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Don't throw an error for CdlGetQ.
author
gameblabla
<gameblabla@protonmail.com>
Sat, 25 Sep 2021 13:22:35 +0000
(15:22 +0200)
committer
gameblabla
<gameblabla@protonmail.com>
Sat, 25 Sep 2021 13:22:35 +0000
(15:22 +0200)
I doubt this is used by any game but who knows.
See Mednafen for reference :
https://github.com/libretro-mirrors/mednafen-git/blob/
1899500078169e787f86eb5302a3f35abdaa8764
/src/psx/cdc.cpp#L2527
libpcsxcore/cdrom.c
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diff --git
a/libpcsxcore/cdrom.c
b/libpcsxcore/cdrom.c
index
f43ddf9
..
c77a574
100644
(file)
--- a/
libpcsxcore/cdrom.c
+++ b/
libpcsxcore/cdrom.c
@@
-906,8
+906,7
@@
void cdrInterrupt() {
break;
case CdlGetQ:
- // TODO?
- CDR_LOG_I("got CdlGetQ\n");
+ no_busy_error = 1;
break;
case CdlReadToc: