#define ENHANCEMENT_BUF_SIZE (1024 * 1024 * 2 * 4 + 4096 * 2)
+static uint16_t *get_enhancement_bufer(int *x, int *y, int *w, int *h,
+ int *stride, int *mask)
+{
+ uint16_t *ret = select_enhancement_buf_ptr(&egpu, *x);
+
+ *x *= 2;
+ *y *= 2;
+ *w = *w * 2;
+ *h = *h * 2;
+ *stride *= 2;
+ *mask = 1024 * 1024 - 1;
+ return ret;
+}
+
static void map_enhancement_buffer(void)
{
// currently we use 4x 1024*1024 buffers instead of single 2048*1024
// to be able to reuse 1024-width code better (triangle setup,
// dithering phase, lines).
- gpu.enhancement_bufer = gpu.mmap(ENHANCEMENT_BUF_SIZE);
- if (gpu.enhancement_bufer == NULL)
+ egpu.enhancement_buf_ptr = gpu.mmap(ENHANCEMENT_BUF_SIZE);
+ if (egpu.enhancement_buf_ptr == NULL) {
fprintf(stderr, "failed to map enhancement buffer\n");
- else
- gpu.enhancement_bufer += 4096 / 2;
- egpu.enhancement_buf_ptr = gpu.enhancement_bufer;
+ gpu.get_enhancement_bufer = NULL;
+ }
+ else {
+ egpu.enhancement_buf_ptr += 4096 / 2;
+ gpu.get_enhancement_bufer = get_enhancement_bufer;
+ }
}
int renderer_init(void)
initialized = 1;
}
- if (gpu.mmap != NULL && gpu.enhancement_bufer == NULL)
+ if (gpu.mmap != NULL && egpu.enhancement_buf_ptr == NULL)
map_enhancement_buffer();
ex_regs = gpu.ex_regs;
void renderer_finish(void)
{
- if (gpu.enhancement_bufer != NULL) {
- gpu.enhancement_bufer -= 4096 / 2;
- gpu.munmap(gpu.enhancement_bufer, ENHANCEMENT_BUF_SIZE);
+ if (egpu.enhancement_buf_ptr != NULL) {
+ egpu.enhancement_buf_ptr -= 4096 / 2;
+ gpu.munmap(egpu.enhancement_buf_ptr, ENHANCEMENT_BUF_SIZE);
}
- gpu.enhancement_bufer = NULL;
egpu.enhancement_buf_ptr = NULL;
egpu.enhancement_current_buf_ptr = NULL;
initialized = 0;
initialized = 1;
}
- if (gpu.enhancement_bufer == NULL)
+ if (gpu.mmap != NULL && egpu.enhancement_buf_ptr == NULL)
map_enhancement_buffer();
}
uint32_t last_flip_frame;
uint32_t pending_fill[3];
} frameskip;
- uint16_t *enhancement_bufer;
+ uint16_t *(*get_enhancement_bufer)
+ (int *x, int *y, int *w, int *h, int *stride, int *mask);
void *(*mmap)(unsigned int size);
void (*munmap)(void *ptr, unsigned int size);
};
int h = gpu.screen.h;
gpu.state.enhancement_active =
- gpu.enhancement_bufer != NULL && gpu.state.enhancement_enable
+ gpu.get_enhancement_bufer != NULL && gpu.state.enhancement_enable
&& w <= 512 && h <= 256 && !gpu.status.rgb24;
if (gpu.state.enhancement_active) {
if (dest == NULL || w == 0 || stride == 0)
return;
- if (gpu.state.enhancement_active) {
- // this layout is gpu_neon specific..
- vram = gpu.enhancement_bufer +
- (x + 8) / stride * 1024 * 1024;
- x *= 2;
- y *= 2;
- w = w * 2;
- h = h * 2;
- stride *= 2;
- vram_mask = 1024 * 1024 - 1;
- }
+ if (gpu.state.enhancement_active)
+ vram = gpu.get_enhancement_bufer(&x, &y, &w, &h, &stride, &vram_mask);
+
fb_offs = y * vram_stride + x;
// only do centering, at least for now