dest -= dstride * 2 * h;
dest += (w - hwrapped / 3) * 2;
for (h1 = h; h1-- > 0; dest += dstride * 2) {
- blit(dest, vram + vram_ofs, hwrapped / 2);
+ blit(dest, vram + vram_ofs, hwrapped / 3);
vram_ofs = (vram_ofs + sstride) & 0xfffff;
}
}
h = gpu->screen.h;
w_out = w, h_out = h;
#ifdef RAW_FB_DISPLAY
- w = w_out = (gpu.status & PSX_GPU_STATUS_RGB24) ? 2048/3 : 1024;
+ w = w_out = (gpu->status & PSX_GPU_STATUS_RGB24) ? 2048/3 : 1024;
h = h_out = 512;
#endif
gpu->state.enhancement_active =
int offset;
#ifdef RAW_FB_DISPLAY
- w = (gpu.status & PSX_GPU_STATUS_RGB24) ? 2048/3 : 1024;
+ w = (gpu->status & PSX_GPU_STATUS_RGB24) ? 2048/3 : 1024;
h = 512, x = src_x = y = src_y = 0;
#endif
if (x < 0) { w += x; src_x2 = -x; x = 0; }