pl_rearmed_cbs.gpu_neon.enhancement_no_main = 0;
pl_rearmed_cbs.gpu_peops.iUseDither = 0;
pl_rearmed_cbs.gpu_peops.dwActFixes = 1<<7;
-#if 0
- pl_rearmed_cbs.gpu_senquack.ilace_force = 0;
- pl_rearmed_cbs.gpu_senquack.pixel_skip = 0;
- pl_rearmed_cbs.gpu_senquack.lighting = 1;
- pl_rearmed_cbs.gpu_senquack.fast_lighting = 0;
- pl_rearmed_cbs.gpu_senquack.blending = 1;
- pl_rearmed_cbs.gpu_senquack.dithering = 0;
-#else
+ pl_rearmed_cbs.gpu_unai.ilace_force = 0;
+ pl_rearmed_cbs.gpu_unai.pixel_skip = 0;
pl_rearmed_cbs.gpu_unai.lighting = 1;
+ pl_rearmed_cbs.gpu_unai.fast_lighting = 0;
pl_rearmed_cbs.gpu_unai.blending = 1;
-#endif
- pl_rearmed_cbs.gpu_unai.abe_hack =
- pl_rearmed_cbs.gpu_unai.no_light =
- pl_rearmed_cbs.gpu_unai.no_blend = 0;
+ pl_rearmed_cbs.gpu_unai.dithering = 0;
+ pl_rearmed_cbs.gpu_unai_old.abe_hack =
+ pl_rearmed_cbs.gpu_unai_old.no_light =
+ pl_rearmed_cbs.gpu_unai_old.no_blend = 0;
memset(&pl_rearmed_cbs.gpu_peopsgl, 0, sizeof(pl_rearmed_cbs.gpu_peopsgl));
pl_rearmed_cbs.gpu_peopsgl.iVRamSize = 64;
pl_rearmed_cbs.gpu_peopsgl.iTexGarbageCollection = 1;
// reset can run code, timing must be set
pl_timing_prepare(Config.PsxType);
- // hmh core forgets this
+ // hmh core forgets this
CDR_stop();
EmuReset();
const char *SysLibError() {
#if defined(NO_DYLIB)
- return NULL;
+ return NULL;
#elif !defined(_WIN32)
return dlerror();
#else
CE_INTVAL_V(frameskip, 4),
CE_INTVAL_P(gpu_peops.iUseDither),
CE_INTVAL_P(gpu_peops.dwActFixes),
- CE_INTVAL_P(gpu_unai.lineskip),
- CE_INTVAL_P(gpu_unai.abe_hack),
- CE_INTVAL_P(gpu_unai.no_light),
- CE_INTVAL_P(gpu_unai.no_blend),
-#if 0
- CE_INTVAL_P(gpu_senquack.ilace_force),
- CE_INTVAL_P(gpu_senquack.pixel_skip),
- CE_INTVAL_P(gpu_senquack.lighting),
- CE_INTVAL_P(gpu_senquack.fast_lighting),
- CE_INTVAL_P(gpu_senquack.blending),
- CE_INTVAL_P(gpu_senquack.dithering),
- CE_INTVAL_P(gpu_senquack.scale_hires),
-#endif
+ CE_INTVAL_P(gpu_unai_old.lineskip),
+ CE_INTVAL_P(gpu_unai_old.abe_hack),
+ CE_INTVAL_P(gpu_unai_old.no_light),
+ CE_INTVAL_P(gpu_unai_old.no_blend),
+ CE_INTVAL_P(gpu_unai.ilace_force),
+ CE_INTVAL_P(gpu_unai.pixel_skip),
+ CE_INTVAL_P(gpu_unai.lighting),
+ CE_INTVAL_P(gpu_unai.fast_lighting),
+ CE_INTVAL_P(gpu_unai.blending),
+ CE_INTVAL_P(gpu_unai.dithering),
+ CE_INTVAL_P(gpu_unai.scale_hires),
CE_INTVAL_P(gpu_neon.allow_interlace),
CE_INTVAL_P(gpu_neon.enhancement_enable),
CE_INTVAL_P(gpu_neon.enhancement_no_main),
#endif
-static menu_entry e_menu_plugin_gpu_unai[] =
+static menu_entry e_menu_plugin_gpu_unai_old[] =
{
- mee_onoff ("Skip every 2nd line", 0, pl_rearmed_cbs.gpu_unai.lineskip, 1),
- mee_onoff ("Abe's Odyssey hack", 0, pl_rearmed_cbs.gpu_unai.abe_hack, 1),
- mee_onoff ("Disable lighting", 0, pl_rearmed_cbs.gpu_unai.no_light, 1),
- mee_onoff ("Disable blending", 0, pl_rearmed_cbs.gpu_unai.no_blend, 1),
+ mee_onoff ("Skip every 2nd line", 0, pl_rearmed_cbs.gpu_unai_old.lineskip, 1),
+ mee_onoff ("Abe's Odyssey hack", 0, pl_rearmed_cbs.gpu_unai_old.abe_hack, 1),
+ mee_onoff ("Disable lighting", 0, pl_rearmed_cbs.gpu_unai_old.no_light, 1),
+ mee_onoff ("Disable blending", 0, pl_rearmed_cbs.gpu_unai_old.no_blend, 1),
mee_end,
};
-static int menu_loop_plugin_gpu_unai(int id, int keys)
+static int menu_loop_plugin_gpu_unai_old(int id, int keys)
{
int sel = 0;
- me_loop(e_menu_plugin_gpu_unai, &sel);
+ me_loop(e_menu_plugin_gpu_unai_old, &sel);
return 0;
}
-static menu_entry e_menu_plugin_gpu_senquack[] =
+static menu_entry e_menu_plugin_gpu_unai[] =
{
-#if 0
- mee_onoff ("Interlace", 0, pl_rearmed_cbs.gpu_senquack.ilace_force, 1),
- mee_onoff ("Dithering", 0, pl_rearmed_cbs.gpu_senquack.dithering, 1),
- mee_onoff ("Lighting", 0, pl_rearmed_cbs.gpu_senquack.lighting, 1),
- mee_onoff ("Fast lighting", 0, pl_rearmed_cbs.gpu_senquack.fast_lighting, 1),
- mee_onoff ("Blending", 0, pl_rearmed_cbs.gpu_senquack.blending, 1),
- mee_onoff ("Pixel skip", 0, pl_rearmed_cbs.gpu_senquack.pixel_skip, 1),
-#endif
+ mee_onoff ("Interlace", 0, pl_rearmed_cbs.gpu_unai.ilace_force, 1),
+ mee_onoff ("Dithering", 0, pl_rearmed_cbs.gpu_unai.dithering, 1),
+ mee_onoff ("Lighting", 0, pl_rearmed_cbs.gpu_unai.lighting, 1),
+ mee_onoff ("Fast lighting", 0, pl_rearmed_cbs.gpu_unai.fast_lighting, 1),
+ mee_onoff ("Blending", 0, pl_rearmed_cbs.gpu_unai.blending, 1),
+ mee_onoff ("Pixel skip", 0, pl_rearmed_cbs.gpu_unai.pixel_skip, 1),
mee_end,
};
-static int menu_loop_plugin_gpu_senquack(int id, int keys)
+static int menu_loop_plugin_gpu_unai(int id, int keys)
{
int sel = 0;
- me_loop(e_menu_plugin_gpu_senquack, &sel);
+ me_loop(e_menu_plugin_gpu_unai, &sel);
return 0;
}
"builtin_gpu is the NEON GPU, very fast and accurate\n"
#endif
"gpu_peops is Pete's soft GPU, slow but accurate\n"
- "gpu_unai is GPU from PCSX4ALL, fast but glitchy\n"
- "gpu_senquack is more accurate but slower\n"
+ "gpu_unai_old is from old PCSX4ALL, fast but glitchy\n"
+ "gpu_unai is newer, more accurate but slower\n"
"gpu_gles Pete's hw GPU, uses 3D chip but is glitchy\n"
"must save config and reload the game if changed";
static const char h_plugin_spu[] = "spunull effectively disables sound\n"
"must save config and reload the game if changed";
static const char h_gpu_peops[] = "Configure P.E.Op.S. SoftGL Driver V1.17";
static const char h_gpu_peopsgl[]= "Configure P.E.Op.S. MesaGL Driver V1.78";
-static const char h_gpu_unai[] = "Configure Unai/PCSX4ALL Team GPU plugin";
-static const char h_gpu_senquack[] = "Configure Unai/PCSX4ALL Senquack plugin";
+static const char h_gpu_unai_old[] = "Configure Unai/PCSX4ALL Team GPU plugin (old)";
+static const char h_gpu_unai[] = "Configure Unai/PCSX4ALL Team plugin (new)";
static const char h_spu[] = "Configure built-in P.E.Op.S. Sound Driver V1.7";
static menu_entry e_menu_plugin_options[] =
mee_handler_h ("Configure built-in GPU plugin", menu_loop_plugin_gpu_neon, h_gpu_neon),
#endif
mee_handler_h ("Configure gpu_peops plugin", menu_loop_plugin_gpu_peops, h_gpu_peops),
+ mee_handler_h ("Configure gpu_unai_old GPU plugin", menu_loop_plugin_gpu_unai_old, h_gpu_unai_old),
mee_handler_h ("Configure gpu_unai GPU plugin", menu_loop_plugin_gpu_unai, h_gpu_unai),
- mee_handler_h ("Configure gpu_senquack GPU plugin", menu_loop_plugin_gpu_senquack, h_gpu_senquack),
mee_handler_h ("Configure gpu_gles GPU plugin", menu_loop_plugin_gpu_peopsgl, h_gpu_peopsgl),
mee_handler_h ("Configure built-in SPU plugin", menu_loop_plugin_spu, h_spu),
mee_end,