$(RM) $(TARGET) $(OBJS) $(TARGET).map
clean_plugins:
+ make -C plugins/gpulib/ clean
for dir in $(PLUGINS) ; do \
$(MAKE) -C $$(dirname $$dir) clean; done
rm out/pcsx.pxml.templ
mv out/*.so out/plugins/
mv out/plugins/gpu_unai.so out/plugins/gpuPCSX4ALL.so
+ mv out/plugins/gpu_gles.so out/plugins/gpuGLES.so
mv out/plugins/gpu_peops.so out/plugins/gpuPEOPS.so
$(PND_MAKE) -p pcsx_rearmed_$(VER).pnd -d out -x out/pcsx.pxml -i frontend/pandora/pcsx.png -c
caanoo_clean:
$(RM) frontend/320240/pollux_set
-PLUGINS = plugins/spunull/spunull.so plugins/gpu_neon/gpu_unai.so
+PLUGINS = plugins/spunull/spunull.so plugins/gpu_unai/gpu_unai.so \
+ plugins/gpu-gles/gpu_gles.so
# ----------- release -----------
mkdir -p out/pcsx_rearmed/plugins
cp -r $^ out/pcsx_rearmed/
mv out/pcsx_rearmed/gpu_unai.so out/pcsx_rearmed/gpuPCSX4ALL.so
+ mv out/pcsx_rearmed/gpu_gles.so out/pcsx_rearmed/gpuGLES.so
mv out/pcsx_rearmed/*.so out/pcsx_rearmed/plugins/
mv out/pcsx_rearmed/caanoo.gpe out/pcsx_rearmed/pcsx.gpe
mv out/pcsx_rearmed/pcsx_rearmed.ini out/
Changelog
---------
+r14 (2012-03-04)
+* GLES GPU: implemented frameskip
+* GLES GPU: merged some changes from schtruck/FPSE
+* Caanoo: potential workaround for save corruption
+ (always exit emulator cleanly before turning off the console
+ to reduce chance of corruption)
+* Caanoo: fixed a bug in GTE code (graphic glitches in some games)
+* Caanoo: reworked vibration support, should support more games
+* various refactoring/minor tweaks
+
r13 (2012-01-09)
* yet more fixes for regressions from earlier versions
* various fixes for NEON GPU (in collaboration with Exophase)