SPUCHAN s_chan[MAXCHAN+1]; // channel + 1 infos (1 is security for fmod handling)
REVERBInfo rvb;
-unsigned long dwNoiseVal=1; // global noise generator
+unsigned int dwNoiseVal; // global noise generator
+unsigned int dwNoiseCount;
int iSpuAsyncWait=0;
unsigned short spuCtrl=0; // some vars to store psx reg infos
////////////////////////////////////////////////////////////////////////
-// noise handler... just produces some noise data
-// surely wrong... and no noise frequency (spuCtrl&0x3f00) will be used...
-// and sometimes the noise will be used as fmod modulation... pfff
-
-INLINE int iGetNoiseVal(int ch)
-{
- int fa;
-
- if((dwNoiseVal<<=1)&0x80000000L)
- {
- dwNoiseVal^=0x0040001L;
- fa=((dwNoiseVal>>2)&0x7fff);
- fa=-fa;
- }
- else fa=(dwNoiseVal>>2)&0x7fff;
-
- // mmm... depending on the noise freq we allow bigger/smaller changes to the previous val
- fa=s_chan[ch].iOldNoise+((fa-s_chan[ch].iOldNoise)/((0x001f-((spuCtrl&0x3f00)>>9))+1));
- if(fa>32767L) fa=32767L;
- if(fa<-32767L) fa=-32767L;
- s_chan[ch].iOldNoise=fa;
-
- if(iUseInterpolation<2) // no gauss/cubic interpolation?
- s_chan[ch].SB[29] = fa; // -> store noise val in "current sample" slot
- return fa;
-}
-
-////////////////////////////////////////////////////////////////////////
-
INLINE void StoreInterpolationVal(int ch,int fa)
{
if(s_chan[ch].bFMod==2) // fmod freq channel
static int do_samples_noise(int ch, int ns, int ns_to)
{
+ int level, shift, bit;
+
s_chan[ch].spos += s_chan[ch].sinc * (ns_to - ns);
while (s_chan[ch].spos >= 28*0x10000)
{
s_chan[ch].spos -= 28*0x10000;
}
+ // modified from DrHell/shalma, no fraction
+ level = (spuCtrl >> 10) & 0x0f;
+ level = 0x8000 >> level;
+
for (; ns < ns_to; ns++)
- ChanBuf[ns] = iGetNoiseVal(ch);
+ {
+ dwNoiseCount += 2;
+ if (dwNoiseCount >= level)
+ {
+ dwNoiseCount -= level;
+ shift = (dwNoiseVal >> 10) & 0x1f;
+ bit = (0x69696969 >> shift) & 1;
+ if (dwNoiseVal & 0x8000)
+ bit ^= 1;
+ dwNoiseVal = (dwNoiseVal << 1) | bit;
+ }
+
+ ChanBuf[ns] = (signed short)dwNoiseVal;
+ }
return -1;
}