = xInvMulx( (r2 - r1), iF, iS);
+ dg3 = xInvMulx( (g2 - g1), iF, iS);
+ db3 = xInvMulx( (b2 - b1), iF, iS);
+ }
+ }
+
+ temp = ymin - ya;
+ if (temp > 0)
+ {
+ ya = ymin;
+ x3 += dx3*temp; x4 += dx4*temp;
+ u3 += du3*temp; v3 += dv3*temp;
+ r3 += dr3*temp; g3 += dg3*temp; b3 += db3*temp;
+ }
+ if (yb > ymax) yb = ymax;
+ if (ya>=yb) continue;
+
+ x3+= fixed_HALF; x4+= fixed_HALF;
+ u3+= fixed_HALF; v4+= fixed_HALF;
+ r3+= fixed_HALF; g3+= fixed_HALF; b3+= fixed_HALF;
+ u16* PixelBase = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(0, ya)];
+
+ for(;ya<yb;++ya, PixelBase += FRAME_WIDTH, x3+=dx3, x4+=dx4, u3+=du3, v3+=dv3, r3+=dr3, g3+=dg3, b3+=db3)
+ {
+ if (ya&li) continue;
+ xa = x2i(x3);
+ xb = x2i(x4);
+ if( (xa>xmax) || (xb<xmin)) continue;
+
+ temp = xmin - xa;
+ if(temp > 0)
+ {
+ xa = xmin;
+ u4 = u3 + du4*temp; v4 = v3 + dv4*temp;
+ r4 = r3 + dr4*temp; g4 = g3 + dg4*temp; b4 = b3 + db4*temp;
+ }
+ else
+ {
+ u4 = u3; v4 = v3;
+ r4 = r3; g4 = g3; b4 = b3;
+ }
+ if(xb > xmax) xb = xmax;
+ xb-=xa;
+ if(xb>0) gpuPolySpanDriver(PixelBase + xa,xb);
+ }
+ }
+}
--- /dev/null
+/***************************************************************************
+* Copyright (C) 2010 PCSX4ALL Team *
+* Copyright (C) 2010 Unai *
+* *
+* This program is free software; you can redistribute it and/or modify *
+* it under the terms of the GNU General Public License as published by *
+* the Free Software Foundation; either version 2 of the License, or *
+* (at your option) any later version. *
+* *
+* This program is distributed in the hope that it will be useful, *
+* but WITHOUT ANY WARRANTY; without even the implied warranty of *
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+* GNU General Public License for more details. *
+* *
+* You should have received a copy of the GNU General Public License *
+* along with this program; if not, write to the *
+* Free Software Foundation, Inc., *
+* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
+***************************************************************************/
+
+///////////////////////////////////////////////////////////////////////////////
+// GPU internal sprite drawing functions
+
+///////////////////////////////////////////////////////////////////////////////
+void gpuDrawS(const PS gpuSpriteSpanDriver)
+{
+ s32 x0, x1;
+ s32 y0, y1;
+ s32 u0;
+ s32 v0;
+
+ x1 = x0 = GPU_EXPANDSIGN(PacketBuffer.S2[2]) + DrawingOffset[0];
+ y1 = y0 = GPU_EXPANDSIGN(PacketBuffer.S2[3]) + DrawingOffset[1];
+ x1+= PacketBuffer.S2[6];
+ y1+= PacketBuffer.S2[7];
+
+ {
+ s32 xmin, xmax;
+ s32 ymin, ymax;
+ xmin = DrawingArea[0]; xmax = DrawingArea[2];
+ ymin = DrawingArea[1]; ymax = DrawingArea[3];
+
+ {
+ int rx0 = Max2(xmin,Min2(x0,x1));
+ int ry0 = Max2(ymin,Min2(y0,y1));
+ int rx1 = Min2(xmax,Max2(x0,x1));
+ int ry1 = Min2(ymax,Max2(y0,y1));
+ if( rx0>=rx1 || ry0>=ry1) return;
+ }
+
+ u0 = PacketBuffer.U1[8];
+ v0 = PacketBuffer.U1[9];
+
+ r4 = s32(PacketBuffer.U1[0]);
+ g4 = s32(PacketBuffer.U1[1]);
+ b4 = s32(PacketBuffer.U1[2]);
+
+ {
+ s32 temp;
+ temp = ymin - y0;
+ if (temp > 0) { y0 = ymin; v0 += temp; }
+ if (y1 > ymax) y1 = ymax;
+ if (y1 <= y0) return;
+
+ temp = xmin - x0;
+ if (temp > 0) { x0 = xmin; u0 += temp; }
+ if (x1 > xmax) x1 = xmax;
+ x1 -= x0;
+ if (x1 <= 0) return;
+ }
+ }
+
+ {
+ u16 *Pixel = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0, y0)];
+ const int li=linesInterlace;
+ const u32 masku=TextureWindow[2];
+ const u32 maskv=TextureWindow[3];
+
+ for (;y0<y1;++y0) {
+ if( 0 == (y0&li) ) gpuSpriteSpanDriver(Pixel,x1,FRAME_OFFSET(u0,v0),masku);
+ Pixel += FRAME_WIDTH;
+ v0 = (v0+1)&maskv;
+ }
+ }
+}
+
+#ifdef __arm__
+#include "gpu_arm.h"
+
+void gpuDrawS16(void)
+{
+ s32 x0, y0;
+ s32 u0, v0;
+ s32 xmin, xmax;
+ s32 ymin, ymax;
+ u32 h = 16;
+
+ x0 = GPU_EXPANDSIGN(PacketBuffer.S2[2]) + DrawingOffset[0];
+ y0 = GPU_EXPANDSIGN(PacketBuffer.S2[3]) + DrawingOffset[1];
+
+ xmin = DrawingArea[0]; xmax = DrawingArea[2];
+ ymin = DrawingArea[1]; ymax = DrawingArea[3];
+ u0 = PacketBuffer.U1[8];
+ v0 = PacketBuffer.U1[9];
+
+ if (x0 > xmax - 16 || x0 < xmin ||
+ ((u0 | v0) & 15) || !(TextureWindow[2] & TextureWindow[3] & 8)) {
+ // send corner cases to general handler
+ PacketBuffer.U4[3] = 0x00100010;
+ gpuDrawS(gpuSpriteSpanFn<0x20>);
+ return;
+ }
+
+ if (y0 >= ymax || y0 <= ymin - 16)
+ return;
+ if (y0 < ymin) {
+ h -= ymin - y0;
+ v0 += ymin - y0;
+ y0 = ymin;
+ }
+ else if (ymax - y0 < 16)
+ h = ymax - y0;
+
+ draw_spr16_full(&GPU_FrameBuffer[FRAME_OFFSET(x0, y0)], &TBA[FRAME_OFFSET(u0/4, v0)], CBA, h);
+}
+#endif // __arm__
+
+///////////////////////////////////////////////////////////////////////////////
+void gpuDrawT(const PT gpuTileSpanDriver)
+{
+ s32 x0, y0;
+ s32 x1, y1;
+
+ x1 = x0 = GPU_EXPANDSIGN(PacketBuffer.S2[2]) + DrawingOffset[0];
+ y1 = y0 = GPU_EXPANDSIGN(PacketBuffer.S2[3]) + DrawingOffset[1];
+ x1+= PacketBuffer.S2[4];
+ y1+= PacketBuffer.S2[5];
+
+ {
+ s32 xmin, xmax;
+ s32 ymin, ymax;
+ xmin = DrawingArea[0]; xmax = DrawingArea[2];
+ ymin = DrawingArea[1]; ymax = DrawingArea[3];
+
+ {
+ int rx0 = Max2(xmin,Min2(x0,x1));
+ int ry0 = Max2(ymin,Min2(y0,y1));
+ int rx1 = Min2(xmax,Max2(x0,x1));
+ int ry1 = Min2(ymax,Max2(y0,y1));
+ if(rx0>=rx1 || ry0>=ry1) return;
+ }
+
+ if (y0 < ymin) y0 = ymin;
+ if (y1 > ymax) y1 = ymax;
+ if (y1 <= y0) return;
+
+ if (x0 < xmin) x0 = xmin;
+ if (x1 > xmax) x1 = xmax;
+ x1 -= x0;
+ if (x1 <= 0) return;
+ }
+
+ {
+ u16 *Pixel = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0, y0)];
+ const u16 Data = GPU_RGB16(PacketBuffer.U4[0]);
+ const int li=linesInterlace;
+
+ for (; y0<y1; ++y0)
+ {
+ if( 0 == (y0&li) ) gpuTileSpanDriver(Pixel,x1,Data);
+ Pixel += FRAME_WIDTH;
+ }
+ }
+}
--- /dev/null
+/***************************************************************************
+* Copyright (C) 2010 PCSX4ALL Team *
+* Copyright (C) 2010 Unai *
+* Copyright (C) 2011 notaz *
+* *
+* This program is free software; you can redistribute it and/or modify *
+* it under the terms of the GNU General Public License as published by *
+* the Free Software Foundation; either version 2 of the License, or *
+* (at your option) any later version. *
+* *
+* This program is distributed in the hope that it will be useful, *
+* but WITHOUT ANY WARRANTY; without even the implied warranty of *
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+* GNU General Public License for more details. *
+* *
+* You should have received a copy of the GNU General Public License *
+* along with this program; if not, write to the *
+* Free Software Foundation, Inc., *
+* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
+***************************************************************************/
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "../gpulib/gpu.h"
+#include "arm_features.h"
+
+#define u8 uint8_t
+#define s8 int8_t
+#define u16 uint16_t
+#define s16 int16_t
+#define u32 uint32_t
+#define s32 int32_t
+#define s64 int64_t
+
+#define INLINE static
+
+#define FRAME_BUFFER_SIZE (1024*512*2)
+#define FRAME_WIDTH 1024
+#define FRAME_HEIGHT 512
+#define FRAME_OFFSET(x,y) (((y)<<10)+(x))
+
+#define isSkip 0 /* skip frame (info coming from GPU) */
+#define alt_fps 0
+static int linesInterlace; /* internal lines interlace */
+static int force_interlace;
+
+static bool light = true; /* lighting */
+static bool blend = true; /* blending */
+static bool FrameToRead = false; /* load image in progress */
+static bool FrameToWrite = false; /* store image in progress */
+
+static bool enableAbbeyHack = false; /* Abe's Odyssey hack */
+
+static u8 BLEND_MODE;
+static u8 TEXT_MODE;
+static u8 Masking;
+
+static u16 PixelMSB;
+static u16 PixelData;
+
+///////////////////////////////////////////////////////////////////////////////
+// GPU Global data
+///////////////////////////////////////////////////////////////////////////////
+
+// Dma Transfers info
+static s32 px,py;
+static s32 x_end,y_end;
+static u16* pvram;
+
+static s32 PacketCount;
+static s32 PacketIndex;
+
+// Rasterizer status
+static u32 TextureWindow [4];
+static u32 DrawingArea [4];
+static u32 DrawingOffset [2];
+
+static u16* TBA;
+static u16* CBA;
+
+// Inner Loops
+static s32 u4, du4;
+static s32 v4, dv4;
+static s32 r4, dr4;
+static s32 g4, dg4;
+static s32 b4, db4;
+static u32 lInc;
+static u32 tInc, tMsk;
+
+union GPUPacket
+{
+ u32 U4[16];
+ s32 S4[16];
+ u16 U2[32];
+ s16 S2[32];
+ u8 U1[64];
+ s8 S1[64];
+};
+
+static GPUPacket PacketBuffer;
+static u16 *GPU_FrameBuffer;
+static u32 GPU_GP1;
+
+///////////////////////////////////////////////////////////////////////////////
+
+#include "gpu_fixedpoint.h"
+
+// Inner loop driver instanciation file
+#include "gpu_inner.h"
+
+// GPU Raster Macros
+#define GPU_RGB16(rgb) ((((rgb)&0xF80000)>>9)|(((rgb)&0xF800)>>6)|(((rgb)&0xF8)>>3))
+
+#define GPU_EXPANDSIGN(x) (((s32)(x)<<21)>>21)
+
+#define CHKMAX_X 1024
+#define CHKMAX_Y 512
+
+#define GPU_SWAP(a,b,t) {(t)=(a);(a)=(b);(b)=(t);}
+
+// GPU internal image drawing functions
+#include "gpu_raster_image.h"
+
+// GPU internal line drawing functions
+#include "gpu_raster_line.h"
+
+// GPU internal polygon drawing functions
+#include "gpu_raster_polygon.h"
+
+// GPU internal sprite drawing functions
+#include "gpu_raster_sprite.h"
+
+// GPU command buffer execution/store
+#include "gpu_command.h"
+
+/////////////////////////////////////////////////////////////////////////////
+
+int renderer_init(void)
+{
+ GPU_FrameBuffer = (u16 *)gpu.vram;
+
+ // s_invTable
+ for(int i=1;i<=(1<<TABLE_BITS);++i)
+ {
+ double v = 1.0 / double(i);
+ #ifdef GPU_TABLE_10_BITS
+ v *= double(0xffffffff>>1);
+ #else
+ v *= double(0x80000000);
+ #endif
+ s_invTable[i-1]=s32(v);
+ }
+
+ return 0;
+}
+
+void renderer_finish(void)
+{
+}
+
+void renderer_notify_res_change(void)
+{
+}
+
+void renderer_notify_scanout_change(int x, int y)
+{
+}
+
+extern const unsigned char cmd_lengths[256];
+
+int do_cmd_list(uint32_t *list, int list_len,
+ int *cycles_sum_out, int *cycles_last, int *last_cmd)
+{
+ unsigned int cmd = 0, len, i;
+ unsigned int *list_start = list;
+ unsigned int *list_end = list + list_len;
+
+ linesInterlace = force_interlace;
+#ifdef HAVE_PRE_ARMV7 /* XXX */
+ linesInterlace |= !!(gpu.status & PSX_GPU_STATUS_INTERLACE);
+#endif
+
+ for (; list < list_end; list += 1 + len)
+ {
+ cmd = *list >> 24;
+ len = cmd_lengths[cmd];
+ if (list + 1 + len > list_end) {
+ cmd = -1;
+ break;
+ }
+
+ #define PRIM cmd
+ PacketBuffer.U4[0] = list[0];
+ for (i = 1; i <= len; i++)
+ PacketBuffer.U4[i] = list[i];
+
+ switch (cmd)
+ {
+ case 0x02:
+ gpuClearImage();
+ break;
+
+ case 0x20:
+ case 0x21:
+ case 0x22:
+ case 0x23:
+ gpuDrawF3(gpuPolySpanDrivers [Blending_Mode | Masking | Blending | PixelMSB]);
+ break;
+
+ case 0x24:
+ case 0x25:
+ case 0x26:
+ case 0x27:
+ gpuSetCLUT (PacketBuffer.U4[2] >> 16);
+ gpuSetTexture(PacketBuffer.U4[4] >> 16);
+ if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F))
+ gpuDrawFT3(gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | PixelMSB]);
+ else
+ gpuDrawFT3(gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | PixelMSB]);
+ break;
+
+ case 0x28:
+ case 0x29:
+ case 0x2A:
+ case 0x2B: {
+ const PP gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | Masking | Blending | PixelMSB];
+ gpuDrawF3(gpuPolySpanDriver);
+ PacketBuffer.U4[1] = PacketBuffer.U4[4];
+ gpuDrawF3(gpuPolySpanDriver);
+ break;
+ }
+
+ case 0x2C:
+ case 0x2D:
+ case 0x2E:
+ case 0x2F: {
+ gpuSetCLUT (PacketBuffer.U4[2] >> 16);
+ gpuSetTexture(PacketBuffer.U4[4] >> 16);
+ PP gpuPolySpanDriver;
+ if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F))
+ gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | PixelMSB];
+ else
+ gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | PixelMSB];
+ gpuDrawFT3(gpuPolySpanDriver);
+ PacketBuffer.U4[1] = PacketBuffer.U4[7];
+ PacketBuffer.U4[2] = PacketBuffer.U4[8];
+ gpuDrawFT3(gpuPolySpanDriver);
+ break;
+ }
+
+ case 0x30:
+ case 0x31:
+ case 0x32:
+ case 0x33:
+ gpuDrawG3(gpuPolySpanDrivers [Blending_Mode | Masking | Blending | 129 | PixelMSB]);
+ break;
+
+ case 0x34:
+ case 0x35:
+ case 0x36:
+ case 0x37:
+ gpuSetCLUT (PacketBuffer.U4[2] >> 16);
+ gpuSetTexture (PacketBuffer.U4[5] >> 16);
+ gpuDrawGT3(gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | ((Lighting)?129:0) | PixelMSB]);
+ break;
+
+ case 0x38:
+ case 0x39:
+ case 0x3A:
+ case 0x3B: {
+ const PP gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | Masking | Blending | 129 | PixelMSB];
+ gpuDrawG3(gpuPolySpanDriver);
+ PacketBuffer.U4[0] = PacketBuffer.U4[6];
+ PacketBuffer.U4[1] = PacketBuffer.U4[7];
+ gpuDrawG3(gpuPolySpanDriver);
+ break;
+ }
+
+ case 0x3C:
+ case 0x3D:
+ case 0x3E:
+ case 0x3F: {
+ gpuSetCLUT (PacketBuffer.U4[2] >> 16);
+ gpuSetTexture (PacketBuffer.U4[5] >> 16);
+ const PP gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | ((Lighting)?129:0) | PixelMSB];
+ gpuDrawGT3(gpuPolySpanDriver);
+ PacketBuffer.U4[0] = PacketBuffer.U4[9];
+ PacketBuffer.U4[1] = PacketBuffer.U4[10];
+ PacketBuffer.U4[2] = PacketBuffer.U4[11];
+ gpuDrawGT3(gpuPolySpanDriver);
+ break;
+ }
+
+ case 0x40:
+ case 0x41:
+ case 0x42:
+ case 0x43:
+ gpuDrawLF(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
+ break;
+
+ case 0x48 ... 0x4F:
+ {
+ u32 num_vertexes = 1;
+ u32 *list_position = &(list[2]);
+
+ gpuDrawLF(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
+
+ while(1)
+ {
+ PacketBuffer.U4[1] = PacketBuffer.U4[2];
+ PacketBuffer.U4[2] = *list_position++;
+ gpuDrawLF(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
+
+ num_vertexes++;
+ if(list_position >= list_end) {
+ cmd = -1;
+ goto breakloop;
+ }
+ if((*list_position & 0xf000f000) == 0x50005000)
+ break;
+ }
+
+ len += (num_vertexes - 2);
+ break;
+ }
+
+ case 0x50:
+ case 0x51:
+ case 0x52:
+ case 0x53:
+ gpuDrawLG(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
+ break;
+
+ case 0x58 ... 0x5F:
+ {
+ u32 num_vertexes = 1;
+ u32 *list_position = &(list[2]);
+
+ gpuDrawLG(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
+
+ while(1)
+ {
+ PacketBuffer.U4[0] = PacketBuffer.U4[2];
+ PacketBuffer.U4[1] = PacketBuffer.U4[3];
+ PacketBuffer.U4[2] = *list_position++;
+ PacketBuffer.U4[3] = *list_position++;
+ gpuDrawLG(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
+
+ num_vertexes++;
+ if(list_position >= list_end) {
+ cmd = -1;
+ goto breakloop;
+ }
+ if((*list_position & 0xf000f000) == 0x50005000)
+ break;
+ }
+
+ len += (num_vertexes - 2) * 2;
+ break;
+ }
+
+ case 0x60:
+ case 0x61:
+ case 0x62:
+ case 0x63:
+ gpuDrawT(gpuTileSpanDrivers [Blending_Mode | Masking | Blending | (PixelMSB>>3)]);
+ break;
+
+ case 0x64:
+ case 0x65:
+ case 0x66:
+ case 0x67:
+ gpuSetCLUT (PacketBuffer.U4[2] >> 16);
+ gpuSetTexture (GPU_GP1);
+ if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F))
+ gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | (enableAbbeyHack<<7) | PixelMSB]);
+ else
+ gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | (enableAbbeyHack<<7) | PixelMSB]);
+ break;
+
+ case 0x68:
+ case 0x69:
+ case 0x6A:
+ case 0x6B:
+ PacketBuffer.U4[2] = 0x00010001;
+ gpuDrawT(gpuTileSpanDrivers [Blending_Mode | Masking | Blending | (PixelMSB>>3)]);
+ break;
+
+ case 0x70:
+ case 0x71:
+ case 0x72:
+ case 0x73:
+ PacketBuffer.U4[2] = 0x00080008;
+ gpuDrawT(gpuTileSpanDrivers [Blending_Mode | Masking | Blending | (PixelMSB>>3)]);
+ break;
+
+ case 0x74:
+ case 0x75:
+ case 0x76:
+ case 0x77:
+ PacketBuffer.U4[3] = 0x00080008;
+ gpuSetCLUT (PacketBuffer.U4[2] >> 16);
+ gpuSetTexture (GPU_GP1);
+ if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F))
+ gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | (enableAbbeyHack<<7) | PixelMSB]);
+ else
+ gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | (enableAbbeyHack<<7) | PixelMSB]);
+ break;
+
+ case 0x78:
+ case 0x79:
+ case 0x7A:
+ case 0x7B:
+ PacketBuffer.U4[2] = 0x00100010;
+ gpuDrawT(gpuTileSpanDrivers [Blending_Mode | Masking | Blending | (PixelMSB>>3)]);
+ break;
+
+ case 0x7C:
+ case 0x7D:
+#ifdef __arm__
+ if ((GPU_GP1 & 0x180) == 0 && (Masking | PixelMSB) == 0)
+ {
+ gpuSetCLUT (PacketBuffer.U4[2] >> 16);
+ gpuSetTexture (GPU_GP1);
+ gpuDrawS16();
+ break;
+ }
+ // fallthrough
+#endif
+ case 0x7E:
+ case 0x7F:
+ PacketBuffer.U4[3] = 0x00100010;
+ gpuSetCLUT (PacketBuffer.U4[2] >> 16);
+ gpuSetTexture (GPU_GP1);
+ if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F))
+ gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | (enableAbbeyHack<<7) | PixelMSB]);
+ else
+ gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | (enableAbbeyHack<<7) | PixelMSB]);
+ break;
+
+#ifdef TEST
+ case 0x80: // vid -> vid
+ gpuMoveImage(); // prim handles updateLace && skip
+ break;
+ case 0xA0: // sys -> vid
+ {
+ u32 load_width = list[2] & 0xffff;
+ u32 load_height = list[2] >> 16;
+ u32 load_size = load_width * load_height;
+
+ len += load_size / 2;
+ break;
+ }
+ case 0xC0:
+ break;
+#else
+ case 0x80 ... 0x9F: // vid -> vid
+ case 0xA0 ... 0xBF: // sys -> vid
+ case 0xC0 ... 0xDF: // vid -> sys
+ // Handled by gpulib
+ goto breakloop;
+#endif
+ case 0xE1: {
+ const u32 temp = PacketBuffer.U4[0];
+ GPU_GP1 = (GPU_GP1 & ~0x000007FF) | (temp & 0x000007FF);
+ gpuSetTexture(temp);
+ gpu.ex_regs[1] = temp;
+ break;
+ }
+ case 0xE2: {
+ static const u8 TextureMask[32] = {
+ 255, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7,
+ 127, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7
+ };
+ const u32 temp = PacketBuffer.U4[0];
+ TextureWindow[0] = ((temp >> 10) & 0x1F) << 3;
+ TextureWindow[1] = ((temp >> 15) & 0x1F) << 3;
+ TextureWindow[2] = TextureMask[(temp >> 0) & 0x1F];
+ TextureWindow[3] = TextureMask[(temp >> 5) & 0x1F];
+ gpuSetTexture(GPU_GP1);
+ gpu.ex_regs[2] = temp;
+ break;
+ }
+ case 0xE3: {
+ const u32 temp = PacketBuffer.U4[0];
+ DrawingArea[0] = temp & 0x3FF;
+ DrawingArea[1] = (temp >> 10) & 0x3FF;
+ gpu.ex_regs[3] = temp;
+ break;
+ }
+ case 0xE4: {
+ const u32 temp = PacketBuffer.U4[0];
+ DrawingArea[2] = (temp & 0x3FF) + 1;
+ DrawingArea[3] = ((temp >> 10) & 0x3FF) + 1;
+ gpu.ex_regs[4] = temp;
+ break;
+ }
+ case 0xE5: {
+ const u32 temp = PacketBuffer.U4[0];
+ DrawingOffset[0] = ((s32)temp<<(32-11))>>(32-11);
+ DrawingOffset[1] = ((s32)temp<<(32-22))>>(32-11);
+ gpu.ex_regs[5] = temp;
+ break;
+ }
+ case 0xE6: {
+ const u32 temp = PacketBuffer.U4[0];
+ Masking = (temp & 0x2) << 1;
+ PixelMSB =(temp & 0x1) << 8;
+ gpu.ex_regs[6] = temp;
+ break;
+ }
+ }
+ }
+
+breakloop:
+ gpu.ex_regs[1] &= ~0x1ff;
+ gpu.ex_regs[1] |= GPU_GP1 & 0x1ff;
+
+ *last_cmd = cmd;
+ return list - list_start;
+}
+
+void renderer_sync_ecmds(uint32_t *ecmds)
+{
+ int dummy;
+ do_cmd_list(&ecmds[1], 6, &dummy, &dummy, &dummy);
+}
+
+void renderer_update_caches(int x, int y, int w, int h, int state_changed)
+{
+}
+
+void renderer_flush_queues(void)
+{
+}
+
+void renderer_set_interlace(int enable, int is_odd)
+{
+}
+
+#ifndef TEST
+
+#include "../../frontend/plugin_lib.h"
+
+void renderer_set_config(const struct rearmed_cbs *cbs)
+{
+ force_interlace = cbs->gpu_unai_old.lineskip;
+ enableAbbeyHack = cbs->gpu_unai_old.abe_hack;
+ light = !cbs->gpu_unai_old.no_light;
+ blend = !cbs->gpu_unai_old.no_blend;
+
+ GPU_FrameBuffer = (u16 *)gpu.vram;
+}
+
+#endif
+
+// vim:shiftwidth=2:expandtab
--- /dev/null
+#include <stddef.h>
+#include <string.h>
+
+#define INLINE static inline
+
+#define GPU_init GPUinit
+#define GPU_shutdown GPUshutdown
+//#define GPU_freeze GPUfreeze
+#define GPU_writeDataMem GPUwriteDataMem
+#define GPU_dmaChain GPUdmaChain
+#define GPU_writeData GPUwriteData
+#define GPU_readDataMem GPUreadDataMem
+#define GPU_readData GPUreadData
+#define GPU_readStatus GPUreadStatus
+#define GPU_writeStatus GPUwriteStatus
+#define GPU_updateLace GPUupdateLace
+
+extern "C" {
+
+#define u32 unsigned int
+#define s32 signed int
+
+bool GPUinit(void);
+void GPUshutdown(void);
+void GPUwriteDataMem(u32* dmaAddress, s32 dmaCount);
+long GPUdmaChain(u32* baseAddr, u32 dmaVAddr);
+void GPUwriteData(u32 data);
+void GPUreadDataMem(u32* dmaAddress, s32 dmaCount);
+u32 GPUreadData(void);
+u32 GPUreadStatus(void);
+void GPUwriteStatus(u32 data);
+
+#undef u32
+#undef s32
+
+}
--- /dev/null
+#define pcsx4all_prof_pause(...)
+#define pcsx4all_prof_start_with_pause(...)
+#define pcsx4all_prof_end_with_resume(...)
+#define pcsx4all_prof_resume(...)