int ch,d,silentch;
int bIRQReturn=0;
+ // ok, at the beginning we are looking if there is
+ // enuff free place in the dsound/oss buffer to
+ // fill in new data, or if there is a new channel to start.
+ // if not, we return until enuff free place is available
+ // /a new channel gets started
+
+ if(!forced_updates && out_current->busy()) // still enuff data in sound buffer?
+ return 0;
+
while(!bIRQReturn)
{
- // ok, at the beginning we are looking if there is
- // enuff free place in the dsound/oss buffer to
- // fill in new data, or if there is a new channel to start.
- // if not, we wait (thread) or return (timer/spuasync)
- // until enuff free place is available/a new channel gets
- // started
-
- if(!forced_updates && out_current->busy()) // still enuff data in sound buffer?
- {
- return 0;
- }
-
cycles_since_update = 0;
- if(forced_updates > 0)
- forced_updates--;
-
- //--------------------------------------------------// continue from irq handling in timer mode?
ns_from=0;
ns_to=NSSIZE;
// feed the sound
// wanna have around 1/60 sec (16.666 ms) updates
- if (iCycle++ > 16/FRAG_MSECS)
+ if (iCycle++ >= 16/FRAG_MSECS)
{
- out_current->feed(pSpuBuffer,
- ((unsigned char *)pS) - ((unsigned char *)pSpuBuffer));
+ out_current->feed(pSpuBuffer, (unsigned char *)pS - pSpuBuffer);
pS = (short *)pSpuBuffer;
iCycle = 0;
+
+ if(!forced_updates && out_current->busy())
+ break;
+ }
+
+ if(forced_updates > 0)
+ {
+ forced_updates--;
+ if(forced_updates == 0 && out_current->busy())
+ break;
}
}