Don't throw an error for CdlGetQ.
authorgameblabla <gameblabla@protonmail.com>
Sat, 25 Sep 2021 13:22:35 +0000 (15:22 +0200)
committergameblabla <gameblabla@protonmail.com>
Sat, 25 Sep 2021 13:22:35 +0000 (15:22 +0200)
I doubt this is used by any game but who knows.

See Mednafen for reference :
https://github.com/libretro-mirrors/mednafen-git/blob/1899500078169e787f86eb5302a3f35abdaa8764/src/psx/cdc.cpp#L2527

libpcsxcore/cdrom.c

index f43ddf9..c77a574 100644 (file)
@@ -906,8 +906,7 @@ void cdrInterrupt() {
                        break;
 
                case CdlGetQ:
-                       // TODO?
-                       CDR_LOG_I("got CdlGetQ\n");
+                       no_busy_error = 1;
                        break;
 
                case CdlReadToc: