#endif\r
\r
#ifdef GIZ\r
-@@0. "Interlaced rendering"\r
+@@0. "Scanline mode"\r
This option was designed to work around slow framebuffer access (the Gizmondo's\r
-main bottleneck) by drawing every other line (odd numbered lines during odd\r
-numbered frames and even numbered lines during even frames). This improves\r
-performance greatly, but introduces artifacts for fast scrolling games.\r
+main bottleneck) by drawing every other line (even nummbered lines only).\r
+This improves performance greatly, but looses detail.\r
\r
#endif\r
#ifdef GP2X\r
startup, and this data is lost when sound chips are being enabled/disabled.\r
\r
#ifdef GIZ\r
+@@1. "Double buffering"\r
+Draws the display to offscreen buffer, and flips it with visible one when done.\r
+Unfortunately this causes serious tearing, unless v-sync is used (next option).\r
+\r
@@1. "Wait for V-sync"\r
-Waits for vertical sync before drawing. This option doesn't eliminate tearing\r
-problems, because full framebuffer update takes much more time then the blanking\r
-period lasts on Gizmondo..\r
+Waits for vertical sync before drawing (or flipping buffers, if previous option\r
+is enabled). Emulation is stopped while waiting, so this causes large performance\r
+hit.\r
\r
#endif\r
@@1. "gzip savestates"\r
int EmuOpt; // LSb->MSb: use_sram, show_fps, enable_sound, gzip_saves,
// squidgehack, no_save_cfg_on_exit, <unused>, 16_bit_mode
// craigix_ram, confirm_save, show_cd_leds, confirm_load
- // A_SNs_gamma, perfect_vsync, interlace
+ // A_SNs_gamma, perfect_vsync, giz_scanlines, giz_dblbuff
int PicoOpt; // used for config saving only, see Pico.h
int PsndRate; // ditto
int PicoRegion; // ditto
MA_OPT_INTERLACED, /* giz */
MA_OPT2_GAMMA,
MA_OPT2_A_SN_GAMMA,
+ MA_OPT2_DBLBUFF, /* giz */
MA_OPT2_VSYNC,
MA_OPT2_ENABLE_Z80,
MA_OPT2_ENABLE_YM2612,
static void emu_msg_cb(const char *msg)
{
- if (giz_screen == NULL)
- giz_screen = Framework2D_LockBuffer();
+ if (giz_screen != NULL) Framework2D_UnlockBuffer();
+ giz_screen = Framework2D_LockBuffer(1);
memset32((int *)((char *)giz_screen + 321*232*2), 0, 321*8*2/4);
emu_textOut16(4, 232, msg);
/* assumption: emu_msg_cb gets called only when something slow is about to happen */
reset_timing = 1;
+
+ Framework2D_UnlockBuffer();
+ giz_screen = Framework2D_LockBuffer((currentConfig.EmuOpt&0x8000) ? 0 : 1);
}
-static void emu_state_cb(const char *str)
+void emu_stateCb(const char *str)
{
- if (giz_screen == NULL)
- giz_screen = Framework2D_LockBuffer();
+ if (giz_screen != NULL) Framework2D_UnlockBuffer();
+ giz_screen = Framework2D_LockBuffer(1);
clearArea(0);
blit("", str);
if (!(Pico.video.reg[1]&8)) num += 8;
DrawLineDest = (unsigned short *) giz_screen + 321*(num+1);
- if ((currentConfig.EmuOpt&0x4000) && (num&1) == (Pico.m.frame_count&1))
+ if ((currentConfig.EmuOpt&0x4000) && (num&1) == 0) // (Pico.m.frame_count&1))
return 1; // skip next line
return 0;
}
if (!(Pico.video.reg[12]&1)) lines_flags|=0x10000;
if (currentConfig.EmuOpt&0x4000)
- lines_flags|=(Pico.m.frame_count&1)?0x20000:0x40000;
+ lines_flags|=0x40000; // (Pico.m.frame_count&1)?0x20000:0x40000;
vidCpy8to16((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, lines_flags);
}
else if (!(emu_opt&0x80))
lines_flags = (Pico.video.reg[1]&8) ? 240 : 224;
if (!(Pico.video.reg[12]&1)) lines_flags|=0x10000;
if (currentConfig.EmuOpt&0x4000)
- lines_flags|=(Pico.m.frame_count&1)?0x20000:0x40000;
+ lines_flags|=0x40000; // (Pico.m.frame_count&1)?0x20000:0x40000;
vidCpy8to16((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, lines_flags);
}
static void clearArea(int full)
{
if (giz_screen == NULL)
- giz_screen = Framework2D_LockBuffer();
+ giz_screen = Framework2D_LockBuffer(1);
if (full) memset32(giz_screen, 0, 320*240*2/4);
else memset32((int *)((char *)giz_screen + 321*232*2), 0, 321*8*2/4);
+
+ if (currentConfig.EmuOpt&0x8000) {
+ Framework2D_UnlockBuffer();
+ giz_screen = Framework2D_LockBuffer(0);
+ if (full) memset32(giz_screen, 0, 320*240*2/4);
+ else memset32((int *)((char *)giz_screen + 321*232*2), 0, 321*8*2/4);
+ }
}
static void vidResetMode(void)
{
- giz_screen = Framework2D_LockBuffer();
+ giz_screen = Framework2D_LockBuffer(1);
if (PicoOpt&0x10) {
} else if (currentConfig.EmuOpt&0x80) {
Pico.m.dirtyPal = 1;
memset32(giz_screen, 0, 321*240*2/4);
+ if (currentConfig.EmuOpt&0x8000) {
+ Framework2D_UnlockBuffer();
+ giz_screen = Framework2D_LockBuffer(0);
+ memset32(giz_screen, 0, 321*240*2/4);
+ }
Framework2D_UnlockBuffer();
giz_screen = NULL;
}
PicoSkipFrame=0;
}
+/* forced frame to front buffer */
void emu_forcedFrame(void)
{
int po_old = PicoOpt;
currentConfig.EmuOpt |= 0x80;
if (giz_screen == NULL)
- giz_screen = Framework2D_LockBuffer();
+ giz_screen = Framework2D_LockBuffer(1);
PicoDrawSetColorFormat(1);
PicoScan = EmuScan16;
if (PsndOut != NULL)
FrameworkAudio_SetPause(1);
if (giz_screen == NULL)
- giz_screen = Framework2D_LockBuffer();
+ giz_screen = Framework2D_LockBuffer(1);
if ( emu_checkSaveFile(state_slot) &&
(( (which & 0x1000) && (currentConfig.EmuOpt & 0x800)) || // load
(!(which & 0x1000) && (currentConfig.EmuOpt & 0x200))) ) // save
if (do_it)
{
osd_text(4, 232, (which & 0x1000) ? "LOADING GAME" : "SAVING GAME");
- PicoStateProgressCB = emu_state_cb;
+ PicoStateProgressCB = emu_stateCb;
emu_SaveLoadGame((which & 0x1000) >> 12, 0);
PicoStateProgressCB = NULL;
Sleep(0);
if (vol > 0) vol--;
}
FrameworkAudio_SetVolume(vol, vol);
- sprintf(noticeMsg, "VOL: %02i", vol);
+ sprintf(noticeMsg, "VOL: %02i ", vol);
noticeMsgTime = GetTickCount();
currentConfig.volume = vol;
}
updateKeys();
- if (giz_screen == NULL && (currentConfig.EmuOpt&0x80))
- giz_screen = Framework2D_LockBuffer();
+ if (currentConfig.EmuOpt&0x80)
+ /* be sure correct framebuffer is locked */
+ giz_screen = Framework2D_LockBuffer((currentConfig.EmuOpt&0x8000) ? 0 : 1);
+
if (!(PicoOpt&0x10))
PicoScan((unsigned) -1, NULL);
PicoFrame();
- if (currentConfig.EmuOpt&0x2000)
- Framework2D_WaitVSync();
-
if (giz_screen == NULL)
- giz_screen = Framework2D_LockBuffer();
+ giz_screen = Framework2D_LockBuffer((currentConfig.EmuOpt&0x8000) ? 0 : 1);
blit(fpsbuff, notice);
giz_screen = NULL;
}
+ if (currentConfig.EmuOpt&0x2000)
+ Framework2D_WaitVSync();
+
+ if (currentConfig.EmuOpt&0x8000)
+ Framework2D_Flip();
+
// check time
tval = GetTickCount();
tval_diff = (int)(tval - tval_thissec) << 8;
// save SRAM
if ((currentConfig.EmuOpt & 1) && SRam.changed) {
- emu_state_cb("Writing SRAM/BRAM..");
+ emu_stateCb("Writing SRAM/BRAM..");
emu_SaveLoadGame(0, 1);
SRam.changed = 0;
}
void emu_ResetGame(void);\r
void emu_forcedFrame(void);\r
\r
+void emu_stateCb(const char *str);\r
+\r
}
// test screen
- giz_screen = Framework2D_LockBuffer();
+ giz_screen = Framework2D_LockBuffer(1);
if (giz_screen == NULL)
{
lprintf_al("Framework2D_LockBuffer() failed\n");
\r
static void menu_draw_end(void)\r
{\r
- Framework2D_WaitVSync();\r
- giz_screen = Framework2D_LockBuffer();\r
+ giz_screen = Framework2D_LockBuffer(0);\r
if (giz_screen == NULL)\r
{\r
lprintf_al("%s: Framework2D_LockBuffer() returned NULL\n", __FUNCTION__);\r
memcpy32(giz_screen, (int *)menu_screen, 321*240*2/4);\r
Framework2D_UnlockBuffer();\r
giz_screen = NULL;\r
+ Framework2D_Flip(1);\r
}\r
\r
\r
if(inp & BTN_PLAY) { // save/load\r
if (menu_sel < 10) {\r
state_slot = menu_sel;\r
+ PicoStateProgressCB = emu_stateCb; /* also suitable for menu */\r
if (emu_SaveLoadGame(is_loading, 0)) {\r
strcpy(menuErrorMsg, is_loading ? "Load failed" : "Save failed");\r
return 1;\r
{ "Emulate Z80", MB_ONOFF, MA_OPT2_ENABLE_Z80, ¤tConfig.PicoOpt,0x0004, 0, 0, 1 },\r
{ "Emulate YM2612 (FM)", MB_ONOFF, MA_OPT2_ENABLE_YM2612, ¤tConfig.PicoOpt,0x0001, 0, 0, 1 },\r
{ "Emulate SN76496 (PSG)", MB_ONOFF, MA_OPT2_ENABLE_SN76496,¤tConfig.PicoOpt,0x0002, 0, 0, 1 },\r
+ { "Double buffering", MB_ONOFF, MA_OPT2_DBLBUFF, ¤tConfig.EmuOpt, 0x8000, 0, 0, 1 },\r
{ "Wait for V-sync (slow)", MB_ONOFF, MA_OPT2_VSYNC, ¤tConfig.EmuOpt, 0x2000, 0, 0, 1 },\r
{ "gzip savestates", MB_ONOFF, MA_OPT2_GZIP_STATES, ¤tConfig.EmuOpt, 0x0008, 0, 0, 1 },\r
{ "Don't save last used ROM", MB_ONOFF, MA_OPT2_NO_LAST_ROM, ¤tConfig.EmuOpt, 0x0020, 0, 0, 1 },\r
menu_entry opt_entries[] =\r
{\r
{ NULL, MB_NONE, MA_OPT_RENDERER, NULL, 0, 0, 0, 1 },\r
- { "Interlaced rend. (faster)", MB_ONOFF, MA_OPT_INTERLACED, ¤tConfig.EmuOpt, 0x4000, 0, 0, 1 },\r
+ { "Scanline mode (faster)", MB_ONOFF, MA_OPT_INTERLACED, ¤tConfig.EmuOpt, 0x4000, 0, 0, 1 },\r
{ "Scale low res mode", MB_ONOFF, MA_OPT_SCALING, ¤tConfig.scaling, 0x0001, 0, 3, 1 },\r
{ "Accurate timing (slower)", MB_ONOFF, MA_OPT_ACC_TIMING, ¤tConfig.PicoOpt, 0x0040, 0, 0, 1 },\r
{ "Accurate sprites (slower)", MB_ONOFF, MA_OPT_ACC_SPRITES, ¤tConfig.PicoOpt, 0x0080, 0, 0, 1 },\r
{\r
// darken the active framebuffer\r
if (giz_screen == NULL)\r
- giz_screen = Framework2D_LockBuffer();\r
+ giz_screen = Framework2D_LockBuffer(1);\r
memset(bg_buffer, 0, 321*8*2);\r
menu_darken_bg(bg_buffer + 321*8*2, (char *)giz_screen + 321*8*2, 321*224, 1);\r
memset(bg_buffer + 321*232*2, 0, 321*8*2);\r