//printf(" %3d: %02x %d\n", pos, cmd, len);
if ((cmd & 0xf4) == 0x24) {
// flat textured prim
- gpu.status.reg &= ~0x1ff;
- gpu.status.reg |= list[4] & 0x1ff;
+ gpu.ex_regs[1] &= ~0x1ff;
+ gpu.ex_regs[1] |= list[4] & 0x1ff;
}
else if ((cmd & 0xf4) == 0x34) {
// shaded textured prim
- gpu.status.reg &= ~0x1ff;
- gpu.status.reg |= list[5] & 0x1ff;
- }
- else switch (cmd)
- {
- case 0xe1:
- gpu.status.reg &= ~0x7ff;
- gpu.status.reg |= list[0] & 0x7ff;
- break;
- case 0xe6:
- gpu.status.reg &= ~0x1800;
- gpu.status.reg |= (list[0] & 3) << 11;
- break;
+ gpu.ex_regs[1] &= ~0x1ff;
+ gpu.ex_regs[1] |= list[5] & 0x1ff;
}
if (2 <= cmd && cmd < 0xc0)
vram_dirty = 1;
break;
}
+ gpu.status.reg &= ~0x1fff;
+ gpu.status.reg |= gpu.ex_regs[1] & 0x7ff;
+ gpu.status.reg |= (gpu.ex_regs[6] & 3) << 11;
+
if (gpu.frameskip.active)
renderer_sync_ecmds(gpu.ex_regs);
gpu.state.fb_dirty |= vram_dirty;