flush_cmd_buffer();
renderer_flush_queues();
+#ifndef RAW_FB_DISPLAY
if (gpu.status & PSX_GPU_STATUS_BLANKING) {
if (!gpu.state.blanked) {
vout_blank();
if (!gpu.state.fb_dirty)
return;
+#endif
if (gpu.frameskip.set) {
if (!gpu.frameskip.frame_ready) {
#include <stdint.h>
+//#define RAW_FB_DISPLAY
+
#define gpu_log(fmt, ...) \
printf("%d:%03d: " fmt, *gpu.state.frame_count, *gpu.state.hcnt, ##__VA_ARGS__)
int w_out = w;
int h_out = h;
+#ifdef RAW_FB_DISPLAY
+ w = w_out = 1024, h = h_out = 512;
+#endif
gpu.state.enhancement_active =
gpu.get_enhancement_bufer != NULL && gpu.state.enhancement_enable
&& w <= 512 && h <= 256 && !(gpu.status & PSX_GPU_STATUS_RGB24);
int vram_h = 512;
int src_x2 = 0;
+#ifdef RAW_FB_DISPLAY
+ w = 1024, h = 512, x = src_x = y = src_y = 0;
+#endif
if (x < 0) { w += x; src_x2 = -x; x = 0; }
if (y < 0) { h += y; src_y -= y; y = 0; }