CUE/BIN, you must load .cue file from the menu, or else the emu will not find\r
audio tracks.\r
CUE/BIN usually takes a lot of space, so it can be converted to cue/cso/mp3 by\r
+#ifdef PANDORA\r
+using bin_to_cso_mp3 tool, which can be downloaded from:\r
+http://notaz.gp2x.de/releases/misc/bin_to_cso_mp3.zip\r
+See readme in the bin_to_cso_mp3/ directory for details.\r
+#else\r
using bin_to_cso_mp3 tool, which is included with the emulator. See readme in\r
the bin_to_cso_mp3/ directory for details.\r
+#endif\r
\r
ISO+mp3 files can be named similarly as for other emus.\r
Here are some examples:\r
Display options\r
---------------\r
\r
+#ifndef PANDORA\r
@@1. "Renderer"\r
#ifdef GP2X\r
8bit fast:\r
can't render any mid-frame image changes (raster effects), so it is useful only\r
for some games.\r
#endif\r
+#endif\r
\r
#ifdef GP2X\r
@@1. "Scaling"\r
This can be used to reduce unwanted "ghosting" effect for dark games, by making\r
black pixels brighter. Use in conjunction with "gamma adjustment" for more effect.\r
\r
-@@1. "Wait for vsync"\r
+@@1. "Wait for v-sync"\r
Wait for the screen to finish updating before switching to next frame, to avoid tearing.\r
There are 3 options:\r
* never: don't wait for vsync.\r
@@1. "Set to fullscreen"\r
Adjust the resizing options to make the game image fullscreen.\r
#endif\r
+#ifdef PANDORA\r
+To be updated..\r
+#endif\r
\r
\r
Sega/Mega CD options \r
\r
Select "Configure controls" from the main menu. Then select "Player 1" and you will\r
see two columns. The left column lists names of Genesis/MD controller buttons, and\r
-#ifdef GP2X\r
-the right GP2X ones, which are assigned to them. If you bind 2 different GP2X buttons\r
+the right column your handheld ones, which are assigned.\r
+#ifndef PANDORA\r
+If you bind 2 different buttons to the same action, you will get a combo\r
+(which means that you will have to press both buttons for that action to happen).\r
#endif\r
-#ifdef GIZ\r
-the right Giz ones, which are assigned to them. If you bind 2 different Giz buttons\r
-#endif\r
-#ifdef PSP\r
-the right PSP ones, which are assigned to them. If you bind 2 different PSP buttons\r
-#endif\r
-to the same action, you will get a combo (which means that you will have to press\r
-both buttons for that action to happen).\r
\r
There is also option to enable 6 button pad (will allow you to configure XYZ\r
buttons), and an option to set turbo rate (in Hz) for turbo buttons.\r
-#endif\r
#ifndef UIQ\r
\r
\r
* Haze for his research (http://haze.mameworld.info).\r
* Lordus, Exophase and Rokas for various ideas.\r
* Nemesis for his YM2612 research.\r
+* Many posters at spritesmind.net forums valuable information.\r
* Mark and Jean-loup for zlib library.\r
* ketchupgun for the skin.\r
#ifdef GP2X\r
\r
Changelog\r
---------\r
+1.80beta2\r
+ * Pandora: updated documentation.\r
+\r
1.80beta1\r
- * Added pandora port.\r
- * Lots of other stuff I don't have time to write here\r
- (to be added here soon).\r
+ + Added pandora port.\r
+ * Internal refactoring for 32x/SMS support.\r
+ * Move mapper database to external file.\r
+ + Added preliminary SMS emulation.\r
+ + Added emulation of 32x peripherals including VDP. More work is needed here.\r
+ + ARM: Added new SH2 recompiler for 32x. Some unification with SVP one.\r
+ - Disabled most of the above bacause I'm not yet happy with the results.\r
\r
1.56\r
* Changed sync in Sega CD emulation again. Should fix games that\r