Adding Guncon support for mouse based lightguns
authorSindenLightgun <47393540+SindenLightgun@users.noreply.github.com>
Sat, 14 Sep 2019 23:01:43 +0000 (00:01 +0100)
committerGitHub <noreply@github.com>
Sat, 14 Sep 2019 23:01:43 +0000 (00:01 +0100)
plugins/dfinput/main.c

index 4204b86..af6b80b 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * (C) Gražvydas "notaz" Ignotas, 2011
+ * (C) GraÃ\85¾vydas "notaz" Ignotas, 2011
  *
  * This work is licensed under the terms of any of these licenses
  * (at your option):
@@ -40,10 +40,11 @@ static int old_controller_type1 = -1, old_controller_type2 = -1;
                        pad_init(); \
                        break; \
                case PSE_PAD_TYPE_GUNCON: \
-                       PAD##n##_startPoll = PADstartPoll_guncon; \
-                       PAD##n##_poll = PADpoll_guncon; \
-                       guncon_init(); \
-                       break; \
+                       //Removed for new Guncon functionality, may have been required for very old touchscreen support
+                       //PAD##n##_startPoll = PADstartPoll_guncon; \
+                       //PAD##n##_poll = PADpoll_guncon; \
+                       //guncon_init(); \
+                       //break; \
                 case PSE_PAD_TYPE_NEGCON: \
                case PSE_PAD_TYPE_GUN: \
                default: \