gpu_neon: place asm func prototypes into a separate header
authornotaz <notasas@gmail.com>
Sat, 23 Jul 2022 15:22:33 +0000 (18:22 +0300)
committernotaz <notasas@gmail.com>
Mon, 8 Aug 2022 22:55:39 +0000 (01:55 +0300)
for the upcoming intrinsics implementation

plugins/gpu_neon/psx_gpu/psx_gpu.c
plugins/gpu_neon/psx_gpu/psx_gpu_simd.h [new file with mode: 0644]

index b5aec14..a79254d 100644 (file)
@@ -20,6 +20,7 @@
 #ifndef NEON_BUILD
 #include "vector_ops.h"
 #endif
+#include "psx_gpu_simd.h"
 
 u32 span_pixels = 0;
 u32 span_pixel_blocks = 0;
@@ -301,9 +302,6 @@ void update_texture_cache_region(psx_gpu_struct *psx_gpu, u32 x1, u32 y1,
   }
 }
 
-void update_texture_8bpp_cache_slice(psx_gpu_struct *psx_gpu,
- u32 texture_page);
-
 #ifndef NEON_BUILD
 
 void update_texture_4bpp_cache(psx_gpu_struct *psx_gpu)
@@ -452,9 +450,6 @@ void update_texture_8bpp_cache(psx_gpu_struct *psx_gpu)
   }
 }
 
-void setup_blocks_shaded_untextured_undithered_unswizzled_indirect(
- psx_gpu_struct *psx_gpu);
-
 void flush_render_block_buffer(psx_gpu_struct *psx_gpu)
 {
   if((psx_gpu->render_mode & RENDER_INTERLACE_ENABLED) &&
@@ -1205,26 +1200,6 @@ void compute_all_gradients(psx_gpu_struct *psx_gpu, vertex_struct *a,
   setup_spans_up(index_##major, index_##minor, minor, yes)                     \
 
 
-void setup_spans_up_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
- vertex_struct *v_b, vertex_struct *v_c);
-void setup_spans_up_right(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
- vertex_struct *v_b, vertex_struct *v_c);
-void setup_spans_down_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
- vertex_struct *v_b, vertex_struct *v_c);
-void setup_spans_down_right(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
- vertex_struct *v_b, vertex_struct *v_c);
-void setup_spans_up_a(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
- vertex_struct *v_b, vertex_struct *v_c);
-void setup_spans_up_b(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
- vertex_struct *v_b, vertex_struct *v_c);
-void setup_spans_down_a(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
- vertex_struct *v_b, vertex_struct *v_c);
-void setup_spans_down_b(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
- vertex_struct *v_b, vertex_struct *v_c);
-void setup_spans_up_down(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
- vertex_struct *v_b, vertex_struct *v_c);
-
-
 #ifndef NEON_BUILD
 
 void setup_spans_up_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
@@ -1941,30 +1916,6 @@ void setup_blocks_##shading##_##texturing##_##dithering##_##sw##_##target(     \
   psx_gpu->num_blocks = num_blocks;                                            \
 }                                                                              \
 
-void setup_blocks_shaded_textured_dithered_unswizzled_indirect(psx_gpu_struct
- *psx_gpu);
-
-void setup_blocks_shaded_untextured_dithered_unswizzled_indirect(psx_gpu_struct
- *psx_gpu);
-void setup_blocks_shaded_untextured_undithered_unswizzled_indirect(
- psx_gpu_struct *psx_gpu);
-void setup_blocks_shaded_untextured_dithered_unswizzled_direct(psx_gpu_struct
- *psx_gpu);
-void setup_blocks_shaded_untextured_undithered_unswizzled_direct(
- psx_gpu_struct *psx_gpu);
-
-void setup_blocks_unshaded_textured_dithered_unswizzled_indirect(psx_gpu_struct
- *psx_gpu);
-void setup_blocks_unshaded_untextured_undithered_unswizzled_indirect(
- psx_gpu_struct *psx_gpu);
-void setup_blocks_unshaded_untextured_undithered_unswizzled_direct(
- psx_gpu_struct *psx_gpu);
-
-void setup_blocks_shaded_textured_dithered_swizzled_indirect(psx_gpu_struct
- *psx_gpu);
-void setup_blocks_unshaded_textured_dithered_swizzled_indirect(psx_gpu_struct
- *psx_gpu);
-
 
 //setup_blocks_builder(unshaded, untextured, undithered, unswizzled, direct);
 
@@ -1984,15 +1935,6 @@ setup_blocks_builder(shaded, untextured, dithered, unswizzled, direct);
 setup_blocks_builder(unshaded, untextured, undithered, unswizzled, indirect);
 setup_blocks_builder(unshaded, untextured, undithered, unswizzled, direct);
 
-#endif
-
-void texture_blocks_untextured(psx_gpu_struct *psx_gpu);
-void texture_blocks_4bpp(psx_gpu_struct *psx_gpu);
-void texture_blocks_8bpp(psx_gpu_struct *psx_gpu);
-void texture_blocks_16bpp(psx_gpu_struct *psx_gpu);
-
-#ifndef NEON_BUILD
-
 void texture_blocks_untextured(psx_gpu_struct *psx_gpu)
 {
   if(psx_gpu->primitive_type != PRIMITIVE_TYPE_SPRITE)
@@ -2277,27 +2219,6 @@ void shade_blocks_##shading##_textured_modulated_##dithering##_##target(       \
   }                                                                            \
 }                                                                              \
 
-void shade_blocks_shaded_textured_modulated_dithered_direct(psx_gpu_struct
- *psx_gpu);
-void shade_blocks_shaded_textured_modulated_undithered_direct(psx_gpu_struct
- *psx_gpu);
-void shade_blocks_unshaded_textured_modulated_dithered_direct(psx_gpu_struct
- *psx_gpu);
-void shade_blocks_unshaded_textured_modulated_undithered_direct(psx_gpu_struct
- *psx_gpu);
-
-void shade_blocks_shaded_textured_modulated_dithered_indirect(psx_gpu_struct
- *psx_gpu);
-void shade_blocks_shaded_textured_modulated_undithered_indirect(psx_gpu_struct
- *psx_gpu);
-void shade_blocks_unshaded_textured_modulated_dithered_indirect(psx_gpu_struct
- *psx_gpu);
-void shade_blocks_unshaded_textured_modulated_undithered_indirect(psx_gpu_struct
- *psx_gpu);
-
-void shade_blocks_textured_unmodulated_indirect(psx_gpu_struct *psx_gpu);
-void shade_blocks_textured_unmodulated_direct(psx_gpu_struct *psx_gpu);
-
 #ifndef NEON_BUILD
 
 shade_blocks_textured_modulated_builder(shaded, dithered, direct);
@@ -2383,14 +2304,6 @@ void shade_blocks_textured_unmodulated_dithered_##target(psx_gpu_struct        \
 shade_blocks_textured_unmodulated_builder(indirect)
 shade_blocks_textured_unmodulated_builder(direct)
 
-#endif
-
-
-void shade_blocks_unshaded_untextured_indirect(psx_gpu_struct *psx_gpu);
-void shade_blocks_unshaded_untextured_direct(psx_gpu_struct *psx_gpu);
-
-#ifndef NEON_BUILD
-                                                                               
 void shade_blocks_unshaded_untextured_indirect(psx_gpu_struct *psx_gpu)
 {
 }
@@ -2602,27 +2515,6 @@ void                                                                           \
   }                                                                            \
 }                                                                              \
 
-void blend_blocks_textured_average_off(psx_gpu_struct *psx_gpu);
-void blend_blocks_textured_average_on(psx_gpu_struct *psx_gpu);
-void blend_blocks_textured_add_off(psx_gpu_struct *psx_gpu);
-void blend_blocks_textured_add_on(psx_gpu_struct *psx_gpu);
-void blend_blocks_textured_subtract_off(psx_gpu_struct *psx_gpu);
-void blend_blocks_textured_subtract_on(psx_gpu_struct *psx_gpu);
-void blend_blocks_textured_add_fourth_off(psx_gpu_struct *psx_gpu);
-void blend_blocks_textured_add_fourth_on(psx_gpu_struct *psx_gpu);
-
-void blend_blocks_untextured_average_off(psx_gpu_struct *psx_gpu);
-void blend_blocks_untextured_average_on(psx_gpu_struct *psx_gpu);
-void blend_blocks_untextured_add_off(psx_gpu_struct *psx_gpu);
-void blend_blocks_untextured_add_on(psx_gpu_struct *psx_gpu);
-void blend_blocks_untextured_subtract_off(psx_gpu_struct *psx_gpu);
-void blend_blocks_untextured_subtract_on(psx_gpu_struct *psx_gpu);
-void blend_blocks_untextured_add_fourth_off(psx_gpu_struct *psx_gpu);
-void blend_blocks_untextured_add_fourth_on(psx_gpu_struct *psx_gpu);
-
-void blend_blocks_textured_unblended_off(psx_gpu_struct *psx_gpu);
-void blend_blocks_textured_unblended_on(psx_gpu_struct *psx_gpu);
-
 #ifndef NEON_BUILD
 
 void blend_blocks_textured_unblended_off(psx_gpu_struct *psx_gpu)
@@ -3175,9 +3067,6 @@ void render_triangle(psx_gpu_struct *psx_gpu, vertex_struct *vertexes,
     render_triangle_p(psx_gpu, vertex_ptrs, flags);
 }
 
-
-void texture_sprite_blocks_8bpp(psx_gpu_struct *psx_gpu);
-
 #ifndef NEON_BUILD
 
 void texture_sprite_blocks_8bpp(psx_gpu_struct *psx_gpu)
@@ -3880,25 +3769,6 @@ void setup_sprite_##texture_mode##x4mode(psx_gpu_struct *psx_gpu, s32 x, s32 y,\
   }                                                                            \
 }                                                                              \
 
-void setup_sprite_4bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
- s32 width, s32 height, u32 color);
-void setup_sprite_8bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
- s32 width, s32 height, u32 color);
-void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
- s32 width, s32 height, u32 color);
-
-void setup_sprite_4bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
- s32 width, s32 height, u32 color);
-void setup_sprite_8bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
- s32 width, s32 height, u32 color);
-void setup_sprite_16bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
- s32 width, s32 height, u32 color);
-
-void setup_sprite_untextured(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u,
- s32 v, s32 width, s32 height, u32 color);
-void setup_sprite_untextured_simple(psx_gpu_struct *psx_gpu, s32 x, s32 y,
- s32 u, s32 v, s32 width, s32 height, u32 color);
-
 #ifndef NEON_BUILD
 setup_sprite_tiled_builder(4bpp,);
 setup_sprite_tiled_builder(8bpp,);
@@ -5087,7 +4957,7 @@ u64 get_us(void)
   return (tv.tv_sec * 1000000ULL) + tv.tv_usec;
 }
 
-#ifdef NEON_BUILD
+#if 0 //def NEON_BUILD
 
 u32 get_counter()
 {
diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu_simd.h b/plugins/gpu_neon/psx_gpu/psx_gpu_simd.h
new file mode 100644 (file)
index 0000000..a8080af
--- /dev/null
@@ -0,0 +1,281 @@
+#include "vector_types.h"
+
+#ifdef ASM_PROTOTYPES
+#define compute_all_gradients compute_all_gradients_
+#define update_texture_8bpp_cache_slice update_texture_8bpp_cache_slice_
+#define setup_spans_up_left setup_spans_up_left_
+#define setup_spans_up_right setup_spans_up_right_
+#define setup_spans_down_left setup_spans_down_left_
+#define setup_spans_down_right setup_spans_down_right_
+#define setup_spans_up_a setup_spans_up_a_
+#define setup_spans_up_b setup_spans_up_b_
+#define setup_spans_down_a setup_spans_down_a_
+#define setup_spans_down_b setup_spans_down_b_
+#define setup_spans_up_down setup_spans_up_down_
+#define setup_blocks_shaded_textured_dithered_unswizzled_indirect \
+       setup_blocks_shaded_textured_dithered_unswizzled_indirect_
+#define setup_blocks_shaded_untextured_dithered_unswizzled_indirect \
+       setup_blocks_shaded_untextured_dithered_unswizzled_indirect_
+#define setup_blocks_shaded_untextured_undithered_unswizzled_indirect \
+       setup_blocks_shaded_untextured_undithered_unswizzled_indirect_
+#define setup_blocks_shaded_untextured_dithered_unswizzled_direct \
+       setup_blocks_shaded_untextured_dithered_unswizzled_direct_
+#define setup_blocks_shaded_untextured_undithered_unswizzled_direct \
+       setup_blocks_shaded_untextured_undithered_unswizzled_direct_
+#define setup_blocks_unshaded_textured_dithered_unswizzled_indirect \
+       setup_blocks_unshaded_textured_dithered_unswizzled_indirect_
+#define setup_blocks_unshaded_untextured_undithered_unswizzled_indirect \
+       setup_blocks_unshaded_untextured_undithered_unswizzled_indirect_
+#define setup_blocks_unshaded_untextured_undithered_unswizzled_direct \
+       setup_blocks_unshaded_untextured_undithered_unswizzled_direct_
+#define setup_blocks_shaded_textured_dithered_swizzled_indirect \
+       setup_blocks_shaded_textured_dithered_swizzled_indirect_
+#define setup_blocks_unshaded_textured_dithered_swizzled_indirect \
+       setup_blocks_unshaded_textured_dithered_swizzled_indirect_
+#define texture_blocks_untextured texture_blocks_untextured_
+#define texture_blocks_4bpp texture_blocks_4bpp_
+#define texture_blocks_8bpp texture_blocks_8bpp_
+#define texture_blocks_16bpp texture_blocks_16bpp_
+#define shade_blocks_shaded_textured_modulated_dithered_direct \
+       shade_blocks_shaded_textured_modulated_dithered_direct_
+#define shade_blocks_shaded_textured_modulated_undithered_direct \
+       shade_blocks_shaded_textured_modulated_undithered_direct_
+#define shade_blocks_unshaded_textured_modulated_dithered_direct \
+       shade_blocks_unshaded_textured_modulated_dithered_direct_
+#define shade_blocks_unshaded_textured_modulated_undithered_direct \
+       shade_blocks_unshaded_textured_modulated_undithered_direct_
+#define shade_blocks_shaded_textured_modulated_dithered_indirect \
+       shade_blocks_shaded_textured_modulated_dithered_indirect_
+#define shade_blocks_shaded_textured_modulated_undithered_indirect \
+       shade_blocks_shaded_textured_modulated_undithered_indirect_
+#define shade_blocks_unshaded_textured_modulated_dithered_indirect \
+       shade_blocks_unshaded_textured_modulated_dithered_indirect_
+#define shade_blocks_unshaded_textured_modulated_undithered_indirect \
+       shade_blocks_unshaded_textured_modulated_undithered_indirect_
+#define shade_blocks_textured_unmodulated_indirect \
+       shade_blocks_textured_unmodulated_indirect_
+#define shade_blocks_textured_unmodulated_direct \
+       shade_blocks_textured_unmodulated_direct_
+#define shade_blocks_unshaded_untextured_indirect \
+       shade_blocks_unshaded_untextured_indirect_
+#define shade_blocks_unshaded_untextured_direct shade_blocks_unshaded_untextured_direct_
+#define blend_blocks_textured_average_off blend_blocks_textured_average_off_
+#define blend_blocks_textured_average_on blend_blocks_textured_average_on_
+#define blend_blocks_textured_add_off blend_blocks_textured_add_off_
+#define blend_blocks_textured_add_on blend_blocks_textured_add_on_
+#define blend_blocks_textured_subtract_off blend_blocks_textured_subtract_off_
+#define blend_blocks_textured_subtract_on blend_blocks_textured_subtract_on_
+#define blend_blocks_textured_add_fourth_off blend_blocks_textured_add_fourth_off_
+#define blend_blocks_textured_add_fourth_on blend_blocks_textured_add_fourth_on_
+#define blend_blocks_untextured_average_off blend_blocks_untextured_average_off_
+#define blend_blocks_untextured_average_on blend_blocks_untextured_average_on_
+#define blend_blocks_untextured_add_off blend_blocks_untextured_add_off_
+#define blend_blocks_untextured_add_on blend_blocks_untextured_add_on_
+#define blend_blocks_untextured_subtract_off blend_blocks_untextured_subtract_off_
+#define blend_blocks_untextured_subtract_on blend_blocks_untextured_subtract_on_
+#define blend_blocks_untextured_add_fourth_off blend_blocks_untextured_add_fourth_off_
+#define blend_blocks_untextured_add_fourth_on blend_blocks_untextured_add_fourth_on_
+#define blend_blocks_textured_unblended_off blend_blocks_textured_unblended_off_
+#define blend_blocks_textured_unblended_on blend_blocks_textured_unblended_on_
+#define texture_sprite_blocks_8bpp texture_sprite_blocks_8bpp_
+#define setup_sprite_4bpp setup_sprite_4bpp_
+#define setup_sprite_8bpp setup_sprite_8bpp_
+#define setup_sprite_16bpp setup_sprite_16bpp_
+#define setup_sprite_4bpp_4x setup_sprite_4bpp_4x_
+#define setup_sprite_8bpp_4x setup_sprite_8bpp_4x_
+#define setup_sprite_16bpp_4x setup_sprite_16bpp_4x_
+#define setup_sprite_untextured setup_sprite_untextured_
+#define setup_sprite_untextured_simple setup_sprite_untextured_simple_
+#define scale2x_tiles8 scale2x_tiles8_
+#endif
+
+void compute_all_gradients(psx_gpu_struct * __restrict__ psx_gpu,
+ const vertex_struct * __restrict__ a, const vertex_struct * __restrict__ b,
+ const vertex_struct * __restrict__ c);
+
+void update_texture_8bpp_cache_slice(psx_gpu_struct *psx_gpu,
+ u32 texture_page);
+
+void setup_spans_up_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
+ vertex_struct *v_b, vertex_struct *v_c);
+void setup_spans_up_right(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
+ vertex_struct *v_b, vertex_struct *v_c);
+void setup_spans_down_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
+ vertex_struct *v_b, vertex_struct *v_c);
+void setup_spans_down_right(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
+ vertex_struct *v_b, vertex_struct *v_c);
+void setup_spans_up_a(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
+ vertex_struct *v_b, vertex_struct *v_c);
+void setup_spans_up_b(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
+ vertex_struct *v_b, vertex_struct *v_c);
+void setup_spans_down_a(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
+ vertex_struct *v_b, vertex_struct *v_c);
+void setup_spans_down_b(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
+ vertex_struct *v_b, vertex_struct *v_c);
+void setup_spans_up_down(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
+ vertex_struct *v_b, vertex_struct *v_c);
+
+void setup_blocks_shaded_textured_dithered_unswizzled_indirect(psx_gpu_struct
+ *psx_gpu);
+
+void setup_blocks_shaded_untextured_dithered_unswizzled_indirect(psx_gpu_struct
+ *psx_gpu);
+void setup_blocks_shaded_untextured_undithered_unswizzled_indirect(
+ psx_gpu_struct *psx_gpu);
+void setup_blocks_shaded_untextured_dithered_unswizzled_direct(psx_gpu_struct
+ *psx_gpu);
+void setup_blocks_shaded_untextured_undithered_unswizzled_direct(
+ psx_gpu_struct *psx_gpu);
+
+void setup_blocks_unshaded_textured_dithered_unswizzled_indirect(psx_gpu_struct
+ *psx_gpu);
+void setup_blocks_unshaded_untextured_undithered_unswizzled_indirect(
+ psx_gpu_struct *psx_gpu);
+void setup_blocks_unshaded_untextured_undithered_unswizzled_direct(
+ psx_gpu_struct *psx_gpu);
+
+void setup_blocks_shaded_textured_dithered_swizzled_indirect(psx_gpu_struct
+ *psx_gpu);
+void setup_blocks_unshaded_textured_dithered_swizzled_indirect(psx_gpu_struct
+ *psx_gpu);
+
+void texture_blocks_untextured(psx_gpu_struct *psx_gpu);
+void texture_blocks_4bpp(psx_gpu_struct *psx_gpu);
+void texture_blocks_8bpp(psx_gpu_struct *psx_gpu);
+void texture_blocks_16bpp(psx_gpu_struct *psx_gpu);
+
+void shade_blocks_shaded_textured_modulated_dithered_direct(psx_gpu_struct
+ *psx_gpu);
+void shade_blocks_shaded_textured_modulated_undithered_direct(psx_gpu_struct
+ *psx_gpu);
+void shade_blocks_unshaded_textured_modulated_dithered_direct(psx_gpu_struct
+ *psx_gpu);
+void shade_blocks_unshaded_textured_modulated_undithered_direct(psx_gpu_struct
+ *psx_gpu);
+
+void shade_blocks_shaded_textured_modulated_dithered_indirect(psx_gpu_struct
+ *psx_gpu);
+void shade_blocks_shaded_textured_modulated_undithered_indirect(psx_gpu_struct
+ *psx_gpu);
+void shade_blocks_unshaded_textured_modulated_dithered_indirect(psx_gpu_struct
+ *psx_gpu);
+void shade_blocks_unshaded_textured_modulated_undithered_indirect(psx_gpu_struct
+ *psx_gpu);
+
+void shade_blocks_textured_unmodulated_indirect(psx_gpu_struct *psx_gpu);
+void shade_blocks_textured_unmodulated_direct(psx_gpu_struct *psx_gpu);
+
+void shade_blocks_unshaded_untextured_indirect(psx_gpu_struct *psx_gpu);
+void shade_blocks_unshaded_untextured_direct(psx_gpu_struct *psx_gpu);
+
+void blend_blocks_textured_average_off(psx_gpu_struct *psx_gpu);
+void blend_blocks_textured_average_on(psx_gpu_struct *psx_gpu);
+void blend_blocks_textured_add_off(psx_gpu_struct *psx_gpu);
+void blend_blocks_textured_add_on(psx_gpu_struct *psx_gpu);
+void blend_blocks_textured_subtract_off(psx_gpu_struct *psx_gpu);
+void blend_blocks_textured_subtract_on(psx_gpu_struct *psx_gpu);
+void blend_blocks_textured_add_fourth_off(psx_gpu_struct *psx_gpu);
+void blend_blocks_textured_add_fourth_on(psx_gpu_struct *psx_gpu);
+
+void blend_blocks_untextured_average_off(psx_gpu_struct *psx_gpu);
+void blend_blocks_untextured_average_on(psx_gpu_struct *psx_gpu);
+void blend_blocks_untextured_add_off(psx_gpu_struct *psx_gpu);
+void blend_blocks_untextured_add_on(psx_gpu_struct *psx_gpu);
+void blend_blocks_untextured_subtract_off(psx_gpu_struct *psx_gpu);
+void blend_blocks_untextured_subtract_on(psx_gpu_struct *psx_gpu);
+void blend_blocks_untextured_add_fourth_off(psx_gpu_struct *psx_gpu);
+void blend_blocks_untextured_add_fourth_on(psx_gpu_struct *psx_gpu);
+
+void blend_blocks_textured_unblended_off(psx_gpu_struct *psx_gpu);
+void blend_blocks_textured_unblended_on(psx_gpu_struct *psx_gpu);
+
+void texture_sprite_blocks_8bpp(psx_gpu_struct *psx_gpu);
+
+void setup_sprite_4bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
+ s32 width, s32 height, u32 color);
+void setup_sprite_8bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
+ s32 width, s32 height, u32 color);
+void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
+ s32 width, s32 height, u32 color);
+
+void setup_sprite_4bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
+ s32 width, s32 height, u32 color);
+void setup_sprite_8bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
+ s32 width, s32 height, u32 color);
+void setup_sprite_16bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
+ s32 width, s32 height, u32 color);
+
+void setup_sprite_untextured(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u,
+ s32 v, s32 width, s32 height, u32 color);
+void setup_sprite_untextured_simple(psx_gpu_struct *psx_gpu, s32 x, s32 y,
+ s32 u, s32 v, s32 width, s32 height, u32 color);
+
+void scale2x_tiles8(void *dst, const void *src, int w8, int h);
+
+#ifdef ASM_PROTOTYPES
+#undef compute_all_gradients
+#undef update_texture_8bpp_cache_slice
+#undef setup_spans_up_left
+#undef setup_spans_up_right
+#undef setup_spans_down_left
+#undef setup_spans_down_right
+#undef setup_spans_up_a
+#undef setup_spans_up_b
+#undef setup_spans_down_a
+#undef setup_spans_down_b
+#undef setup_spans_up_down
+#undef setup_blocks_shaded_textured_dithered_unswizzled_indirect
+#undef setup_blocks_shaded_untextured_dithered_unswizzled_indirect
+#undef setup_blocks_shaded_untextured_undithered_unswizzled_indirect
+#undef setup_blocks_shaded_untextured_dithered_unswizzled_direct
+#undef setup_blocks_shaded_untextured_undithered_unswizzled_direct
+#undef setup_blocks_unshaded_textured_dithered_unswizzled_indirect
+#undef setup_blocks_unshaded_untextured_undithered_unswizzled_indirect
+#undef setup_blocks_unshaded_untextured_undithered_unswizzled_direct
+#undef setup_blocks_shaded_textured_dithered_swizzled_indirect
+#undef setup_blocks_unshaded_textured_dithered_swizzled_indirect
+#undef texture_blocks_untextured
+#undef texture_blocks_4bpp
+#undef texture_blocks_8bpp
+#undef texture_blocks_16bpp
+#undef shade_blocks_shaded_textured_modulated_dithered_direct
+#undef shade_blocks_shaded_textured_modulated_undithered_direct
+#undef shade_blocks_unshaded_textured_modulated_dithered_direct
+#undef shade_blocks_unshaded_textured_modulated_undithered_direct
+#undef shade_blocks_shaded_textured_modulated_dithered_indirect
+#undef shade_blocks_shaded_textured_modulated_undithered_indirect
+#undef shade_blocks_unshaded_textured_modulated_dithered_indirect
+#undef shade_blocks_unshaded_textured_modulated_undithered_indirect
+#undef shade_blocks_textured_unmodulated_indirect
+#undef shade_blocks_textured_unmodulated_direct
+#undef shade_blocks_unshaded_untextured_indirect
+#undef shade_blocks_unshaded_untextured_direct
+#undef blend_blocks_textured_average_off
+#undef blend_blocks_textured_average_on
+#undef blend_blocks_textured_add_off
+#undef blend_blocks_textured_add_on
+#undef blend_blocks_textured_subtract_off
+#undef blend_blocks_textured_subtract_on
+#undef blend_blocks_textured_add_fourth_off
+#undef blend_blocks_textured_add_fourth_on
+#undef blend_blocks_untextured_average_off
+#undef blend_blocks_untextured_average_on
+#undef blend_blocks_untextured_add_off
+#undef blend_blocks_untextured_add_on
+#undef blend_blocks_untextured_subtract_off
+#undef blend_blocks_untextured_subtract_on
+#undef blend_blocks_untextured_add_fourth_off
+#undef blend_blocks_untextured_add_fourth_on
+#undef blend_blocks_textured_unblended_off
+#undef blend_blocks_textured_unblended_on
+#undef texture_sprite_blocks_8bpp
+#undef setup_sprite_4bpp
+#undef setup_sprite_8bpp
+#undef setup_sprite_16bpp
+#undef setup_sprite_4bpp_4x
+#undef setup_sprite_8bpp_4x
+#undef setup_sprite_16bpp_4x
+#undef setup_sprite_untextured
+#undef setup_sprite_untextured_simple
+#undef scale2x_tiles8
+#endif