int in_adev[2] = { -1, -1 }, in_adev_axis[2][2] = {{ 0, 1 }, { 0, 1 }};
int in_keystate, in_state_gun;
int in_enable_vibration;
-int pl_flip_cnt;
void *tsdev;
void *pl_vout_buf;
static int pl_vout_w, pl_vout_h, pl_vout_bpp;
-static int vsync_cnt, flips_per_sec, tick_per_sec;
-static float vsps_cur;
+static int vsync_cnt;
static int frame_interval, frame_interval1024, vsync_usec_time;
static void print_fps(int h, int border)
{
if (pl_vout_bpp == 16)
- pl_text_out16(border + 2, h - 10, "%2d %4.1f", flips_per_sec, vsps_cur);
+ pl_text_out16(border + 2, h - 10, "%2d %4.1f",
+ pl_rearmed_cbs.flips_per_sec, pl_rearmed_cbs.vsps_cur);
}
static void print_cpu_usage(int w, int h, int border)
{
if (pl_vout_bpp == 16)
- pl_text_out16(w - border - 28, h - 10, "%3d", tick_per_sec);
+ pl_text_out16(w - border - 28, h - 10, "%3d", pl_rearmed_cbs.cpu_usage);
}
// draw 192x8 status of 24 sound channels
static void *pl_vout_flip(void)
{
- pl_flip_cnt++;
+ pl_rearmed_cbs.flip_cnt++;
if (pl_vout_buf != NULL)
pl_print_hud(pl_vout_w, pl_vout_h, 0);
if (now.tv_sec != tv_old.tv_sec) {
diff = tvdiff(now, tv_old);
- vsps_cur = 0.0f;
+ pl_rearmed_cbs.vsps_cur = 0.0f;
if (0 < diff && diff < 2000000)
- vsps_cur = 1000000.0f * (vsync_cnt - vsync_cnt_prev) / diff;
+ pl_rearmed_cbs.vsps_cur = 1000000.0f * (vsync_cnt - vsync_cnt_prev) / diff;
vsync_cnt_prev = vsync_cnt;
- flips_per_sec = pl_flip_cnt;
- pl_flip_cnt = 0;
- tv_old = now;
+
+ if (g_opts & OPT_SHOWFPS)
+ pl_rearmed_cbs.flips_per_sec = pl_rearmed_cbs.flip_cnt;
+ pl_rearmed_cbs.flip_cnt = 0;
if (g_opts & OPT_SHOWCPU)
- tick_per_sec = get_cpu_ticks();
+ pl_rearmed_cbs.cpu_usage = get_cpu_ticks();
if (hud_new_msg > 0) {
hud_new_msg--;
if (hud_new_msg == 0)
hud_msg[0] = 0;
}
+ tv_old = now;
}
#ifdef PCNT
static int ya_vsync_count;
if (++ya_vsync_count == PCNT_FRAMES) {
- pcnt_print(vsps_cur);
+ pcnt_print(pl_rearmed_cbs.vsps_cur);
ya_vsync_count = 0;
}
#endif
void pl_timing_prepare(int is_pal)
{
pl_rearmed_cbs.fskip_advice = 0;
+ pl_rearmed_cbs.flips_per_sec = 0;
+ pl_rearmed_cbs.cpu_usage = 0;
frame_interval = is_pal ? 20000 : 16667;
frame_interval1024 = is_pal ? 20000*1024 : 17066667;
extern int in_enable_vibration;
extern void *pl_vout_buf;
-extern int pl_flip_cnt;
void pl_text_out16(int x, int y, const char *texto, ...);
void pl_start_watchdog(void);
// these are only used by some frontends
void (*pl_vout_raw_flip)(int x, int y);
void (*pl_vout_set_raw_vram)(void *vram);
+ // some stats, for display by some plugins
+ int flips_per_sec, cpu_usage;
+ float vsps_cur; // currect vsync/s
// gpu options
int frameskip;
int fskip_advice;
unsigned int *gpu_frame_count;
unsigned int *gpu_hcnt;
+ unsigned int flip_cnt; // increment manually if not using pl_vout_flip
struct {
int allow_interlace; // 0 off, 1 on, 2 guess
} gpu_neon;