g_layer_w = w; g_layer_h = h;
break;
- case SCALE_4_3:
- mult = 240.0f / (float)h * 4.0f / 3.0f;
- if (h > 256)
- mult *= 2.0f;
- g_layer_w = mult * (float)g_menuscreen_h;
- g_layer_h = g_menuscreen_h;
- printf(" -> %dx%d %.1f\n", g_layer_w, g_layer_h, mult);
- break;
-
case SCALE_4_3v2:
+ if (h > g_menuscreen_h || (240 < h && h <= 360))
+ goto fractional_4_3;
+
// 4:3 that prefers integer scaling
imult = g_menuscreen_h / h;
g_layer_w = w * imult;
printf(" -> %dx%d %.1f\n", g_layer_w, g_layer_h, mult);
break;
+ fractional_4_3:
+ case SCALE_4_3:
+ mult = 240.0f / (float)h * 4.0f / 3.0f;
+ if (h > 256)
+ mult *= 2.0f;
+ g_layer_w = mult * (float)g_menuscreen_h;
+ g_layer_h = g_menuscreen_h;
+ printf(" -> %dx%d %.1f\n", g_layer_w, g_layer_h, mult);
+ break;
+
case SCALE_FULLSCREEN:
g_layer_w = g_menuscreen_w;
g_layer_h = g_menuscreen_h;