no need for PCSX's internal debugger (unmaintained here)
OBJS += libpcsxcore/gte.o libpcsxcore/gte_nf.o libpcsxcore/gte_divider.o
ifeq ($(DEBUG), 1)
-OBJS += libpcsxcore/debug.o libpcsxcore/socket.o libpcsxcore/disr3000a.o
+#OBJS += libpcsxcore/debug.o libpcsxcore/socket.o libpcsxcore/disr3000a.o
endif
ifeq ($(WANT_ZLIB),1)
psxRcntSet();
-#ifndef NDEBUG
+#if 0 //ndef NDEBUG
DebugVSync();
#endif
}
execI_(memRLUT, regs_);
}
-static void intExecuteBlock() {
+void intExecuteBlock() {
psxRegisters *regs_ = &psxRegs;
u8 **memRLUT = psxMemRLUT;
boolean writeok = TRUE;
-#ifndef NDEBUG
+#if 0 //ndef NDEBUG
#include "debug.h"
#else
void DebugCheckBP(u32 address, enum breakpoint_types type) {}
#endif\r
#include <math.h> \r
\r
-#define __inline inline\r
+#define __inline static inline\r
\r
#endif\r
\r