PSXDMA_LOG("*** DMA 2 - GPU dma chain *** %lx addr = %lx size = %lx\n", chcr, madr, bcr);
#endif
- size = gpuDmaChainSize(madr);
- GPU_dmaChain((u32 *)psxM, madr & 0x1fffff);
+ size = GPU_dmaChain((u32 *)psxM, madr & 0x1fffff);
+ if ((int)size <= 0)
+ size = gpuDmaChainSize(madr);
// Tekken 3 = use 1.0 only (not 1.5x)
uint32_t dmaMem;
unsigned char * baseAddrB;
short count;unsigned int DMACommandCounter = 0;
+ long dmaWords = 0;
GPUIsBusy;
if(CheckForEndlessLoop(addr)) break;
count = baseAddrB[addr+3];
+ dmaWords += 1 + count;
dmaMem=addr+4;
GPUIsIdle;
- return 0;
+ return dmaWords;
}
////////////////////////////////////////////////////////////////////////
}
///////////////////////////////////////////////////////////////////////////////
-void GPU_dmaChain(u32* baseAddr, u32 dmaVAddr)
+long GPU_dmaChain(u32* baseAddr, u32 dmaVAddr)
{
#ifdef DEBUG_ANALYSIS
dbg_anacnt_GPU_dmaChain++;
pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
u32 data, *address, count, offset;
unsigned int DMACommandCounter = 0;
+ long dma_words = 0;
GPU_GP1 &= ~0x14000000;
lUsedAddr[0]=lUsedAddr[1]=lUsedAddr[2]=(u32*)0x1fffff;
else dmaVAddr = 0x1FFFFF;
if(count>0) GPU_writeDataMem(address,count);
+ dma_words += 1 + count;
}
GPU_GP1 = (GPU_GP1 | 0x14000000) & ~0x60000000;
pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
+
+ return dma_words;
}
///////////////////////////////////////////////////////////////////////////////
bool GPUinit(void);
void GPUshutdown(void);
void GPUwriteDataMem(u32* dmaAddress, s32 dmaCount);
-void GPUdmaChain(u32* baseAddr, u32 dmaVAddr);
+long GPUdmaChain(u32* baseAddr, u32 dmaVAddr);
void GPUwriteData(u32 data);
void GPUreadDataMem(u32* dmaAddress, s32 dmaCount);
u32 GPUreadData(void);