int ret = xa_decode_sector(&cdr.Xa, cdr.Transfer+4, cdr.FirstSector);
if (!ret) {
cdrAttenuate(cdr.Xa.pcm, cdr.Xa.nsamples, cdr.Xa.stereo);
+ /*
+ * Gameblabla -
+ * This is a hack for Megaman X4, Castlevania etc...
+ * that regressed from the new m_locationChanged and CDROM timings changes.
+ * It is mostly noticeable in Castevania however and the stuttering can be very jarring.
+ *
+ * According to PCSX redux authors, we shouldn't cause a location change if
+ * the sector difference is too small.
+ * I attempted to go with that approach but came empty handed.
+ * So for now, let's just set cdr.m_locationChanged to false when playing back any ADPCM samples.
+ * This does not regress Crash Team Racing's intro at least.
+ */
+ cdr.m_locationChanged = FALSE;
SPU_playADPCMchannel(&cdr.Xa);
cdr.FirstSector = 0;
}