switch (in_type_sel1) {
case 1: in_type[0] = PSE_PAD_TYPE_ANALOGPAD; break;
- case 2: in_type[0] = PSE_PAD_TYPE_NEGCON; break;
- case 3: in_type[0] = PSE_PAD_TYPE_NONE; break;
+ case 2: in_type[0] = PSE_PAD_TYPE_GUNCON; break;
+ case 3: in_type[0] = PSE_PAD_TYPE_GUN; break;
+ case 4: in_type[0] = PSE_PAD_TYPE_NONE; break;
default: in_type[0] = PSE_PAD_TYPE_STANDARD;
}
switch (in_type_sel2) {
case 1: in_type[1] = PSE_PAD_TYPE_ANALOGPAD; break;
- case 2: in_type[1] = PSE_PAD_TYPE_NEGCON; break;
- case 3: in_type[1] = PSE_PAD_TYPE_NONE; break;
+ case 2: in_type[1] = PSE_PAD_TYPE_GUNCON; break;
+ case 3: in_type[1] = PSE_PAD_TYPE_GUN; break;
+ case 4: in_type[1] = PSE_PAD_TYPE_NONE; break;
default: in_type[1] = PSE_PAD_TYPE_STANDARD;
}
if (in_evdev_allow_abs_only != allow_abs_only_old) {
"Standard (SCPH-1080)",
"Analog (SCPH-1150)",
"GunCon",
+ "Konami Gun",
"None",
NULL
};
#include "../libpcsxcore/new_dynarec/new_dynarec.h"
#include "../libpcsxcore/psxmem_map.h"
#include "../libpcsxcore/gpu.h"
+#include "../libpcsxcore/r3000a.h"
#define HUD_HEIGHT 10
int in_adev_is_nublike[2];
unsigned short in_keystate[8];
int in_mouse[8][2];
-int in_state_gun;
int in_enable_vibration;
void *tsdev;
void *pl_vout_buf;
{
int actions[IN_BINDTYPE_COUNT] = { 0, };
unsigned int emu_act;
+ int in_state_gun;
+ int i;
in_update(actions);
if (in_type[0] == PSE_PAD_TYPE_ANALOGJOY || in_type[0] == PSE_PAD_TYPE_ANALOGPAD)
update_analogs();
emu_act = actions[IN_BINDTYPE_EMU];
- in_state_gun = (emu_act & SACTION_GUN_MASK) >> SACTION_GUN_TRIGGER;
+ in_state_gun = emu_act & SACTION_GUN_MASK;
emu_act &= ~SACTION_GUN_MASK;
if (emu_act) {
}
emu_set_action(emu_act);
- in_keystate[0] = actions[IN_BINDTYPE_PLAYER12];
+ in_keystate[0] = actions[IN_BINDTYPE_PLAYER12] & 0xffff;
+ in_keystate[1] = (actions[IN_BINDTYPE_PLAYER12] >> 16) & 0xffff;
- // fixme
- //if (in_type[0] == PSE_PAD_TYPE_GUNCON && tsdev)
- // pl_gun_ts_update(tsdev, xn, yn, in);
- // in_analog_left[0][0] = xn
+ if (tsdev) for (i = 0; i < 2; i++) {
+ int in = 0, x = 0, y = 0, trigger;;
+ if (in_type[i] != PSE_PAD_TYPE_GUN
+ && in_type[i] != PSE_PAD_TYPE_GUNCON)
+ continue;
+ trigger = in_type[i] == PSE_PAD_TYPE_GUN
+ ? (1 << DKEY_SQUARE) : (1 << DKEY_CIRCLE);
+
+ pl_gun_ts_update(tsdev, &x, &y, &in);
+ in_analog_left[i][0] = 65536;
+ in_analog_left[i][1] = 65536;
+ if (in && !(in_state_gun & (1 << SACTION_GUN_TRIGGER2))) {
+ in_analog_left[i][0] = x;
+ in_analog_left[i][1] = y;
+ if (!(g_opts & OPT_TSGUN_NOTRIGGER))
+ in_state_gun |= (1 << SACTION_GUN_TRIGGER);
+ }
+ in_keystate[i] = 0;
+ if (in_state_gun & ((1 << SACTION_GUN_TRIGGER)
+ | (1 << SACTION_GUN_TRIGGER2)))
+ in_keystate[i] |= trigger;
+ if (in_state_gun & (1 << SACTION_GUN_A))
+ in_keystate[i] |= (1 << DKEY_START);
+ if (in_state_gun & (1 << SACTION_GUN_B))
+ in_keystate[i] |= (1 << DKEY_CROSS);
+ }
}
#else /* MAEMO */
extern void update_input(void);
void pl_gun_byte2(int port, unsigned char byte)
{
+ if (!tsdev || in_type[port] != PSE_PAD_TYPE_GUN || !(byte & 0x10))
+ return;
+ if (in_analog_left[port][0] == 65536)
+ return;
+
+ psxScheduleIrq10(4, in_analog_left[port][0] * 1629 / 1024,
+ in_analog_left[port][1] * psx_h / 1024);
}
#define MAX_LAG_FRAMES 3