This is related to the Tetris with Card Captor fix a while back.
However, i forgot to merge this one as well related to writes,
even though it was not really necessary to fix that particular game.
Co-authored-by: senquack <dansilsby@gmail.com>
memcpy(psxMemWLUT + 0x8000, psxMemWLUT, 0x80 * sizeof(void *));
memcpy(psxMemWLUT + 0xa000, psxMemWLUT, 0x80 * sizeof(void *));
- psxMemWLUT[0x1f00] = (u8 *)psxP;
+ // Don't allow writes to PIO Expansion region (psxP) to take effect.
+ // NOTE: Not sure if this is needed to fix any games but seems wise,
+ // seeing as some games do read from PIO as part of copy-protection
+ // check. (See fix in psxMemReset() regarding psxP region reads).
+ psxMemWLUT[0x1f00] = NULL;
psxMemWLUT[0x1f80] = (u8 *)psxH;
return 0;