static unsigned game_width;
static unsigned game_height;
+static unsigned game_fb_dirty;
static void vout_flip(const void *vram, int stride, int bgr24, int w, int h)
{
#endif
game_width = w;
game_height = h;
- pl_rearmed_cbs.flip_cnt++;
+ game_fb_dirty = 1;
+ pl_rearmed_cbs.flip_cnt++;
}
static void vout_close(void)
psxCpu->Execute();
samples_to_send += 44100 / 60;
- video_cb(vout_buf, game_width, game_height, game_width * 2);
+
+ video_cb(game_fb_dirty ? vout_buf : NULL, game_width, game_height, game_width * 2);
+ game_fb_dirty = 0;
}
void retro_init(void)