#endif
-static int get_romdir(char *buff, size_t size)
-{
- FILE *f;
- char *s;
- int r = -1;
-
- f = fopen("romdir.txt", "r");
- if (f == NULL)
- return -1;
-
- s = fgets(buff, size, f);
- if (s)
- {
- r = strlen(s);
- while (r > 0 && isspace(buff[r-1]))
- buff[--r] = 0;
- }
-
- fclose(f);
- return r;
-}
-
void gpsp_plat_init(void)
{
char buff[256];
fb_video_init();
#endif
- if (get_romdir(buff, sizeof(buff)) > 0)
- chdir(buff);
-
gp2x_sound_volume(1);
}
getcwd(buff1, sizeof(buff1));
chdir(main_path);
- if (get_romdir(buff2, sizeof(buff2)) >= 0 &&
- strcmp(buff1, buff2) != 0)
- {
- FILE *f = fopen("romdir.txt", "w");
- if (f != NULL)
- {
- printf("writing romdir: %s\n", buff1);
- fprintf(f, "%s", buff1);
- fclose(f);
- }
- }
warm_finish();
#ifdef WIZ_BUILD
static const char *file_ext[] = { ".gba", ".bin", ".zip", NULL };
-#ifdef ARM_ARCH
-void ChangeWorkingDirectory(char *exe)
+#ifdef PSP_BUILD
+static void ChangeWorkingDirectory(char *exe)
{
#ifndef _WIN32_WCE
char *s = strrchr(exe, '/');
}
#endif
}
+
+static void switch_to_romdir(void)
+{
+ char buff[256];
+ int r;
+
+ file_open(romdir_file, "romdir.txt", read);
+
+ if(file_check_valid(romdir_file))
+ {
+ r = file_read(romdir_file, buff, sizeof(buff) - 1);
+ if (r > 0)
+ {
+ buff[r] = 0;
+ while (r > 0 && isspace(buff[r-1]))
+ buff[--r] = 0;
+ chdir(buff);
+ }
+ file_close(romdir_file);
+ }
+}
+
+static void save_romdir(void)
+{
+ char buff[512];
+ int r = -1;
+
+ snprintf(buff, sizeof(buff), "%s" PATH_SEPARATOR "romdir.txt", main_path);
+ file_open(romdir_file, buff, write);
+
+ if(file_check_valid(romdir_file))
+ {
+ if (getcwd(buff, sizeof(buff)))
+ {
+ file_write(romdir_file, buff, strlen(buff));
+ }
+ file_close(romdir_file);
+ }
+}
+#else
+void ChangeWorkingDirectory(char *exe) {}
+static void switch_to_romdir(void) {}
+static void save_romdir(void) {}
#endif
void init_main()
// Copy the directory path of the executable into main_path
-#ifdef ARM_ARCH
// ChangeWorkingDirectory will null out the filename out of the path
ChangeWorkingDirectory(argv[0]);
-#endif
getcwd(main_path, 512);
if(argc > 1)
{
+ switch_to_romdir();
if(load_gamepak(argv[1]) == -1)
{
#ifndef PSP_BUILD
void quit()
{
+ save_romdir();
+
if(!update_backup_flag)
update_backup_force();