int soft_scaling, analog_deadzone; // for Caanoo
int soft_filter;
-// Default to 100% CPU speed as most hardware can handle it nowadays using the dynamic recompiler.
-// If not, the option is in the advanced speed hacks menu, so in a logical place.
-#define DEFAULT_PSX_CLOCK 100
-#define DEFAULT_PSX_CLOCK_S "100"
+#ifndef HAVE_PRE_ARMV7
+#define DEFAULT_PSX_CLOCK (10000 / CYCLE_MULT_DEFAULT)
+#define DEFAULT_PSX_CLOCK_S "57"
+#else
+#define DEFAULT_PSX_CLOCK 50
+#define DEFAULT_PSX_CLOCK_S "50"
+#endif
static const char *bioses[24];
static const char *gpu_plugins[16];
CE_CONFIG_VAL(RCntFix),
CE_CONFIG_VAL(VSyncWA),
CE_CONFIG_VAL(icache_emulation),
+ CE_CONFIG_VAL(DisableStalls),
CE_CONFIG_VAL(Cpu),
CE_INTVAL(region),
CE_INTVAL_V(g_scaler, 3),
static const char *filter_exts[] = {
"bin", "img", "mdf", "iso", "cue", "z",
+ #ifdef HAVE_CHD
+ "chd",
+ #endif
"bz", "znx", "pbp", "cbn", NULL
};
"int. 4:3 - uses integer if possible, else fractional";
static const char h_cscaler[] = "Displays the scaler layer, you can resize it\n"
"using d-pad or move it using R+d-pad";
-static const char h_overlay[] = "Overlay provides hardware accelerated scaling";
static const char h_soft_filter[] = "Works only if game uses low resolution modes";
-static const char h_scanline_l[] = "Scanline brightness, 0-100%";
static const char h_gamma[] = "Gamma/brightness adjustment (default 100)";
+#ifdef __ARM_NEON__
+static const char h_scanline_l[] = "Scanline brightness, 0-100%";
+#endif
static int menu_loop_cscaler(int id, int keys)
{
// ------------ adv options menu ------------
+#ifndef DRC_DISABLE
static const char h_cfg_psxclk[] = "Over/under-clock the PSX, default is " DEFAULT_PSX_CLOCK_S "\n"
"(lower value - less work for the emu, may be faster)";
+static const char h_cfg_noch[] = "Disables game-specific compatibility hacks";
static const char h_cfg_nosmc[] = "Will cause crashes when loading, break memcards";
static const char h_cfg_gteunn[] = "May cause graphical glitches";
static const char h_cfg_gteflgs[] = "Will cause graphical glitches";
+#endif
+static const char h_cfg_stalls[] = "Will cause some games to run too fast";
static menu_entry e_menu_speed_hacks[] =
{
+#ifndef DRC_DISABLE
mee_range_h ("PSX CPU clock, %%", 0, psx_clock, 1, 500, h_cfg_psxclk),
+ mee_onoff_h ("Disable compat hacks", 0, new_dynarec_hacks, NDHACK_NO_COMPAT_HACKS, h_cfg_noch),
mee_onoff_h ("Disable SMC checks", 0, new_dynarec_hacks, NDHACK_NO_SMC_CHECK, h_cfg_nosmc),
mee_onoff_h ("Assume GTE regs unneeded", 0, new_dynarec_hacks, NDHACK_GTE_UNNEEDED, h_cfg_gteunn),
mee_onoff_h ("Disable GTE flags", 0, new_dynarec_hacks, NDHACK_GTE_NO_FLAGS, h_cfg_gteflgs),
+#endif
+ mee_onoff_h ("Disable CPU/GTE stalls", 0, Config.DisableStalls, 1, h_cfg_stalls),
mee_end,
};
static const char h_cfg_xa[] = "Disables XA sound, which can sometimes improve performance";
static const char h_cfg_cdda[] = "Disable CD Audio for a performance boost\n"
"(proper .cue/.bin dump is needed otherwise)";
-static const char h_cfg_sio[] = "You should not need this, breaks games";
+//static const char h_cfg_sio[] = "You should not need this, breaks games";
static const char h_cfg_spuirq[] = "Compatibility tweak; should be left off";
-static const char h_cfg_rcnt1[] = "Parasite Eve 2, Vandal Hearts 1/2 Fix\n"
- "(timing hack, breaks other games)";
static const char h_cfg_rcnt2[] = "InuYasha Sengoku Battle Fix\n"
"(timing hack, breaks other games)";
+#ifdef DRC_DISABLE
+static const char h_cfg_rcnt1[] = "Parasite Eve 2, Vandal Hearts 1/2 Fix\n"
+ "(timing hack, breaks other games)";
+#else
static const char h_cfg_nodrc[] = "Disable dynamic recompiler and use interpreter\n"
"Might be useful to overcome some dynarec bugs";
-static const char h_cfg_shacks[] = "Breaks games but may give better performance\n"
- "must reload game for any change to take effect";
-static const char h_cfg_icache[] = "Allows you to play the F1 games.\n"
- "Note: This breaks the PAL version of Spyro 2.";
+#endif
+static const char h_cfg_shacks[] = "Breaks games but may give better performance";
+static const char h_cfg_icache[] = "Support F1 games (only when dynarec is off)";
static menu_entry e_menu_adv_options[] =
{
mee_onoff_h ("Disable CD Audio", 0, Config.Cdda, 1, h_cfg_cdda),
//mee_onoff_h ("SIO IRQ Always Enabled", 0, Config.Sio, 1, h_cfg_sio),
mee_onoff_h ("SPU IRQ Always Enabled", 0, Config.SpuIrq, 1, h_cfg_spuirq),
-#ifdef ICACHE_EMULATION
mee_onoff_h ("ICache emulation", 0, Config.icache_emulation, 1, h_cfg_icache),
+#ifdef DRC_DISABLE
+ mee_onoff_h ("Rootcounter hack", 0, Config.RCntFix, 1, h_cfg_rcnt1),
#endif
- //mee_onoff_h ("Rootcounter hack", 0, Config.RCntFix, 1, h_cfg_rcnt1),
mee_onoff_h ("Rootcounter hack 2", 0, Config.VSyncWA, 1, h_cfg_rcnt2),
+#ifndef DRC_DISABLE
mee_onoff_h ("Disable dynarec (slow!)",0, Config.Cpu, 1, h_cfg_nodrc),
+#endif
mee_handler_h ("[Speed hacks]", menu_loop_speed_hacks, h_cfg_shacks),
mee_end,
};
plat_video_menu_leave();
+ #ifndef DRC_DISABLE
psxCpu = (Config.Cpu == CPU_INTERPRETER) ? &psxInt : &psxRec;
+ #else
+ psxCpu = &psxInt;
+ #endif
if (psxCpu != prev_cpu) {
prev_cpu->Shutdown();
psxCpu->Init();
psxCpu->Reset();
}
+ psxCpu->ApplyConfig();
+
// core doesn't care about Config.Cdda changes,
// so handle them manually here
if (Config.Cdda)