};
extern int ready_to_go;
-static int game_config_loaded, last_psx_w, last_psx_h;
+static int game_config_loaded;
+static int last_psx_w, last_psx_h, last_psx_bpp;
static int scaling, filter, state_slot, cpu_clock;
-static int dummy, state_slot;
+static int state_slot;
static char rom_fname_reload[MAXPATHLEN];
static char last_selected_fname[MAXPATHLEN];
+int g_opts;
+
+// from softgpu plugin
+extern int iUseDither;
+extern int UseFrameSkip;
+extern uint32_t dwActFixes;
+
+// sound plugin
+extern int iUseReverb;
+extern int iUseInterpolation;
+extern int iXAPitch;
+extern int iSPUIRQWait;
+extern int iUseTimer;
+
+
+static int min(int x, int y) { return x < y ? x : y; }
+static int max(int x, int y) { return x > y ? x : y; }
void emu_make_path(char *buff, const char *end, int size)
{
static void menu_set_defconfig(void)
{
scaling = SCALE_4_3;
+
+ Config.Xa = Config.Cdda = Config.Sio =
+ Config.SpuIrq = Config.RCntFix = Config.VSyncWA = 0;
+
+ iUseDither = UseFrameSkip = 0;
+ dwActFixes = 1<<7;
+
+ iUseReverb = 2;
+ iUseInterpolation = 1;
+ iXAPitch = iSPUIRQWait = 0;
+ iUseTimer = 2;
}
static int menu_write_config(int is_game)
return 0xffff;
}
+#define MENU_ALIGN_LEFT
#define menu_init menu_init_common
#include "common/menu.c"
#undef menu_init
me_bind_action emuctrl_actions[] =
{
+/*
{ "Load State ", PEV_STATE_LOAD },
{ "Save State ", PEV_STATE_SAVE },
{ "Prev Save Slot ", PEV_SSLOT_PREV },
{ "Next Save Slot ", PEV_SSLOT_NEXT },
+*/
{ "Enter Menu ", PEV_MENU },
{ NULL, 0 }
};
return 0;
}
-// ------------ adv options menu ------------
-
-static menu_entry e_menu_adv_options[] =
-{
- mee_onoff ("captain placeholder", 0, dummy, 1),
- mee_end,
-};
-
-static int menu_loop_adv_options(int id, int keys)
-{
- static int sel = 0;
- me_loop(e_menu_adv_options, &sel, NULL);
- return 0;
-}
-
// ------------ gfx options menu ------------
static const char *men_scaler[] = { "1x1", "scaled 4:3", "fullscreen", "custom", NULL };
return 0;
}
+// ------------ bios/plugins ------------
+
+static const char *men_gpu_dithering[] = { "None", "Game dependant", "Always", NULL };
+static const char h_gpu[] = "Configure built-in P.E.Op.S. SoftGL Driver V1.17\n"
+ "Coded by Pete Bernert and the P.E.Op.S. team";
+static const char h_gpu_0[] = "Needed for Chrono Cross";
+static const char h_gpu_1[] = "Capcom fighting games";
+static const char h_gpu_2[] = "Black screens in Lunar";
+static const char h_gpu_3[] = "Compatibility mode";
+static const char h_gpu_6[] = "Pandemonium 2";
+static const char h_gpu_7[] = "Skip every second frame";
+static const char h_gpu_8[] = "Needed by Dark Forces";
+static const char h_gpu_9[] = "better g-colors, worse textures";
+static const char h_gpu_10[] = "Toggle busy flags after drawing";
+
+static menu_entry e_menu_plugin_gpu[] =
+{
+ mee_enum ("Dithering", 0, iUseDither, men_gpu_dithering),
+ mee_onoff_h ("Odd/even bit hack", 0, dwActFixes, 1<<0, h_gpu_0),
+ mee_onoff_h ("Expand screen width", 0, dwActFixes, 1<<1, h_gpu_1),
+ mee_onoff_h ("Ignore brightness color", 0, dwActFixes, 1<<2, h_gpu_2),
+ mee_onoff_h ("Disable coordinate check", 0, dwActFixes, 1<<3, h_gpu_3),
+ mee_onoff_h ("Lazy screen update", 0, dwActFixes, 1<<6, h_gpu_6),
+ mee_onoff_h ("Old frame skipping", 0, dwActFixes, 1<<7, h_gpu_7),
+ mee_onoff_h ("Repeated flat tex triangles ",0,dwActFixes, 1<<8, h_gpu_8),
+ mee_onoff_h ("Draw quads with triangles", 0, dwActFixes, 1<<9, h_gpu_9),
+ mee_onoff_h ("Fake 'gpu busy' states", 0, dwActFixes, 1<<10, h_gpu_10),
+ mee_end,
+};
+
+static int menu_loop_plugin_gpu(int id, int keys)
+{
+ static int sel = 0;
+ me_loop(e_menu_plugin_gpu, &sel, NULL);
+ return 0;
+}
+
+static const char *men_spu_reverb[] = { "Off", "Fake", "On", NULL };
+static const char *men_spu_interp[] = { "None", "Simple", "Gaussian", "Cubic", NULL };
+static const char h_spu[] = "Configure built-in P.E.Op.S. Sound Driver V1.7\n"
+ "Coded by Pete Bernert and the P.E.Op.S. team";
+static const char h_spu_irq_wait[] = "Wait for CPU; only useful for some games, may cause glitches";
+static const char h_spu_thread[] = "Run sound emulation in separate thread";
+
+static menu_entry e_menu_plugin_spu[] =
+{
+ mee_enum ("Reverb", 0, iUseReverb, men_spu_reverb),
+ mee_enum ("Interpolation", 0, iUseInterpolation, men_spu_interp),
+ mee_onoff ("Adjust XA pitch", 0, iXAPitch, 1),
+ mee_onoff_h ("SPU IRQ Wait", 0, iSPUIRQWait, 1, h_spu_irq_wait),
+ mee_onoff_h ("Use sound thread", 0, iUseTimer, 1, h_spu_thread),
+ mee_end,
+};
+
+static int menu_loop_plugin_spu(int id, int keys)
+{
+ static int sel = 0;
+ me_loop(e_menu_plugin_spu, &sel, NULL);
+ return 0;
+}
+
+static menu_entry e_menu_plugin_options[] =
+{
+ mee_handler_h ("Configure built-in GPU plugin", menu_loop_plugin_gpu, h_gpu),
+ mee_handler_h ("Configure built-in SPU plugin", menu_loop_plugin_spu, h_spu),
+ mee_end,
+};
+
+static int menu_loop_plugin_options(int id, int keys)
+{
+ static int sel = 0;
+ me_loop(e_menu_plugin_options, &sel, NULL);
+ return 0;
+}
+
+// ------------ adv options menu ------------
+
+static const char h_cfg_xa[] = "Disables XA sound, which can sometimes improve performance";
+static const char h_cfg_cdda[] = "Disable CD Audio for a performance boost\n"
+ "(proper .cue/.bin dump is needed otherwise)";
+static const char h_cfg_sio[] = "This should be enabled for certain memcards/gamepads";
+static const char h_cfg_spuirq[] = "Compatibility tweak; should probably be left off";
+static const char h_cfg_rcnt1[] = "Parasite Eve 2, Vandal Hearts 1/2 Fix";
+static const char h_cfg_rcnt2[] = "InuYasha Sengoku Battle Fix";
+
+static menu_entry e_menu_adv_options[] =
+{
+ mee_onoff ("Show CPU load", 0, g_opts, OPT_SHOWCPU),
+ mee_onoff_h ("Disable XA Decoding", 0, Config.Xa, 1, h_cfg_xa),
+ mee_onoff_h ("Disable CD Audio", 0, Config.Cdda, 1, h_cfg_cdda),
+ mee_onoff_h ("SIO IRQ Always Enabled", 0, Config.Sio, 1, h_cfg_sio),
+ mee_onoff_h ("SPU IRQ Always Enabled", 0, Config.SpuIrq, 1, h_cfg_spuirq),
+ mee_onoff_h ("Rootcounter hack", 0, Config.RCntFix, 1, h_cfg_rcnt1),
+ mee_onoff_h ("Rootcounter hack 2", 0, Config.VSyncWA, 1, h_cfg_rcnt2),
+ mee_end,
+};
+
+static int menu_loop_adv_options(int id, int keys)
+{
+ static int sel = 0;
+ me_loop(e_menu_adv_options, &sel, NULL);
+ return 0;
+}
+
// ------------ options menu ------------
static int mh_restore_defaults(int id, int keys)
return 1;
}
+static const char *men_region[] = { "NTSC", "PAL", NULL };
+/*
static const char *men_confirm_save[] = { "OFF", "writes", "loads", "both", NULL };
static const char h_confirm_save[] = "Ask for confirmation when overwriting save,\n"
"loading state or both";
+*/
+static const char h_restore_def[] = "Switches back to default / recommended\n"
+ "configuration";
static menu_entry e_menu_options[] =
{
- mee_range ("Save slot", 0, state_slot, 0, 9),
- mee_enum_h ("Confirm savestate", 0, dummy, men_confirm_save, h_confirm_save),
+// mee_range ("Save slot", 0, state_slot, 0, 9),
+// mee_enum_h ("Confirm savestate", 0, dummy, men_confirm_save, h_confirm_save),
+ mee_onoff ("Frameskip", 0, UseFrameSkip, 1),
+ mee_onoff ("Show FPS", 0, g_opts, OPT_SHOWFPS),
+ mee_enum ("Region", 0, Config.PsxType, men_region),
mee_range ("CPU clock", MA_OPT_CPU_CLOCKS, cpu_clock, 20, 5000),
mee_handler ("[Display]", menu_loop_gfx_options),
+ mee_handler ("[BIOS/Plugins]", menu_loop_plugin_options),
mee_handler ("[Advanced]", menu_loop_adv_options),
- mee_cust_nosave("Save global config", MA_OPT_SAVECFG, mh_saveloadcfg, mgn_saveloadcfg),
- mee_cust_nosave("Save cfg for loaded game",MA_OPT_SAVECFG_GAME, mh_saveloadcfg, mgn_saveloadcfg),
- mee_handler ("Restore defaults", mh_restore_defaults),
+// mee_cust_nosave("Save global config", MA_OPT_SAVECFG, mh_saveloadcfg, mgn_saveloadcfg),
+// mee_cust_nosave("Save cfg for loaded game",MA_OPT_SAVECFG_GAME, mh_saveloadcfg, mgn_saveloadcfg),
+ mee_handler_h ("Restore default config", mh_restore_defaults, h_restore_def),
mee_end,
};
// ------------ main menu ------------
+void OnFile_Exit();
+
const char *plat_get_credits(void)
{
- return "(C) 1999-2003 PCSX Team\n"
+ return "PCSX-ReARMed\n\n"
+ "(C) 1999-2003 PCSX Team\n"
"(C) 2005-2009 PCSX-df Team\n"
"(C) 2009-2010 PCSX-Reloaded Team\n\n"
"GPU and SPU code by Pete Bernert\n"
" and the P.E.Op.S. team\n"
- "ARM recompiler by Ari64\n\n"
+ "ARM recompiler (C) 2009-2010 Ari64\n\n"
"integration, optimization and\n"
- " frontend by (C) notaz, 2010\n";
+ " frontend (C) 2010 notaz\n";
}
static char *romsel_run(void)
return NULL;
}
+ strcpy(last_selected_fname, rom_fname_reload);
game_config_loaded = 0;
ready_to_go = 1;
return ret;
in_menu_wait(PBTN_MOK|PBTN_MBACK, 70);
break;
case MA_MAIN_EXIT:
- exit(1); // FIXME
+ OnFile_Exit();
+ break;
default:
lprintf("%s: something unknown selected\n", __FUNCTION__);
break;
// ----------------------------
+static void menu_leave_emu(void);
+
void menu_loop(void)
{
static int sel = 0;
- omap_enable_layer(0);
+ menu_leave_emu();
me_enable(e_menu_main, MA_MAIN_RESUME_GAME, ready_to_go);
me_enable(e_menu_main, MA_MAIN_SAVE_STATE, ready_to_go);
me_enable(e_menu_main, MA_MAIN_LOAD_STATE, ready_to_go);
me_enable(e_menu_main, MA_MAIN_RESET_GAME, ready_to_go);
-strcpy(last_selected_fname, "/mnt/ntz/stuff/psx");
menu_enter(ready_to_go);
in_set_config_int(0, IN_CFG_BLOCKING, 1);
do {
- me_loop(e_menu_main, &sel, draw_frame_debug);
+ me_loop(e_menu_main, &sel, NULL);
} while (!ready_to_go);
/* wait until menu, ok, back is released */
pnd_menu_init();
last_psx_w = 320;
last_psx_h = 240;
+ last_psx_bpp = 16;
+
+ strcpy(last_selected_fname, "/media");
+ //strcpy(last_selected_fname, "/mnt/ntz/stuff/psx");
}
-void menu_notify_mode_change(int w, int h)
+void menu_notify_mode_change(int w, int h, int bpp)
{
last_psx_w = w;
last_psx_h = h;
+ last_psx_bpp = bpp;
if (scaling == SCALE_1_1) {
g_layer_x = 800/2 - w/2; g_layer_y = 480/2 - h/2;
}
}
+static void menu_leave_emu(void)
+{
+ omap_enable_layer(0);
+
+ if (ready_to_go && last_psx_bpp == 16) {
+ int x = max(0, g_menuscreen_w - last_psx_w);
+ int y = max(0, g_menuscreen_h / 2 - last_psx_h / 2);
+ int w = min(g_menuscreen_w, last_psx_w);
+ int h = min(g_menuscreen_h, last_psx_h);
+ u16 *d = (u16 *)g_menubg_src_ptr + g_menuscreen_w * y + x;
+ u16 *s = pl_fbdev_buf;
+
+ for (; h > 0; h--, d += g_menuscreen_w, s += last_psx_w)
+ memcpy(d, s, w * 2);
+ }
+}
+
void menu_prepare_emu(void)
{
if (!game_config_loaded) {
+ menu_set_defconfig();
menu_load_config(1);
game_config_loaded = 1;
}
switch (scaling) {
case SCALE_1_1:
- menu_notify_mode_change(last_psx_w, last_psx_h);
+ menu_notify_mode_change(last_psx_w, last_psx_h, last_psx_bpp);
break;
case SCALE_4_3:
g_layer_x = 80; g_layer_y = 0;
apply_filter(filter);
apply_cpu_clock();
stop = 0;
+
+ // core doesn't care about Config.Cdda changes,
+ // so handle them manually here
+ if (Config.Cdda)
+ CDR_stop();
}
void me_update_msg(const char *msg)