// due to intersection stuff, see the update_enhancement_buf_scanouts() mess
int s_w = max(gpu.screen.hres, gpu.screen.w);
int s_h = gpu.screen.vres;
+ if (gpu.screen.y < 0)
+ s_h -= gpu.screen.y;
s_w = min(s_w, 512);
for (i = 0; i < ARRAY_SIZE(egpu.enhancement_scanouts); i++) {
const struct psx_gpu_scanout *s = &egpu.enhancement_scanouts[i];
if (gpu.state.enhancement_active) {
if (state_changed) {
+ int vres = gpu.screen.vres;
+ if (gpu.screen.y < 0)
+ vres -= gpu.screen.y;
memset(egpu.enhancement_scanouts, 0, sizeof(egpu.enhancement_scanouts));
egpu.enhancement_scanout_eselect = 0;
update_enhancement_buf_scanouts(&egpu,
- gpu.screen.src_x, gpu.screen.src_y, gpu.screen.hres, gpu.screen.vres);
+ gpu.screen.src_x, gpu.screen.src_y, gpu.screen.hres, vres);
return;
}
sync_enhancement_buffers(x, y, w, h);
void renderer_notify_scanout_change(int x, int y)
{
+ int vres = gpu.screen.vres;
if (!gpu.state.enhancement_active || !egpu.enhancement_buf_ptr)
return;
- update_enhancement_buf_scanouts(&egpu, x, y, gpu.screen.hres, gpu.screen.vres);
+ if (gpu.screen.y < 0)
+ vres -= gpu.screen.y;
+ update_enhancement_buf_scanouts(&egpu, x, y, gpu.screen.hres, vres);
}
#include "../../frontend/plugin_lib.h"