include Makefile
-PLUGINS = plugins/spunull/spunull.so plugins/gpu_unai/gpuPCSX4ALL.so \
- plugins/gpu_neon/gpu_neon.so
+PLUGINS = plugins/spunull/spunull.so plugins/gpu_unai/gpuPCSX4ALL.so
# ----------- release -----------
mkdir -p out/pcsx_rearmed/plugins
cp -r $^ out/pcsx_rearmed/
mv out/pcsx_rearmed/*.so out/pcsx_rearmed/plugins/
- mv out/pcsx_rearmed/plugins/gpu_neon.so out/pcsx_rearmed/plugins/gpuPEOPS2.so
mv out/pcsx_rearmed/caanoo.gpe out/pcsx_rearmed/pcsx.gpe
mv out/pcsx_rearmed/pcsx_rearmed.ini out/
mkdir out/pcsx_rearmed/lib/
f = fopen(cfgfile, "r");
if (f == NULL) {
printf("menu_load_config: failed to open: %s\n", cfgfile);
- return -1;
+ goto fail;
}
fseek(f, 0, SEEK_END);
}
}
+ keys_load_all(cfg);
+ ret = 0;
+fail_read:
+ free(cfg);
+fail:
+ if (f != NULL)
+ fclose(f);
+
menu_sync_config();
// sync plugins
if (strcmp(Config.Spu, spu_plugins[i]) == 0)
{ spu_plugsel = i; break; }
- keys_load_all(cfg);
- ret = 0;
-fail_read:
- free(cfg);
-fail:
- fclose(f);
return ret;
}
{
int inp;
static const char msg[] =
- "You don't seem to have copied any BIOS files to\n"
+ "You don't seem to have copied any BIOS\n"
+ "files to\n"
+#ifdef __ARM_ARCH_7A__ // XXX
"<SD card>/pandora/appdata/pcsx_rearmed/bios/\n\n"
- "While many games work fine with fake (HLE) BIOS,\n"
- "others (like MGS and FF8) require BIOS to work.\n"
- "After copying the file, you'll also need to\n"
- "select it in the emu's options->[BIOS/Plugins]\n\n"
- "The file is usually named SCPH1001.BIN, but\n"
- "other not compressed files can be used too.\n\n"
+#else
+ "pcsx_rearmed/bios/\n\n"
+#endif
+ "While many games work fine with fake\n"
+ "(HLE) BIOS, others (like MGS and FF8)\n"
+ "require BIOS to work.\n"
+ "After copying the file, you'll also need\n"
+ "to select it in the emu's menu:\n"
+ "options->[BIOS/Plugins]\n\n"
+ "The file is usually named SCPH1001.BIN,\n"
+ "but other not compressed files can be\n"
+ "used too.\n\n"
"Press (B) or (X) to continue";
while (1)
Changelog
---------
-r10 (2011-09-23)
+r10 (2011-10-10)
++ added Caanoo port
++ completely rewrote memory handlers
+ added fixed frameskip option
++ added ability to change PSX clock
++ implemented GTE dead flag detection
+* switched to larger timeslices for better performance
+* fixed some cases of flickering
* fixed a crash in PCSX4ALL GPU plugin
* fixed several dynarec compatibility related issues (hopefully)
-* fixed several SPU regressions from r9
+* fixed multiple SPU regressions from r9 and earlier
* fixed frame limiter issue that sometimes caused stuttering
* fixed some minor GUI issues