Merge pull request #369 from negativeExponent/switch
authorTwinaphex <libretro@gmail.com>
Mon, 16 Dec 2019 17:50:50 +0000 (18:50 +0100)
committerGitHub <noreply@github.com>
Mon, 16 Dec 2019 17:50:50 +0000 (18:50 +0100)
Update

frontend/libretro.c
frontend/libretro_core_options.h
frontend/plugin.c
include/psemu_plugin_defs.h
libpcsxcore/cdriso.c
libpcsxcore/plugins.c
plugins/dfinput/main.c

index a7c264e..ab85421 100644 (file)
@@ -576,6 +576,8 @@ static void update_controller_port_variable(unsigned port)
                        in_type[port] = PSE_PAD_TYPE_ANALOGPAD;
                else if (strcmp(var.value, "negcon") == 0)
                        in_type[port] = PSE_PAD_TYPE_NEGCON;
+               else if (strcmp(var.value, "guncon") == 0)
+                       in_type[port] = PSE_PAD_TYPE_GUNCON;
                else if (strcmp(var.value, "none") == 0)
                        in_type[port] = PSE_PAD_TYPE_NONE;
                // else 'default' case, do nothing
@@ -1054,6 +1056,20 @@ strcasestr(const char *s, const char*find)
 }
 #endif
 
+static void set_retro_memmap(void)
+{
+       struct retro_memory_map retromap = { 0 };
+       struct retro_memory_descriptor mmap =
+       {
+               0, psxM, 0, 0, 0, 0, 0x200000
+       };
+
+       retromap.descriptors = &mmap;
+       retromap.num_descriptors = 1;
+
+    environ_cb(RETRO_ENVIRONMENT_SET_MEMORY_MAPS, &retromap);
+}
+
 bool retro_load_game(const struct retro_game_info *info)
 {
        size_t i;
@@ -1315,6 +1331,8 @@ bool retro_load_game(const struct retro_game_info *info)
                }
        }
 
+       set_retro_memmap();
+
        return true;
 }
 
@@ -1616,6 +1634,16 @@ static void update_variables(bool in_flight)
          Config.Cdda = 0;
    }
 
+   var.value = NULL;
+   var.key = "pcsx_rearmed_spuirq";
+   if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) || var.value)
+   {
+      if (strcmp(var.value, "disabled") == 0)
+         Config.SpuIrq = 0;
+      else
+         Config.SpuIrq = 1;
+   }
+
 #ifndef DRC_DISABLE
    var.value = NULL;
    var.key = "pcsx_rearmed_nosmccheck";
@@ -2004,6 +2032,93 @@ void retro_run(void)
          }
       }
 
+               if (in_type[i] == PSE_PAD_TYPE_GUNCON)
+               {
+                       //ToDo move across to:
+                       //RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X
+                       //RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y   
+                       //RETRO_DEVICE_ID_LIGHTGUN_TRIGGER
+                       //RETRO_DEVICE_ID_LIGHTGUN_RELOAD
+                       //RETRO_DEVICE_ID_LIGHTGUN_AUX_A 
+                       //RETRO_DEVICE_ID_LIGHTGUN_AUX_B
+                       //Though not sure these are hooked up properly on the Pi
+                       
+                       //ToDo
+                       //Put the controller index back to i instead of hardcoding to 1 when the libretro overlay crash bug is fixed
+                       //This is required for 2 player
+                       
+                       //GUNCON has 3 controls, Trigger,A,B which equal Circle,Start,Cross
+                       
+                       // Trigger
+                       //The 1 is hardcoded instead of i to prevent the overlay mouse button libretro crash bug
+                       if (input_state_cb(1, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT)){
+                               in_keystate[i] |= (1 << DKEY_CIRCLE);
+                       }
+                       
+                       // A
+                       if (input_state_cb(1, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_RIGHT)){
+                               in_keystate[i] |= (1 << DKEY_START);
+                       }
+                       
+                       // B
+                       if (input_state_cb(1, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_MIDDLE)){
+                               in_keystate[i] |= (1 << DKEY_CROSS);
+                       }
+                       
+                       //The 1 is hardcoded instead of i to prevent the overlay mouse button libretro crash bug
+                       int gunx = input_state_cb(1, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_X);
+                       int guny = input_state_cb(1, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_Y);
+                       
+                       //This adjustment process gives the user the ability to manually align the mouse up better 
+                       //with where the shots are in the emulator.
+                       
+                       //Percentage distance of screen to adjust 
+                       int GunconAdjustX = 0;
+                       int GunconAdjustY = 0;
+                       
+                       //Used when out by a percentage
+                       float GunconAdjustRatioX = 1;
+                       float GunconAdjustRatioY = 1;
+                               
+                       struct retro_variable var;
+                       var.value = NULL;
+                       var.key = "pcsx_rearmed_gunconadjustx";
+                       if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) || var.value)
+                       {
+                               GunconAdjustX = atoi(var.value);        
+                       }
+                       
+                       var.value = NULL;
+                       var.key = "pcsx_rearmed_gunconadjusty";
+                       if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) || var.value)
+                       {
+                               GunconAdjustY = atoi(var.value);        
+                       } 
+                       
+                       
+                       var.value = NULL;
+                       var.key = "pcsx_rearmed_gunconadjustratiox";
+                       if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) || var.value)
+                       {
+                               GunconAdjustRatioX = atof(var.value);   
+                       } 
+                       
+                       
+                       var.value = NULL;
+                       var.key = "pcsx_rearmed_gunconadjustratioy";
+                       if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) || var.value)
+                       {
+                               GunconAdjustRatioY = atof(var.value);   
+                       } 
+                       
+                       //Mouse range is -32767 -> 32767
+                       //1% is about 655
+                       //Use the left analog stick field to store the absolute coordinates
+                       in_analog_left[0][0] = (gunx*GunconAdjustRatioX) + (GunconAdjustX * 655);
+                       in_analog_left[0][1] = (guny*GunconAdjustRatioY) + (GunconAdjustY * 655);
+                       
+                       
+               }
                if (in_type[i] == PSE_PAD_TYPE_NEGCON)
                {
                        // Query digital inputs
@@ -2108,7 +2223,7 @@ void retro_run(void)
                        // > NeGcon L
                        in_analog_left[i][1] = get_analog_button(ret, input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_L);
                }
-               else
+               if (in_type[i] != PSE_PAD_TYPE_NEGCON && in_type[i] != PSE_PAD_TYPE_GUNCON)
                {
                        // Query digital inputs
                        for (j = 0; j < RETRO_PSX_MAP_LEN; j++)
index 46f7f8f..53b1095 100644 (file)
@@ -106,6 +106,7 @@ struct retro_core_option_definition option_defs_us[] = {
          { "analog",    NULL },
          { "dualshock", NULL },
          { "negcon",    NULL },
+         { "guncon",    NULL },
          { "none",      NULL },
          { NULL, NULL },
       },
@@ -120,6 +121,7 @@ struct retro_core_option_definition option_defs_us[] = {
          { "analog",    NULL },
          { "dualshock", NULL },
          { "negcon",    NULL },
+         { "guncon",    NULL },
          { "none",      NULL },
          { NULL, NULL },
       },
@@ -134,6 +136,7 @@ struct retro_core_option_definition option_defs_us[] = {
          { "analog",    NULL },
          { "dualshock", NULL },
          { "negcon",    NULL },
+         { "guncon",    NULL },
          { "none",      NULL },
          { NULL, NULL },
       },
@@ -148,6 +151,7 @@ struct retro_core_option_definition option_defs_us[] = {
          { "analog",    NULL },
          { "dualshock", NULL },
          { "negcon",    NULL },
+         { "guncon",    NULL },
          { "none",      NULL },
          { NULL, NULL },
       },
@@ -162,6 +166,7 @@ struct retro_core_option_definition option_defs_us[] = {
          { "analog",    NULL },
          { "dualshock", NULL },
          { "negcon",    NULL },
+         { "guncon",    NULL },
          { "none",      NULL },
          { NULL, NULL },
       },
@@ -175,6 +180,7 @@ struct retro_core_option_definition option_defs_us[] = {
          { "analog",    NULL },
          { "dualshock", NULL },
          { "negcon",    NULL },
+         { "guncon",    NULL },
          { "none",      NULL },
          { NULL, NULL },
       },
@@ -188,6 +194,7 @@ struct retro_core_option_definition option_defs_us[] = {
          { "analog",    NULL },
          { "dualshock", NULL },
          { "negcon",    NULL },
+         { "guncon",    NULL },
          { "none",      NULL },
          { NULL, NULL },
       },
@@ -201,6 +208,7 @@ struct retro_core_option_definition option_defs_us[] = {
          { "analog",    NULL },
          { "dualshock", NULL },
          { "negcon",    NULL },
+         { "guncon",    NULL },
          { "none",      NULL },
          { NULL, NULL },
       },
@@ -269,6 +277,250 @@ struct retro_core_option_definition option_defs_us[] = {
       },
       "enabled",
    },
+   {
+      "pcsx_rearmed_gunconadjustx",
+      "Guncon Adjust X",
+      "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies an increment on the x axis.",
+      {
+         { "0", NULL },
+         { "-25", NULL },
+         { "-24", NULL },
+         { "-23", NULL },
+         { "-22", NULL },
+         { "-21", NULL },
+         { "-20", NULL },
+         { "-19", NULL },
+         { "-18", NULL },
+         { "-17", NULL },
+         { "-16", NULL },
+         { "-15", NULL },
+         { "-14", NULL },
+         { "-13", NULL },
+         { "-12", NULL },
+         { "-11", NULL },
+         { "-10", NULL },
+         { "-09", NULL },
+         { "-08", NULL },
+         { "-07", NULL },
+         { "-06", NULL },
+         { "-05", NULL },
+         { "-04", NULL },
+         { "-03", NULL },
+         { "-02", NULL },
+         { "-01", NULL },
+         { "00", NULL },
+         { "01", NULL },
+         { "02", NULL },
+         { "03", NULL },
+         { "04", NULL },
+         { "05", NULL },
+         { "06", NULL },
+         { "07", NULL },
+         { "08", NULL },
+         { "09", NULL },
+         { "10", NULL },
+         { "11", NULL },
+         { "12", NULL },
+         { "13", NULL },
+         { "14", NULL },
+         { "15", NULL },
+         { "16", NULL },
+         { "17", NULL },
+         { "18", NULL },
+         { "19", NULL },
+         { "20", NULL },
+         { "21", NULL },
+         { "22", NULL },
+         { "23", NULL },
+         { "24", NULL },
+         { "25", NULL },
+         { NULL, NULL },
+      },
+      "0",
+   },
+   {
+      "pcsx_rearmed_gunconadjusty",
+      "Guncon Adjust Y",
+      "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies an increment on the y axis.",
+      {
+         { "0", NULL },
+         { "-25", NULL },
+         { "-24", NULL },
+         { "-23", NULL },
+         { "-22", NULL },
+         { "-21", NULL },
+         { "-20", NULL },
+         { "-19", NULL },
+         { "-18", NULL },
+         { "-17", NULL },
+         { "-16", NULL },
+         { "-15", NULL },
+         { "-14", NULL },
+         { "-13", NULL },
+         { "-12", NULL },
+         { "-11", NULL },
+         { "-10", NULL },
+         { "-09", NULL },
+         { "-08", NULL },
+         { "-07", NULL },
+         { "-06", NULL },
+         { "-05", NULL },
+         { "-04", NULL },
+         { "-03", NULL },
+         { "-02", NULL },
+         { "-01", NULL },
+         { "00", NULL },
+         { "01", NULL },
+         { "02", NULL },
+         { "03", NULL },
+         { "04", NULL },
+         { "05", NULL },
+         { "06", NULL },
+         { "07", NULL },
+         { "08", NULL },
+         { "09", NULL },
+         { "10", NULL },
+         { "11", NULL },
+         { "12", NULL },
+         { "13", NULL },
+         { "14", NULL },
+         { "15", NULL },
+         { "16", NULL },
+         { "17", NULL },
+         { "18", NULL },
+         { "19", NULL },
+         { "20", NULL },
+         { "21", NULL },
+         { "22", NULL },
+         { "23", NULL },
+         { "24", NULL },
+         { "25", NULL },
+         { NULL, NULL },
+      },
+      "0",
+   },
+   {
+      "pcsx_rearmed_gunconadjustratiox",
+      "Guncon Adjust Ratio X",
+      "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies a ratio on the x axis.",
+      {
+         { "1", NULL },
+         { "0.75", NULL },
+         { "0.76", NULL },
+         { "0.77", NULL },
+         { "0.78", NULL },
+         { "0.79", NULL },
+         { "0.80", NULL },
+         { "0.81", NULL },
+         { "0.82", NULL },
+         { "0.83", NULL },
+         { "0.84", NULL },
+         { "0.85", NULL },
+         { "0.86", NULL },
+         { "0.87", NULL },
+         { "0.88", NULL },
+         { "0.89", NULL },
+         { "0.90", NULL },
+         { "0.91", NULL },
+         { "0.92", NULL },
+         { "0.93", NULL },
+         { "0.94", NULL },
+         { "0.95", NULL },
+         { "0.96", NULL },
+         { "0.97", NULL },
+         { "0.98", NULL },
+         { "0.99", NULL },
+         { "1.00", NULL },
+         { "1.01", NULL },
+         { "1.02", NULL },
+         { "1.03", NULL },
+         { "1.04", NULL },
+         { "1.05", NULL },
+         { "1.06", NULL },
+         { "1.07", NULL },
+         { "1.08", NULL },
+         { "1.09", NULL },
+         { "1.10", NULL },
+         { "1.11", NULL },
+         { "1.12", NULL },
+         { "1.13", NULL },
+         { "1.14", NULL },
+         { "1.15", NULL },
+         { "1.16", NULL },
+         { "1.17", NULL },
+         { "1.18", NULL },
+         { "1.19", NULL },
+         { "1.20", NULL },
+         { "1.21", NULL },
+         { "1.22", NULL },
+         { "1.23", NULL },
+         { "1.24", NULL },
+         { "1.25", NULL },
+         { NULL, NULL },
+      },
+      "1",
+   },
+   {
+      "pcsx_rearmed_gunconadjustratioy",
+      "Guncon Adjust Ratio Y",
+      "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies a ratio on the y axis.",
+      {
+         { "1", NULL },
+         { "0.75", NULL },
+         { "0.76", NULL },
+         { "0.77", NULL },
+         { "0.78", NULL },
+         { "0.79", NULL },
+         { "0.80", NULL },
+         { "0.81", NULL },
+         { "0.82", NULL },
+         { "0.83", NULL },
+         { "0.84", NULL },
+         { "0.85", NULL },
+         { "0.86", NULL },
+         { "0.87", NULL },
+         { "0.88", NULL },
+         { "0.89", NULL },
+         { "0.90", NULL },
+         { "0.91", NULL },
+         { "0.92", NULL },
+         { "0.93", NULL },
+         { "0.94", NULL },
+         { "0.95", NULL },
+         { "0.96", NULL },
+         { "0.97", NULL },
+         { "0.98", NULL },
+         { "0.99", NULL },
+         { "1.00", NULL },
+         { "1.01", NULL },
+         { "1.02", NULL },
+         { "1.03", NULL },
+         { "1.04", NULL },
+         { "1.05", NULL },
+         { "1.06", NULL },
+         { "1.07", NULL },
+         { "1.08", NULL },
+         { "1.09", NULL },
+         { "1.10", NULL },
+         { "1.11", NULL },
+         { "1.12", NULL },
+         { "1.13", NULL },
+         { "1.14", NULL },
+         { "1.15", NULL },
+         { "1.16", NULL },
+         { "1.17", NULL },
+         { "1.18", NULL },
+         { "1.19", NULL },
+         { "1.20", NULL },
+         { "1.21", NULL },
+         { "1.22", NULL },
+         { "1.23", NULL },
+         { "1.24", NULL },
+         { "1.25", NULL },
+         { NULL, NULL },
+      },
+      "1",
+   },
    {
       "pcsx_rearmed_dithering",
       "Enable Dithering",
@@ -722,6 +974,17 @@ struct retro_core_option_definition option_defs_us[] = {
       },
       "enabled",
    },
+   {
+      "pcsx_rearmed_spuirq",
+      "SPU IRQ Always Enabled",
+      "Compatibility tweak, should be left to off in most cases.",
+      {
+         { "disabled", NULL },
+         { "enabled",  NULL },
+         { NULL, NULL },
+      },
+      "disabled",
+   },
 
 #ifndef DRC_DISABLE
    {
index 1fcd7be..30b0e08 100644 (file)
@@ -58,12 +58,15 @@ static long PADreadPort1(PadDataS *pad) {
     else
        pad->portMultitap = 0;
     
-    if (in_type[pad_index] == PSE_PAD_TYPE_ANALOGJOY || in_type[pad_index] == PSE_PAD_TYPE_ANALOGPAD || in_type[pad_index] == PSE_PAD_TYPE_NEGCON)
+    if (in_type[pad_index] == PSE_PAD_TYPE_ANALOGJOY || in_type[pad_index] == PSE_PAD_TYPE_ANALOGPAD || in_type[pad_index] == PSE_PAD_TYPE_NEGCON || in_type[pad_index] == PSE_PAD_TYPE_GUNCON)
     {
         pad->leftJoyX = in_analog_left[pad_index][0];
         pad->leftJoyY = in_analog_left[pad_index][1];
         pad->rightJoyX = in_analog_right[pad_index][0];
         pad->rightJoyY = in_analog_right[pad_index][1];
+           
+       pad->absoluteX = in_analog_left[pad_index][0];
+        pad->absoluteY = in_analog_left[pad_index][1];
     }
     return 0;
 }
@@ -78,12 +81,15 @@ static long PADreadPort2(PadDataS *pad) {
     else
        pad->portMultitap = 0;
     
-    if (in_type[pad_index] == PSE_PAD_TYPE_ANALOGJOY || in_type[pad_index] == PSE_PAD_TYPE_ANALOGPAD || in_type[pad_index] == PSE_PAD_TYPE_NEGCON)
+    if (in_type[pad_index] == PSE_PAD_TYPE_ANALOGJOY || in_type[pad_index] == PSE_PAD_TYPE_ANALOGPAD || in_type[pad_index] == PSE_PAD_TYPE_NEGCON || in_type[pad_index] == PSE_PAD_TYPE_GUNCON)
     {
         pad->leftJoyX = in_analog_left[pad_index][0];
         pad->leftJoyY = in_analog_left[pad_index][1];
         pad->rightJoyX = in_analog_right[pad_index][0];
         pad->rightJoyY = in_analog_right[pad_index][1];
+           
+       pad->absoluteX = in_analog_left[pad_index][0];
+        pad->absoluteY = in_analog_left[pad_index][1];
     }
     return 0;
 }
index 6fc59b7..545cfca 100644 (file)
@@ -219,6 +219,9 @@ typedef struct
        //configuration mode Request 0x43
        int configMode;
        unsigned char reserved[87];
+       
+       //Lightgun values 
+       int absoluteX,absoluteY;
 
 } PadDataS;
 
index daed921..8171674 100644 (file)
@@ -1140,13 +1140,18 @@ static int opensubfile(const char *isoname) {
 }
 
 static int opensbifile(const char *isoname) {
-       char            sbiname[MAXPATHLEN];
+       char            sbiname[MAXPATHLEN], disknum[MAXPATHLEN] = "0";
        int             s;
 
        strncpy(sbiname, isoname, sizeof(sbiname));
        sbiname[MAXPATHLEN - 1] = '\0';
        if (strlen(sbiname) >= 4) {
-               strcpy(sbiname + strlen(sbiname) - 4, ".sbi");
+               if (cdrIsoMultidiskCount > 1) {
+                       sprintf(disknum, "_%i.sbi", cdrIsoMultidiskSelect + 1);
+                       strcpy(sbiname + strlen(sbiname) - 4, disknum);
+               }
+               else
+                       strcpy(sbiname + strlen(sbiname) - 4, ".sbi");
        }
        else {
                return -1;
index af7ebed..67fe835 100644 (file)
@@ -640,6 +640,48 @@ void _PADstartPoll(PadDataS *pad) {
             stdpar[5] = pad->rightJoyY;
             stdpar[6] = pad->leftJoyX;
             stdpar[7] = pad->leftJoyY;
+            memcpy(buf, stdpar, 8);
+            respSize = 8;
+            break;
+       case PSE_PAD_TYPE_GUNCON: // GUNCON - gun controller SLPH-00034 from Namco
+            stdpar[0] = 0x63;
+           stdpar[1] = 0x5a;
+            stdpar[2] = pad->buttonStatus & 0xff;
+            stdpar[3] = pad->buttonStatus >> 8;
+                   
+            //This code assumes an X resolution of 256 and a Y resolution of 240
+           int xres = 256;
+           int yres = 240;
+           
+           //The code wants an input range for x and y of 0-1023 we passed in -32767 -> 32767 
+           int absX = (pad->absoluteX / 64) + 512;
+           int absY = (pad->absoluteY / 64) + 512;
+                      
+           //Keep within limits
+           if (absX > 1023) absX = 1023;
+           if (absX < 0) absX = 0;
+           if (absY > 1023) absY = 1023;
+           if (absY < 0) absY = 0;
+                   
+           stdpar[4] = 0x5a - (xres - 256) / 3 + (((xres - 256) / 3 + 356) * absX >> 10);      
+           stdpar[5] = (0x5a - (xres - 256) / 3 + (((xres - 256) / 3 + 356) * absX >> 10)) >> 8;
+           stdpar[6] = 0x20 + (yres * absY >> 10);
+           stdpar[7] = (0x20 + (yres * absY >> 10)) >> 8;
+                   
+           //Offscreen - Point at the side of the screen so PSX thinks you are pointing offscreen
+           //Required as a mouse can't be offscreen
+           //Coordinates X=0001h, Y=000Ah indicates "no light"
+           //This will mean you cannot shoot the very each of the screen
+            //ToDo read offscreen range from settings if useful to change
+           int OffscreenRange = 2;
+           if (absX < (OffscreenRange) || absX > (1023 - OffscreenRange) || absY < (OffscreenRange) || absY > (1023 - OffscreenRange))
+           {
+               stdpar[4] = 0x01;
+               stdpar[5] = 0x00;
+               stdpar[6] = 0x0A;
+               stdpar[7] = 0x00;           
+           }
+                   
             memcpy(buf, stdpar, 8);
             respSize = 8;
             break;
index 4204b86..af6b80b 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * (C) Gražvydas "notaz" Ignotas, 2011
+ * (C) GraÃ\85¾vydas "notaz" Ignotas, 2011
  *
  * This work is licensed under the terms of any of these licenses
  * (at your option):
@@ -40,10 +40,11 @@ static int old_controller_type1 = -1, old_controller_type2 = -1;
                        pad_init(); \
                        break; \
                case PSE_PAD_TYPE_GUNCON: \
-                       PAD##n##_startPoll = PADstartPoll_guncon; \
-                       PAD##n##_poll = PADpoll_guncon; \
-                       guncon_init(); \
-                       break; \
+                       //Removed for new Guncon functionality, may have been required for very old touchscreen support
+                       //PAD##n##_startPoll = PADstartPoll_guncon; \
+                       //PAD##n##_poll = PADpoll_guncon; \
+                       //guncon_init(); \
+                       //break; \
                 case PSE_PAD_TYPE_NEGCON: \
                case PSE_PAD_TYPE_GUN: \
                default: \