vpush { texture_mask }; \
vpush { uvrg_dx4 }; \
\
- stmdb sp!, { r0 - r3, EXTRA_UNSAVED_REGS r12, r14 }; \
+ stmdb sp!, { r0 - r3, EXTRA_UNSAVED_REGS r12 }; /* r14=num_blocks */ \
bl flush_render_block_buffer; \
- ldmia sp!, { r0 - r3, EXTRA_UNSAVED_REGS r12, r14 }; \
+ ldmia sp!, { r0 - r3, EXTRA_UNSAVED_REGS r12 }; \
\
vpop { uvrg_dx4 }; \
vpop { texture_mask }; \
vpush { texture_mask }; \
vpush { uvrg_dx4 }; \
\
- stmdb sp!, { r0 - r3, EXTRA_UNSAVED_REGS r12, r14 }; \
+ stmdb sp!, { r0 - r3, EXTRA_UNSAVED_REGS r12 }; /* r14=num_blocks */ \
bl flush_render_block_buffer; \
- ldmia sp!, { r0 - r3, EXTRA_UNSAVED_REGS r12, r14 }; \
+ ldmia sp!, { r0 - r3, EXTRA_UNSAVED_REGS r12 }; \
\
vpop { uvrg_dx4 }; \
vpop { texture_mask }; \