14553, 9834, 10542, 1699, 1792, 1781, 3783, 3052
};
+#if 0
/* supported WAVE file header (16-bit stereo samples @44.1kHz) */
static const unsigned char waveHeader[32] =
{
0x57,0x41,0x56,0x45,0x66,0x6d,0x74,0x20,0x10,0x00,0x00,0x00,0x01,0x00,0x02,0x00,
0x44,0xac,0x00,0x00,0x10,0xb1,0x02,0x00,0x04,0x00,0x10,0x00,0x64,0x61,0x74,0x61
};
+#endif
#ifdef USE_LIBTREMOR
#ifdef DISABLE_MANY_OGG_OPEN_FILES
\r
// setup FAME fetchmap\r
{\r
+#ifdef __clang__\r
+ volatile // prevent strange relocs from clang\r
+#endif\r
+ unsigned long ptr_ram = (unsigned long)PicoMem.ram;\r
int i;\r
+\r
// M68k\r
// by default, point everything to fitst 64k of ROM (BIOS)\r
for (i = 0; i < M68K_FETCHBANK1; i++)\r
PicoCpuFM68k.Fetch[i] = (unsigned long)Pico.rom;\r
// .. and RAM\r
for (i = M68K_FETCHBANK1*14/16; i < M68K_FETCHBANK1; i++)\r
- PicoCpuFM68k.Fetch[i] = (unsigned long)PicoMem.ram - (i<<(24-FAMEC_FETCHBITS));\r
+ PicoCpuFM68k.Fetch[i] = ptr_ram - (i<<(24-FAMEC_FETCHBITS));\r
// S68k\r
// PRG RAM is default\r
for (i = 0; i < M68K_FETCHBANK1; i++)\r
"most games don't need this";
static const char h_scfx[] = "Emulate scale/rotate ASIC chip for graphics effects\n"
"disable to improve performance";
-static const char h_bsync[] = "More accurate mode for CPUs (needed for some games)\n"
- "disable to improve performance";
static menu_entry e_menu_cd_options[] =
{