spu.s_chan[ch].sinc = NP << 4;\r
  spu.s_chan[ch].sinc_inv = 0;\r
  spu.SB[ch * SB_SIZE + 32] = 1; // -> freq change in simple interpolation mode: set flag\r
- if (val)\r
-  spu.dwChannelsAudible |= 1u << ch;\r
- else\r
-  spu.dwChannelsAudible &= ~(1u << ch);\r
+\r
+ // don't mess spu.dwChannelsAudible as adsr runs independently\r
 }\r
 \r
 ////////////////////////////////////////////////////////////////////////\r
 
 
  spu.dwNewChannel&=~(1<<ch);                           // clear new channel bit
  spu.dwChannelDead&=~(1<<ch);
- if (s_chan->iRawPitch)
-  spu.dwChannelsAudible|=1<<ch;
+ spu.dwChannelsAudible|=1<<ch;
 }
 
 static void StartSound(int ch)
    d = SkipADSR(&s_chan->ADSRX, d);
    if (d < ns_to) {
     spu.dwChannelsAudible &= ~(1 << ch);
+    s_chan->ADSRX.State = ADSR_RELEASE;
     s_chan->ADSRX.EnvelopeVol = 0;
    }
   }