+#include <stdio.h>
+#include <stdarg.h>
+
unsigned char fontdata8x8[64*16] =
{
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
{ 0x00>>2, 0x10>>2, 0x10>>2, 0x28>>2, 0x28>>2, 0x44>>2, 0x7c>>2, 0x00>>2, },
};
+/* note: may use 1 extra pixel on the right */
+void basic_text_out16_nf(void *fb, int w, int x, int y, const char *text)
+{
+ int i, l;
+ unsigned short *screen;
+ unsigned short val = 0xffff;
+
+ screen = (unsigned short *)fb + x + y * w;
+ for (i = 0; ; i++, screen += 8)
+ {
+ char c = text[i];
+ if (c == 0)
+ break;
+ if (c == ' ')
+ continue;
+
+ for (l = 0; l < 8; l++)
+ {
+ unsigned char fd = fontdata8x8[c * 8 + l];
+ unsigned short *s = screen + l * w;
+ unsigned char fd1, fdp = 0;
+
+ if (fd&0x80) s[0] = val;
+ if (fd&0x40) s[1] = val;
+ if (fd&0x20) s[2] = val;
+ if (fd&0x10) s[3] = val;
+ if (fd&0x08) s[4] = val;
+ if (fd&0x04) s[5] = val;
+ if (fd&0x02) s[6] = val;
+ if (fd&0x01) s[7] = val;
+
+ // draw "shadow"
+ if (l > 0)
+ fdp = fontdata8x8[c * 8 + l - 1];
+
+ for (fd1 = 0x80; fd1 != 0; fd1 >>= 1, s++)
+ if (!(fd & (fd1 >> 1)) && ((fdp | fd) & fd1))
+ s[1] = (s[1] >> 1) & 0x7bef;
+ }
+ }
+}
+
+void basic_text_out16(void *fb, int w, int x, int y, const char *texto, ...)
+{
+ va_list args;
+ char buffer[256];
+
+ va_start(args, texto);
+ vsnprintf(buffer, sizeof(buffer), texto, args);
+ va_end(args);
+
+ basic_text_out16_nf(fb, w, x, y, buffer);
+}
extern unsigned char fontdata8x8[64*16];
extern unsigned char fontdata6x8[256-32][8];
+void basic_text_out16_nf(void *fb, int w, int x, int y, const char *text);
+void basic_text_out16(void *fb, int w, int x, int y, const char *texto, ...);