memset(gpu.regs, 0, sizeof(gpu.regs));
for (i = 0; i < sizeof(gpu.ex_regs) / sizeof(gpu.ex_regs[0]); i++)
gpu.ex_regs[i] = (0xe0 + i) << 24;
- gpu.status.reg = 0x14802000;
+ gpu.status = 0x14802000;
gpu.gp0 = 0;
gpu.regs[3] = 1;
gpu.screen.hres = gpu.screen.w = 256;
{
// TODO: emulate this properly..
int sh = gpu.screen.y2 - gpu.screen.y1;
- if (gpu.status.dheight)
+ if (gpu.status & PSX_GPU_STATUS_DHEIGHT)
sh *= 2;
if (sh <= 0 || sh > gpu.screen.vres)
sh = gpu.screen.vres;
// but not for interlace since it'll most likely always do that
uint32_t x = cmd_e3 & 0x3ff;
uint32_t y = (cmd_e3 >> 10) & 0x3ff;
- gpu.frameskip.allow = gpu.status.interlace ||
+ gpu.frameskip.allow = (gpu.status & PSX_GPU_STATUS_INTERLACE) ||
(uint32_t)(x - gpu.screen.x) >= (uint32_t)gpu.screen.w ||
(uint32_t)(y - gpu.screen.y) >= (uint32_t)gpu.screen.h;
return gpu.frameskip.allow;
do_cmd_reset();
break;
case 0x03:
- gpu.status.blanking = data & 1;
+ if (data & 1)
+ gpu.status |= PSX_GPU_STATUS_BLANKING;
+ else
+ gpu.status &= ~PSX_GPU_STATUS_BLANKING;
break;
case 0x04:
- gpu.status.dma = data & 3;
+ gpu.status &= ~PSX_GPU_STATUS_DMA_MASK;
+ gpu.status |= PSX_GPU_STATUS_DMA(data & 3);
break;
case 0x05:
gpu.screen.x = data & 0x3ff;
update_height();
break;
case 0x08:
- gpu.status.reg = (gpu.status.reg & ~0x7f0000) | ((data & 0x3F) << 17) | ((data & 0x40) << 10);
- gpu.screen.hres = hres[(gpu.status.reg >> 16) & 7];
- gpu.screen.vres = vres[(gpu.status.reg >> 19) & 3];
+ gpu.status = (gpu.status & ~0x7f0000) | ((data & 0x3F) << 17) | ((data & 0x40) << 10);
+ gpu.screen.hres = hres[(gpu.status >> 16) & 7];
+ gpu.screen.vres = vres[(gpu.status >> 19) & 3];
update_width();
update_height();
renderer_notify_res_change();
renderer_flush_queues();
if (is_read) {
- gpu.status.img = 1;
+ gpu.status |= PSX_GPU_STATUS_IMG;
// XXX: wrong for width 1
memcpy(&gpu.gp0, VRAM_MEM_XY(gpu.dma.x, gpu.dma.y), 4);
gpu.state.last_vram_read_frame = *gpu.state.frame_count;
static void finish_vram_transfer(int is_read)
{
if (is_read)
- gpu.status.img = 0;
+ gpu.status &= ~PSX_GPU_STATUS_IMG;
else
renderer_update_caches(gpu.dma_start.x, gpu.dma_start.y,
gpu.dma_start.w, gpu.dma_start.h);
break;
}
- gpu.status.reg &= ~0x1fff;
- gpu.status.reg |= gpu.ex_regs[1] & 0x7ff;
- gpu.status.reg |= (gpu.ex_regs[6] & 3) << 11;
+ gpu.status &= ~0x1fff;
+ gpu.status |= gpu.ex_regs[1] & 0x7ff;
+ gpu.status |= (gpu.ex_regs[6] & 3) << 11;
gpu.state.fb_dirty |= vram_dirty;
if (unlikely(gpu.cmd_len > 0))
flush_cmd_buffer();
- ret = gpu.status.reg;
+ ret = gpu.status;
log_io("gpu_read_status %08x\n", ret);
return ret;
}
memcpy(freeze->psxVRam, gpu.vram, 1024 * 512 * 2);
memcpy(freeze->ulControl, gpu.regs, sizeof(gpu.regs));
memcpy(freeze->ulControl + 0xe0, gpu.ex_regs, sizeof(gpu.ex_regs));
- freeze->ulStatus = gpu.status.reg;
+ freeze->ulStatus = gpu.status;
break;
case 0: // load
memcpy(gpu.vram, freeze->psxVRam, 1024 * 512 * 2);
memcpy(gpu.regs, freeze->ulControl, sizeof(gpu.regs));
memcpy(gpu.ex_regs, freeze->ulControl + 0xe0, sizeof(gpu.ex_regs));
- gpu.status.reg = freeze->ulStatus;
+ gpu.status = freeze->ulStatus;
gpu.cmd_len = 0;
for (i = 8; i > 0; i--) {
gpu.regs[i] ^= 1; // avoid reg change detection
flush_cmd_buffer();
renderer_flush_queues();
- if (gpu.status.blanking) {
+ if (gpu.status & PSX_GPU_STATUS_BLANKING) {
if (!gpu.state.blanked) {
vout_blank();
gpu.state.blanked = 1;
void GPUvBlank(int is_vblank, int lcf)
{
int interlace = gpu.state.allow_interlace
- && gpu.status.interlace && gpu.status.dheight;
+ && (gpu.status & PSX_GPU_STATUS_INTERLACE)
+ && (gpu.status & PSX_GPU_STATUS_DHEIGHT);
// interlace doesn't look nice on progressive displays,
// so we have this "auto" mode here for games that don't read vram
if (gpu.state.allow_interlace == 2
#define CMD_BUFFER_LEN 1024
+#define BIT(x) (1 << (x))
+
+#define PSX_GPU_STATUS_DHEIGHT BIT(19)
+#define PSX_GPU_STATUS_RGB24 BIT(21)
+#define PSX_GPU_STATUS_INTERLACE BIT(22)
+#define PSX_GPU_STATUS_BLANKING BIT(23)
+#define PSX_GPU_STATUS_IMG BIT(27)
+#define PSX_GPU_STATUS_DMA(x) ((x) << 29)
+#define PSX_GPU_STATUS_DMA_MASK (BIT(29) | BIT(30))
+
struct psx_gpu {
uint32_t cmd_buffer[CMD_BUFFER_LEN];
uint32_t regs[16];
uint16_t *vram;
- union {
- uint32_t reg;
- struct {
- uint32_t tx:4; // 0 texture page
- uint32_t ty:1;
- uint32_t abr:2;
- uint32_t tp:2; // 7 t.p. mode (4,8,15bpp)
- uint32_t dtd:1; // 9 dither
- uint32_t dfe:1;
- uint32_t md:1; // 11 set mask bit when drawing
- uint32_t me:1; // 12 no draw on mask
- uint32_t unkn:3;
- uint32_t width1:1; // 16
- uint32_t width0:2;
- uint32_t dheight:1; // 19 double height
- uint32_t video:1; // 20 NTSC,PAL
- uint32_t rgb24:1;
- uint32_t interlace:1; // 22 interlace on
- uint32_t blanking:1; // 23 display not enabled
- uint32_t unkn2:2;
- uint32_t busy:1; // 26 !busy drawing
- uint32_t img:1; // 27 ready to DMA image data
- uint32_t com:1; // 28 ready for commands
- uint32_t dma:2; // 29 off, ?, to vram, from vram
- uint32_t lcf:1; // 31
- };
- } status;
+ uint32_t status;
uint32_t gp0;
uint32_t ex_regs[8];
struct {
gpu.state.enhancement_active =
gpu.get_enhancement_bufer != NULL && gpu.state.enhancement_enable
- && w <= 512 && h <= 256 && !gpu.status.rgb24;
+ && w <= 512 && h <= 256 && !(gpu.status & PSX_GPU_STATUS_RGB24);
if (gpu.state.enhancement_active) {
w_out *= 2;
}
// width|rgb24 change?
- if (force || (gpu.status.reg ^ old_status) & ((7<<16)|(1<<21)) || h != old_h)
+ if (force || (gpu.status ^ old_status) & ((7<<16)|(1<<21)) || h != old_h)
{
- old_status = gpu.status.reg;
+ old_status = gpu.status;
old_h = h;
- cbs->pl_vout_set_mode(w_out, h_out, w, h, gpu.status.rgb24 ? 24 : 16);
+ cbs->pl_vout_set_mode(w_out, h_out, w, h,
+ (gpu.status & PSX_GPU_STATUS_RGB24) ? 24 : 16);
}
}
vram += y * 1024 + x;
- cbs->pl_vout_flip(vram, 1024, gpu.status.rgb24, w, h);
+ cbs->pl_vout_flip(vram, 1024, !!(gpu.status & PSX_GPU_STATUS_RGB24), w, h);
}
void vout_blank(void)
w *= 2;
h *= 2;
}
- cbs->pl_vout_flip(NULL, 1024, gpu.status.rgb24, w, h);
+ cbs->pl_vout_flip(NULL, 1024, !!(gpu.status & PSX_GPU_STATUS_RGB24), w, h);
}
long GPUopen(void **unused)