int aspectmode;
int use_hotkeys;
+ /* game specific settings */
+ int special_alt_tex_size;
+ int special_use_sts1_only;
+ int special_force_calc_sphere;
+ int special_correct_viewport;
+ int special_increase_texrect_edge;
+ int special_decrease_fillrect_edge;
+ int special_texture_correction;
+ int special_pal230;
+ int special_stipple_mode;
+ int special_stipple_pattern;
+ int special_force_microcheck;
+ int special_force_quad3d;
+ int special_clip_zmin;
+ int special_clip_zmax;
+ int special_fast_crc;
+ int special_adjust_aspect;
+ int special_zmode_compare_less;
+ int special_old_style_adither;
+ int special_n64_z_scale;
+ int special_optimize_texrect;
+ int special_ignore_aux_copy;
+ int special_hires_buf_clear;
+ int special_fb_read_alpha;
+ int special_useless_is_useless;
+ int special_fb_crc_mode;
+ int special_filtering;
+ int special_fog;
+ int special_buff_clear;
+ int special_swapmode;
+ int special_aspect;
+ int special_lodmode;
+ int special_fb_smart;
+ int special_fb_hires;
+ int special_fb_read_always;
+ int special_read_back_to_screen;
+ int special_detect_cpu_write;
+ int special_fb_get_info;
+ int special_fb_render;
+
//Frame buffer emulation options
#define fb_emulation (1<<0) //frame buffer emulation
#define fb_hwfbe (1<<1) //hardware frame buffer emualtion