int NumCodes = 0;
int NumCodesAllocated = 0;
-s8 *prevM = NULL;
-u32 *SearchResults = NULL;
-int NumSearchResults = 0;
-static int NumSearchResultsAllocated = 0;
-
-#define ALLOC_INCREMENT 100
+#define ALLOC_INCREMENT 16
void ClearAllCheats() {
int i;
return 0;
}
+#if 0
+static int NumSearchResultsAllocated = 0;
+int NumSearchResults = 0;
+u32 *SearchResults = NULL;
+s8 *prevM = NULL;
+
void FreeCheatSearchResults() {
if (SearchResults != NULL) {
free(SearchResults);
NumSearchResults = j;
}
+#endif
void RemoveCheat(int index);
int EditCheat(int index, const char *descr, char *code);
+#if 0
+extern s8 *prevM;
+extern u32 *SearchResults;
+extern int NumSearchResults;
+
void FreeCheatSearchResults();
void FreeCheatSearchMem();
void CheatSearchBackupMemory();
void CheatSearchNoChange8();
void CheatSearchNoChange16();
void CheatSearchNoChange32();
+#else
+#define FreeCheatSearchResults()
+#define FreeCheatSearchMem()
+#endif
extern Cheat *Cheats;
extern CheatCode *CheatCodes;
extern int NumCheats;
extern int NumCodes;
-extern s8 *prevM;
-extern u32 *SearchResults;
-extern int NumSearchResults;
-
extern int NumCheatsAllocated;
extern int NumCodesAllocated;