notaz [Sun, 4 Dec 2011 22:11:01 +0000 (00:11 +0200)]
remove gpu vblank callbacks
we do it in core now
notaz [Sun, 4 Dec 2011 21:33:50 +0000 (23:33 +0200)]
move some gpu status handling to core
this removes need to update each gpu plugin when this stuff is changed
notaz [Sat, 19 Nov 2011 20:26:46 +0000 (22:26 +0200)]
gpu_neon: add a test
..that works with vram and display list dumps to produce output
notaz [Sat, 19 Nov 2011 20:25:59 +0000 (22:25 +0200)]
gpu_neon: support unai as rendering backend
notaz [Mon, 14 Nov 2011 21:58:15 +0000 (23:58 +0200)]
frontend: use pld in blitters
preloading a couple of cachelines ahead seems to give best results,
close to 30% speedup.
notaz [Tue, 1 Nov 2011 20:02:08 +0000 (22:02 +0200)]
drc/gte: decode MVMVA data deps
notaz [Tue, 1 Nov 2011 20:00:29 +0000 (22:00 +0200)]
drc/gte: fix dep list
notaz [Mon, 31 Oct 2011 13:54:45 +0000 (15:54 +0200)]
frontend: use public warm path
notaz [Sun, 30 Oct 2011 21:42:38 +0000 (23:42 +0200)]
release r11
notaz [Sun, 30 Oct 2011 21:37:53 +0000 (23:37 +0200)]
cdriso: support multidisk eboots
notaz [Sun, 30 Oct 2011 19:31:31 +0000 (21:31 +0200)]
frontend: Wiz/Caanoo tweaks + banner image from darklight1138
notaz [Sun, 30 Oct 2011 19:29:01 +0000 (21:29 +0200)]
frontend: input driver and volume control for Wiz
notaz [Sun, 30 Oct 2011 19:18:18 +0000 (21:18 +0200)]
frontend: input: make in_ts use ts_gun
..to stop them stealing each other's events
notaz [Sun, 30 Oct 2011 19:15:08 +0000 (21:15 +0200)]
frontend: input: don't configure unprobed devices
notaz [Sat, 29 Oct 2011 22:58:49 +0000 (01:58 +0300)]
update build for OABI
notaz [Sat, 29 Oct 2011 19:07:30 +0000 (22:07 +0300)]
maemo: call GPU_Open, enable bios
should fix gles breakage
notaz [Sat, 29 Oct 2011 19:06:09 +0000 (22:06 +0300)]
frontend: move defconfig to main
.. so that maemo can use it
notaz [Sat, 29 Oct 2011 16:28:30 +0000 (19:28 +0300)]
fix a few maemo issues
g_opts clash, file_name, maemo_init and in_keystate
Bonapart [Fri, 28 Oct 2011 16:38:46 +0000 (20:38 +0400)]
maemo updates
accelometer support for maemo
screenshot for maemo
fullscreen streghting via GTK
disabled bios(freeze emu at start)
[notasas@gmail.com] removed some unneeded stuff
notaz [Sat, 29 Oct 2011 15:45:11 +0000 (18:45 +0300)]
fix maemo build
notaz [Fri, 28 Oct 2011 22:15:39 +0000 (01:15 +0300)]
frontend: fix screenshot functionality for pollux
notaz [Fri, 28 Oct 2011 22:09:36 +0000 (01:09 +0300)]
spu: add asm mixing code for ARMv5 too
notaz [Thu, 27 Oct 2011 23:31:57 +0000 (02:31 +0300)]
frontend: add touchscreen-as-buttons input code
intended for Caanoo/Wiz
notaz [Thu, 27 Oct 2011 22:55:59 +0000 (01:55 +0300)]
frontend/input: make it more modular
notaz [Fri, 28 Oct 2011 00:04:18 +0000 (03:04 +0300)]
frontend: minor menu adjustments
notaz [Thu, 27 Oct 2011 09:39:06 +0000 (12:39 +0300)]
frontend: get rid of HOME hack
nothing accesses HOME any more, not to mention this code was wrong.
notaz [Wed, 26 Oct 2011 23:18:21 +0000 (02:18 +0300)]
gpu_neon: fix fb wrapping
Tobal No.1 ...
notaz [Wed, 26 Oct 2011 23:12:21 +0000 (02:12 +0300)]
gpu_unai: fix a few potential crashes
notaz [Wed, 26 Oct 2011 22:28:11 +0000 (01:28 +0300)]
cdriso: add cbin support
notaz [Wed, 26 Oct 2011 21:27:28 +0000 (00:27 +0300)]
frontend/pollux: add scaling
16bpp only for now.
notaz [Tue, 25 Oct 2011 23:38:58 +0000 (02:38 +0300)]
psxcounters: use higher precision for vsync timing
don't know why this is needed (having things like BIAS in mind),
maybe desyncs with cdrom code or SPU?
Tuned this on RE1.
notaz [Tue, 25 Oct 2011 21:01:47 +0000 (00:01 +0300)]
psxinterpreter: a bit more accurate Cause reg handling
notaz [Tue, 25 Oct 2011 21:00:05 +0000 (00:00 +0300)]
drc: detect sw irqs properly
notaz [Tue, 25 Oct 2011 14:13:06 +0000 (17:13 +0300)]
drc: fix various register trashing in mtc0
notaz [Mon, 24 Oct 2011 22:44:12 +0000 (01:44 +0300)]
drc: fix cycle multiplier code
rounding wrong way is enough to cause nasty timing problems
notaz [Mon, 24 Oct 2011 21:01:44 +0000 (00:01 +0300)]
drc: fix mtc0 argument
HOST_CCREG is not always cc..
notaz [Mon, 24 Oct 2011 20:13:09 +0000 (23:13 +0300)]
drc: some debug code improvements
notaz [Mon, 24 Oct 2011 20:02:51 +0000 (23:02 +0300)]
make root counters use generic event scheduling code
simplifies event handling code a bit
notaz [Sun, 23 Oct 2011 23:37:35 +0000 (02:37 +0300)]
drc: always use physical block addresses
there is no reason to use virtual addressing, things can't be remapped
on PSX as there is no MMU anyway. Fixes somewhat related invalidation
bug along the way.
notaz [Sun, 23 Oct 2011 20:18:19 +0000 (23:18 +0300)]
rcnt: remove gate guess for cnt 0 and 1
at least 1 is wrong according to Ryphecha's info,
and breaks at least Wipeout XL.
notaz [Sun, 23 Oct 2011 14:53:09 +0000 (17:53 +0300)]
gte: change gte irq workaround
This should be closer to what happens on the real thing.
Special thanks to Ryphecha for the idea.
notaz [Sun, 23 Oct 2011 14:47:38 +0000 (17:47 +0300)]
drc: detect dead gte reads too
notaz [Sun, 23 Oct 2011 01:17:42 +0000 (04:17 +0300)]
drc: add some hack options
intended for caanoo/Wiz, some users want to trade glitches for
performance boost.
notaz [Fri, 21 Oct 2011 22:29:31 +0000 (01:29 +0300)]
gte: parametrize remaining ops
at least the ones from C source, it looks like there could be more.
notaz [Fri, 21 Oct 2011 21:51:48 +0000 (00:51 +0300)]
gte: disable some MAC overflow checks for ARM
also add some missing ones
notaz [Fri, 21 Oct 2011 15:08:57 +0000 (18:08 +0300)]
gte: eliminate excessive lims and casts
checking for overflow where it can't occur is a waste of time,
get rid of that code.
notaz [Thu, 20 Oct 2011 23:18:46 +0000 (02:18 +0300)]
gte: pass a pointer to registers as argument
no more need to load psxRegs in each function and all registers are
reachable by ldrh/strh.
notaz [Thu, 20 Oct 2011 20:58:56 +0000 (23:58 +0300)]
drc: try to avoid full constant reload
derive from existing ones if possible
notaz [Thu, 20 Oct 2011 21:06:33 +0000 (00:06 +0300)]
drc: fix sub assem_debug print
notaz [Wed, 19 Oct 2011 23:17:22 +0000 (02:17 +0300)]
drc: avoid invcode checks on close addesses
yes this makes it possible to miss something, but I hope
it's not going to happen and will deal with it if it does.
notaz [Wed, 19 Oct 2011 20:07:58 +0000 (23:07 +0300)]
gte_arm: some asm experiments
also removes wrong (?) MAC0 saturation.
notaz [Tue, 18 Oct 2011 22:58:04 +0000 (01:58 +0300)]
pcnt: measure gte too
notaz [Tue, 18 Oct 2011 22:54:19 +0000 (01:54 +0300)]
drc: do MVMVA decoding; parametrize handlers
notaz [Sun, 16 Oct 2011 15:37:49 +0000 (18:37 +0300)]
drc: finish GTE reg liveness analysis
notaz [Fri, 14 Oct 2011 21:22:24 +0000 (00:22 +0300)]
frontend/pollux: program MLC2 for TV-out, save/restore regs
notaz [Wed, 12 Oct 2011 23:27:43 +0000 (02:27 +0300)]
drc: implement literal dupe merging
doesn't seem to make much difference, but theoretically should help.
notaz [Tue, 11 Oct 2011 20:03:03 +0000 (23:03 +0300)]
inline/parametrize rootcounter reads
makes rcnt1 hack impossible though, overclock PSX instead
notaz [Mon, 10 Oct 2011 14:38:43 +0000 (17:38 +0300)]
psxcounters: avoid doing excessive updates
this may cause missed interrupts in very rare cases,
but performance penalty this makes is surely not worth it.
notaz [Sun, 16 Oct 2011 00:21:23 +0000 (03:21 +0300)]
psxmem: set fixed flag on mappings that really need it
also fix unmap
notaz [Sun, 9 Oct 2011 20:39:30 +0000 (23:39 +0300)]
release r10, for real
notaz [Sun, 9 Oct 2011 22:35:15 +0000 (01:35 +0300)]
spu: fix gaussian interpolation
notaz [Sun, 9 Oct 2011 22:19:06 +0000 (01:19 +0300)]
frontend: fix integer-prefer scaler
notaz [Sun, 9 Oct 2011 20:06:14 +0000 (23:06 +0300)]
use faster PSX clock on armv7 devices
games that were too slow run better now, but others are too fast now..
I hope this is a good tradeoff.
notaz [Sun, 9 Oct 2011 19:15:00 +0000 (22:15 +0300)]
add caanoo frontend files, move pandora files
notaz [Sun, 9 Oct 2011 17:50:16 +0000 (20:50 +0300)]
psxcounters: change spu update ~2ms
old value ~1.4 was weird anyway
notaz [Sun, 9 Oct 2011 17:00:55 +0000 (20:00 +0300)]
drc: check for interrupts after RFE
this missing check wasn't causing too many problems because
of events on every hsync, which are gone now.
notaz [Sun, 9 Oct 2011 00:32:49 +0000 (03:32 +0300)]
new ability to adjust psx cpu clock
notaz [Sat, 8 Oct 2011 20:50:59 +0000 (23:50 +0300)]
get rid of old memhandlers
notaz [Sat, 8 Oct 2011 13:57:19 +0000 (16:57 +0300)]
drc: remove some old inline memhandlers
generic code handles it better now.
notaz [Fri, 7 Oct 2011 22:55:01 +0000 (01:55 +0300)]
drc: implement memory access speculation
try to guess RAM mirror we are going to hit
notaz [Thu, 6 Oct 2011 23:27:32 +0000 (02:27 +0300)]
drc: implement shiftimm constant propagation
it's rare, but it happens.
notaz [Wed, 5 Oct 2011 21:22:46 +0000 (00:22 +0300)]
spu: make "simple" interpolation even more simple
that division is not worth the quality increase it might give,
also sinc now can be 0 after resets, causing div0 fault.
notaz [Wed, 5 Oct 2011 20:32:35 +0000 (23:32 +0300)]
recompilation-caused frameskip workaround
notaz [Tue, 4 Oct 2011 23:11:18 +0000 (02:11 +0300)]
spu/cdda: sync cdda to spu playback
this will probably make cdrom/vsync timing desync situation
worse (those were never in sync anyway) but fix some cdda
related sound stuttering.
Those magic values are used trying to preserve other SPU plugin
compatibility.
notaz [Tue, 4 Oct 2011 21:36:03 +0000 (00:36 +0300)]
try to support more compilers
notaz [Tue, 4 Oct 2011 20:37:07 +0000 (23:37 +0300)]
rewrite memhandlers (write)
notaz [Sun, 2 Oct 2011 15:46:31 +0000 (18:46 +0300)]
rewrite memhandlers (read)
notaz [Fri, 30 Sep 2011 22:13:43 +0000 (01:13 +0300)]
yet more random armv5 tweaks
notaz [Thu, 29 Sep 2011 22:04:21 +0000 (01:04 +0300)]
gte_arm: implement RTPS, RTPT
notaz [Tue, 27 Sep 2011 20:13:08 +0000 (23:13 +0300)]
dfxvideo: remove unneeded double division in line code
notaz [Mon, 26 Sep 2011 00:07:51 +0000 (03:07 +0300)]
psxcounters: avoid update on each hsync
no useful work is done on hsync, no reason to interrupt the recompiler
that often, set up events as needed.
notaz [Sun, 25 Sep 2011 19:45:35 +0000 (22:45 +0300)]
drc: do gte flag liveness detection
just copy-paste existing code and use _nf handlers from previous patch.
notaz [Sun, 25 Sep 2011 13:47:14 +0000 (16:47 +0300)]
gte: split arm code for pollux, generate flagless handlers
flagless are unused but will be used later, at least I hope so.
notaz [Sun, 25 Sep 2011 12:40:31 +0000 (15:40 +0300)]
frontend: few more pollux/caanoo tweaks
notaz [Sun, 25 Sep 2011 12:37:50 +0000 (15:37 +0300)]
frontend: menu: don't assume onoff vars are int
notaz [Sun, 25 Sep 2011 12:31:41 +0000 (15:31 +0300)]
gte: switch divider back to table
pandora won't be affected because it uses VFP anyway,
and pollux prefers the table for some reason.
Also send the divider to it's own .c file for future reuse.
notaz [Sat, 24 Sep 2011 15:41:41 +0000 (18:41 +0300)]
add pollux/caanoo port, refactor things
notaz [Sat, 24 Sep 2011 15:44:23 +0000 (18:44 +0300)]
drc: fix PCSX HLE hack for armv5
also adds some asserts I did during debugging this
notaz [Fri, 23 Sep 2011 17:51:07 +0000 (20:51 +0300)]
get rid of hard libbz2 dependency
it just keeps getting in my way when trying to run this elsewhere.
notaz [Fri, 23 Sep 2011 16:29:03 +0000 (19:29 +0300)]
support armv5 build
notaz [Thu, 22 Sep 2011 23:22:20 +0000 (02:22 +0300)]
release r10
notaz [Fri, 23 Sep 2011 00:07:38 +0000 (03:07 +0300)]
fix build on some ARM toolchains
R1 redefined..
notaz [Thu, 22 Sep 2011 22:47:33 +0000 (01:47 +0300)]
frontend: fix a couple of annoyancies
notaz [Thu, 22 Sep 2011 19:38:12 +0000 (22:38 +0300)]
spu: handle loop write vs loop flag race (bIgnoreLoop alternative)
it feels this should be better, but shouldn't write much here without
testing really (Heart of Darkness).
notaz [Thu, 22 Sep 2011 17:26:34 +0000 (20:26 +0300)]
spu: clean up unneeded code
notaz [Thu, 22 Sep 2011 16:20:35 +0000 (19:20 +0300)]
spu: use last written loop value when starting
Now that we play silent channels, at least Alien Ressurection wants
this. I should really bring out my PSX and test this properly..
notaz [Wed, 21 Sep 2011 23:11:04 +0000 (02:11 +0300)]
drc: do modification check in smaller than page granularity
There are some games that keep writing in the same 4k page where the
code resides (Alien Ressurection is one such example). I've noticed
those accesses are usually to a small region, so keep range of addresses
that has no code and has been recently accessed and check it when the
writes come.
notaz [Wed, 21 Sep 2011 01:03:48 +0000 (04:03 +0300)]
spu: get rid of pCurr -1, pass right chans to silent handler
pCurr -1 would work weird with savestates and could screw things up in
general..
notaz [Mon, 19 Sep 2011 23:29:28 +0000 (02:29 +0300)]
spu: fix a few mixing issues
notaz [Mon, 19 Sep 2011 22:21:18 +0000 (01:21 +0300)]
frontend: always detect region
override later if needed